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/haiku/src/add-ons/media/media-add-ons/video_mixer/
H A DVideoMixerNode.cpp116 vector<media_input *>::iterator each; in GetInput() local
118 for (each=fConnectedInputs.begin(); each<fConnectedInputs.end(); each++) { in GetInput()
119 if ((*each)->source == source) { in GetInput()
120 return *each; in GetInput()
130 vector<media_input *>::iterator each; in GetInput() local
132 for (each=fConnectedInputs.begin(); each<fConnectedInputs.end(); each++) { in GetInput()
133 if ((*each)->destination == destination) { in GetInput()
134 return *each; in GetInput()
144 vector<media_input *>::iterator each; in GetInput() local
146 for (each=fConnectedInputs.begin(); each<fConnectedInputs.end(); each++) { in GetInput()
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H A DBufferMixer.cpp36 std::map<int32, BBuffer*>::iterator each; in GetOutputBuffer() local
38 for (each=groupedBuffers.begin(); each != groupedBuffers.end(); each++) { in GetOutputBuffer()
39 if (each->second != outputBuffer) { in GetOutputBuffer()
40 if (each->second != NULL) { in GetOutputBuffer()
41 Merge(each->second, outputBuffer); in GetOutputBuffer()
/haiku/src/add-ons/kernel/file_systems/fat/settings/
H A Ddos14 # 0 = (default) no sync after each operation
15 # 1 = sync after each operation on removable media only
16 # 2 = sync after each operation always
/haiku/docs/develop/servers/app_server/
H A DColorUtils.rst30 2. Use cross-multiplication to map each 16-bit color component from 0-31
69 2. Loop through all the colors in the palette. For each color,
71 a. calculate the delta value for each color component and add them
112 1. calculate delta values for each channel, i.e. int16 delta_r=col.red-col2.red
113 2. Based on these delta values, calculate the blend values for each
H A Dprocess_management.rst15 port_id with the app_server so that the two can communicate with each
29 In this case, each user session (corresponding to UNIX 'login' sessions) can have its own
70 turn, increment its way through the app roster and request each app
71 quit. When each quit request is sent, a timer is started and after
H A DBitmapManager.rst23 1. Iterate over each item in the bitmap list, removing each item,
H A DWinBorder.rst5 that the border for each window is drawn.
28 2. Iterate through each BRect in the invalid region and call Decorator::Draw(BRect) for each invali…
198 3. iterate through each rectangle in the visible region and call the decorator's Draw on it.
/haiku/docs/develop/packages/
H A DDirectoryStructure.rst50 - ``system`` and ``home/config`` each sport a ``packages`` directory, which
53 of the packagefs, i.e. each contains the virtually extracted contents of the
58 - ``system`` and ``home/config`` each contain a directory ``non-packaged``
H A DPackagingPolicy.rst27 from each other, two separate sets of packages shall be created.
34 - "cmd:<name>=<version>" for each executable <name> with version <version>
37 - "lib:<name>=<version>" for each shared library <name> (not including a suffix,
39 - "devel:<name>=<version>" for each library <name> (not including a suffix,
59 which supposedly is the list of all available info files, but since each
/haiku/src/apps/devices/Documentation/
H A DDesign.txt6 1) Graphically list each device in the system, with all the information available for that specific…
21 - For each device allow comments
83 - For each device
120 - As you mouse over the rating, a popup will appear detailing what each star stands for:
/haiku/docs/develop/busses/sdhci/
H A Dsdhci_mmc_driver.rst77 each part (for example to support eMMC or SDIO with a large part of the
97 device to implement multiple separate MMC busses (each of which could
100 then publishes multiple device nodes for each available bus. The nodes
101 then work independently of each other.
178 At the first level, the PCI bus manager publishes a device node for each
184 It then scans the device and publishes an MMC bus node for each slot
187 The MMC bus manager then attach to each of these slots, and send the
189 cards in a “slot”), and publishes a device node for each of them.
218 to publish device nodes for each slot to be controlled by the mmc bus
219 manager. The registers for each device are mapped into virtual memory,
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/haiku/docs/user/interface/
H A DGroupLayout.dox29 In a horizontal BGroupLayout, each BLayoutItem is given the same vertical
30 area, but different horizontal areas. In a vertical BGroupLayout, each
38 In a BGroupLayout, each BLayoutItem or BView has a weight, the default
88 \brief Get the amount of spacing (in pixels) between each item.
96 \brief Set the amount of spacing (in pixels) between each item.
H A DFont.dox26 Position each character without adjustment. Best mode for printing.
35 Optimizes the position of each character within its space. Collisions
36 are unlikely but characters may touch each other. Best mode to use when
139 Truncate while keeping each string unique.
622 each character with.
1053 \brief Sets how characters are horizontally spaced relative to each other.
1055 - \c B_CHAR_SPACING Position each character without adjustment. Best mode
1057 - \c B_STRING_SPACING Optimizes the position of each character within its
1058 space. Collisions are unlikely but characters may touch each other.
1108 Each of the encodings extend the ASCII codes and differ from each other
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H A DPolygon.dox29 A BPolygon is defined as a set of BPoint objects, each BPoint represents
136 \brief Modifies each BPoint in the BPolygon so that the shape fits inside
150 \brief Prints each of the points of the BPolygon to standard output.
/haiku/src/data/mime_db/
H A DJamfile21 # make the subtypes for each supertype
88 # for each supertype glob the subtype source files
/haiku/docs/user/
H A DHOWTO30 Note: theoretically, Doxygen allows us to treat each kit as a separate "module",
33 everything together, and give each kit one or more \page's. Feel free to take a
/haiku/src/tests/kits/device/stickit_BJoystick/
H A Darticle.txt26 Otherwise, a loop prints out the names of the joysticks the user has configured for each game port:
84 In the loop, each button's name is retrieved by calling GetButtonNameAt(), which returns the name (…
86 …re generated in the same way (except that the hat displays are larger, so each hat is displayed 40…
104 … and GetHatValues(); these functions fill these arrays with the values of each of the axes and hat…
126 The ButtonValues() function returns a uint32 that contains bitmapped flags, one for each button (so…
128 This code loops through, once for each button, and looks to see whether that button is pressed or n…
130 …the hats array we allocated at the beginning of the function. On return, each byte in the array i…
142 …g long already), but we fill in the appropriate square given the value of each hat, and make sure …
144 …e pass in a pointer to an array of int16s that will contain the values of each axis on return. Eac…
/haiku/data/catalogs/servers/package/
H A Dja.catkeys6 The following problems have been encountered. Please select a solution for each: PackageProblem 以下…
H A Del.catkeys6 The following problems have been encountered. Please select a solution for each: PackageProblem Πα…
H A Dko.catkeys6 The following problems have been encountered. Please select a solution for each: PackageProblem 다음…
H A Dzh_Hans.catkeys6 The following problems have been encountered. Please select a solution for each: PackageProblem 遇到…
H A Dth.catkeys6 The following problems have been encountered. Please select a solution for each: PackageProblem พบ…
H A Dru.catkeys6 The following problems have been encountered. Please select a solution for each: PackageProblem Бы…
H A Duk.catkeys6 The following problems have been encountered. Please select a solution for each: PackageProblem Ви…
/haiku/src/add-ons/accelerants/neomagic/
H A Dvalid_mode_list2 * The format of each line is:

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