xref: /haiku/src/servers/app/View.h (revision 442e7caa49ef934eb4c8562e29442fa49775bd46)
1 /*
2  * Copyright (c) 2001-2014, Haiku, Inc.
3  * Distributed under the terms of the MIT license.
4  *
5  * Authors:
6  *		DarkWyrm <bpmagic@columbus.rr.com>
7  *		Adi Oanca <adioanca@gmail.com>
8  *		Axel Dörfler, axeld@pinc-software.de
9  *		Stephan Aßmus <superstippi@gmx.de>
10  *		Marcus Overhagen <marcus@overhagen.de>
11  *		Adrien Destugues <pulkomandy@pulkomandy.tk>
12  */
13 #ifndef	VIEW_H
14 #define VIEW_H
15 
16 
17 #include "DrawingContext.h"
18 #include "IntRect.h"
19 
20 #include <GraphicsDefs.h>
21 #include <ObjectList.h>
22 #include <Region.h>
23 #include <String.h>
24 
25 class BList;
26 class BMessage;
27 
28 namespace BPrivate {
29 	class PortLink;
30 };
31 
32 class DrawingEngine;
33 class Overlay;
34 class Window;
35 class ServerBitmap;
36 class ServerCursor;
37 class ServerPicture;
38 class BGradient;
39 
40 class View: public DrawingContext {
41 public:
42 							View(IntRect frame, IntPoint scrollingOffset,
43 								const char* name, int32 token,
44 								uint32 resizeMode, uint32 flags);
45 	virtual					~View();
46 
47 			int32			Token() const
48 								{ return fToken; }
49 
50 			IntRect			Frame() const
51 								{ return fFrame; }
52 			IntRect			Bounds() const;
53 
54 			void			SetResizeMode(uint32 resizeMode)
55 								{ fResizeMode = resizeMode; }
56 
57 			void			SetName(const char* string);
58 			const char*		Name() const
59 								{ return fName.String(); }
60 
61 			void			SetFlags(uint32 flags);
62 			uint32			Flags() const
63 								{ return fFlags; }
64 
65 	inline	IntPoint		ScrollingOffset() const
66 								{ return fScrollingOffset; }
67 
68 			// converts the given frame up the view hierarchy and
69 			// clips to each views bounds
70 			void			ConvertToVisibleInTopView(IntRect* bounds) const;
71 
72 	virtual	void			AttachedToWindow(::Window* window);
73 	virtual void			DetachedFromWindow();
74 			::Window*		Window() const { return fWindow; }
75 
76 			// Shorthands for opaque Window access
77 			DrawingEngine*	GetDrawingEngine() const;
78 			ServerPicture*	GetPicture(int32 token) const;
79 			void			ResyncDrawState();
80 			void			UpdateCurrentDrawingRegion();
81 
82 			// tree stuff
83 			void			AddChild(View* view);
84 			bool			RemoveChild(View* view);
85 
86 	inline	bool			HasParent(View* candidate) const
87 							{
88 								return fParent == candidate
89 									|| (fParent != NULL
90 										&& fParent->HasParent(candidate));
91 							}
92 
93 	inline	View*			Parent() const
94 								{ return fParent; }
95 
96 	inline	View*			FirstChild() const
97 								{ return fFirstChild; }
98 	inline	View*			LastChild() const
99 								{ return fLastChild; }
100 	inline	View*			PreviousSibling() const
101 								{ return fPreviousSibling; }
102 	inline	View*			NextSibling() const
103 								{ return fNextSibling; }
104 
105 			View*			TopView();
106 
107 			uint32			CountChildren(bool deep = false) const;
108 			void			CollectTokensForChildren(BList* tokenMap) const;
109 			void			FindViews(uint32 flags, BObjectList<View>& list,
110 								int32& left);
111 
112 			View*			ViewAt(const BPoint& where);
113 
114 			// coordinate conversion
115 			void			ConvertToParent(BPoint* point) const;
116 			void			ConvertToParent(IntPoint* point) const;
117 			void			ConvertToParent(BRect* rect) const;
118 			void			ConvertToParent(IntRect* rect) const;
119 			void			ConvertToParent(BRegion* region) const;
120 
121 			void			ConvertFromParent(BPoint* point) const;
122 			void			ConvertFromParent(IntPoint* point) const;
123 			void			ConvertFromParent(BRect* rect) const;
124 			void			ConvertFromParent(IntRect* rect) const;
125 			void			ConvertFromParent(BRegion* region) const;
126 
127 			void			ConvertToScreen(BPoint* point) const;
128 			void			ConvertToScreen(IntPoint* point) const;
129 			void			ConvertToScreen(BRect* rect) const;
130 			void			ConvertToScreen(IntRect* rect) const;
131 			void			ConvertToScreen(BRegion* region) const;
132 
133 			void			ConvertFromScreen(BPoint* point) const;
134 			void			ConvertFromScreen(IntPoint* point) const;
135 			void			ConvertFromScreen(BRect* rect) const;
136 			void			ConvertFromScreen(IntRect* rect) const;
137 			void			ConvertFromScreen(BRegion* region) const;
138 
139 			void			MoveBy(int32 dx, int32 dy,
140 								BRegion* dirtyRegion);
141 
142 			void			ResizeBy(int32 dx, int32 dy,
143 								BRegion* dirtyRegion);
144 
145 			void			ScrollBy(int32 dx, int32 dy,
146 								BRegion* dirtyRegion);
147 
148 			void			ParentResized(int32 dx, int32 dy,
149 								BRegion* dirtyRegion);
150 
151 			void			CopyBits(IntRect src, IntRect dst,
152 								BRegion& windowContentClipping);
153 
154 			const BRegion&	LocalClipping() const { return fLocalClipping; }
155 
156 			const rgb_color& ViewColor() const
157 								{ return fViewColor; }
158 			void			SetViewColor(const rgb_color& color)
159 								{ fViewColor = color; }
160 
161 			ServerBitmap*	ViewBitmap() const
162 								{ return fViewBitmap; }
163 			void			SetViewBitmap(ServerBitmap* bitmap,
164 								IntRect sourceRect, IntRect destRect,
165 								int32 resizingMode, int32 options);
166 
167 			void			PushState();
168 			void			PopState();
169 
170 			void			SetEventMask(uint32 eventMask, uint32 options);
171 			uint32			EventMask() const
172 								{ return fEventMask; }
173 			uint32			EventOptions() const
174 								{ return fEventOptions; }
175 
176 			void			SetCursor(ServerCursor* cursor);
177 			ServerCursor*	Cursor() const { return fCursor; }
178 
179 			void			SetPicture(ServerPicture* picture);
180 			ServerPicture*	Picture() const
181 								{ return fPicture; }
182 
183 			// for background clearing
184 			virtual void	Draw(DrawingEngine* drawingEngine,
185 								BRegion* effectiveClipping,
186 								BRegion* windowContentClipping,
187 								bool deep = false);
188 
189 			virtual void	MouseDown(BMessage* message, BPoint where);
190 			virtual void	MouseUp(BMessage* message, BPoint where);
191 			virtual void	MouseMoved(BMessage* message, BPoint where);
192 
193 			void			SetHidden(bool hidden);
194 			bool			IsHidden() const;
195 
196 			// takes into account parent views hidden status
197 			bool			IsVisible() const
198 								{ return fVisible; }
199 			// update visible status for this view and all children
200 			// according to the parents visibility
201 			void			UpdateVisibleDeep(bool parentVisible);
202 
203 			void			UpdateOverlay();
204 
205 			void			MarkBackgroundDirty();
206 			bool			IsBackgroundDirty() const
207 								{ return fBackgroundDirty; }
208 
209 			bool			IsDesktopBackground() const
210 								{ return fIsDesktopBackground; }
211 
212 			void			AddTokensForViewsInRegion(BPrivate::PortLink& link,
213 								BRegion& region,
214 								BRegion* windowContentClipping);
215 
216 			// clipping
217 			void			RebuildClipping(bool deep);
218 			BRegion&		ScreenAndUserClipping(
219 								BRegion* windowContentClipping,
220 								bool force = false) const;
221 			void			InvalidateScreenClipping();
222 	inline	bool			IsScreenClippingValid() const
223 								{
224 									return fScreenClippingValid
225 										&& (fUserClipping == NULL
226 										|| (fUserClipping != NULL
227 										&& fScreenAndUserClipping != NULL));
228 								}
229 
230 			// debugging
231 			void			PrintToStream() const;
232 #if 0
233 			bool			MarkAt(DrawingEngine* engine, const BPoint& where,
234 								int32 level = 0);
235 #endif
236 
237 protected:
238 			BRegion&		_ScreenClipping(BRegion* windowContentClipping,
239 								bool force = false) const;
240 			void			_MoveScreenClipping(int32 x, int32 y,
241 								bool deep);
242 			Overlay*		_Overlay() const;
243 			void			_UpdateOverlayView() const;
244 
245 			BString			fName;
246 			int32			fToken;
247 			// area within parent coordinate space
248 			IntRect			fFrame;
249 			// offset of the local area (bounds)
250 			IntPoint		fScrollingOffset;
251 
252 			rgb_color		fViewColor;
253 			ServerBitmap*	fViewBitmap;
254 			IntRect			fBitmapSource;
255 			IntRect			fBitmapDestination;
256 			int32			fBitmapResizingMode;
257 			int32			fBitmapOptions;
258 
259 			uint32			fResizeMode;
260 			uint32			fFlags;
261 			bool			fHidden : 1;
262 			bool			fVisible : 1;
263 			bool			fBackgroundDirty : 1;
264 			bool			fIsDesktopBackground : 1;
265 
266 			uint32			fEventMask;
267 			uint32			fEventOptions;
268 
269 			::Window*		fWindow;
270 			View*			fParent;
271 
272 			View*			fFirstChild;
273 			View*			fPreviousSibling;
274 			View*			fNextSibling;
275 			View*			fLastChild;
276 
277 			ServerCursor*	fCursor;
278 			ServerPicture*	fPicture;
279 
280 			// clipping
281 			BRegion			fLocalClipping;
282 
283 	mutable	BRegion			fScreenClipping;
284 	mutable	bool			fScreenClippingValid;
285 
286 			BRegion*		fUserClipping;
287 	mutable	BRegion*		fScreenAndUserClipping;
288 };
289 
290 #endif	// VIEW_H
291