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77870621 |
| 21-Oct-2021 |
Augustin Cavalier <waddlesplash@gmail.com> |
app_server: Drop gfxcpy and implement some TODOs about checking for graphics memory.
We still do not know if the accelerant buffers are graphics memory or not, but in my testing (on the VESA driver)
app_server: Drop gfxcpy and implement some TODOs about checking for graphics memory.
We still do not know if the accelerant buffers are graphics memory or not, but in my testing (on the VESA driver), the only time I could get _CopyRect to be called was where the buffer was in fact not graphics memory. So that should provide a performance improvement there.
On the other end of things, this should resolve unaligned video memory access problems on RISCV, and potentially other platforms, as gfxcpy32 did not attempt to align pointers; it should also improve performance as memcpy will usually be faster than our custom gfxcpy here.
Most of this code has not been touched since 2006 or so.
Change-Id: I40b0345c5d47f2b45acafb14f03fd3a24d2042a8 Reviewed-on: https://review.haiku-os.org/c/haiku/+/4315 Reviewed-by: waddlesplash <waddlesplash@gmail.com> Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com> Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
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359c905c |
| 05-Jul-2005 |
Stephan Aßmus <superstippi@gmx.de> |
offscreen bitmaps work, tested on Haiku as well, supports all colorspaces that BBitmap::ImportBits() supports. It uses a fallback for non-B_RGB(A)32 bitmaps. Added support for B_SUB_PIXEL_PRECISION v
offscreen bitmaps work, tested on Haiku as well, supports all colorspaces that BBitmap::ImportBits() supports. It uses a fallback for non-B_RGB(A)32 bitmaps. Added support for B_SUB_PIXEL_PRECISION view flags, though it is a bit hacky, since I had to add it to LayerData, even though it is not a true part of stack data. Added Layer::SetFlags() to enforce code path and update fLayerData. Cleaned up DisplayDriverPainter and DisplayDriver API (changed some const BRect& rect to simply BRect rect in order to be able to reuse it in the code), moved Painter.h, the test environment only draws the changed part of the frame buffer again - this causes a lot less CPU overhead, Painter special cases stroke width of 1.0 to use square caps, which is similar to R5 implementation and removes a lot of problems with non-straight line drawing, ServerWindow uses the DisplayDriver from it's WinBorder instead of the one from the Desktop (needed for offscreen windows, which have their own DisplayDriverPainter), it also checks for GetRootLayer() == NULL, because offscreen layers are not attached to a RootLayer, there was a fix for scrolling which worked at least in the test environment, it is now defunced, because Adi moved _CopyBits to Layer... I need to reenable it later, LayerData has no more fEscapementDelta, also fixed fFontAliasing (which was thought to overriding the font flags, and now works as such again), Desktop initialises the menu_info and scroll_bar_info stuff, which makes ScrollBars work actually... hope I didn't forget something.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13448 a95241bf-73f2-0310-859d-f6bbb57e9c96
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