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344b8145 |
| 10-Jun-2008 |
François Revol <revol@free.fr> |
work in progress: use one thread per connected channel, and a BList of BBuffer * to avoid dropping them. Disabled early buffer recycling as latency calculation is still broken. I can now play somethi
work in progress: use one thread per connected channel, and a BList of BBuffer * to avoid dropping them. Disabled early buffer recycling as latency calculation is still broken. I can now play something without missing buffers.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25898 a95241bf-73f2-0310-859d-f6bbb57e9c96
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