1## Haiku Generic Jamfile v1.0 ## 2 3## Fill in this file to specify the project being created, and the referenced 4## Jamfile-engine will do all of the hard work for you. This handles both 5## Intel and PowerPC builds of the (Open)BeOS. 6 7## Application Specific Settings --------------------------------------------- 8 9# Specify the name of the binary 10# If the name has spaces, you must quote it: "My App" 11NAME = test ; 12 13# Specify the type of binary 14# APP: Application 15# SHARED: Shared library or add-on 16# STATIC: Static library archive 17# DRIVER: Kernel Driver 18TYPE = APP ; 19 20# Specify the source files to use 21# Full paths or paths relative to the Jamfile can be included. 22# All files, regardless of directory, will have their object 23# files created in the common object directory. 24# Note that this means this Jamfile will not work correctly 25# if two source files with the same name (source.c or source.cpp) 26# are included from different directories. 27# Ex: SRCS = file1.cpp file2.cpp file3.cpp ; 28SRCS = main.cpp ; 29 30# Specify the resource files to use 31# Full path or a relative path to the resource file can be used. 32RSRCS = ; 33 34# Specify additional libraries to link against 35# There are two acceptable forms of library specifications 36# - if your library follows the naming pattern of: 37# libXXX.so or libXXX.a you can simply specify XXX 38# library: libbe.so entry: be 39# 40# - if your library does not follow the standard library 41# naming scheme you need to specify the path to the library 42# and it's name 43# library: my_lib.a entry: my_lib.a or path/my_lib.a 44LIBS = openbeos ; 45 46# Specify additional paths to directories following the standard 47# libXXX.so or libXXX.a naming scheme. You can specify full paths 48# or paths relative to the Jamfile. The paths included may not 49# be recursive, so include all of the paths where libraries can 50# be found. Directories where source files are found are 51# automatically included. 52LIBPATHS = ; 53 54# Additional paths to look for system headers 55# These use the form: #include <header> 56# source file directories are NOT auto-included here 57SYSTEM_INCLUDE_PATHS = ; 58 59# Additional paths to look for local headers 60# thes use the form: #include "header" 61# source file directories are automatically included 62LOCAL_INCLUDE_PATHS = ; 63 64# Specify the level of optimization that you desire 65# NONE, SOME, FULL 66OPTIMIZE = NONE ; 67 68# Specify any preprocessor symbols to be defined. The symbols will not 69# have their values set automatically; you must supply the value (if any) 70# to use. For example, setting DEFINES to "DEBUG=1" will cause the 71# compiler option "-DDEBUG=1" to be used. Setting DEFINES to "DEBUG" 72# would pass "-DDEBUG" on the compiler's command line. 73DEFINES = DEBUG ; 74 75# Specify special warning levels 76# if unspecified default warnings will be used 77# NONE = supress all warnings 78# ALL = enable all warnings 79WARNINGS = ALL ; 80 81# Specify whether image symbols will be created 82# so that stack crawls in the debugger are meaningful 83# if TRUE symbols will be created 84SYMBOLS = TRUE ; 85 86# Specify debug settings 87# if TRUE will allow application to be run from a source-level 88# debugger. Note that this will disable all optimzation. 89DEBUGGER = TRUE ; 90 91# Specify additional compiler flags for all files 92COMPILER_FLAGS = ; 93 94# Specify additional linker flags 95LINKER_FLAGS = ; 96 97# (for TYPE == DRIVER only) Specify desired location of driver in the /dev 98# hierarchy. Used by the driverinstall rule. E.g., DRIVER_PATH = video/usb will 99# instruct the driverinstall rule to place a symlink to your driver's binary in 100# ~/add-ons/kernel/drivers/dev/video/usb, so that your driver will appear at 101# /dev/video/usb when loaded. Default is "misc". 102DRIVER_PATH = ; 103 104## Include the Jamfile-engine 105include $(BUILDHOME)/etc/Jamfile-engine ; 106