1 /* 2 3 SynthFile.h 4 5 Copyright (c) 2002 Haiku. 6 7 Author: 8 Michael Pfeiffer 9 10 Permission is hereby granted, free of charge, to any person obtaining a copy of 11 this software and associated documentation files (the "Software"), to deal in 12 the Software without restriction, including without limitation the rights to 13 use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies 14 of the Software, and to permit persons to whom the Software is furnished to do 15 so, subject to the following conditions: 16 17 The above copyright notice and this permission notice shall be included in all 18 copies or substantial portions of the Software. 19 20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 21 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 22 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 23 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 24 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 25 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 26 THE SOFTWARE. 27 28 */ 29 30 #ifndef _SYNTH_FILE_H 31 #define _SYNTH_FILE_H 32 33 #include "SynthFileReader.h" 34 #include <ObjectList.h> 35 36 37 class SSound { 38 uint32 fOffset; 39 uint16 fId; 40 BString fName; 41 void* fSamples; 42 int32 fFrameCount; 43 int16 fSampleSize; 44 int16 fChannelCount; 45 46 SSound() { } 47 public: 48 SSound(uint16 id); 49 50 uint16 Id() const { return fId; } 51 52 void SetName(const char* name) { fName = name; } 53 const char* Name() const { return fName.String(); } 54 55 void SetSample(void* samples, int32 frameCount, int16 sampleSize, int16 channelCount); 56 void* Samples() const { return fSamples; } 57 int32 FrameCount() const { return fFrameCount; } 58 int16 SampleSize() const { return fSampleSize; } 59 int16 ChannelCount() const { return fChannelCount; } 60 61 bool HasSamples() const { return fSamples != NULL; } 62 63 void SetOffset(uint32 offset) { fOffset = offset; } 64 uint32 Offset() const { return fOffset; } 65 }; 66 67 68 class SSoundInRange { 69 uint8 fNoteStart; 70 uint8 fNoteEnd; 71 SSound* fSound; 72 73 SSoundInRange() { } 74 public: 75 SSoundInRange(uint8 start, uint8 end, SSound* sound); 76 77 uint8 Start() const { return fNoteStart; } 78 uint8 End() const { return fNoteEnd; } 79 SSound* Sound() const { return fSound; } 80 }; 81 82 83 class SInstrument { 84 uint32 fOffset; 85 uint8 fId; 86 BString fName; 87 SSound* fDefaultSound; 88 BObjectList<SSoundInRange> fSounds; 89 90 public: 91 SInstrument(uint8 instrument); 92 93 void SetOffset(uint32 offset) { fOffset = offset; } 94 uint32 Offset() const { return fOffset; } 95 96 uint8 Id() const { return fId; } 97 98 void SetName(const char* name) { fName = name; } 99 const char* Name() const { return fName.String(); } 100 101 void SetDefaultSound(SSound* sound) { fDefaultSound = sound; } 102 SSound* DefaultSound() const { return fDefaultSound; } 103 104 BObjectList<SSoundInRange>* Sounds() { return &fSounds; } 105 }; 106 107 108 class SSynthFile; 109 110 class SSynthFile { 111 BObjectList<SInstrument> fInstruments; 112 BObjectList<SSound> fSounds; 113 SSynthFileReader fReader; 114 status_t fStatus; 115 116 void InstrumentAtPut(int i, SInstrument* instr); 117 SSound* FindSound(uint16 sound); 118 119 public: 120 SSynthFile(const char* fileName); 121 status_t InitCheck() const { return fReader.InitCheck(); } 122 123 124 SSound* GetSound(uint16 sound); 125 bool HasInstrument(uint8 instrument) const; 126 SInstrument* GetInstrument(uint8 instrument); 127 128 void Dump(); 129 }; 130 131 #endif 132