xref: /haiku/src/kits/tracker/TaskLoop.h (revision a2d1822e99dbdd18d97cdda5b1bb5f4a0fd760b4)
1 /*
2 Open Tracker License
3 
4 Terms and Conditions
5 
6 Copyright (c) 1991-2000, Be Incorporated. All rights reserved.
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8 Permission is hereby granted, free of charge, to any person obtaining a copy of
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14 
15 The above copyright notice and this permission notice applies to all licensees
16 and shall be included in all copies or substantial portions of the Software.
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18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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25 Except as contained in this notice, the name of Be Incorporated shall not be
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27 this Software without prior written authorization from Be Incorporated.
28 
29 Tracker(TM), Be(R), BeOS(R), and BeIA(TM) are trademarks or registered trademarks
30 of Be Incorporated in the United States and other countries. Other brand product
31 names are registered trademarks or trademarks of their respective holders.
32 All rights reserved.
33 */
34 #ifndef _TASK_LOOP_H
35 #define _TASK_LOOP_H
36 
37 
38 // Delayed Tasks, Periodic Delayed Tasks, Periodic Delayed Tasks with timeout,
39 // Run when idle tasks, accumulating delayed tasks
40 
41 
42 #include <Locker.h>
43 #include <ObjectList.h>
44 
45 #include "FunctionObject.h"
46 
47 
48 namespace BPrivate {
49 
50 // Task flavors
51 
52 class DelayedTask {
53 public:
54 	DelayedTask(bigtime_t delay);
55 	virtual ~DelayedTask();
56 
57 	virtual bool RunIfNeeded(bigtime_t currentTime) = 0;
58 		// returns true if done and should not be called again
59 
60 	bigtime_t RunAfterTime() const;
61 
62 protected:
63 	bigtime_t fRunAfter;
64 };
65 
66 
67 // called once after a specified delay
68 class OneShotDelayedTask : public DelayedTask {
69 public:
70 	OneShotDelayedTask(FunctionObject* functor, bigtime_t delay);
71 	virtual ~OneShotDelayedTask();
72 
73 	virtual bool RunIfNeeded(bigtime_t currentTime);
74 
75 protected:
76 	FunctionObject* fFunctor;
77 };
78 
79 
80 // called periodically till functor return true
81 class PeriodicDelayedTask : public DelayedTask {
82 public:
83 	PeriodicDelayedTask(FunctionObjectWithResult<bool>* functor,
84 		bigtime_t initialDelay, bigtime_t period);
85 	virtual ~PeriodicDelayedTask();
86 
87 	virtual bool RunIfNeeded(bigtime_t currentTime);
88 
89 protected:
90 	bigtime_t fPeriod;
91 	FunctionObjectWithResult<bool>* fFunctor;
92 };
93 
94 
95 // called periodically till functor returns true or till time out
96 class PeriodicDelayedTaskWithTimeout : public PeriodicDelayedTask {
97 public:
98 	PeriodicDelayedTaskWithTimeout(FunctionObjectWithResult<bool>* functor,
99 		bigtime_t initialDelay, bigtime_t period, bigtime_t timeout);
100 
101 	virtual bool RunIfNeeded(bigtime_t currentTime);
102 
103 protected:
104 	bigtime_t fTimeoutAfter;
105 };
106 
107 
108 // after initial delay starts periodically calling functor if system is idle
109 // until functor returns true
110 class RunWhenIdleTask : public PeriodicDelayedTask {
111 public:
112 	RunWhenIdleTask(FunctionObjectWithResult<bool>* functor,
113 		bigtime_t initialDelay, bigtime_t idleFor, bigtime_t heartBeat);
114 	virtual ~RunWhenIdleTask();
115 
116 	virtual bool RunIfNeeded(bigtime_t currentTime);
117 
118 protected:
119 	void ResetIdleTimer(bigtime_t currentTime);
120 	bool IdleTimerExpired(bigtime_t currentTime);
121 	bool StillIdle(bigtime_t currentTime);
122 	bool IsIdle(bigtime_t currentTime, float taskOverhead);
123 
124 	bigtime_t fIdleFor;
125 
126 	enum State {
127 		kInitialDelay,
128 		kInitialIdleWait,
129 		kInIdleState
130 	};
131 
132 	State fState;
133 	bigtime_t fActivityLevelStart;
134 	bigtime_t fActivityLevel;
135 	bigtime_t fLastCPUTooBusyTime;
136 
137 private:
138 	typedef PeriodicDelayedTask _inherited;
139 };
140 
141 
142 // This class is used for clumping up function objects that
143 // can be done as a single object. For instance the mime
144 // notification mechanism sends out multiple notifications on
145 // a single change and we need to accumulate the resulting
146 // icon update into a single one
147 class AccumulatingFunctionObject : public FunctionObject {
148 public:
149 	virtual bool CanAccumulate(const AccumulatingFunctionObject*) const = 0;
150 	virtual void Accumulate(AccumulatingFunctionObject*) = 0;
151 };
152 
153 
154 // task loop is a separate thread that hosts tasks that keep getting called
155 // periodically; if a task returns true, it is done - it gets removed from
156 // the list and deleted
157 class TaskLoop {
158 public:
159 	TaskLoop(bigtime_t heartBeat = 10000);
160 	virtual ~TaskLoop();
161 
162 	void RunLater(DelayedTask*);
163 	void RunLater(FunctionObject* functor, bigtime_t delay);
164 		// execute a function object after a delay
165 
166 	void RunLater(FunctionObjectWithResult<bool>* functor, bigtime_t delay,
167 		bigtime_t period);
168 		// periodically execute function object after initial delay until
169 		// function object returns true
170 
171 	void RunLater(FunctionObjectWithResult<bool>* functor, bigtime_t delay,
172 		bigtime_t period, bigtime_t timeout);
173 		// periodically execute function object after initial delay until
174 		// function object returns true or timeout is reached
175 
176 	void AccumulatedRunLater(AccumulatingFunctionObject* functor,
177 		bigtime_t delay, bigtime_t maxAccumulatingTime = 0,
178 		int32 maxAccumulateCount = 0);
179 		// will search the delayed task loop for other accumulating functors
180 		// and will accumulate with them, else will create a new delayed task
181 		// the task will no longer accumulate if past the
182 		// <maxAccumulatingTime> delay unless <maxAccumulatingTime> is zero
183 		// no more than <maxAccumulateCount> will get accumulated, unless
184 		// <maxAccumulateCount> is zero
185 
186 	void RunWhenIdle(FunctionObjectWithResult<bool>* functor,
187 		bigtime_t initialDelay, bigtime_t idleTime,
188 		bigtime_t heartBeat = 1000000);
189 		// after initialDelay starts looking for a slot when the system is
190 		// idle for at least idleTime
191 
192 protected:
193 	void AddTask(DelayedTask*);
194 	void RemoveTask(DelayedTask*);
195 
196 	bool Pulse();
197 		// return true if quitting
198 	bigtime_t LatestRunTime() const;
199 
200 	virtual bool KeepPulsingWhenEmpty() const = 0;
201 	virtual void StartPulsingIfNeeded() = 0;
202 
203 	BLocker fLock;
204 	BObjectList<DelayedTask> fTaskList;
205 	bigtime_t fHeartBeat;
206 };
207 
208 
209 class StandAloneTaskLoop : public TaskLoop {
210 	// this task loop can work on it's own, just instantiate it
211 	// and use it; It has to start it's own thread
212 public:
213 	StandAloneTaskLoop(bool keepThread, bigtime_t heartBeat = 400000);
214 	~StandAloneTaskLoop();
215 
216 protected:
217 	void AddTask(DelayedTask*);
218 
219 private:
220 	static status_t RunBinder(void*);
221 	void Run();
222 
223 	virtual bool KeepPulsingWhenEmpty() const;
224 	virtual void StartPulsingIfNeeded();
225 
226 	volatile bool fNeedToQuit;
227 	volatile thread_id fScanThread;
228 	bool fKeepThread;
229 
230 	typedef TaskLoop _inherited;
231 };
232 
233 
234 class PiggybackTaskLoop : public TaskLoop {
235 	// this TaskLoop needs periodic calls from a viewable's Pulse
236 	// or some similar pulsing mechanism
237 	// it does not have to need it's own thread, instead it uses an existing
238 	// thread of a looper, etc.
239 public:
240 	PiggybackTaskLoop(bigtime_t heartBeat = 100000);
241 	~PiggybackTaskLoop();
242 	virtual void PulseMe();
243 private:
244 	virtual bool KeepPulsingWhenEmpty() const;
245 	virtual void StartPulsingIfNeeded();
246 
247 	bigtime_t fNextHeartBeatTime;
248 	bool fPulseMe;
249 };
250 
251 
252 inline bigtime_t
RunAfterTime()253 DelayedTask::RunAfterTime() const
254 {
255 	return fRunAfter;
256 }
257 
258 } // namespace BPrivate
259 
260 using namespace BPrivate;
261 
262 
263 #endif	// _TASK_LOOP_H
264