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Searched refs:character (Results 1 – 25 of 226) sorted by relevance

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/haiku/src/add-ons/kernel/debugger/qrencode/
H A Dmodule.cpp101 char character = data[copyCount]; in encode_url() local
102 if ((character >= 'a' && character <= 'z') in encode_url()
103 || (character >= 'A' && character <= 'Z') in encode_url()
104 || (character >= '0' && character <= '9') in encode_url()
105 || character == '.' || character == '-' || character == '_' in encode_url()
106 || character == '~' in encode_url()
108 || character == '/' || character == '(' || character == ')' in encode_url()
109 || character == '=' || character == '^' || character == '?' in encode_url()
110 || character == '|' || character == '*' || character == '@' in encode_url()
111 || character == ';' || character == ':' || character == ',' in encode_url()
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/haiku/docs/user/locale/
H A DUnicodeChar.dox31 characters such as if the character is whitespace, or alphanumeric. It also
32 provides the uppercase equivalent of a character and determines whether a
33 character can be ornamented with accents.
36 instantiate it. You can call one of the methods passing in the character
41 UTF-8 string to an UTF-32 character use the FromUTF8() method.
51 \returns \c true if the specified unicode character is an
52 alphabetic character.
62 \returns \c true if the specified unicode character is a
63 alphabetic or numeric character.
73 \returns \c true if the specified unicode character is a
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/haiku/src/apps/charactermap/
H A DCharacterView.cpp208 char character[16]; in UnicodeToUTF8Hex() local
209 CharacterView::UnicodeToUTF8(c, character, sizeof(character)); in UnicodeToUTF8Hex()
212 for (int32 i = 0; character[i] && size < (int)textSize; i++) { in UnicodeToUTF8Hex()
214 (uint8)character[i]); in UnicodeToUTF8Hex()
226 uint32 character; in MessageReceived() local
227 if (message->FindInt32("character", (int32*)&character) != B_OK) { in MessageReceived()
231 character = fCurrentCharacter; in MessageReceived()
236 UnicodeToUTF8Hex(character, text, sizeof(text)); in MessageReceived()
238 UnicodeToUTF8(character, text, sizeof(text)); in MessageReceived()
383 uint32 character; in MouseDown() local
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H A DCharacterView.h64 bool _GetCharacterAt(BPoint point, uint32& character,
68 bool _GetTopmostCharacter(uint32& character,
70 BRect _FrameFor(uint32 character) const;
72 bool _HasGlyphForCharacter(const char* character) const;
H A DCharacterWindow.cpp332 uint32 character; in MessageReceived() local
333 if (message->FindInt32("character", (int32*)&character) != B_OK) in MessageReceived()
337 CharacterView::UnicodeToUTF8(character, utf8, sizeof(utf8)); in MessageReceived()
340 CharacterView::UnicodeToUTF8Hex(character, utf8Hex, in MessageReceived()
345 B_TRANSLATE("Code"), character, character, utf8Hex); in MessageReceived()
353 fUnicodeBlockView->SelectBlockForCharacter(character); in MessageReceived()
H A DUnicodeBlockView.cpp146 UnicodeBlockView::SelectBlockForCharacter(uint32 character) in SelectBlockForCharacter() argument
149 int32 blockNumber = BlockForCharacter(character); in SelectBlockForCharacter()
/haiku/src/system/boot/loader/
H A Dstdio.cpp144 char character = (char)c; in fputc() local
147 status = ((ConsoleNode *)file)->Write(&character, 1); in fputc()
150 sendToSyslog(&character, 1); in fputc()
154 return character; in fputc()
178 putc(int character) in putc() argument
180 return fputc(character, stdout); in putc()
185 putchar(int character) in putchar() argument
187 return fputc(character, stdout); in putchar()
/haiku/src/add-ons/media/media-add-ons/radeon/
H A DCC.cpp207 int code, channel, character; in Decode() local
245 character = code & 0x007f; in Decode()
247 if (character >= 0x20) { in Decode()
249 PRINT(("%c", character)); in Decode()
251 fText[fRow][fColumn] = (fColor << 8) + character; in Decode()
255 else if (character != 0x00) { in Decode()
300 character = (code & 0x000f); in Decode()
302 fText[fRow][fColumn] = (fColor << 8) + character + 0x0080; in Decode()
306 switch (character) { in Decode()
630 character = (code >> 8) & 0x7f; in Decode()
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/haiku/src/apps/terminal/
H A DTerminalCharClassifier.cpp38 DefaultCharClassifier::Classify(const UTF8Char& character) in Classify() argument
40 if (character.IsSpace()) in Classify()
43 if (character.IsAlNum()) in Classify()
47 character) != fAdditionalWordChars.end()) { in Classify()
H A DTerminalCharClassifier.h27 virtual int Classify(const UTF8Char& character) = 0;
36 virtual int Classify(const UTF8Char& character);
H A DUTF8Char.h92 UTF8Char character; in ToLower() local
93 char* utf8 = character.bytes; in ToLower()
96 return character; in ToLower()
H A DHistoryBuffer.cpp115 cell.character.SetTo(chars + i, charLength); in GetTerminalLineAt()
122 if (cell.character.IsFullWidth()) { in GetTerminalLineAt()
148 byteLength += cell.character.ByteCount(); in AddLine()
173 int32 charLength = cell.character.ByteCount(); in AddLine()
174 memcpy(chars, cell.character.bytes, charLength); in AddLine()
H A DBasicTerminalBuffer.cpp295 BasicTerminalBuffer::GetChar(int32 row, int32 column, UTF8Char& character, in GetChar() argument
310 character = cell.character; in GetChar()
358 int32 bytes = cell.character.ByteCount(); in GetString()
360 *buffer++ = cell.character.bytes[i]; in GetString()
426 int type = classifier->Classify(line->cells[x].character); in FindWord()
439 || classifier->Classify(line->cells[previousPos.x].character) in FindWord()
455 if (classifier->Classify(line->cells[nextPos.x].character) != type) in FindWord()
646 line->cells[fCursor.x].character = c; in InsertChar()
681 line->cells[x].character = c; in FillScreen()
756 line->cells[i].character = ' '; in InsertTab()
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/haiku/src/system/libroot/posix/wchar/
H A Dbtowc.c13 char character = (char)c; in __btowc() local
23 int byteCount = __mbrtowc(&wc, &character, 1, &internalMbState); in __btowc()
/haiku/src/tools/fs_shell/
H A Dstring.cpp108 fssh_strchr(const char *string, int character) in fssh_strchr() argument
110 return strchr((char*)string, character); in fssh_strchr()
115 fssh_strrchr(const char *string, int character) in fssh_strrchr() argument
117 return strrchr((char*)string, character); in fssh_strrchr()
130 fssh_strchrnul(const char *string, int character)
/haiku/headers/private/fs_shell/
H A Dfssh_string.h42 extern char *fssh_strchr(const char *string, int character);
43 extern char *fssh_strrchr(const char *string, int character);
46 extern char *fssh_strchrnul(const char *string, int character);
/haiku/docs/user/interface/
H A DFont.dox26 Position each character without adjustment. Best mode for printing.
35 Optimizes the position of each character within its space. Collisions
546 \brief The distance that a character outline is inset from its escapement
561 The distance that the character outline is inset from the left
571 The distance that the character outline is inset from the right
582 \brief The amount of vertical space surrounding a character.
622 each character with.
636 The amount of horizontal space to surround a visible glyph character with.
645 The amount of horizontal space to surround a whitespace character with, for
1055 - \c B_CHAR_SPACING Position each character without adjustment. Best mode
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H A DTextView.dox165 the text so that the character at the given offset is visible or you
166 may call ScrollToSelection() to scroll the text so that the character
463 If the BTextView supports multiple character styles and a
467 If the BTextView does not support multiple character styles, then the
484 applies if the BTextView permits multiple character formats.
503 applies if the BTextView permits multiple character formats.
520 applies if the BTextView permits multiple character formats.
535 If the BTextView supports multiple character styles and a
539 If the BTextView does not support multiple character styles, then the
675 \brief Returns the character at the given offset.
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/haiku/src/system/kernel/arch/arm64/
H A Darch_uart_linflex.cpp135 int character; in GetChar() local
165 character = In<uint8, vuint32>(&LinflexCell()->BDRM.R); in GetChar()
173 return character; in GetChar()
/haiku/headers/posix/
H A Dstring.h42 extern char *strchr(const char *string, int character);
43 extern char *strrchr(const char *string, int character);
47 extern char *strchrnul(const char *string, int character);
/haiku/docs/user/keyboard/
H A Dkeyboard.dox14 can be encoded by extending the character encoding to use two, three, or,
22 such \c B_BACKSPACE or \c B_ENTER or read the character from the \c key_map
47 character.
267 \c char array will be filled out with the UTF-8 character encodings.
334 into the array of UTF-8 character encodings filled out in the second
335 parameter of get_key_map(). Since the character maps are filled with UTF-8
338 string indicates how many bytes the character is made up of. For example the
339 string for a horizontal ellipses (...) character looks like this:
345 The first byte is 03 meaning that the character is 3 bytes long. The
347 ellipses character. Recall that there is no terminating \c NUL character for
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/haiku/src/bin/unzip/
H A Dzipgrep.txt39 ? matches exactly 1 character
41 [...] matches any single character found inside
43 beginning character, a hyphen, and an ending
44 character. If an exclamation point or a
51 (Be sure to quote any character that might other-
/haiku/src/system/libroot/posix/glibc/include/
H A Dstring.h8 #define __strchrnul(string, character) strchrnul(string, character) argument
/haiku/src/system/libroot/posix/glibc/extensions/
H A Dobstack.c573 void (obstack_1grow) (obstack, character)
575 int character;
577 obstack_1grow (obstack, character);
587 void (obstack_1grow_fast) (obstack, character)
589 int character;
591 obstack_1grow_fast (obstack, character);
/haiku/docs/user/support/
H A DString.dox176 \brief Count the number of bytes starting from a specified character
185 \param fromCharOffset The index of the character (not the byte!) from
278 \brief Re-initialize the BString to a character.
408 \brief Re-initialize the object to a string composed of a character you
411 This method lets you specify the length of a string and what character
414 \param c The character you want to initialize the BString.
660 \brief Append the given character to the end of the BString.
662 \param c The character to append.
728 \brief Append the given character repeatedly to the end of the BString.
730 \param c The character to append.
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