/haiku/src/add-ons/media/media-add-ons/video_mixer/ |
H A D | VideoMixerNode.cpp | 116 vector<media_input *>::iterator each; in GetInput() local 118 for (each=fConnectedInputs.begin(); each<fConnectedInputs.end(); each++) { in GetInput() 119 if ((*each)->source == source) { in GetInput() 120 return *each; in GetInput() 130 vector<media_input *>::iterator each; in GetInput() local 132 for (each=fConnectedInputs.begin(); each<fConnectedInputs.end(); each++) { in GetInput() 133 if ((*each)->destination == destination) { in GetInput() 134 return *each; in GetInput() 144 vector<media_input *>::iterator each; in GetInput() local 146 for (each=fConnectedInputs.begin(); each<fConnectedInputs.end(); each++) { in GetInput() [all …]
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H A D | BufferMixer.cpp | 36 std::map<int32, BBuffer*>::iterator each; in GetOutputBuffer() local 38 for (each=groupedBuffers.begin(); each != groupedBuffers.end(); each++) { in GetOutputBuffer() 39 if (each->second != outputBuffer) { in GetOutputBuffer() 40 if (each->second != NULL) { in GetOutputBuffer() 41 Merge(each->second, outputBuffer); in GetOutputBuffer()
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/haiku/src/add-ons/kernel/file_systems/fat/settings/ |
H A D | dos | 14 # 0 = (default) no sync after each operation 15 # 1 = sync after each operation on removable media only 16 # 2 = sync after each operation always
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/haiku/docs/develop/servers/app_server/ |
H A D | ColorUtils.rst | 30 2. Use cross-multiplication to map each 16-bit color component from 0-31 69 2. Loop through all the colors in the palette. For each color, 71 a. calculate the delta value for each color component and add them 112 1. calculate delta values for each channel, i.e. int16 delta_r=col.red-col2.red 113 2. Based on these delta values, calculate the blend values for each
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H A D | process_management.rst | 15 port_id with the app_server so that the two can communicate with each 29 In this case, each user session (corresponding to UNIX 'login' sessions) can have its own 70 turn, increment its way through the app roster and request each app 71 quit. When each quit request is sent, a timer is started and after
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H A D | BitmapManager.rst | 23 1. Iterate over each item in the bitmap list, removing each item,
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H A D | WinBorder.rst | 5 that the border for each window is drawn. 28 2. Iterate through each BRect in the invalid region and call Decorator::Draw(BRect) for each invali… 198 3. iterate through each rectangle in the visible region and call the decorator's Draw on it.
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/haiku/docs/develop/packages/ |
H A D | DirectoryStructure.rst | 50 - ``system`` and ``home/config`` each sport a ``packages`` directory, which 53 of the packagefs, i.e. each contains the virtually extracted contents of the 58 - ``system`` and ``home/config`` each contain a directory ``non-packaged``
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H A D | PackagingPolicy.rst | 27 from each other, two separate sets of packages shall be created. 34 - "cmd:<name>=<version>" for each executable <name> with version <version> 37 - "lib:<name>=<version>" for each shared library <name> (not including a suffix, 39 - "devel:<name>=<version>" for each library <name> (not including a suffix, 59 which supposedly is the list of all available info files, but since each
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/haiku/src/apps/devices/Documentation/ |
H A D | Design.txt | 6 1) Graphically list each device in the system, with all the information available for that specific… 21 - For each device allow comments 83 - For each device 120 - As you mouse over the rating, a popup will appear detailing what each star stands for:
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/haiku/docs/develop/busses/sdhci/ |
H A D | sdhci_mmc_driver.rst | 77 each part (for example to support eMMC or SDIO with a large part of the 97 device to implement multiple separate MMC busses (each of which could 100 then publishes multiple device nodes for each available bus. The nodes 101 then work independently of each other. 178 At the first level, the PCI bus manager publishes a device node for each 184 It then scans the device and publishes an MMC bus node for each slot 187 The MMC bus manager then attach to each of these slots, and send the 189 cards in a “slot”), and publishes a device node for each of them. 218 to publish device nodes for each slot to be controlled by the mmc bus 219 manager. The registers for each device are mapped into virtual memory, [all …]
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/haiku/docs/user/interface/ |
H A D | GroupLayout.dox | 29 In a horizontal BGroupLayout, each BLayoutItem is given the same vertical 30 area, but different horizontal areas. In a vertical BGroupLayout, each 38 In a BGroupLayout, each BLayoutItem or BView has a weight, the default 88 \brief Get the amount of spacing (in pixels) between each item. 96 \brief Set the amount of spacing (in pixels) between each item.
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H A D | Font.dox | 26 Position each character without adjustment. Best mode for printing. 35 Optimizes the position of each character within its space. Collisions 36 are unlikely but characters may touch each other. Best mode to use when 139 Truncate while keeping each string unique. 622 each character with. 1053 \brief Sets how characters are horizontally spaced relative to each other. 1055 - \c B_CHAR_SPACING Position each character without adjustment. Best mode 1057 - \c B_STRING_SPACING Optimizes the position of each character within its 1058 space. Collisions are unlikely but characters may touch each other. 1108 Each of the encodings extend the ASCII codes and differ from each other [all …]
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H A D | Polygon.dox | 29 A BPolygon is defined as a set of BPoint objects, each BPoint represents 136 \brief Modifies each BPoint in the BPolygon so that the shape fits inside 150 \brief Prints each of the points of the BPolygon to standard output.
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/haiku/src/data/mime_db/ |
H A D | Jamfile | 21 # make the subtypes for each supertype 88 # for each supertype glob the subtype source files
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/haiku/docs/user/ |
H A D | HOWTO | 30 Note: theoretically, Doxygen allows us to treat each kit as a separate "module", 33 everything together, and give each kit one or more \page's. Feel free to take a
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/haiku/src/tests/kits/device/stickit_BJoystick/ |
H A D | article.txt | 26 Otherwise, a loop prints out the names of the joysticks the user has configured for each game port: 84 In the loop, each button's name is retrieved by calling GetButtonNameAt(), which returns the name (… 86 …re generated in the same way (except that the hat displays are larger, so each hat is displayed 40… 104 … and GetHatValues(); these functions fill these arrays with the values of each of the axes and hat… 126 The ButtonValues() function returns a uint32 that contains bitmapped flags, one for each button (so… 128 This code loops through, once for each button, and looks to see whether that button is pressed or n… 130 …the hats array we allocated at the beginning of the function. On return, each byte in the array i… 142 …g long already), but we fill in the appropriate square given the value of each hat, and make sure … 144 …e pass in a pointer to an array of int16s that will contain the values of each axis on return. Eac…
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/haiku/data/catalogs/servers/package/ |
H A D | ja.catkeys | 6 The following problems have been encountered. Please select a solution for each: PackageProblem 以下…
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H A D | el.catkeys | 6 The following problems have been encountered. Please select a solution for each: PackageProblem Πα…
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H A D | ko.catkeys | 6 The following problems have been encountered. Please select a solution for each: PackageProblem 다음…
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H A D | zh_Hans.catkeys | 6 The following problems have been encountered. Please select a solution for each: PackageProblem 遇到…
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H A D | th.catkeys | 6 The following problems have been encountered. Please select a solution for each: PackageProblem พบ…
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H A D | ru.catkeys | 6 The following problems have been encountered. Please select a solution for each: PackageProblem Бы…
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H A D | uk.catkeys | 6 The following problems have been encountered. Please select a solution for each: PackageProblem Ви…
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/haiku/src/add-ons/accelerants/neomagic/ |
H A D | valid_mode_list | 2 * The format of each line is:
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