xref: /haiku/src/servers/app/View.h (revision 4f2fd49bdc6078128b1391191e4edac647044c3d)
1 /*
2  * Copyright (c) 2001-2008, Haiku, Inc.
3  * Distributed under the terms of the MIT license.
4  *
5  * Authors:
6  *		DarkWyrm <bpmagic@columbus.rr.com>
7  *		Adi Oanca <adioanca@gmail.com>
8  *		Axel Dörfler, axeld@pinc-software.de
9  *		Stephan Aßmus <superstippi@gmx.de>
10  *		Marcus Overhagen <marcus@overhagen.de>
11  */
12 #ifndef	VIEW_H
13 #define VIEW_H
14 
15 
16 #include "IntRect.h"
17 
18 #include <GraphicsDefs.h>
19 #include <ObjectList.h>
20 #include <Region.h>
21 #include <String.h>
22 
23 class BList;
24 class BMessage;
25 
26 namespace BPrivate {
27 	class PortLink;
28 };
29 
30 class DrawState;
31 class DrawingEngine;
32 class Overlay;
33 class Window;
34 class ServerBitmap;
35 class ServerCursor;
36 class ServerPicture;
37 class BGradient;
38 
39 class View {
40  public:
41 							View(IntRect frame, IntPoint scrollingOffset,
42 								const char* name, int32 token,
43 								uint32 resizeMode, uint32 flags);
44 	virtual					~View();
45 
46 			int32			Token() const
47 								{ return fToken; }
48 
49 			IntRect			Frame() const
50 								{ return fFrame; }
51 			IntRect			Bounds() const;
52 
53 			void			SetResizeMode(uint32 resizeMode)
54 								{ fResizeMode = resizeMode; }
55 
56 			void			SetName(const char* string);
57 			const char*		Name() const
58 								{ return fName.String(); }
59 
60 			void			SetFlags(uint32 flags);
61 			uint32			Flags() const
62 								{ return fFlags; }
63 
64 	inline	IntPoint		ScrollingOffset() const
65 								{ return fScrollingOffset; }
66 
67 			void			SetDrawingOrigin(BPoint origin);
68 			BPoint			DrawingOrigin() const;
69 
70 			void			SetScale(float scale);
71 			float			Scale() const;
72 
73 			void			SetUserClipping(const BRegion* region);
74 				// region is expected in view coordinates
75 
76 			// converts the given frame up the view hierarchy and
77 			// clips to each views bounds
78 			void			ConvertToVisibleInTopView(IntRect* bounds) const;
79 
80 	virtual	void			AttachedToWindow(::Window* window);
81 	virtual void			DetachedFromWindow();
82 			::Window*		Window() const { return fWindow; }
83 
84 			// tree stuff
85 			void			AddChild(View* view);
86 			bool			RemoveChild(View* view);
87 
88 	inline	View*			Parent() const
89 								{ return fParent; }
90 
91 	inline	View*			FirstChild() const
92 								{ return fFirstChild; }
93 	inline	View*			LastChild() const
94 								{ return fLastChild; }
95 	inline	View*			PreviousSibling() const
96 								{ return fPreviousSibling; }
97 	inline	View*			NextSibling() const
98 								{ return fNextSibling; }
99 
100 			View*			TopView();
101 
102 			uint32			CountChildren(bool deep = false) const;
103 			void			CollectTokensForChildren(BList* tokenMap) const;
104 			void			FindViews(uint32 flags, BObjectList<View>& list,
105 								int32& left);
106 
107 			View*			ViewAt(const BPoint& where);
108 
109 			// coordinate conversion
110 			void			ConvertToParent(BPoint* point) const;
111 			void			ConvertToParent(IntPoint* point) const;
112 			void			ConvertToParent(BRect* rect) const;
113 			void			ConvertToParent(IntRect* rect) const;
114 			void			ConvertToParent(BRegion* region) const;
115 
116 			void			ConvertFromParent(BPoint* point) const;
117 			void			ConvertFromParent(IntPoint* point) const;
118 			void			ConvertFromParent(BRect* rect) const;
119 			void			ConvertFromParent(IntRect* rect) const;
120 			void			ConvertFromParent(BRegion* region) const;
121 
122 			void			ConvertToScreen(BPoint* point) const;
123 			void			ConvertToScreen(IntPoint* point) const;
124 			void			ConvertToScreen(BRect* rect) const;
125 			void			ConvertToScreen(IntRect* rect) const;
126 			void			ConvertToScreen(BRegion* region) const;
127 
128 			void			ConvertFromScreen(BPoint* point) const;
129 			void			ConvertFromScreen(IntPoint* point) const;
130 			void			ConvertFromScreen(BRect* rect) const;
131 			void			ConvertFromScreen(IntRect* rect) const;
132 			void			ConvertFromScreen(BRegion* region) const;
133 
134 			void			ConvertToScreenForDrawing(BPoint* point) const;
135 			void			ConvertToScreenForDrawing(BRect* rect) const;
136 			void			ConvertToScreenForDrawing(BRegion* region) const;
137 			void			ConvertToScreenForDrawing(BGradient* gradient) const;
138 
139 			void			ConvertToScreenForDrawing(BPoint* dst, const BPoint* src, int32 num) const;
140 			void			ConvertToScreenForDrawing(BRect* dst, const BRect* src, int32 num) const;
141 			void			ConvertToScreenForDrawing(BRegion* dst, const BRegion* src, int32 num) const;
142 
143 			void			ConvertFromScreenForDrawing(BPoint* point) const;
144 				// used when updating the pen position
145 
146 			void			MoveBy(int32 dx, int32 dy,
147 								BRegion* dirtyRegion);
148 
149 			void			ResizeBy(int32 dx, int32 dy,
150 								BRegion* dirtyRegion);
151 
152 			void			ScrollBy(int32 dx, int32 dy,
153 								BRegion* dirtyRegion);
154 
155 			void			ParentResized(int32 dx, int32 dy,
156 								BRegion* dirtyRegion);
157 
158 			void			CopyBits(IntRect src, IntRect dst,
159 								BRegion& windowContentClipping);
160 
161 			const BRegion&	LocalClipping() const { return fLocalClipping; }
162 
163 			const rgb_color& ViewColor() const
164 								{ return fViewColor; }
165 			void			SetViewColor(const rgb_color& color)
166 								{ fViewColor = color; }
167 
168 			ServerBitmap*	ViewBitmap() const
169 								{ return fViewBitmap; }
170 			void			SetViewBitmap(ServerBitmap* bitmap,
171 								IntRect sourceRect, IntRect destRect,
172 								int32 resizingMode, int32 options);
173 
174 			void			PushState();
175 			void			PopState();
176 			DrawState*		CurrentState() const { return fDrawState; }
177 
178 			void			SetEventMask(uint32 eventMask, uint32 options);
179 			uint32			EventMask() const
180 								{ return fEventMask; }
181 			uint32			EventOptions() const
182 								{ return fEventOptions; }
183 
184 			void			SetCursor(ServerCursor* cursor);
185 			ServerCursor*	Cursor() const { return fCursor; }
186 
187 			void			SetPicture(ServerPicture* picture);
188 			ServerPicture*	Picture() const
189 								{ return fPicture; }
190 
191 			// for background clearing
192 			virtual void	Draw(DrawingEngine* drawingEngine,
193 								BRegion* effectiveClipping,
194 								BRegion* windowContentClipping,
195 								bool deep = false);
196 
197 			virtual void	MouseDown(BMessage* message, BPoint where);
198 			virtual void	MouseUp(BMessage* message, BPoint where);
199 			virtual void	MouseMoved(BMessage* message, BPoint where);
200 
201 			void			SetHidden(bool hidden);
202 			bool			IsHidden() const;
203 
204 			// takes into account parent views hidden status
205 			bool			IsVisible() const
206 								{ return fVisible; }
207 			// update visible status for this view and all children
208 			// according to the parents visibility
209 			void			UpdateVisibleDeep(bool parentVisible);
210 
211 			void			UpdateOverlay();
212 
213 			void			MarkBackgroundDirty();
214 			bool			IsBackgroundDirty() const
215 								{ return fBackgroundDirty; }
216 
217 			bool			IsDesktopBackground() const
218 								{ return fIsDesktopBackground; }
219 
220 			void			AddTokensForViewsInRegion(BPrivate::PortLink& link,
221 								BRegion& region,
222 								BRegion* windowContentClipping);
223 
224 			// clipping
225 			void			RebuildClipping(bool deep);
226 			BRegion&		ScreenAndUserClipping(
227 								BRegion* windowContentClipping,
228 								bool force = false) const;
229 			void			InvalidateScreenClipping();
230 	inline	bool			IsScreenClippingValid() const
231 								{
232 									return fScreenClippingValid
233 										&& (fUserClipping == NULL
234 										|| (fUserClipping != NULL
235 										&& fScreenAndUserClipping != NULL));
236 								}
237 
238 			// debugging
239 			void			PrintToStream() const;
240 #if 0
241 			bool			MarkAt(DrawingEngine* engine, const BPoint& where,
242 								int32 level = 0);
243 #endif
244 
245 	protected:
246 			BRegion&		_ScreenClipping(BRegion* windowContentClipping,
247 								bool force = false) const;
248 			void			_MoveScreenClipping(int32 x, int32 y,
249 								bool deep);
250 			Overlay*		_Overlay() const;
251 			void			_UpdateOverlayView() const;
252 
253 			BString			fName;
254 			int32			fToken;
255 			// area within parent coordinate space
256 			IntRect			fFrame;
257 			// offset of the local area (bounds)
258 			IntPoint		fScrollingOffset;
259 
260 			rgb_color		fViewColor;
261 			DrawState*		fDrawState;
262 			ServerBitmap*	fViewBitmap;
263 			IntRect			fBitmapSource;
264 			IntRect			fBitmapDestination;
265 			int32			fBitmapResizingMode;
266 			int32			fBitmapOptions;
267 
268 			uint32			fResizeMode;
269 			uint32			fFlags;
270 			bool			fHidden : 1;
271 			bool			fVisible : 1;
272 			bool			fBackgroundDirty : 1;
273 			bool			fIsDesktopBackground : 1;
274 
275 			uint32			fEventMask;
276 			uint32			fEventOptions;
277 
278 			::Window*		fWindow;
279 			View*			fParent;
280 
281 			View*			fFirstChild;
282 			View*			fPreviousSibling;
283 			View*			fNextSibling;
284 			View*			fLastChild;
285 
286 			ServerCursor*	fCursor;
287 			ServerPicture*	fPicture;
288 
289 			// clipping
290 			BRegion			fLocalClipping;
291 
292 	mutable	BRegion			fScreenClipping;
293 	mutable	bool			fScreenClippingValid;
294 
295 			BRegion*		fUserClipping;
296 	mutable	BRegion*		fScreenAndUserClipping;
297 };
298 
299 #endif	// VIEW_H
300