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b5ba4bad |
| 12-Feb-2023 |
X512 <danger_mail@list.ru> |
app_server: clear background immediately on expose
Reduce stamping artifacts when application slowly responds to redraw requests.
This fixes and reintroduces logic previously removed in hrev53711.
app_server: clear background immediately on expose
Reduce stamping artifacts when application slowly responds to redraw requests.
This fixes and reintroduces logic previously removed in hrev53711. Previous logic was incorrect as it didn't take the possibility of multiple invalidations of different kinds (expose, update request) into account. Now separate update and expose regions are maintained and only expose region is cleared immediately.
Change-Id: I0fd98cb1b45ccec285154e8c0d8e3a1400d156d7 Reviewed-on: https://review.haiku-os.org/c/haiku/+/6067 Reviewed-by: Jérôme Duval <jerome.duval@gmail.com> Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
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779ab335 |
| 09-Dec-2020 |
X512 <danger_mail@list.ru> |
use .IsSet() instead if .Get() != NULL
Change-Id: Ia2b7a719fd398e78cc3b11d4f7b02cb81179f65f Reviewed-on: https://review.haiku-os.org/c/haiku/+/3488 Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>
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60d30785 |
| 27-Aug-2020 |
X512 <danger_mail@list.ru> |
app_server memory management fixes: use BReference
Use BReference for more automated reference counting in app_server, fixing some use-after-free and other problems.
Extracted from https://review.h
app_server memory management fixes: use BReference
Use BReference for more automated reference counting in app_server, fixing some use-after-free and other problems.
Extracted from https://review.haiku-os.org/c/haiku/+/2695
Change-Id: I141bb248229405896b29feff3338447f7257b0b4 Reviewed-on: https://review.haiku-os.org/c/haiku/+/3175 Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
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47102c07 |
| 24-Feb-2020 |
X512 <danger_mail@list.ru> |
Interface Kit: introduce B_TRANSPARENT_BACKGROUND flag
BeOS didn't support transparent views. As documented in the Be Book, SetViewColor(B_TRANSPARENT_COLOR) only effect is to not fill the invalidat
Interface Kit: introduce B_TRANSPARENT_BACKGROUND flag
BeOS didn't support transparent views. As documented in the Be Book, SetViewColor(B_TRANSPARENT_COLOR) only effect is to not fill the invalidated areas with the view color before calling Draw() (it avoids flickering, especially when combined with B_FULL_UPDATE_ON_RESIZE).
A previous change made B_TRANSPARENT_COLOR actually make the view transparent (that is, additionally to the above, the underlying view is drawn before the transparent children), but it creates compatibility issues.
In order to keep the API compatible with BeOS, the new behavior is now enabled explicitly using the B_TRANSPARENT_VIEW flag. This also opens for future developments like allowing a view color with an alpha channel (not supported yet).
Adjust programs that require transparent views.
Fixes #15744, #15745. Helps with #15645.
Change-Id: I529574ea23db0a23579521b263bc8d572775e35a Reviewed-on: https://review.haiku-os.org/c/haiku/+/2275 Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
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6ab29b93 |
| 09-Jan-2020 |
X512 <danger_mail@list.ru> |
app_server: fix drawing of transparent views
This change makes to draw parent view before current view if current view ViewColor is transparent. Views with transparent parts such as BDragger are now
app_server: fix drawing of transparent views
This change makes to draw parent view before current view if current view ViewColor is transparent. Views with transparent parts such as BDragger are now drawing properly without workarounds.
Change-Id: I0450d1f012555137c8e7dd2d08c0c27df39465ff Reviewed-on: https://review.haiku-os.org/c/haiku/+/2091 Reviewed-by: Stephan Aßmus <superstippi@gmx.de>
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bab64f65 |
| 19-Feb-2016 |
Alexander von Gluck IV <Alex.vonGluck@r1soft.com> |
Merge remote-tracking branch 'upstream/master' into intel-extreme
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7f9368ca |
| 10-Dec-2015 |
looncraz <looncraz@looncraz.net> |
Set*UIColor, etc.
The inseparable changes necessary to support live color updating across the system in a sane, safe, and performant manner.
BView gains:
HasSystemColors() HasDefaultColors() Adopt
Set*UIColor, etc.
The inseparable changes necessary to support live color updating across the system in a sane, safe, and performant manner.
BView gains:
HasSystemColors() HasDefaultColors() AdoptSystemColors() AdoptParentColors() AdoptViewColor(BView*) SetViewUIColor(color_which, float tint) SetHighUIColor(... SetLowUIColor(... ViewUIColor(float* tint) HighUIColor(... LowUIColor(... DelayedInvalidate()
BWindow gains a simple helper method: IsOffscreenWindow()
BMessage gains:
AddColor() FindColor() GetColor() HasColor() * allegedly this API is deprecated, but I implemented it anyway ReplaceColor() SetColor()
Previous private ColorTools methods are made public and moved into GraphicsDefs:
mix_color, blend_color, disable_color
These are fully compatible with BeOS dan0 R5.1 methods and are just code cleanup of BeOS example code under the OpenTracker license.
In addition, four new colors are created: B_LINK_TEXT_COLOR B_LINK_HOVER_COLOR B_LINK_ACTIVE_COLOR B_LINK_VISITED_COLOR
These changes are documented in their proper user documentation files.
In addition, due to a history rewrite, B_FOLLOW_LEFT_TOP has been defined and used in lieu of B_FOLLOW_TOP | B_FOLLOW_LEFT and is included in this commit.
On the app_server side, the following has changed:
Add DelayedMessage - a system by which messages can be sent at a scheduled time, and can also be merged according to set rules. A single thread is used to service the message queue and multiple recipients can be set for each message. Desktop gains the ability to add message ports to a DelayedMessage so that said messages can target either all applications or all windows, as needed.
Desktop maintains a BMessage which is used to queue up all pending color changes and the delayed messaging system is used to enact these changes after a short period of time has passed. This prevents abuse and allows the system to merge repeated set_ui_color events into one event for client applications, improving performance drastically.
In addition, B_COLORS_UPDATED is sent to the BApplication, which forwards the message to each BWindow. This is done to improve performance over having the app_server independently informing each window.
Decorator changes are live now, which required some reworking.
Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
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c302a243 |
| 23-Dec-2015 |
Alexander von Gluck IV <kallisti5@unixzen.com> |
Merge remote-tracking branch 'upstream/master' into intel-extreme
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442e7caa |
| 04-Apr-2015 |
Michael Lotz <mmlr@mlotz.ch> |
app_server: Reset current view also when deleting a parent view.
The check that was in place only ensured that the current view was reset if the current view itself got deleted. Since deleting views
app_server: Reset current view also when deleting a parent view.
The check that was in place only ensured that the current view was reset if the current view itself got deleted. Since deleting views works by token it is possible that a view other than the current view gets deleted. When a parent of the current view was deleted, which also deletes all its children, the current view pointer was not reset and the stale pointer would still be accessed.
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215119a1 |
| 28-Jan-2014 |
Stephan Aßmus <superstippi@gmx.de> |
app_server: Move AlphaMask management into DrawState.
* Give DrawState a real copy constructor, handle deriving in PushState(). (Although clipping region and alpha mask are not cloned, which is
app_server: Move AlphaMask management into DrawState.
* Give DrawState a real copy constructor, handle deriving in PushState(). (Although clipping region and alpha mask are not cloned, which is on the other hand just what's needed for now.) * Combining alpha masks from previous states is not yet handled. * Remove SetAlphaMask() from DrawingEngine and Painter. It is now done in SetDrawState().
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a01eaea7 |
| 28-Jan-2014 |
Stephan Aßmus <superstippi@gmx.de> |
app_server: Some cleanup of the new clipping code.
* Fixed some coding style issues and use regular pointers like everywhere else in app_server code. * Moved _RenderPicture() from View to Alpha
app_server: Some cleanup of the new clipping code.
* Fixed some coding style issues and use regular pointers like everywhere else in app_server code. * Moved _RenderPicture() from View to AlphaMask.
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f08d5477 |
| 28-Jan-2014 |
Adrien Destugues <pulkomandy@pulkomandy.tk> |
Add Alpha Masking support in ClipToPicture
Use AGG to implement ClipToPicture in a faster and better way. There are things missing in this initial implementation: * No support for PushState/PopState
Add Alpha Masking support in ClipToPicture
Use AGG to implement ClipToPicture in a faster and better way. There are things missing in this initial implementation: * No support for PushState/PopState saving and restoring the picture. * No support for nested clipping through PushState * The clipping doesn't happen where you expect it when using SetScale() * There are artifacts when scrolling and resizing clipped views * The implementation uses more memory than it needs, as the clipping bitmap is stored as RGBA32, yet only the alpha channel is used * The clipping bitmap is rendered more times than it needs to. We need some caching here.
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77bf4d8d |
| 21-Jan-2014 |
Adrien Destugues <pulkomandy@pulkomandy.tk> |
Style fixes.
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e1a30115 |
| 21-Jan-2014 |
Adrien Destugues <pulkomandy@pulkomandy.tk> |
Introduce DrawingContext View superclass
In order to properly implement ClipToPicture in BView, we need to render a Picture to a Bitmap. This is currently done client-side, but the overhead for this
Introduce DrawingContext View superclass
In order to properly implement ClipToPicture in BView, we need to render a Picture to a Bitmap. This is currently done client-side, but the overhead for this (creating a BBitmap that accepts views, including a window thread, adding a view to it, and rendering the picture to the view, then sending the result to app_server) isn't acceptable. Moreover, the bitmap drawn this way is clipped to the view size, and the clipping won't work when the view is scaled or translated. So, we need to move the Bitmap creation server-side.
However, app_server currently have no means of doing this. Factor out the relevant parts of View: a DrawingState stack with PushState/PopState, a DrawingEngine, and a ConvertToScreen transformation. Another implementation of the DrawingContext will allow us to also draw a picture directly using a Painter and low-level pixel buffer, in a format suitable for use as an AGG alpha mask.
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701dae79 |
| 15-Aug-2009 |
Stefano Ceccherini <stefano.ceccherini@gmail.com> |
Squashed a TODO: Added a View::InitCheck() and use it after construction. Removed the check for View->CurrentState() == NULL.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32412 a95241bf-73f2
Squashed a TODO: Added a View::InitCheck() and use it after construction. Removed the check for View->CurrentState() == NULL.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32412 a95241bf-73f2-0310-859d-f6bbb57e9c96
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991547ef |
| 14-Oct-2008 |
Stephan Aßmus <superstippi@gmx.de> |
Patch by Artur Wyszynski: * Implemented BGradient, BGradientLinear, BGradientRadial, BGradientDiamond, BGradientConic and BGradientRadialFocus new Interface Kit classes. * Implemented all the (AG
Patch by Artur Wyszynski: * Implemented BGradient, BGradientLinear, BGradientRadial, BGradientDiamond, BGradientConic and BGradientRadialFocus new Interface Kit classes. * Implemented all the (AGG-based) backend necessary in the app_server to render gradients (Painter, DrawingEngine) * app_server/View can convert a BGradient layout to screen coordinates. * Added BGradient methods of the Fill* methods in BView. * Implemented a test app and added it to the image as a demo. * Adopted Icon-O-Matic and libs/icon in order to avoid clashing with the new BGradient class. Re-use some parts where possible.
Awesome work, Artur! Thanks a lot. Now a more modern looking GUI has just become much easier to implement! :-)
TODO: * Remove the need to have gradient type twice in the app_server protocol. * Refactor some parts of the patch to remove duplicated code (Painter, DrawingEngine). * Adopt the BPicture protocol to know about BGradients. * Review some parts of the BArchivable implementation.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28109 a95241bf-73f2-0310-859d-f6bbb57e9c96
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581e6786 |
| 09-Jun-2008 |
Stephan Aßmus <superstippi@gmx.de> |
* Change the protocol for sending the affected view tokens during an update session to also include each view's individual update rect (in screen coords). Should actually not be mush slower than
* Change the protocol for sending the affected view tokens during an update session to also include each view's individual update rect (in screen coords). Should actually not be mush slower than the old version, and hopefully makes it possible to have smarter BView::Draw() implementations which should make more than up for any potential speed loss. * Removed unused version of View::AddTokensForViewsInRegion().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25879 a95241bf-73f2-0310-859d-f6bbb57e9c96
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f0c3c996 |
| 07-Jun-2008 |
Michael Lotz <mmlr@mlotz.ch> |
* Decouple local and user clipping into normal local clipping and a user clipping region pointer. * Provide _ScreenClipping() that only includes local and screen clipping but not user clipping. *
* Decouple local and user clipping into normal local clipping and a user clipping region pointer. * Provide _ScreenClipping() that only includes local and screen clipping but not user clipping. * Provide ScreenAndUserClipping() that returns screen clipping if no user clipping is present, or returns a combined region that is then cached. * Adapt all places where the former methods are used and decide which one to use depending on the relevance of user clipping.
User clipping is now ignored for background clearing and when determining whether or not to call Draw() on a view. This should make Haiku behaviourally compatible with BeOS (confirmed by the ClippingAndRedraw test app) and should also fix the Firefox redraw issues. Stephan please review!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25854 a95241bf-73f2-0310-859d-f6bbb57e9c96
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437b1927 |
| 08-Mar-2008 |
Axel Dörfler <axeld@pinc-software.de> |
* Removed severly outdated DebugInfoManager. * More "layer" cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24305 a95241bf-73f2-0310-859d-f6bbb57e9c96
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953d895e |
| 08-Mar-2008 |
Axel Dörfler <axeld@pinc-software.de> |
* Got rid of the "Layer" part of WindowLayer, ViewLayer, WorkspacesLayer (now WorkspacesView), OffscreenWindowLayer. * Renamed ServerScreen.cpp/h to Screen.cpp/h (the class was already called Scr
* Got rid of the "Layer" part of WindowLayer, ViewLayer, WorkspacesLayer (now WorkspacesView), OffscreenWindowLayer. * Renamed ServerScreen.cpp/h to Screen.cpp/h (the class was already called Screen).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24303 a95241bf-73f2-0310-859d-f6bbb57e9c96
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e718dc91 |
| 12-Nov-2015 |
Julian Harnath <julian.harnath@rwth-aachen.de> |
app_server: Clip alpha masks to canvas size
* Making the alpha masks independent of view size is a good thing, however it turns out that I was too optimistic about the consequences: webkit somet
app_server: Clip alpha masks to canvas size
* Making the alpha masks independent of view size is a good thing, however it turns out that I was too optimistic about the consequences: webkit sometimes sets masks for the whole page, not just the currently visible area. E.g. on Github diff views, it was seen to set a clipping path which is about 1,000 x 10,000 pixels in size. Generating these huge masks eats up lots of memory and time.
* We now clip the alpha masks to the current view size. This introduces a dependency between mask and view again, however a weaker one than it used to be before the mask rework. When the view is enlarged, and the alpha mask was previously clipped during rendering, we regenerate it at the new size. When the view is shrunk however, we don't do anything and just keep the now larger than necessary mask around (so we don't have to regenerate again when the view is subsequently enlarged again -- except if it then becomes even larger than it used to be). Changing the view origin is unaffected and still doesn't cause a regenerate.
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6109a208 |
| 10-Nov-2015 |
Julian Harnath <julian.harnath@rwth-aachen.de> |
Merge branch 'app_server'
Conflicts: src/kits/interface/PicturePlayer.cpp src/servers/app/ServerPicture.cpp
In addition, the following files were also adapted to master branch BPicture changes du
Merge branch 'app_server'
Conflicts: src/kits/interface/PicturePlayer.cpp src/servers/app/ServerPicture.cpp
In addition, the following files were also adapted to master branch BPicture changes during the merge: src/kits/interface/PicturePlayer.h src/servers/app/PictureBoundingBoxPlayer.cpp
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551438b9 |
| 25-Jul-2015 |
Julian Harnath <julian.harnath@rwth-aachen.de> |
app_server: add new BView layers API
* Add new methods BView::BeginLayer(uint8 opacity) BView::EndLayer()
* All drawing between begin and end of a layer is redirected onto an intermediate
app_server: add new BView layers API
* Add new methods BView::BeginLayer(uint8 opacity) BView::EndLayer()
* All drawing between begin and end of a layer is redirected onto an intermediate bitmap. When ending the layer, this bitmap is composited onto the view with the opacity given when the layer was started.
* Layers can be nested arbitrarily and will be blended onto each other in order. There can also be any arbitrary interleaving of layer begin/end and drawing operations.
* Internally, drawing commands are redirected into a BPicture between BeginLayer and EndLayer (but client code need not know or care about this). Client code can also start/end other BPictures while inside a layer.
* Uses the PictureBoundingBoxPlayer to determine the size of the layer bitmap before allocating and drawing into it, so it does not allocate more memory than necessary and -- more importantly -- it will not alpha-composite more pixels than necessary.
* Drawing mode is always set to B_OP_ALPHA, blend mode to (B_PIXEL_ALPHA, B_ALPHA_COMPOSITE) while inside layers. This is necessary for (a) correct compositing output and (b) for redirection of drawing into the intermediate bitmap, which uses the renderer_region offset (in B_OP_COPY, the Painter does not use the AGG renderer methods, it directly accesses the pixel data. This would access out-of-bounds without the offset, so B_OP_COPY cannot be allowed.) To ensure these modes aren't changed, BView::SetDrawingMode() and BView::SetBlendingMode() are ignored while inside a layer.
* The main motivation behind this new API is WebKit, which internally expects such a layers functionality to be present. A performant and reusable implementation of this functionality can only be done server-side in app_server.
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6f2a446e |
| 06-Apr-2015 |
Julian Harnath <julian.harnath@rwth-aachen.de> |
app_server: extract coordinate conversion class
* Move coordinate conversion into a new class SimpleTransform. It supports scaling and translation which is sufficient for conversion between scre
app_server: extract coordinate conversion class
* Move coordinate conversion into a new class SimpleTransform. It supports scaling and translation which is sufficient for conversion between screen, local and pen (drawing) coordinates.
* Because all the overloaded methods for converting BPoint/BRect/BRegion/etc are now within the single SimpleTransform class, the interfaces of Canvas, View, DrawState, etc. are slimmed down. These classes have too many responsibilities, so some will be factored out into separate classes, this being the first.
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ab1bd2fd |
| 04-Jan-2015 |
Julian Harnath <julian.harnath@rwth-aachen.de> |
app_server: rename DrawingContext to Canvas
* Better reflects the purpose of the class: an interface for things in which we can draw (e.g. a View)
* Accordingly rename OffscreenContext to Offscre
app_server: rename DrawingContext to Canvas
* Better reflects the purpose of the class: an interface for things in which we can draw (e.g. a View)
* Accordingly rename OffscreenContext to OffscreenCanvas
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