xref: /haiku/src/tests/kits/midi/synth_file_reader/SynthFile.cpp (revision 4c8e85b316c35a9161f5a1c50ad70bc91c83a76f)
1 /*
2 
3 SynthFile.cpp
4 
5 Copyright (c) 2002 Haiku.
6 
7 Author:
8 	Michael Pfeiffer
9 
10 Permission is hereby granted, free of charge, to any person obtaining a copy of
11 this software and associated documentation files (the "Software"), to deal in
12 the Software without restriction, including without limitation the rights to
13 use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
14 of the Software, and to permit persons to whom the Software is furnished to do
15 so, subject to the following conditions:
16 
17 The above copyright notice and this permission notice shall be included in all
18 copies or substantial portions of the Software.
19 
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
21 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
22 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
23 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
24 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
25 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
26 THE SOFTWARE.
27 
28 */
29 
30 #include <Debug.h>
31 
32 #include "SynthFile.h"
33 #include "SynthFileReader.h"
34 
35 // SSound
36 
37 SSound::SSound(uint16 id)
38 	: fOffset(0)
39 	, fId(id)
40 	, fSamples(NULL)
41 	, fFrameCount(0)
42 	, fSampleSize(0)
43 	, fChannelCount(0)
44 {
45 }
46 
47 
48 void
49 SSound::SetSample(void* samples, int32 frameCount, int16 sampleSize, int16 channelCount)
50 {
51 	ASSERT(fSamples == NULL);
52 	fSamples      = samples;
53 	fFrameCount   = frameCount;
54 	fSampleSize   = sampleSize;
55 	fChannelCount = channelCount;
56 }
57 
58 // SSoundInRange
59 SSoundInRange::SSoundInRange(uint8 start, uint8 end, SSound* sound)
60 	: fNoteStart(start)
61 	, fNoteEnd(end)
62 	, fSound(sound)
63 {
64 }
65 
66 
67 // SInstrument
68 
69 SInstrument::SInstrument(uint8 instrument)
70 	: fOffset(0)
71 	, fId(instrument)
72 	, fDefaultSound(NULL)
73  	, fSounds(false) // does not own items
74 {
75 }
76 
77 
78 // SSynthFile
79 
80 static int bySoundId(const SSound* a, const SSound* b)
81 {
82 	return (a)->Id() - (b)->Id();
83 }
84 
85 SSynthFile::SSynthFile(const char* fileName)
86 	: fReader(fileName)
87 {
88 	fStatus = fReader.InitCheck();
89 	if (fStatus == B_OK) {
90 		for (int i = 0; i < 128; i++) {
91 			fInstruments.AddItem(NULL);
92 		}
93 
94 		fStatus = fReader.Initialize(this);
95 		fSounds.SortItems(bySoundId);
96 	}
97 }
98 
99 SSound*
100 SSynthFile::FindSound(uint16 sound)
101 {
102 	const int n = fSounds.CountItems();
103 	for (int i = 0; i < n; i ++) {
104 		SSound* s = fSounds.ItemAt(i);
105 		if (s->Id() == sound) return s;
106 	}
107 	return NULL;
108 }
109 
110 SSound*
111 SSynthFile::GetSound(uint16 sound)
112 {
113 	SSound* s = FindSound(sound);
114 	if (s == NULL) {
115 		s = new SSound(sound);
116 		fSounds.AddItem(s);
117 	}
118 	return s;
119 }
120 
121 
122 void
123 SSynthFile::InstrumentAtPut(int i, SInstrument* instr)
124 {
125 	ASSERT(fInstruments.CountItems() == 128);
126 	fInstruments.ReplaceItem(i, instr);
127 }
128 
129 
130 bool
131 SSynthFile::HasInstrument(uint8 instrument) const
132 {
133 	ASSERT(instrument < 128);
134 	return fInstruments.ItemAt(instrument) != NULL;
135 }
136 
137 SInstrument*
138 SSynthFile::GetInstrument(uint8 instrument)
139 {
140 	ASSERT(instrument < 128);
141 	SInstrument* i = fInstruments.ItemAt(instrument);
142 	if (i == NULL) {
143 		i = new SInstrument(instrument);
144 		InstrumentAtPut(instrument, i);
145 	}
146 	return i;
147 }
148 
149 void
150 SSynthFile::Dump()
151 {
152 	printf("SynthFile:\n");
153 	printf("==========\n\n");
154 	for (uint8 i = 0; i < 128; i++) {
155 		if (HasInstrument(i)) {
156 			SInstrument* instr = GetInstrument(i);
157 			printf("Instrument id=%d name=%s sounds=%d\n",
158 				(int)instr->Id(),
159 				instr->Name(),
160 				(int)instr->Sounds()->CountItems());
161 			SSound* sound = instr->DefaultSound();
162 			ASSERT(sound != NULL);
163 			printf("Default Sound id=%d name='%s'\n",
164 				(int)sound->Id(),
165 				sound->Name());
166 			for (int s = 0; s < instr->Sounds()->CountItems(); s ++) {
167 				SSoundInRange* range = instr->Sounds()->ItemAt(s);
168 				printf("Sound id=%d start=%d end=%d name='%s'\n",
169 					(int)range->Sound()->Id(),
170 					(int)range->Start(),
171 					(int)range->End(),
172 					range->Sound()->Name());
173 			}
174 			printf("\n");
175 		}
176 	}
177 
178 	printf("\nSounds:\n");
179 	printf("-------\n\n");
180 	for (int i = 0; i < fSounds.CountItems(); i ++) {
181 		SSound* sound = fSounds.ItemAt(i);
182 		printf("Id=%d name='%s'\n", (int)sound->Id(), sound->Name());
183 	}
184 }
185 
186