1 // 2 // StickIt 3 // File: StickItApp.h 4 // Joystick application definitions. 5 // Sampel code used in "Getting a Grip on BJoystick" by Eric Shepherd 6 // 7 8 #include <Application.h> 9 #include <Joystick.h> 10 11 class StickItApp : public BApplication { 12 public: 13 StickItApp(); 14 private: 15 StickItWindow *fStickItWindow; 16 }; 17