Searched refs:FaceCount (Results 1 – 4 of 4) sorted by relevance
35 virtual uint32 FaceCount() const = 0;
67 if (fMeshReference->FaceCount() == 0) in Render()80 for (uint32 i = 0; i < fMeshReference->FaceCount(); i++) { in Render()147 for (uint32 i = 0; i < fMeshReference->FaceCount(); i++) { in Render()
21 virtual uint32 FaceCount() const;
165 StaticMesh::FaceCount() const in FaceCount() function in StaticMesh