cfe72209 | 27-Nov-2020 |
Máximo Castañeda <antiswen@yahoo.es> |
U8 sound format
U8 sound has a nonzero value as its zero amplitude, so it needs to be special-cased when mixing, applying gains and other transformations.
Change-Id: I5ad96b5f39d454bffad2449ac9f27b
U8 sound format
U8 sound has a nonzero value as its zero amplitude, so it needs to be special-cased when mixing, applying gains and other transformations.
Change-Id: I5ad96b5f39d454bffad2449ac9f27b2ae61e2ccd Reviewed-on: https://review.haiku-os.org/c/haiku/+/3470 Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>
show more ...
|
8e9d64f0 | 05-Dec-2020 |
Máximo Castañeda <antiswen@yahoo.es> |
FileGameSound: fix stuck in pause when ramped
Change-Id: I346d7b93fa8507451ee46856ad6618acd6e2d609 Reviewed-on: https://review.haiku-os.org/c/haiku/+/3469 Reviewed-by: Jérôme Duval <jerome.duval@gma
FileGameSound: fix stuck in pause when ramped
Change-Id: I346d7b93fa8507451ee46856ad6618acd6e2d609 Reviewed-on: https://review.haiku-os.org/c/haiku/+/3469 Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>
show more ...
|
042bb68e | 11-Dec-2014 |
Adrien Destugues <pulkomandy@gmail.com> |
BGameSound: make Worms Armageddon sounds work
* When the endianness is not intialized, assume B_MEDIA_HOST_ENDIAN. This is probably what was meant (and this is what Worms Armageddon means). * Move c
BGameSound: make Worms Armageddon sounds work
* When the endianness is not intialized, assume B_MEDIA_HOST_ENDIAN. This is probably what was meant (and this is what Worms Armageddon means). * Move creation of the media nodes back to the initialisation instead of StartPlaying, otherwise an extra node is created each time the sound is played.
show more ...
|