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/haiku/build/jam/
H A DCDRules1 rule BuildHaikuCD haikuCD : bootFloppy : scripts
3 # BuildHaikuCD <haiku cd> : <bootFloppy> : <scripts> ;
6 SEARCH on $(mainScript) = [ FDirName $(HAIKU_TOP) build scripts ] ;
8 Depends $(haikuCD) : $(mainScript) $(scripts) ;
11 $(scripts:R=$(HAIKU_ABSOLUTE_OUTPUT_DIR)) ;
H A DPackageRules170 local scriptDir = [ FDirName $(tempDir) scripts ] ;
208 # create the other scripts
220 local scripts = $(initVariablesScript) $(makeDirsScript)
225 SEARCH on $(mainScript) = [ FDirName $(HAIKU_TOP) build scripts ] ;
227 Depends $(package) : $(mainScript) $(scripts) ;
228 BuildHaikuPackage1 $(package) : $(mainScript) $(packageInfo) $(scripts) ;
H A DImageRules1294 rule BuildHaikuImage haikuImage : scripts : isImage : isVMwareImage
1296 # BuildHaikuImage <haiku image> : <scripts> : <is image> : <isVMwareImage> ;
1311 SEARCH on $(mainScript) = [ FDirName $(HAIKU_TOP) build scripts ] ;
1313 Depends $(haikuImage) : $(mainScript) $(scripts) ;
1315 $(scripts:R=$(HAIKU_ABSOLUTE_OUTPUT_DIR)) ;
1416 rule BuildNetBootArchive archive : scripts
1418 # BuildNetBootArchive <archive> : <scripts> ;
1421 SEARCH on $(mainScript) = [ FDirName $(HAIKU_TOP) build scripts ] ;
1423 Depends $(archive) : $(mainScript) $(scripts) ;
1425 $(scripts:R=$(HAIKU_ABSOLUTE_OUTPUT_DIR)) ;
[all …]
/haiku/src/apps/haikudepot/build/jam/
H A DHdsSchemaGenRules15 # The C++ side classes are generated with python scripts that are included in
17 # python scripts are run when necessary to generate the C++ side classes. Note
38 SEARCH on $(3) = [ FDirName $(SUBDIR) build scripts ] ;
61 SEARCH on $(3) = [ FDirName $(SUBDIR) build scripts ] ;
84 SEARCH on $(3) = [ FDirName $(SUBDIR) build scripts ] ;
/haiku/build/jam/images/
H A DNetBootArchive104 # scripts and data files
172 # create the other scripts
188 # remove the scripts we have generated
H A DFloppyBootImage123 # scripts and data files
199 # create the other scripts
215 # remove the scripts we have generated
H A DHaikuCD57 # remove the scripts we have generated
/haiku/data/config/boot/
H A DUserSetupEnvironment.sample6 # scripts, refer to any online documentation for "bash scripting"
/haiku/docs/develop/build/rc/
H A Dtodo.rst6 - Attributes, so you can also use rdef scripts to add attributes to your files instead of (or in ad…
H A Dberes-deres.rst6 expansion of the rdef grammar and to make resource scripts easier to write and understand. The
7 compiler should be backwards compatible with the majority of old scripts, but in some cases it was
57 backwards compatible with old scripts.
H A Dhistory.rst21 AND'ing symbolic constants (see above) together to make your scripts more readable.
/haiku/build/jam/images/definitions/
H A Dbootstrap20 SEARCH on $(bootstrapDaemon) = [ FDirName $(HAIKU_TOP) build scripts ] ;
H A Dcommon-tail141 # create the other scripts
172 # remove the scripts we have generated
/haiku/docs/develop/packages/
H A DTODO.rst65 - Get rid of post_install scripts. Do that in the build system.
66 - Get rid of UserBootscript. Start the scripts in
/haiku/
H A D.gitignore15 # compiled/optimized Python (created by Python optimizer when running scripts)
/haiku/src/add-ons/kernel/file_systems/websearchfs/
H A DREADME.websearchfs.txt27 Included are 2 scripts, search and imlucky that runs such a query using the arguments given on the …
/haiku/docs/develop/build/
H A Dsourcecode.rst55 * ldscripts - Linker scripts for building various parts of Haiku
86 * scripts - Various scripts used by the Haiku build process
88 …s. Used for various side projects from Haiku developers, useful personal scripts, and integration …
/haiku/src/servers/package/
H A DCommitTransactionHandler.cpp1389 const BStringList& scripts = package->Info().PostInstallScripts(); in _RunPostInstallScripts() local
1390 int32 count = scripts.CountStrings(); in _RunPostInstallScripts()
1392 _RunPostOrPreScript(package, scripts.StringAt(i), true); in _RunPostInstallScripts()
1408 const BStringList& scripts = package->Info().PreUninstallScripts(); in _RunPreUninstallScripts() local
1409 int32 count = scripts.CountStrings(); in _RunPreUninstallScripts()
1411 _RunPostOrPreScript(package, scripts.StringAt(i), false); in _RunPreUninstallScripts()
1490 const BStringList& scripts = package->Info().PostInstallScripts(); in _QueuePostInstallScripts() local
1491 for (int32 i = 0; i < scripts.CountStrings(); ++i) { in _QueuePostInstallScripts()
1492 BPath scriptPath(&rootDir, scripts.StringAt(i)); in _QueuePostInstallScripts()
1495 ERROR("Can't find script: %s\n", scripts.StringAt(i).String()); in _QueuePostInstallScripts()
/haiku/data/system/data/licenses/
H A DSIL Open Font License v1.13 http://scripts.sil.org/OFL
29 include source files, build scripts and documentation.
H A DArtistic98 6. The scripts and library files supplied as input to or produced as
102 Package. If such scripts or library files are aggregated with this
/haiku/data/catalogs/apps/packageinstaller/
H A Dbe.catkeys4 Running post-installation scripts PackageInstall Запускаюцца усталёўныя скрыпты
H A Dpt_BR.catkeys5 Running post-installation scripts PackageInstall Executando scripts pós-instalação
H A Dpt.catkeys5 Running post-installation scripts PackageInstall Rodando scripts pós instalação
H A Dfr.catkeys5 Running post-installation scripts PackageInstall Exécution des scripts post-installation
/haiku/build/jam/packages/
H A DHaikuBootstrap184 # scripts and data files
197 # first login scripts

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