History log of /haiku/src/apps/haiku3d/Mesh.h (Results 1 – 3 of 3)
Revision Date Author Comments
# 3b02662f 04-Nov-2009 Alexandre Deckner <alex@zappotek.com>

* Use BReferenceable instead of Referenceable.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33884 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 3d65021d 03-Aug-2009 Alexandre Deckner <alex@zappotek.com>

* Style fixes
* Moved the wait_for_thread in _StopRenderThread()


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32069 a95241bf-73f2-0310-859d-f6bbb57e9c96


# bee3c7a9 31-Jul-2009 Alexandre Deckner <alex@zappotek.com>

* New demo showing an OpenGL animated Haiku logo. Could be a good base for
future 3d demos i have in mind and the missing ones (ie: 3dmov and 3dmix).
Makes for a nice Haiku sample code too, without

* New demo showing an OpenGL animated Haiku logo. Could be a good base for
future 3d demos i have in mind and the missing ones (ie: 3dmov and 3dmix).
Makes for a nice Haiku sample code too, without legacy.
Not in the image yet, waiting for the green light. Enjoy!

ps: Will commit the Blender object files and export script later.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32027 a95241bf-73f2-0310-859d-f6bbb57e9c96

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