xref: /haiku/src/tests/apps/fake_app_server/ServerApp.h (revision b55a57da7173b9af0432bd3e148d03f06161d036)
1 //------------------------------------------------------------------------------
2 //	Copyright (c) 2001-2005, Haiku, Inc.
3 //
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9 //	Software is furnished to do so, subject to the following conditions:
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19 //	FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
20 //	DEALINGS IN THE SOFTWARE.
21 //
22 //	File Name:		ServerApp.h
23 //	Author:			DarkWyrm <bpmagic@columbus.rr.com>
24 //					Adi Oanca <adioanca@myrealbox.com>
25 //	Description:	Server-side BApplication counterpart
26 //
27 //------------------------------------------------------------------------------
28 #ifndef _SERVERAPP_H_
29 #define _SERVERAPP_H_
30 
31 #include <OS.h>
32 #include <String.h>
33 #include <PortLink.h>
34 
35 class BMessage;
36 class BList;
37 class DisplayDriver;
38 
39 namespace BPrivate {
40 	class PortLink;
41 };
42 
43 /*!
44 	\class ServerApp ServerApp.h
45 	\brief Counterpart to BApplication within the app_server
46 */
47 class ServerApp {
48 public:
49 	ServerApp(port_id sendport, port_id rcvport, port_id clientLooperPort,
50 		team_id clientTeamID, int32 handlerID, const char* signature);
51 	virtual	~ServerApp(void);
52 
53 	bool Run(void);
54 
55 	bool IsActive(void) const { return fIsActive; }
56 	void Activate(bool value);
57 
58 	bool PingTarget(void);
59 
60 	void PostMessage(int32 code);
61 	void SendMessageToClient( const BMessage* msg ) const;
62 
63 	team_id	ClientTeamID() const;
64 	thread_id MonitorThreadID() const;
65 
66 	const char *Title() const { return fSignature.String(); }
67 
68 private:
69 	void DispatchMessage(int32 code, BPrivate::LinkReceiver &link);
70 
71 	static int32 MonitorApp(void *data);
72 
73 	// our BApplication's event port
74 	port_id	fClientAppPort;
75 	// port we receive messages from our BApplication
76 	port_id	fMessagePort;
77 			// TODO: find out why there is both the app port and the looper port. Do
78 			// we really need both? Actually, we aren't using any of these ports,
79 			// as BAppServerLink/BPortlink's messages always contain the reply port
80 	// To send a message to the client, write a BMessage to this port
81 	port_id	fClientLooperPort;
82 
83 	BString fSignature;
84 
85 	thread_id fMonitorThreadID;
86 	team_id fClientTeamID;
87 
88 	BPrivate::PortLink fLink;
89 
90 	// TODO:
91 	// - Are really Bitmaps and Pictures stored per application and not globally ?
92 	// - As we reference these stuff by token, what about putting them in hash tables ?
93 	BList *fSWindowList;
94 
95 	// TODO: Not used.
96 	sem_id fLockSem;
97 
98 	bool fCursorHidden;
99 	bool fIsActive;
100 
101 	// token ID of the BApplication's BHandler object.
102 	// Used for BMessage target specification
103 	// TODO: Is it still needed ? We aren't using it.
104 	//int32 fHandlerToken;
105 
106 	bool fQuitting;
107 };
108 
109 #endif	// _SERVERAPP_H_
110