#
396f398d |
| 05-May-2023 |
John Scipione <jscipione@gmail.com> |
Deskbar: Fix horizontal mode window size limits
When your font size and team icon size is large enough horizontal mode Deskbar gets cut off.
Compare composed to composed, this restores the icon siz
Deskbar: Fix horizontal mode window size limits
When your font size and team icon size is large enough horizontal mode Deskbar gets cut off.
Compare composed to composed, this restores the icon size scaling behavior as indended before compose changes in Deskbar: label is positioned to the right of the team icon until after the third icon size notch regardless of your font size.
Change-Id: Ia1d1418cc3b04536a55860d3889d2437c40986cc Reviewed-on: https://review.haiku-os.org/c/haiku/+/6415 Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org> Reviewed-by: Adrien Destugues <pulkomandy@pulkomandy.tk>
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08f748de |
| 24-Feb-2023 |
Augustin Cavalier <waddlesplash@gmail.com> |
Deskbar: Remove B_TRANSLATE_SYSTEM_NAME and leave a comment as to why.
Fixes #18206. Related to #18251; a better way to accomplish finding views without scripting should be added, really.
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f9b3a3b1 |
| 13-Aug-2020 |
John Scipione <jscipione@gmail.com> |
Deskbar: Restore old mini-mode
... with the replicant tray below the menu bar.
Deskbar now has four modes: 1. vertical mini-mode (old mini-mode) 2. horizontal mini-mode (new mini-mode, was vertical
Deskbar: Restore old mini-mode
... with the replicant tray below the menu bar.
Deskbar now has four modes: 1. vertical mini-mode (old mini-mode) 2. horizontal mini-mode (new mini-mode, was vertical) 3. vertical expando-mode (default) 4. horizonal expando-mode
Horizontal mini-mode gets the corner, then it switches to vertical mini-mode above or below that, then to vertical expando-mode after that. Horizontal expando mode is in center-screen top and bottom.
Clock vertical centering simplification.
Change-Id: I216008c20feb28f793693046792bbcfdf1e703e3 Reviewed-on: https://review.haiku-os.org/c/haiku/+/3146 Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
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#
0d2645e4 |
| 19-Nov-2019 |
John Scipione <jscipione@gmail.com> |
Deskbar: New single line mini-mode
Mini-mode is when Deskbar is in the 4 corners with the application menu tucked away into the leaf menu bar. This commit changes mini- mode from putting the clock a
Deskbar: New single line mini-mode
Mini-mode is when Deskbar is in the 4 corners with the application menu tucked away into the leaf menu bar. This commit changes mini- mode from putting the clock and replicants below the leaf menu to attaching them to the side forming a single line.
The main advantage of this is that if Deskbar is in the top right corner you can maximize a window without losing any access to Deskbar or any screen real-estate. The other three corners lose screen real-estate similar to horizontal mode.
Replace team icon with HVIF version kindly donated by meanwhile. Scale icon size according to font size. Grow the vector rendered icon size by 1px to match bitmap size. Add Team_Registrar icon to data/artwork/icons. Tweak Team_Registrar icon to match the area of the bitmap taken up by the bitmap icon so they will render at the same size. The bitmap can be now NULL if an invalid icon is passed, handle this case with an fInitStatus member in BarMenuTitle.
Switch order of leaf and team menus on the left side so that the team menu is always on the screen edge. The team menu is more in need of quick corner access than the leaf menu in this mode.
Adjust leaf menu position so that it continues to be cut-off while allowing the team menu icon to display normally. Center vertically in horizontal mode but it's still cut-off at 16x16. In vertical mode the leaf continues to be cut-off at all font sizes. Constrain leaf bitmap to its menu item frame as it can bleed out into the adjacent team menu item at larger font sizes.
Grow team menu items to fit the widest label up to the max vertical expando window width (currently 2x min) before truncating. LegacyPackageInstaller now fits in the team menu. More on LegacyPackageInstaller in horizontal mode below.
Update SetSizeLimits for mini-mode - no upper limit on height or width.
Switch to mini-mode using 1/4 screen left and right of screen instead of using 1/6. Mini mode is now wider and this change makes switching between mini mode and horizontal mode more reliable. * Rename frame to screenFrame here for clarity.
Set menu bar height to window tab height in vertical mode. This is so that when you maximize a window the tab size will match. The menu bar height is also a few pixels taller (25px vs 21px) than it was in vertical expando mode at the default 12px font size. The change was made to match the tab height. 21px was the height of a window tab on BeOS R5's default decorator.
Adjust the width of the team menu for larger icon sizes. If app names are hidden limit to half of min width so the menu doesn't appear too short. SetMaxContentSize to width, this fixes a bug where the menu item wasn't quite the right size for the menu.
No longer truncate time in vertical mini mode because the time can now expand itself horizontally without limit (within reason.)
Center replicants vertically in mini-mode based on tab height and max replicant height. Simplify mini-mode menu width and position calculation. Fix a bar menu bar placement bug when Deskbar starts hidden in mini-mode.
Fix numerous layout issues. Put replicant tray where it should be in all modes and then start adjusting things. The Replicant tray is now where it should be in all modes, any fiddling with replicant icon locations now can be relegated solely to LocationForReplicant().
Implements bug #5876 step 1.
*** Other related Deskbar improvements also made in this commit ***
Implemented underflow in horizontal mode ExpandoMenuBar to make items wider when you close a team to take up more of available space. Max item width is currently set to 1.25x min width so that LegacyPackageInstaller fits in horizontal mode as well. In team menu it make sense to calculate the widest label but in horizontal mode it would not be very nice if ARogueAppWithAVeryVeryLongAndAnnoyingName were to grow all of your team menu items. 1.25x is a fair compromise that gets us some extra width but not too much. ExpandoMenuBar will truncate items to minimum width to buy some space before it turns on the scroll arrows. Eliminate kMinMenuItemWidth, create convinience methods to calculate limits.
Add BarView pointer to TimeView. Ditch fVertical and SetOrientation in TTimeView and get the information from BarView instead. This way we don't have to keep the state in sync. Also pass BarView pointer to TTeamMenu constructor and use it instead of getting the pointer in a roundabout way from be_app.
Eliminate kMiniHeight constant, the mini-mode height is now based on the height of a window tab which changes with be_bold_font size. Limit maximum height of replicants by be_bold_font size as well. Also limit team menu and leaf menu icon heights by be_bold_font size.
Eliminate TExpandoMenuBar::fVertical, use fBarView instead. Switch the order of layout and barView in ctor so that barView can be optional. Change the ctor vertical param to layout and use the passed-in menu_layout to pass to BMenuBar only. Once TExpandoMenuBar has been constructed, use fBarView from then on. In Deskbar the menu_layout can change via BMenuPrivate::SetLayout, if we needed to know TExpandoMenuBar's menu_layout for some reason, we can call Layout().
Maintain 2px border around replicants in vertical expando mode on all sides. Maintain 2px border around replicants in horizontal mode, except for at 16x16 reduce the border to 1px because we're really short on height. Improve clock centering in vertical expando mode. Also improve clock centering in mini-mode across all font sizes. Reduce clock height by 2px so that it won't draw over the top and bottom borders in horizontal mode.
Refactor TBarView::PlaceTray(). The code is basically the same but the method is now better layed out. Calculate resize dragger location based on width setting. This is valid since it is only ever used in vertical expando mode. Hide the resize control better by moving it off-screen when not in use. Hide() alone was not enough.
Fix size and position of the drag region to prevent minor drawing glitches that were occuring in horizontal and left vertical mode because the drag region was not in quite the right size and place.
Call DrawDragger() from DrawAfterChildren() instead of Draw() (and set B_DRAW_ON_CHILDREN flag) so that the dragger will always be drawn even if there are other items on top. In theory this should not be needed but in practice this fixes a few drawing glitches. Rename DrawDragRegion() to private DrawDragger() method - the name was confusing and other classes shouldn't be allowed to draw the dragger directly.
TDragRegion should be renamed to TStatusView since that's what it really is. Then we should create a new TDragControl class based on TResizeControl that is a child of TStatusView like everybody else. TDragControl would be responsible for drawing itself and knowing where its bounds are. For now DrawAfterChildren() will have to do.
Rework status tray border drawing. It is identical in vertical exando mode and in the same spirit in horizontal mode just a little bit nicer looking. Draw hilight on top, left, and bottom edges in horizontal mode. Draw hilight on top, and left edges in mini-mode this creates the appearance of a shadow. Best appreciated using Magnify.
May the following (Open Tracker License) code forever be memorialized in this commit message:
void TDragRegion::Draw(BRect updateRect) { rgb_color menuColor = ViewColor(); rgb_color hilite = tint_color(menuColor, B_DARKEN_1_TINT); rgb_color ldark = tint_color(menuColor, 1.02); rgb_color dark = tint_color(menuColor, B_DARKEN_2_TINT); rgb_color vvdark = tint_color(menuColor, B_DARKEN_4_TINT); rgb_color light = tint_color(menuColor, B_LIGHTEN_2_TINT);
BRect frame(Bounds()); BeginLineArray(4);
if (be_control_look != NULL) { if (fBarView->Vertical()) { AddLine(frame.LeftTop(), frame.RightTop(), dark); AddLine(BPoint(frame.left, frame.top + 1), BPoint(frame.right, frame.top + 1), ldark); AddLine(frame.LeftBottom(), frame.RightBottom(), hilite); } else if (fBarView->AcrossTop() || fBarView->AcrossBottom()) { AddLine(frame.LeftTop(), BPoint(frame.left, frame.bottom), dark); AddLine(BPoint(frame.left + 1, frame.top + 1), BPoint(frame.right - 1, frame.top + 1), light); AddLine(BPoint(frame.right, frame.top + 2), BPoint(frame.right, frame.bottom), hilite); AddLine(BPoint(frame.left + 1, frame.bottom), BPoint(frame.right - 1, frame.bottom), hilite); } } else { if (fBarView->Vertical()) { AddLine(frame.LeftTop(), frame.RightTop(), light); AddLine(frame.LeftTop(), frame.LeftBottom(), light); AddLine(frame.RightBottom(), frame.RightTop(), hilite); } else if (fBarView->AcrossTop()) { AddLine(BPoint(frame.left, frame.top + 1), BPoint(frame.right - 1, frame.top + 1), light); AddLine(frame.RightTop(), frame.RightBottom(), vvdark); AddLine(BPoint(frame.right - 1, frame.top + 2), BPoint(frame.right - 1, frame.bottom - 1), hilite); AddLine(frame.LeftBottom(), BPoint(frame.right - 1, frame.bottom), hilite); } else if (fBarView->AcrossBottom()) { AddLine(BPoint(frame.left, frame.top + 1), BPoint(frame.right - 1, frame.top + 1), light); AddLine(frame.LeftBottom(), frame.RightBottom(), hilite); AddLine(frame.RightTop(), frame.RightBottom(), vvdark); AddLine(BPoint(frame.right - 1, frame.top + 1), BPoint(frame.right - 1, frame.bottom - 1), hilite); } }
EndLineArray(); }
Refactor mode switching.
Change TDragRegion::SwitchModeForRect() to SwitchModeForRegion() and pass in BRegion's instead of BRect's. Create a new CalculateRegions() method which is called once at startup and again on ScreenChanged() instead of calculating the rect's over and over again inside MouseMoved(). Simplify calculations using BRegion's.
Get the screen_where parameter from the Window()'s CurrentMessage() instead of converting the passed in where parameter to screen coordinates. This makes mode switching work 100% better.
Restore full state, fix all issues, and disable it again.
Fix issue with the window not resizing itself correctly when hiding the scroller arrows in vertical expando mode because Deskbar was using the bottom value of a scrolled view rather than its height. We only need to call CheckForScrolling() once before we resize the window. Consolidate all the window resizing code into ExpandoMenuBar::SizeWindow(), call CheckForScrolling() there one time, then resize the window and lay everything out again.
Simplify expando menu bar background drawing. The only part of this drawing code that was actually being shown was the part where it stroked a vertical line like this:
rgb_color menuColor = ui_color(B_MENU_BACKGROUND_COLOR); SetHighColor(tint_color(menuColor, 1.22)); StrokeLine(bounds.LeftTop(), bounds.LeftBottom());
The rest of the code was never seen. May the following code also be forever memorialized in this commit message:
void TExpandoMenuBar::DrawBackground(BRect updateRect) { if (Vertical()) return;
BRect bounds(Bounds()); rgb_color menuColor = ui_color(B_MENU_BACKGROUND_COLOR); rgb_color hilite = tint_color(menuColor, B_DARKEN_1_TINT); rgb_color vlight = tint_color(menuColor, B_LIGHTEN_2_TINT);
int32 count = CountItems() - 1; if (count >= 0) bounds.left = ItemAt(count)->Frame().right + 1; else bounds.left = 0;
if (be_control_look != NULL) { SetHighColor(tint_color(menuColor, 1.22)); StrokeLine(bounds.LeftTop(), bounds.LeftBottom()); bounds.left++; uint32 borders = BControlLook::B_TOP_BORDER | BControlLook::B_BOTTOM_BORDER | BControlLook::B_RIGHT_BORDER;
be_control_look->DrawButtonBackground(this, bounds, bounds, menuColor, 0, borders); } else { SetHighColor(vlight); StrokeLine(bounds.LeftTop(), bounds.RightTop()); StrokeLine(BPoint(bounds.left, bounds.top + 1), bounds.LeftBottom()); SetHighColor(hilite); StrokeLine(BPoint(bounds.left + 1, bounds.bottom), bounds.RightBottom()); } }
Change-Id: Id9ddd60c997a785184208ba02938bee1416aeae9 Reviewed-on: https://review.haiku-os.org/c/haiku/+/2253 Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
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74ceffa8 |
| 26-Feb-2020 |
John Scipione <jscipione@gmail.com> |
Deskbar: Reimplement auto-raise/implement auto-lower
This changes auto-raise so that when the mouse moves over the screen edge within the Deskbar window it raises Deskbar up and when the mouse leave
Deskbar: Reimplement auto-raise/implement auto-lower
This changes auto-raise so that when the mouse moves over the screen edge within the Deskbar window it raises Deskbar up and when the mouse leaves the Deskbar window it lowers it back down again as described in #13304.
Activate Deskbar on click only if not in auto-raise mode and not in always-on-top mode. In auto-raise mode click activates through foreground windows, which we don't want. We don't ever want to activate Deskbar in always-on-top mode because Deskbar is already on top and we don't want to change the active window.
However, if a menu is opened on click in auto-raise Deskbar is raised and stays on top as long as a menu remains open. Once menu is closed Deskbar lowers back down again. Only lower Deskbar on menu close in auto-raise mode if there isn't another menu open.
Don't raise/lower Deskbar if window has been dragged from the outside in auto-raise mode.
Change bool fShowingMenu to int32 fMenusShown and use it to store a reference count of open menus. In the previous design menus could be opened from multiple locations clobbering the bool.
Add an fBarWindow member to BarView and initialize it in AttachedToWindow() Use this throughout the class so that we don't have to keep getting it over and over again. Also add an fBarApp member to BarWindow and use that instead of creating it again and again.
Change order of methods in BarView to MouseDown(), MouseMoved(), then MouseUp() because that order is both logical and alphabetical.
Fixes #15678, #13304
Change-Id: I076a452b26250d9eb9a4eccb4a6aa6f939e11d34 Reviewed-on: https://review.haiku-os.org/c/haiku/+/2281 Reviewed-by: Sergei Reznikov <diver@gelios.net> Reviewed-by: Adrien Destugues <pulkomandy@gmail.com> Reviewed-by: humdinger <humdingerb@gmail.com>
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6f114b94 |
| 23-Feb-2020 |
John Scipione <jscipione@gmail.com> |
Deskbar: Set no horizontal window size limit in vertical mode
... better so that for scroller arrows will work again. This regression occurred in hrev53890 trying to fix #15067.
Use B_SIZE_UNLIMITE
Deskbar: Set no horizontal window size limit in vertical mode
... better so that for scroller arrows will work again. This regression occurred in hrev53890 trying to fix #15067.
Use B_SIZE_UNLIMITED not -1 for no window size limit.
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d7aa468e |
| 23-Feb-2020 |
John Scipione <jscipione@gmail.com> |
Revert "Deskbar: Set no horizontal window size limit in vertical mode"
This reverts commit bc9e33a5fbd64f442d055d03090debf563f9e1b4.
This can cause other problems though, will need to provide a bet
Revert "Deskbar: Set no horizontal window size limit in vertical mode"
This reverts commit bc9e33a5fbd64f442d055d03090debf563f9e1b4.
This can cause other problems though, will need to provide a better fix.
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bc9e33a5 |
| 23-Feb-2020 |
John Scipione <jscipione@gmail.com> |
Deskbar: Set no horizontal window size limit in vertical mode
... so that for scroller arrows will work again. This regression occurred in hrev53890 trying to fix #15067.
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1c765f5b |
| 18-Feb-2020 |
John Scipione <jscipione@gmail.com> |
Deskbar: Set window limits to hidden dimension in auto-hide mode.
This fixes a bug where the window size limits were not set correctly causing the window not to be hidden properly in some cases whil
Deskbar: Set window limits to hidden dimension in auto-hide mode.
This fixes a bug where the window size limits were not set correctly causing the window not to be hidden properly in some cases while Deskbar is in auto-hide mode. This bug was introduced in hrev53585: Update window resize size limits.
A couple of other auto-hide related bugs were also fixed:
Hide TBarView in constructor if auto-hide is on. This is needed to size and position the window correctly on Deskbar startup in auto- hide mode.
Always Check fTime->IsHidden() from the perspective of fTime instead of the parent view because we were getting false positives that the clock was hidden in auto-hide mode which caused the replicants not to realign themselves around the clock on Deskbar startup. The clock thought it was hidden because the parent view was hidden but that's not what is needed here.
Bail out of BarView::MouseMoved if resizing. This fixes a bug where if you resized the window in auto-hide mode once the window had become as wide as possible dragging beyond the window hidden area slop limit would confusingly cause the window to hide itself in the middle of your resize operation.
Fixes #15067 better. Fixes problems related to #8641 and #9469.
Change-Id: I58de02e0cdd4e4cdccc15594992f11bf8c7f3a26 Reviewed-on: https://review.haiku-os.org/c/haiku/+/2252 Reviewed-by: waddlesplash <waddlesplash@gmail.com>
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7e27cd8e |
| 18-Nov-2019 |
John Scipione <jscipione@gmail.com> |
Deskbar: Update window resize size limits
With B_NOT_V_RESIZABLE ctrl+alt+rmb can be used to resize the window in undesired ways. Set window size limits to prevent user from resizing the window beyo
Deskbar: Update window resize size limits
With B_NOT_V_RESIZABLE ctrl+alt+rmb can be used to resize the window in undesired ways. Set window size limits to prevent user from resizing the window beyond the set size limits.
Update window size limits on ScreenChanged()
Fixes #15067
Change-Id: Ia10eafb9860009019be35ec5c244d034861eeae9 Reviewed-on: https://review.haiku-os.org/c/haiku/+/1968 Reviewed-by: Axel Dörfler <axeld@pinc-software.de> Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
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ceec04ea |
| 17-Jun-2019 |
Augustin Cavalier <waddlesplash@gmail.com> |
Deskbar: Add a declaration for a constructor to TStartableMenuBar.
Appeases GCC2.
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74c38cab |
| 17-Jun-2019 |
Augustin Cavalier <waddlesplash@gmail.com> |
BMenuBar & Deskbar: Make the hack to call ShowMenuBar a lot less ugly.
The previous hack, which as the comment (and __MWERKS__) implies dates all the way back to the Be era, finally broke: int32 is
BMenuBar & Deskbar: Make the hack to call ShowMenuBar a lot less ugly.
The previous hack, which as the comment (and __MWERKS__) implies dates all the way back to the Be era, finally broke: int32 is "int" on non-x86, not "long", and so this generated an undefined symbol error on ARM.
The best solution seems to be to make StartMenuBar merely protected, and then make a subclass where it is fully public to call it. This is a lot less fragile (and much less ugly.)
Change-Id: I0519d0d9eeb1cc4523d0c6dd4fdfe8688ed1092c Reviewed-on: https://review.haiku-os.org/c/1516 Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
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efafab64 |
| 02-Nov-2018 |
Axel Dörfler <axeld@pinc-software.de> |
Deskbar: Resizable tray
* Adds max width and height arguments to instantiate_deskbar_(item|entry). * Old applications just stay with a 16x16 scaled icon, though. * All used apps within the reposit
Deskbar: Resizable tray
* Adds max width and height arguments to instantiate_deskbar_(item|entry). * Old applications just stay with a 16x16 scaled icon, though. * All used apps within the repository are converted to the new call besides the input_server input method icon (that will need further API changes in the input_server).
Change-Id: I29cc439396917be2c24135888459d31364997dff Reviewed-on: https://review.haiku-os.org/656 Reviewed-by: waddlesplash <waddlesplash@gmail.com>
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5fd3bc6d |
| 03-Nov-2018 |
Axel Dörfler <axeld@pinc-software.de> |
BDeskbar: Moved constants to shared header
* Instead of duplicating them in different files.
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fc23c097 |
| 27-Nov-2017 |
John Scipione <jscipione@gmail.com> |
BDeskbar & Deskbar: export window bool settings to BDeskbar
Add methods to get and set "Always on top", "Auto raise", and "auto hide" which are all booleans which control aspects of the Deskbar wind
BDeskbar & Deskbar: export window bool settings to BDeskbar
Add methods to get and set "Always on top", "Auto raise", and "auto hide" which are all booleans which control aspects of the Deskbar window to BDeskbar.
Set the bool to the default value initially. Check if sending the message succeeds, if so check the reply which also fills out the bool. Don't check to see if reply succeeded because the bool will only be overwritten if it did.
Follow the BDeskbar convention Is...() for getter, Set...() for setter e.g IsAlwaysOnTop() is the getter, SetAlwaysOnTop() is the setter.
Define new message constants to call the newly created methods. Follow BDeskbar convention: 'gtla' is used for getter, 'stla' for setter. g/s for getter/setter, tla is an all-lowercase code unique to each getter/setter pair.
Copy/paste these message constants into BarApp.h unchanged. Replace four letter codes with imported message constants in BarApp.cpp and BarWindow.cpp. Much nicer than using bare codes.
The new BDeskbar methods are all handled by TBarApp. The getters send back a reply message containing the bool while the setters fall through to existing setter cases.
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938fd26f |
| 14-Sep-2017 |
John Scipione <jscipione@gmail.com> |
Fix infinite loop bug, take 2
... by calling TBarView::UpdatePlacement() in TBarWindow::FramedResized() only if the width has changed.
Explanation from take 1: TBarWindow::FrameResized() calls
Fix infinite loop bug, take 2
... by calling TBarView::UpdatePlacement() in TBarWindow::FramedResized() only if the width has changed.
Explanation from take 1: TBarWindow::FrameResized() calls TBarView::UpdatePlacement() to resize the ExpandoMenuBar, however, UpdatePlacement() as part of its work also resizes the window, which calls TBarWindow::FrameResized() which in turn calls TBarView::UpdatePlacement() and so on.
To get out of this mess remove TBarView::UpdatePlacement() from TBarWindow::FrameResized() but that leaves ExpandoMenuBar the wrong size initially.
(now call UpdatePlacement() conditionally instead of removing it)
To fix this call SizeWindow() on AllAttached() which resizes ExpandoMenuBar along with the rest of the window, but, just once not in an infinite loop. Use AllAttached() rather than AttachedToWindow() so that we are assured that ExpandoMenuBar and all of its children have been attached thus avoiding the potential for an embarrasing Deskbar crash.
(we still need to call SizeWindow() on AllAttached())
Fixes #13706
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037df929 |
| 13-Sep-2017 |
John Scipione <jscipione@gmail.com> |
Revert "Revert "Deskbar: eliminate infinite loop bug""
This reverts commit 032a3f45f76d811cb25e76a96a2c817ce3840b99.
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032a3f45 |
| 13-Sep-2017 |
John Scipione <jscipione@gmail.com> |
Revert "Deskbar: eliminate infinite loop bug"
This reverts commit 6d7890478b78265f4670978a58384fb438de0007.
Fixed the bug, but, causes another bug, will revisit.
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6d789047 |
| 13-Sep-2017 |
John Scipione <jscipione@gmail.com> |
Deskbar: eliminate infinite loop bug
TBarWindow::FrameResized() calls TBarView::UpdatePlacement() to resize the ExpandoMenuBar, however, UpdatePlacement() as part of its work also resizes the window
Deskbar: eliminate infinite loop bug
TBarWindow::FrameResized() calls TBarView::UpdatePlacement() to resize the ExpandoMenuBar, however, UpdatePlacement() as part of its work also resizes the window, which calls TBarWindow::FrameResized() which in turn calls TBarView::UpdatePlacement() and so on.
To get out of this mess remove TBarView::UpdatePlacement() from TBarWindow::FrameResized() but that leaves ExpandoMenuBar the wrong size initially.
To fix this call SizeWindow() on AllAttached() which resizes ExpandoMenuBar along with the rest of the window, but, just once not in an infinite loop. Use AllAttached() rather than AttachedToWindow() so that we are assured that ExpandoMenuBar and all of its children have been attached thus avoiding the potential for an embarrasing Deskbar crash.
Fixes #13706
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1bb2e623 |
| 02-Mar-2013 |
John Scipione <jscipione@gmail.com> |
Deskbar: variable width Deskbar in vertical mode
Feature to make Deskbar width variable via a dragger.
Resize Deskbar by clicking and dragging the mouse on the horizontal side of Deskbar opposite t
Deskbar: variable width Deskbar in vertical mode
Feature to make Deskbar width variable via a dragger.
Resize Deskbar by clicking and dragging the mouse on the horizontal side of Deskbar opposite the screen's edge. (left side for default top right).
The resize dragger is hidden in horizontal mode.
Details below: * ExpandoMenuBar is resized with rest of window. * Rename where to whereScreen to make it clear that the variable is in screen coordinates. * Lock focus on window while resizing * Resize via TResizeControl class which is based on TDragRegion * Set default width to minimum so everything stays the same. - don't set the width setting to 0 on quit, use the new setting. * Set max tray width based on setting * Make clock area a bit wider preventing replicant icons from overrunning the clock area. * Leave more room left of clock makes replicants wrap earlier, leaving icon gap width between replicants and clock. Before it would butt flush against the clock before moving down a row. * Remove FrameMoved from TDragRegion, we are already doing this in BarView -- no reason to do it twice. * Need to redraw the drag region after moving or it will be half drawn. * Hide resize control in horizontal mode * Add room for resize dragger when placing replicants * Update width setting unless window is hidden - This prevents Deskbar from being set to minimum width after it is hidden.
Also, constrain width setting within limits but not width of the BarView which we want to track the window width. In practice they should be the same but it is possible for them to get out of sync and that's okay. Obvious example of the setting and actual width of the window being out of sync is in the hidden case.
unify dragger width and kDragWidth vars
Make drag regions pixel perfect: * Vertical mode status tray reduced in height by 1px to match height in horizontal mode exactly. * move icons over by 2px in horizontal mode so that there is a bit more space on the left and so that it matches pixel perfect with vertical mode. - to see this quickly switch between bottom right vertical at the minimum width and horizontal mode then notice how the icons don't move
Draw drag background then menu color when not active to get rid of drawing glitches in horizontal mode on the top pixel.
Add some more room between last icon and clock in horizontal mode.
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0fc30d89 |
| 09-Apr-2015 |
Dario Casalinuovo <b.vitruvio@gmail.com> |
Deskbar: Sanitize the usage of BMessage
... especially for SendMessage and SendReply. * Delete the item's message if AddItem does not return successfully. * Fixes #11934.
Signed-off-by: Adrien Dest
Deskbar: Sanitize the usage of BMessage
... especially for SendMessage and SendReply. * Delete the item's message if AddItem does not return successfully. * Fixes #11934.
Signed-off-by: Adrien Destugues <pulkomandy@gmail.com>
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039f5926 |
| 03-Mar-2015 |
John Scipione <jscipione@gmail.com> |
Tracker, Deskbar, ShowImage: move public commands
... to tracker_private.h so they may be used by external apps such as Deskbar and ShowImage. Remove PublicCommands.h
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85529c12 |
| 05-Feb-2015 |
Jessica Hamilton <jessica.l.hamilton@gmail.com> |
Deskbar: fix showing an empty leaf menu, #3105.
* NeedsToRebuild() didn't actually do anything, as this returns whether it needs to be rebuilt or not. * Replaced RemoveItems() with ForceRebuild(),
Deskbar: fix showing an empty leaf menu, #3105.
* NeedsToRebuild() didn't actually do anything, as this returns whether it needs to be rebuilt or not. * Replaced RemoveItems() with ForceRebuild(), which should already delete the menu items, whilst additionally letting the leaf menu know that it needs to rebuild itself.
This bug was reproducible 100%; however, with this fix, there is now a rare race condition where clicking between an app menu and the leaf menu will result in both menus showing concurrently.
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9f81ca83 |
| 27-Sep-2013 |
Ingo Weinhold <ingo_weinhold@gmx.de> |
Merge branch 'package-management'
Conflicts: src/preferences/network/Jamfile
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26ea7066 |
| 29-Jun-2013 |
Ingo Weinhold <ingo_weinhold@gmx.de> |
Deskbar: use a virtual directory for the user-configurable menu
* Deskbar now uses ~/config/settings/deskbar/menu_entries for its menu, falling back to /system/data/deskbar/menu_entries, when the
Deskbar: use a virtual directory for the user-configurable menu
* Deskbar now uses ~/config/settings/deskbar/menu_entries for its menu, falling back to /system/data/deskbar/menu_entries, when the former doesn't exist. The latter always exists and is a virtual directory merging the deskbar/menu subdirectories of ~/config/settings/ and <any installation location>/data/. So, if a package provides a deskbar menu symlink, it is added automatically when the package is activated. The user can add own menu items by putting stuff into ~/config/settings/deskbar/menu/, only use their own organization by symlinking it to menu_entries, or do fun stuff by making menu_entries a customized virtual directory. * HaikuImage: No longer create any deskbar menu symlinks in the user's settings directory. Instead add them to the Haiku package. * OptionalPackages: At least for the optional packages that do have hpkgs, no longer create deskbar menu symlinks in the user's settings directory. * Move all Deskbar settings files to ~/config/settings/deskbar/ and drop the "Deskbar_" prefix.
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