1 /******************************************************************************* 2 * 3 * Module Name: utdelete - object deletion and reference count utilities 4 * 5 ******************************************************************************/ 6 7 /****************************************************************************** 8 * 9 * 1. Copyright Notice 10 * 11 * Some or all of this work - Copyright (c) 1999 - 2016, Intel Corp. 12 * All rights reserved. 13 * 14 * 2. License 15 * 16 * 2.1. This is your license from Intel Corp. under its intellectual property 17 * rights. You may have additional license terms from the party that provided 18 * you this software, covering your right to use that party's intellectual 19 * property rights. 20 * 21 * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a 22 * copy of the source code appearing in this file ("Covered Code") an 23 * irrevocable, perpetual, worldwide license under Intel's copyrights in the 24 * base code distributed originally by Intel ("Original Intel Code") to copy, 25 * make derivatives, distribute, use and display any portion of the Covered 26 * Code in any form, with the right to sublicense such rights; and 27 * 28 * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent 29 * license (with the right to sublicense), under only those claims of Intel 30 * patents that are infringed by the Original Intel Code, to make, use, sell, 31 * offer to sell, and import the Covered Code and derivative works thereof 32 * solely to the minimum extent necessary to exercise the above copyright 33 * license, and in no event shall the patent license extend to any additions 34 * to or modifications of the Original Intel Code. No other license or right 35 * is granted directly or by implication, estoppel or otherwise; 36 * 37 * The above copyright and patent license is granted only if the following 38 * conditions are met: 39 * 40 * 3. Conditions 41 * 42 * 3.1. Redistribution of Source with Rights to Further Distribute Source. 43 * Redistribution of source code of any substantial portion of the Covered 44 * Code or modification with rights to further distribute source must include 45 * the above Copyright Notice, the above License, this list of Conditions, 46 * and the following Disclaimer and Export Compliance provision. In addition, 47 * Licensee must cause all Covered Code to which Licensee contributes to 48 * contain a file documenting the changes Licensee made to create that Covered 49 * Code and the date of any change. Licensee must include in that file the 50 * documentation of any changes made by any predecessor Licensee. Licensee 51 * must include a prominent statement that the modification is derived, 52 * directly or indirectly, from Original Intel Code. 53 * 54 * 3.2. Redistribution of Source with no Rights to Further Distribute Source. 55 * Redistribution of source code of any substantial portion of the Covered 56 * Code or modification without rights to further distribute source must 57 * include the following Disclaimer and Export Compliance provision in the 58 * documentation and/or other materials provided with distribution. In 59 * addition, Licensee may not authorize further sublicense of source of any 60 * portion of the Covered Code, and must include terms to the effect that the 61 * license from Licensee to its licensee is limited to the intellectual 62 * property embodied in the software Licensee provides to its licensee, and 63 * not to intellectual property embodied in modifications its licensee may 64 * make. 65 * 66 * 3.3. Redistribution of Executable. Redistribution in executable form of any 67 * substantial portion of the Covered Code or modification must reproduce the 68 * above Copyright Notice, and the following Disclaimer and Export Compliance 69 * provision in the documentation and/or other materials provided with the 70 * distribution. 71 * 72 * 3.4. Intel retains all right, title, and interest in and to the Original 73 * Intel Code. 74 * 75 * 3.5. Neither the name Intel nor any other trademark owned or controlled by 76 * Intel shall be used in advertising or otherwise to promote the sale, use or 77 * other dealings in products derived from or relating to the Covered Code 78 * without prior written authorization from Intel. 79 * 80 * 4. Disclaimer and Export Compliance 81 * 82 * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED 83 * HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE 84 * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE, 85 * INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY 86 * UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY 87 * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A 88 * PARTICULAR PURPOSE. 89 * 90 * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES 91 * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR 92 * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT, 93 * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY 94 * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL 95 * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS 96 * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY 97 * LIMITED REMEDY. 98 * 99 * 4.3. Licensee shall not export, either directly or indirectly, any of this 100 * software or system incorporating such software without first obtaining any 101 * required license or other approval from the U. S. Department of Commerce or 102 * any other agency or department of the United States Government. In the 103 * event Licensee exports any such software from the United States or 104 * re-exports any such software from a foreign destination, Licensee shall 105 * ensure that the distribution and export/re-export of the software is in 106 * compliance with all laws, regulations, orders, or other restrictions of the 107 * U.S. Export Administration Regulations. Licensee agrees that neither it nor 108 * any of its subsidiaries will export/re-export any technical data, process, 109 * software, or service, directly or indirectly, to any country for which the 110 * United States government or any agency thereof requires an export license, 111 * other governmental approval, or letter of assurance, without first obtaining 112 * such license, approval or letter. 113 * 114 *****************************************************************************/ 115 116 #include "acpi.h" 117 #include "accommon.h" 118 #include "acinterp.h" 119 #include "acnamesp.h" 120 #include "acevents.h" 121 122 123 #define _COMPONENT ACPI_UTILITIES 124 ACPI_MODULE_NAME ("utdelete") 125 126 /* Local prototypes */ 127 128 static void 129 AcpiUtDeleteInternalObj ( 130 ACPI_OPERAND_OBJECT *Object); 131 132 static void 133 AcpiUtUpdateRefCount ( 134 ACPI_OPERAND_OBJECT *Object, 135 UINT32 Action); 136 137 138 /******************************************************************************* 139 * 140 * FUNCTION: AcpiUtDeleteInternalObj 141 * 142 * PARAMETERS: Object - Object to be deleted 143 * 144 * RETURN: None 145 * 146 * DESCRIPTION: Low level object deletion, after reference counts have been 147 * updated (All reference counts, including sub-objects!) 148 * 149 ******************************************************************************/ 150 151 static void 152 AcpiUtDeleteInternalObj ( 153 ACPI_OPERAND_OBJECT *Object) 154 { 155 void *ObjPointer = NULL; 156 ACPI_OPERAND_OBJECT *HandlerDesc; 157 ACPI_OPERAND_OBJECT *SecondDesc; 158 ACPI_OPERAND_OBJECT *NextDesc; 159 ACPI_OPERAND_OBJECT *StartDesc; 160 ACPI_OPERAND_OBJECT **LastObjPtr; 161 162 163 ACPI_FUNCTION_TRACE_PTR (UtDeleteInternalObj, Object); 164 165 166 if (!Object) 167 { 168 return_VOID; 169 } 170 171 /* 172 * Must delete or free any pointers within the object that are not 173 * actual ACPI objects (for example, a raw buffer pointer). 174 */ 175 switch (Object->Common.Type) 176 { 177 case ACPI_TYPE_STRING: 178 179 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** String %p, ptr %p\n", 180 Object, Object->String.Pointer)); 181 182 /* Free the actual string buffer */ 183 184 if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER)) 185 { 186 /* But only if it is NOT a pointer into an ACPI table */ 187 188 ObjPointer = Object->String.Pointer; 189 } 190 break; 191 192 case ACPI_TYPE_BUFFER: 193 194 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** Buffer %p, ptr %p\n", 195 Object, Object->Buffer.Pointer)); 196 197 /* Free the actual buffer */ 198 199 if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER)) 200 { 201 /* But only if it is NOT a pointer into an ACPI table */ 202 203 ObjPointer = Object->Buffer.Pointer; 204 } 205 break; 206 207 case ACPI_TYPE_PACKAGE: 208 209 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, " **** Package of count %X\n", 210 Object->Package.Count)); 211 212 /* 213 * Elements of the package are not handled here, they are deleted 214 * separately 215 */ 216 217 /* Free the (variable length) element pointer array */ 218 219 ObjPointer = Object->Package.Elements; 220 break; 221 222 /* 223 * These objects have a possible list of notify handlers. 224 * Device object also may have a GPE block. 225 */ 226 case ACPI_TYPE_DEVICE: 227 228 if (Object->Device.GpeBlock) 229 { 230 (void) AcpiEvDeleteGpeBlock (Object->Device.GpeBlock); 231 } 232 233 /*lint -fallthrough */ 234 235 case ACPI_TYPE_PROCESSOR: 236 case ACPI_TYPE_THERMAL: 237 238 /* Walk the address handler list for this object */ 239 240 HandlerDesc = Object->CommonNotify.Handler; 241 while (HandlerDesc) 242 { 243 NextDesc = HandlerDesc->AddressSpace.Next; 244 AcpiUtRemoveReference (HandlerDesc); 245 HandlerDesc = NextDesc; 246 } 247 break; 248 249 case ACPI_TYPE_MUTEX: 250 251 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, 252 "***** Mutex %p, OS Mutex %p\n", 253 Object, Object->Mutex.OsMutex)); 254 255 if (Object == AcpiGbl_GlobalLockMutex) 256 { 257 /* Global Lock has extra semaphore */ 258 259 (void) AcpiOsDeleteSemaphore (AcpiGbl_GlobalLockSemaphore); 260 AcpiGbl_GlobalLockSemaphore = NULL; 261 262 AcpiOsDeleteMutex (Object->Mutex.OsMutex); 263 AcpiGbl_GlobalLockMutex = NULL; 264 } 265 else 266 { 267 AcpiExUnlinkMutex (Object); 268 AcpiOsDeleteMutex (Object->Mutex.OsMutex); 269 } 270 break; 271 272 case ACPI_TYPE_EVENT: 273 274 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, 275 "***** Event %p, OS Semaphore %p\n", 276 Object, Object->Event.OsSemaphore)); 277 278 (void) AcpiOsDeleteSemaphore (Object->Event.OsSemaphore); 279 Object->Event.OsSemaphore = NULL; 280 break; 281 282 case ACPI_TYPE_METHOD: 283 284 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, 285 "***** Method %p\n", Object)); 286 287 /* Delete the method mutex if it exists */ 288 289 if (Object->Method.Mutex) 290 { 291 AcpiOsDeleteMutex (Object->Method.Mutex->Mutex.OsMutex); 292 AcpiUtDeleteObjectDesc (Object->Method.Mutex); 293 Object->Method.Mutex = NULL; 294 } 295 296 if (Object->Method.Node) 297 { 298 Object->Method.Node = NULL; 299 } 300 break; 301 302 case ACPI_TYPE_REGION: 303 304 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, 305 "***** Region %p\n", Object)); 306 307 /* 308 * Update AddressRange list. However, only permanent regions 309 * are installed in this list. (Not created within a method) 310 */ 311 if (!(Object->Region.Node->Flags & ANOBJ_TEMPORARY)) 312 { 313 AcpiUtRemoveAddressRange (Object->Region.SpaceId, 314 Object->Region.Node); 315 } 316 317 SecondDesc = AcpiNsGetSecondaryObject (Object); 318 if (SecondDesc) 319 { 320 /* 321 * Free the RegionContext if and only if the handler is one of the 322 * default handlers -- and therefore, we created the context object 323 * locally, it was not created by an external caller. 324 */ 325 HandlerDesc = Object->Region.Handler; 326 if (HandlerDesc) 327 { 328 NextDesc = HandlerDesc->AddressSpace.RegionList; 329 StartDesc = NextDesc; 330 LastObjPtr = &HandlerDesc->AddressSpace.RegionList; 331 332 /* Remove the region object from the handler list */ 333 334 while (NextDesc) 335 { 336 if (NextDesc == Object) 337 { 338 *LastObjPtr = NextDesc->Region.Next; 339 break; 340 } 341 342 /* Walk the linked list of handlers */ 343 344 LastObjPtr = &NextDesc->Region.Next; 345 NextDesc = NextDesc->Region.Next; 346 347 /* Prevent infinite loop if list is corrupted */ 348 349 if (NextDesc == StartDesc) 350 { 351 ACPI_ERROR ((AE_INFO, 352 "Circular region list in address handler object %p", 353 HandlerDesc)); 354 return_VOID; 355 } 356 } 357 358 if (HandlerDesc->AddressSpace.HandlerFlags & 359 ACPI_ADDR_HANDLER_DEFAULT_INSTALLED) 360 { 361 /* Deactivate region and free region context */ 362 363 if (HandlerDesc->AddressSpace.Setup) 364 { 365 (void) HandlerDesc->AddressSpace.Setup (Object, 366 ACPI_REGION_DEACTIVATE, 367 HandlerDesc->AddressSpace.Context, 368 &SecondDesc->Extra.RegionContext); 369 } 370 } 371 372 AcpiUtRemoveReference (HandlerDesc); 373 } 374 375 /* Now we can free the Extra object */ 376 377 AcpiUtDeleteObjectDesc (SecondDesc); 378 } 379 break; 380 381 case ACPI_TYPE_BUFFER_FIELD: 382 383 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, 384 "***** Buffer Field %p\n", Object)); 385 386 SecondDesc = AcpiNsGetSecondaryObject (Object); 387 if (SecondDesc) 388 { 389 AcpiUtDeleteObjectDesc (SecondDesc); 390 } 391 break; 392 393 case ACPI_TYPE_LOCAL_BANK_FIELD: 394 395 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, 396 "***** Bank Field %p\n", Object)); 397 398 SecondDesc = AcpiNsGetSecondaryObject (Object); 399 if (SecondDesc) 400 { 401 AcpiUtDeleteObjectDesc (SecondDesc); 402 } 403 break; 404 405 default: 406 407 break; 408 } 409 410 /* Free any allocated memory (pointer within the object) found above */ 411 412 if (ObjPointer) 413 { 414 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Deleting Object Subptr %p\n", 415 ObjPointer)); 416 ACPI_FREE (ObjPointer); 417 } 418 419 /* Now the object can be safely deleted */ 420 421 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Deleting Object %p [%s]\n", 422 Object, AcpiUtGetObjectTypeName (Object))); 423 424 AcpiUtDeleteObjectDesc (Object); 425 return_VOID; 426 } 427 428 429 /******************************************************************************* 430 * 431 * FUNCTION: AcpiUtDeleteInternalObjectList 432 * 433 * PARAMETERS: ObjList - Pointer to the list to be deleted 434 * 435 * RETURN: None 436 * 437 * DESCRIPTION: This function deletes an internal object list, including both 438 * simple objects and package objects 439 * 440 ******************************************************************************/ 441 442 void 443 AcpiUtDeleteInternalObjectList ( 444 ACPI_OPERAND_OBJECT **ObjList) 445 { 446 ACPI_OPERAND_OBJECT **InternalObj; 447 448 449 ACPI_FUNCTION_ENTRY (); 450 451 452 /* Walk the null-terminated internal list */ 453 454 for (InternalObj = ObjList; *InternalObj; InternalObj++) 455 { 456 AcpiUtRemoveReference (*InternalObj); 457 } 458 459 /* Free the combined parameter pointer list and object array */ 460 461 ACPI_FREE (ObjList); 462 return; 463 } 464 465 466 /******************************************************************************* 467 * 468 * FUNCTION: AcpiUtUpdateRefCount 469 * 470 * PARAMETERS: Object - Object whose ref count is to be updated 471 * Action - What to do (REF_INCREMENT or REF_DECREMENT) 472 * 473 * RETURN: None. Sets new reference count within the object 474 * 475 * DESCRIPTION: Modify the reference count for an internal acpi object 476 * 477 ******************************************************************************/ 478 479 static void 480 AcpiUtUpdateRefCount ( 481 ACPI_OPERAND_OBJECT *Object, 482 UINT32 Action) 483 { 484 UINT16 OriginalCount; 485 UINT16 NewCount = 0; 486 ACPI_CPU_FLAGS LockFlags; 487 488 489 ACPI_FUNCTION_NAME (UtUpdateRefCount); 490 491 492 if (!Object) 493 { 494 return; 495 } 496 497 /* 498 * Always get the reference count lock. Note: Interpreter and/or 499 * Namespace is not always locked when this function is called. 500 */ 501 LockFlags = AcpiOsAcquireLock (AcpiGbl_ReferenceCountLock); 502 OriginalCount = Object->Common.ReferenceCount; 503 504 /* Perform the reference count action (increment, decrement) */ 505 506 switch (Action) 507 { 508 case REF_INCREMENT: 509 510 NewCount = OriginalCount + 1; 511 Object->Common.ReferenceCount = NewCount; 512 AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags); 513 514 /* The current reference count should never be zero here */ 515 516 if (!OriginalCount) 517 { 518 ACPI_WARNING ((AE_INFO, 519 "Obj %p, Reference Count was zero before increment\n", 520 Object)); 521 } 522 523 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, 524 "Obj %p Type %.2X Refs %.2X [Incremented]\n", 525 Object, Object->Common.Type, NewCount)); 526 break; 527 528 case REF_DECREMENT: 529 530 /* The current reference count must be non-zero */ 531 532 if (OriginalCount) 533 { 534 NewCount = OriginalCount - 1; 535 Object->Common.ReferenceCount = NewCount; 536 } 537 538 AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags); 539 540 if (!OriginalCount) 541 { 542 ACPI_WARNING ((AE_INFO, 543 "Obj %p, Reference Count is already zero, cannot decrement\n", 544 Object)); 545 } 546 547 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, 548 "Obj %p Type %.2X Refs %.2X [Decremented]\n", 549 Object, Object->Common.Type, NewCount)); 550 551 /* Actually delete the object on a reference count of zero */ 552 553 if (NewCount == 0) 554 { 555 AcpiUtDeleteInternalObj (Object); 556 } 557 break; 558 559 default: 560 561 AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags); 562 ACPI_ERROR ((AE_INFO, "Unknown Reference Count action (0x%X)", 563 Action)); 564 return; 565 } 566 567 /* 568 * Sanity check the reference count, for debug purposes only. 569 * (A deleted object will have a huge reference count) 570 */ 571 if (NewCount > ACPI_MAX_REFERENCE_COUNT) 572 { 573 ACPI_WARNING ((AE_INFO, 574 "Large Reference Count (0x%X) in object %p, Type=0x%.2X", 575 NewCount, Object, Object->Common.Type)); 576 } 577 } 578 579 580 /******************************************************************************* 581 * 582 * FUNCTION: AcpiUtUpdateObjectReference 583 * 584 * PARAMETERS: Object - Increment ref count for this object 585 * and all sub-objects 586 * Action - Either REF_INCREMENT or REF_DECREMENT 587 * 588 * RETURN: Status 589 * 590 * DESCRIPTION: Increment the object reference count 591 * 592 * Object references are incremented when: 593 * 1) An object is attached to a Node (namespace object) 594 * 2) An object is copied (all subobjects must be incremented) 595 * 596 * Object references are decremented when: 597 * 1) An object is detached from an Node 598 * 599 ******************************************************************************/ 600 601 ACPI_STATUS 602 AcpiUtUpdateObjectReference ( 603 ACPI_OPERAND_OBJECT *Object, 604 UINT16 Action) 605 { 606 ACPI_STATUS Status = AE_OK; 607 ACPI_GENERIC_STATE *StateList = NULL; 608 ACPI_OPERAND_OBJECT *NextObject = NULL; 609 ACPI_OPERAND_OBJECT *PrevObject; 610 ACPI_GENERIC_STATE *State; 611 UINT32 i; 612 613 614 ACPI_FUNCTION_NAME (UtUpdateObjectReference); 615 616 617 while (Object) 618 { 619 /* Make sure that this isn't a namespace handle */ 620 621 if (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED) 622 { 623 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, 624 "Object %p is NS handle\n", Object)); 625 return (AE_OK); 626 } 627 628 /* 629 * All sub-objects must have their reference count incremented 630 * also. Different object types have different subobjects. 631 */ 632 switch (Object->Common.Type) 633 { 634 case ACPI_TYPE_DEVICE: 635 case ACPI_TYPE_PROCESSOR: 636 case ACPI_TYPE_POWER: 637 case ACPI_TYPE_THERMAL: 638 /* 639 * Update the notify objects for these types (if present) 640 * Two lists, system and device notify handlers. 641 */ 642 for (i = 0; i < ACPI_NUM_NOTIFY_TYPES; i++) 643 { 644 PrevObject = Object->CommonNotify.NotifyList[i]; 645 while (PrevObject) 646 { 647 NextObject = PrevObject->Notify.Next[i]; 648 AcpiUtUpdateRefCount (PrevObject, Action); 649 PrevObject = NextObject; 650 } 651 } 652 break; 653 654 case ACPI_TYPE_PACKAGE: 655 /* 656 * We must update all the sub-objects of the package, 657 * each of whom may have their own sub-objects. 658 */ 659 for (i = 0; i < Object->Package.Count; i++) 660 { 661 /* 662 * Null package elements are legal and can be simply 663 * ignored. 664 */ 665 NextObject = Object->Package.Elements[i]; 666 if (!NextObject) 667 { 668 continue; 669 } 670 671 switch (NextObject->Common.Type) 672 { 673 case ACPI_TYPE_INTEGER: 674 case ACPI_TYPE_STRING: 675 case ACPI_TYPE_BUFFER: 676 /* 677 * For these very simple sub-objects, we can just 678 * update the reference count here and continue. 679 * Greatly increases performance of this operation. 680 */ 681 AcpiUtUpdateRefCount (NextObject, Action); 682 break; 683 684 default: 685 /* 686 * For complex sub-objects, push them onto the stack 687 * for later processing (this eliminates recursion.) 688 */ 689 Status = AcpiUtCreateUpdateStateAndPush ( 690 NextObject, Action, &StateList); 691 if (ACPI_FAILURE (Status)) 692 { 693 goto ErrorExit; 694 } 695 break; 696 } 697 } 698 NextObject = NULL; 699 break; 700 701 case ACPI_TYPE_BUFFER_FIELD: 702 703 NextObject = Object->BufferField.BufferObj; 704 break; 705 706 case ACPI_TYPE_LOCAL_REGION_FIELD: 707 708 NextObject = Object->Field.RegionObj; 709 break; 710 711 case ACPI_TYPE_LOCAL_BANK_FIELD: 712 713 NextObject = Object->BankField.BankObj; 714 Status = AcpiUtCreateUpdateStateAndPush ( 715 Object->BankField.RegionObj, Action, &StateList); 716 if (ACPI_FAILURE (Status)) 717 { 718 goto ErrorExit; 719 } 720 break; 721 722 case ACPI_TYPE_LOCAL_INDEX_FIELD: 723 724 NextObject = Object->IndexField.IndexObj; 725 Status = AcpiUtCreateUpdateStateAndPush ( 726 Object->IndexField.DataObj, Action, &StateList); 727 if (ACPI_FAILURE (Status)) 728 { 729 goto ErrorExit; 730 } 731 break; 732 733 case ACPI_TYPE_LOCAL_REFERENCE: 734 /* 735 * The target of an Index (a package, string, or buffer) or a named 736 * reference must track changes to the ref count of the index or 737 * target object. 738 */ 739 if ((Object->Reference.Class == ACPI_REFCLASS_INDEX) || 740 (Object->Reference.Class== ACPI_REFCLASS_NAME)) 741 { 742 NextObject = Object->Reference.Object; 743 } 744 break; 745 746 case ACPI_TYPE_REGION: 747 default: 748 749 break; /* No subobjects for all other types */ 750 } 751 752 /* 753 * Now we can update the count in the main object. This can only 754 * happen after we update the sub-objects in case this causes the 755 * main object to be deleted. 756 */ 757 AcpiUtUpdateRefCount (Object, Action); 758 Object = NULL; 759 760 /* Move on to the next object to be updated */ 761 762 if (NextObject) 763 { 764 Object = NextObject; 765 NextObject = NULL; 766 } 767 else if (StateList) 768 { 769 State = AcpiUtPopGenericState (&StateList); 770 Object = State->Update.Object; 771 AcpiUtDeleteGenericState (State); 772 } 773 } 774 775 return (AE_OK); 776 777 778 ErrorExit: 779 780 ACPI_EXCEPTION ((AE_INFO, Status, 781 "Could not update object reference count")); 782 783 /* Free any stacked Update State objects */ 784 785 while (StateList) 786 { 787 State = AcpiUtPopGenericState (&StateList); 788 AcpiUtDeleteGenericState (State); 789 } 790 791 return (Status); 792 } 793 794 795 /******************************************************************************* 796 * 797 * FUNCTION: AcpiUtAddReference 798 * 799 * PARAMETERS: Object - Object whose reference count is to be 800 * incremented 801 * 802 * RETURN: None 803 * 804 * DESCRIPTION: Add one reference to an ACPI object 805 * 806 ******************************************************************************/ 807 808 void 809 AcpiUtAddReference ( 810 ACPI_OPERAND_OBJECT *Object) 811 { 812 813 ACPI_FUNCTION_NAME (UtAddReference); 814 815 816 /* Ensure that we have a valid object */ 817 818 if (!AcpiUtValidInternalObject (Object)) 819 { 820 return; 821 } 822 823 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, 824 "Obj %p Current Refs=%X [To Be Incremented]\n", 825 Object, Object->Common.ReferenceCount)); 826 827 /* Increment the reference count */ 828 829 (void) AcpiUtUpdateObjectReference (Object, REF_INCREMENT); 830 return; 831 } 832 833 834 /******************************************************************************* 835 * 836 * FUNCTION: AcpiUtRemoveReference 837 * 838 * PARAMETERS: Object - Object whose ref count will be decremented 839 * 840 * RETURN: None 841 * 842 * DESCRIPTION: Decrement the reference count of an ACPI internal object 843 * 844 ******************************************************************************/ 845 846 void 847 AcpiUtRemoveReference ( 848 ACPI_OPERAND_OBJECT *Object) 849 { 850 851 ACPI_FUNCTION_NAME (UtRemoveReference); 852 853 854 /* 855 * Allow a NULL pointer to be passed in, just ignore it. This saves 856 * each caller from having to check. Also, ignore NS nodes. 857 */ 858 if (!Object || 859 (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED)) 860 861 { 862 return; 863 } 864 865 /* Ensure that we have a valid object */ 866 867 if (!AcpiUtValidInternalObject (Object)) 868 { 869 return; 870 } 871 872 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, 873 "Obj %p Current Refs=%X [To Be Decremented]\n", 874 Object, Object->Common.ReferenceCount)); 875 876 /* 877 * Decrement the reference count, and only actually delete the object 878 * if the reference count becomes 0. (Must also decrement the ref count 879 * of all subobjects!) 880 */ 881 (void) AcpiUtUpdateObjectReference (Object, REF_DECREMENT); 882 return; 883 } 884