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727653f7 |
| 01-Dec-2005 |
Stephan Aßmus <superstippi@gmx.de> |
implemented invalidation triggered from the client side. 20 clients each displaying an animation in one view at 25 fps leaves the new clipping unimpressed, everything is fluent, also during moving an
implemented invalidation triggered from the client side. 20 clients each displaying an animation in one view at 25 fps leaves the new clipping unimpressed, everything is fluent, also during moving and resizing windows
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15275 a95241bf-73f2-0310-859d-f6bbb57e9c96
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8c8275c2 |
| 01-Dec-2005 |
Stephan Aßmus <superstippi@gmx.de> |
showing and hiding windows and views works now, views are not so heavily tested, but any problems should be easy to fix. the recursive IsHidden() is now avoided, there is only one recursion now, whic
showing and hiding windows and views works now, views are not so heavily tested, but any problems should be easy to fix. the recursive IsHidden() is now avoided, there is only one recursion now, which is when the hidden status changes. in the simulation, double clicking a window will temporarily hide it and show it asynchronously from the window thread. looks like the locking model works out fine.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15272 a95241bf-73f2-0310-859d-f6bbb57e9c96
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4dd89c69 |
| 29-Nov-2005 |
Stephan Aßmus <superstippi@gmx.de> |
* added a multi locker implementation from Ingo Weinhold, which supports ReadLockWithTimeout() * commented the code in many more places * understood the problem of making the read/write locking w
* added a multi locker implementation from Ingo Weinhold, which supports ReadLockWithTimeout() * commented the code in many more places * understood the problem of making the read/write locking work: While it would be possible for each window to remove the processed region from the global dirty region in read lock mode (since it is guaranteed not remove a region not intersecting with its own visible region), multiple window threads can still not do this at the same time, since BRegion itself is not threadsafe of course. * I need to figure out a way for the window threads to be able to access and modify all needed data in read only mode, I think this means to divide the global dirty region into each window again, so that each window thread can simply clear its own dirty region instead of excluding it from the global region. Yeah, that might work.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15230 a95241bf-73f2-0310-859d-f6bbb57e9c96
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f5552ed0 |
| 26-Nov-2005 |
Stephan Aßmus <superstippi@gmx.de> |
this fixes the bugs in the update session region enforcement during client drawing, there is only one bug left now: resized ViewLayers don't invalidate the correct regions (they don't take areas into
this fixes the bugs in the update session region enforcement during client drawing, there is only one bug left now: resized ViewLayers don't invalidate the correct regions (they don't take areas into account that are hidden because the parent is too small)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15168 a95241bf-73f2-0310-859d-f6bbb57e9c96
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cfc40fb3 |
| 26-Nov-2005 |
Stephan Aßmus <superstippi@gmx.de> |
make client drawing slow again, made client drawing use B_OP_BLEND which shows problems with incorrect clipping during update sessions
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15161 a9524
make client drawing slow again, made client drawing use B_OP_BLEND which shows problems with incorrect clipping during update sessions
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15161 a95241bf-73f2-0310-859d-f6bbb57e9c96
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7f705589 |
| 26-Nov-2005 |
Stephan Aßmus <superstippi@gmx.de> |
still buggy but less buggy than before, more caching and less overhead
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15160 a95241bf-73f2-0310-859d-f6bbb57e9c96
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ff89d51e |
| 26-Nov-2005 |
Stephan Aßmus <superstippi@gmx.de> |
* adds drawing commands from clients * adds concept of a current and a pending update session * marks dirty views being resized or moved
Some aspects of the design are buggy, others are slow, but I'
* adds drawing commands from clients * adds concept of a current and a pending update session * marks dirty views being resized or moved
Some aspects of the design are buggy, others are slow, but I'm approaching a good overview of what's needed and what problems lurk in the details. In the end I hope to make things work fast and correctly at all times. Adi or anybody else, feel free to join the efforts.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15158 a95241bf-73f2-0310-859d-f6bbb57e9c96
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