/haiku/build/jam/ |
H A D | CDRules | 1 rule BuildHaikuCD haikuCD : bootFloppy : scripts 3 # BuildHaikuCD <haiku cd> : <bootFloppy> : <scripts> ; 6 SEARCH on $(mainScript) = [ FDirName $(HAIKU_TOP) build scripts ] ; 8 Depends $(haikuCD) : $(mainScript) $(scripts) ; 11 $(scripts:R=$(HAIKU_ABSOLUTE_OUTPUT_DIR)) ;
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H A D | PackageRules | 170 local scriptDir = [ FDirName $(tempDir) scripts ] ; 208 # create the other scripts 220 local scripts = $(initVariablesScript) $(makeDirsScript) 225 SEARCH on $(mainScript) = [ FDirName $(HAIKU_TOP) build scripts ] ; 227 Depends $(package) : $(mainScript) $(scripts) ; 228 BuildHaikuPackage1 $(package) : $(mainScript) $(packageInfo) $(scripts) ;
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H A D | ImageRules | 1294 rule BuildHaikuImage haikuImage : scripts : isImage : isVMwareImage 1296 # BuildHaikuImage <haiku image> : <scripts> : <is image> : <isVMwareImage> ; 1311 SEARCH on $(mainScript) = [ FDirName $(HAIKU_TOP) build scripts ] ; 1313 Depends $(haikuImage) : $(mainScript) $(scripts) ; 1315 $(scripts:R=$(HAIKU_ABSOLUTE_OUTPUT_DIR)) ; 1416 rule BuildNetBootArchive archive : scripts 1418 # BuildNetBootArchive <archive> : <scripts> ; 1421 SEARCH on $(mainScript) = [ FDirName $(HAIKU_TOP) build scripts ] ; 1423 Depends $(archive) : $(mainScript) $(scripts) ; 1425 $(scripts:R=$(HAIKU_ABSOLUTE_OUTPUT_DIR)) ; [all …]
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/haiku/src/apps/haikudepot/build/jam/ |
H A D | HdsSchemaGenRules | 15 # The C++ side classes are generated with python scripts that are included in 17 # python scripts are run when necessary to generate the C++ side classes. Note 38 SEARCH on $(3) = [ FDirName $(SUBDIR) build scripts ] ; 61 SEARCH on $(3) = [ FDirName $(SUBDIR) build scripts ] ; 84 SEARCH on $(3) = [ FDirName $(SUBDIR) build scripts ] ;
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/haiku/build/jam/images/ |
H A D | NetBootArchive | 104 # scripts and data files 172 # create the other scripts 188 # remove the scripts we have generated
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H A D | FloppyBootImage | 123 # scripts and data files 199 # create the other scripts 215 # remove the scripts we have generated
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H A D | HaikuCD | 57 # remove the scripts we have generated
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/haiku/data/config/boot/ |
H A D | UserSetupEnvironment.sample | 6 # scripts, refer to any online documentation for "bash scripting"
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/haiku/docs/develop/build/rc/ |
H A D | todo.rst | 6 - Attributes, so you can also use rdef scripts to add attributes to your files instead of (or in ad…
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H A D | beres-deres.rst | 6 expansion of the rdef grammar and to make resource scripts easier to write and understand. The 7 compiler should be backwards compatible with the majority of old scripts, but in some cases it was 57 backwards compatible with old scripts.
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H A D | history.rst | 21 AND'ing symbolic constants (see above) together to make your scripts more readable.
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/haiku/build/jam/images/definitions/ |
H A D | bootstrap | 20 SEARCH on $(bootstrapDaemon) = [ FDirName $(HAIKU_TOP) build scripts ] ;
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H A D | common-tail | 141 # create the other scripts 172 # remove the scripts we have generated
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/haiku/docs/develop/packages/ |
H A D | TODO.rst | 65 - Get rid of post_install scripts. Do that in the build system. 66 - Get rid of UserBootscript. Start the scripts in
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/haiku/ |
H A D | .gitignore | 15 # compiled/optimized Python (created by Python optimizer when running scripts)
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/haiku/src/add-ons/kernel/file_systems/websearchfs/ |
H A D | README.websearchfs.txt | 27 Included are 2 scripts, search and imlucky that runs such a query using the arguments given on the …
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/haiku/docs/develop/build/ |
H A D | sourcecode.rst | 55 * ldscripts - Linker scripts for building various parts of Haiku 86 * scripts - Various scripts used by the Haiku build process 88 …s. Used for various side projects from Haiku developers, useful personal scripts, and integration …
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/haiku/src/servers/package/ |
H A D | CommitTransactionHandler.cpp | 1389 const BStringList& scripts = package->Info().PostInstallScripts(); in _RunPostInstallScripts() local 1390 int32 count = scripts.CountStrings(); in _RunPostInstallScripts() 1392 _RunPostOrPreScript(package, scripts.StringAt(i), true); in _RunPostInstallScripts() 1408 const BStringList& scripts = package->Info().PreUninstallScripts(); in _RunPreUninstallScripts() local 1409 int32 count = scripts.CountStrings(); in _RunPreUninstallScripts() 1411 _RunPostOrPreScript(package, scripts.StringAt(i), false); in _RunPreUninstallScripts() 1490 const BStringList& scripts = package->Info().PostInstallScripts(); in _QueuePostInstallScripts() local 1491 for (int32 i = 0; i < scripts.CountStrings(); ++i) { in _QueuePostInstallScripts() 1492 BPath scriptPath(&rootDir, scripts.StringAt(i)); in _QueuePostInstallScripts() 1495 ERROR("Can't find script: %s\n", scripts.StringAt(i).String()); in _QueuePostInstallScripts()
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/haiku/data/system/data/licenses/ |
H A D | SIL Open Font License v1.1 | 3 http://scripts.sil.org/OFL 29 include source files, build scripts and documentation.
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H A D | Artistic | 98 6. The scripts and library files supplied as input to or produced as 102 Package. If such scripts or library files are aggregated with this
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/haiku/data/catalogs/apps/packageinstaller/ |
H A D | be.catkeys | 4 Running post-installation scripts PackageInstall Запускаюцца усталёўныя скрыпты
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H A D | pt_BR.catkeys | 5 Running post-installation scripts PackageInstall Executando scripts pós-instalação
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H A D | pt.catkeys | 5 Running post-installation scripts PackageInstall Rodando scripts pós instalação
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H A D | fr.catkeys | 5 Running post-installation scripts PackageInstall Exécution des scripts post-installation
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/haiku/build/jam/packages/ |
H A D | HaikuBootstrap | 184 # scripts and data files 197 # first login scripts
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