1 /* 2 * Copyright 2014, Paweł Dziepak, pdziepak@quarnos.org. 3 * Copyright 2008-2011, Ingo Weinhold, ingo_weinhold@gmx.de. 4 * Copyright 2002-2010, Axel Dörfler, axeld@pinc-software.de. 5 * Distributed under the terms of the MIT License. 6 * 7 * Copyright 2001-2002, Travis Geiselbrecht. All rights reserved. 8 * Distributed under the terms of the NewOS License. 9 */ 10 11 12 /*! Team functions */ 13 14 15 #include <team.h> 16 17 #include <errno.h> 18 #include <stdio.h> 19 #include <stdlib.h> 20 #include <string.h> 21 #include <sys/wait.h> 22 23 #include <OS.h> 24 25 #include <AutoDeleter.h> 26 #include <FindDirectory.h> 27 28 #include <extended_system_info_defs.h> 29 30 #include <commpage.h> 31 #include <boot_device.h> 32 #include <elf.h> 33 #include <file_cache.h> 34 #include <find_directory_private.h> 35 #include <fs/KPath.h> 36 #include <heap.h> 37 #include <int.h> 38 #include <kernel.h> 39 #include <kimage.h> 40 #include <kscheduler.h> 41 #include <ksignal.h> 42 #include <Notifications.h> 43 #include <port.h> 44 #include <posix/realtime_sem.h> 45 #include <posix/xsi_semaphore.h> 46 #include <sem.h> 47 #include <syscall_process_info.h> 48 #include <syscall_restart.h> 49 #include <syscalls.h> 50 #include <tls.h> 51 #include <tracing.h> 52 #include <user_runtime.h> 53 #include <user_thread.h> 54 #include <usergroup.h> 55 #include <vfs.h> 56 #include <vm/vm.h> 57 #include <vm/VMAddressSpace.h> 58 #include <util/AutoLock.h> 59 60 #include "TeamThreadTables.h" 61 62 63 //#define TRACE_TEAM 64 #ifdef TRACE_TEAM 65 # define TRACE(x) dprintf x 66 #else 67 # define TRACE(x) ; 68 #endif 69 70 71 struct team_key { 72 team_id id; 73 }; 74 75 struct team_arg { 76 char *path; 77 char **flat_args; 78 size_t flat_args_size; 79 uint32 arg_count; 80 uint32 env_count; 81 mode_t umask; 82 uint32 flags; 83 port_id error_port; 84 uint32 error_token; 85 }; 86 87 #define TEAM_ARGS_FLAG_NO_ASLR 0x01 88 89 90 namespace { 91 92 93 class TeamNotificationService : public DefaultNotificationService { 94 public: 95 TeamNotificationService(); 96 97 void Notify(uint32 eventCode, Team* team); 98 }; 99 100 101 // #pragma mark - TeamTable 102 103 104 typedef BKernel::TeamThreadTable<Team> TeamTable; 105 106 107 // #pragma mark - ProcessGroupHashDefinition 108 109 110 struct ProcessGroupHashDefinition { 111 typedef pid_t KeyType; 112 typedef ProcessGroup ValueType; 113 114 size_t HashKey(pid_t key) const 115 { 116 return key; 117 } 118 119 size_t Hash(ProcessGroup* value) const 120 { 121 return HashKey(value->id); 122 } 123 124 bool Compare(pid_t key, ProcessGroup* value) const 125 { 126 return value->id == key; 127 } 128 129 ProcessGroup*& GetLink(ProcessGroup* value) const 130 { 131 return value->next; 132 } 133 }; 134 135 typedef BOpenHashTable<ProcessGroupHashDefinition> ProcessGroupHashTable; 136 137 138 } // unnamed namespace 139 140 141 // #pragma mark - 142 143 144 // the team_id -> Team hash table and the lock protecting it 145 static TeamTable sTeamHash; 146 static spinlock sTeamHashLock = B_SPINLOCK_INITIALIZER; 147 148 // the pid_t -> ProcessGroup hash table and the lock protecting it 149 static ProcessGroupHashTable sGroupHash; 150 static spinlock sGroupHashLock = B_SPINLOCK_INITIALIZER; 151 152 static Team* sKernelTeam = NULL; 153 154 // A list of process groups of children of dying session leaders that need to 155 // be signalled, if they have become orphaned and contain stopped processes. 156 static ProcessGroupList sOrphanedCheckProcessGroups; 157 static mutex sOrphanedCheckLock 158 = MUTEX_INITIALIZER("orphaned process group check"); 159 160 // some arbitrarily chosen limits -- should probably depend on the available 161 // memory (the limit is not yet enforced) 162 static int32 sMaxTeams = 2048; 163 static int32 sUsedTeams = 1; 164 165 static TeamNotificationService sNotificationService; 166 167 static const size_t kTeamUserDataReservedSize = 128 * B_PAGE_SIZE; 168 static const size_t kTeamUserDataInitialSize = 4 * B_PAGE_SIZE; 169 170 171 // #pragma mark - TeamListIterator 172 173 174 TeamListIterator::TeamListIterator() 175 { 176 // queue the entry 177 InterruptsSpinLocker locker(sTeamHashLock); 178 sTeamHash.InsertIteratorEntry(&fEntry); 179 } 180 181 182 TeamListIterator::~TeamListIterator() 183 { 184 // remove the entry 185 InterruptsSpinLocker locker(sTeamHashLock); 186 sTeamHash.RemoveIteratorEntry(&fEntry); 187 } 188 189 190 Team* 191 TeamListIterator::Next() 192 { 193 // get the next team -- if there is one, get reference for it 194 InterruptsSpinLocker locker(sTeamHashLock); 195 Team* team = sTeamHash.NextElement(&fEntry); 196 if (team != NULL) 197 team->AcquireReference(); 198 199 return team; 200 } 201 202 203 // #pragma mark - Tracing 204 205 206 #if TEAM_TRACING 207 namespace TeamTracing { 208 209 class TeamForked : public AbstractTraceEntry { 210 public: 211 TeamForked(thread_id forkedThread) 212 : 213 fForkedThread(forkedThread) 214 { 215 Initialized(); 216 } 217 218 virtual void AddDump(TraceOutput& out) 219 { 220 out.Print("team forked, new thread %" B_PRId32, fForkedThread); 221 } 222 223 private: 224 thread_id fForkedThread; 225 }; 226 227 228 class ExecTeam : public AbstractTraceEntry { 229 public: 230 ExecTeam(const char* path, int32 argCount, const char* const* args, 231 int32 envCount, const char* const* env) 232 : 233 fArgCount(argCount), 234 fArgs(NULL) 235 { 236 fPath = alloc_tracing_buffer_strcpy(path, B_PATH_NAME_LENGTH, 237 false); 238 239 // determine the buffer size we need for the args 240 size_t argBufferSize = 0; 241 for (int32 i = 0; i < argCount; i++) 242 argBufferSize += strlen(args[i]) + 1; 243 244 // allocate a buffer 245 fArgs = (char*)alloc_tracing_buffer(argBufferSize); 246 if (fArgs) { 247 char* buffer = fArgs; 248 for (int32 i = 0; i < argCount; i++) { 249 size_t argSize = strlen(args[i]) + 1; 250 memcpy(buffer, args[i], argSize); 251 buffer += argSize; 252 } 253 } 254 255 // ignore env for the time being 256 (void)envCount; 257 (void)env; 258 259 Initialized(); 260 } 261 262 virtual void AddDump(TraceOutput& out) 263 { 264 out.Print("team exec, \"%p\", args:", fPath); 265 266 if (fArgs != NULL) { 267 char* args = fArgs; 268 for (int32 i = 0; !out.IsFull() && i < fArgCount; i++) { 269 out.Print(" \"%s\"", args); 270 args += strlen(args) + 1; 271 } 272 } else 273 out.Print(" <too long>"); 274 } 275 276 private: 277 char* fPath; 278 int32 fArgCount; 279 char* fArgs; 280 }; 281 282 283 static const char* 284 job_control_state_name(job_control_state state) 285 { 286 switch (state) { 287 case JOB_CONTROL_STATE_NONE: 288 return "none"; 289 case JOB_CONTROL_STATE_STOPPED: 290 return "stopped"; 291 case JOB_CONTROL_STATE_CONTINUED: 292 return "continued"; 293 case JOB_CONTROL_STATE_DEAD: 294 return "dead"; 295 default: 296 return "invalid"; 297 } 298 } 299 300 301 class SetJobControlState : public AbstractTraceEntry { 302 public: 303 SetJobControlState(team_id team, job_control_state newState, Signal* signal) 304 : 305 fTeam(team), 306 fNewState(newState), 307 fSignal(signal != NULL ? signal->Number() : 0) 308 { 309 Initialized(); 310 } 311 312 virtual void AddDump(TraceOutput& out) 313 { 314 out.Print("team set job control state, team %" B_PRId32 ", " 315 "new state: %s, signal: %d", 316 fTeam, job_control_state_name(fNewState), fSignal); 317 } 318 319 private: 320 team_id fTeam; 321 job_control_state fNewState; 322 int fSignal; 323 }; 324 325 326 class WaitForChild : public AbstractTraceEntry { 327 public: 328 WaitForChild(pid_t child, uint32 flags) 329 : 330 fChild(child), 331 fFlags(flags) 332 { 333 Initialized(); 334 } 335 336 virtual void AddDump(TraceOutput& out) 337 { 338 out.Print("team wait for child, child: %" B_PRId32 ", " 339 "flags: %#" B_PRIx32, fChild, fFlags); 340 } 341 342 private: 343 pid_t fChild; 344 uint32 fFlags; 345 }; 346 347 348 class WaitForChildDone : public AbstractTraceEntry { 349 public: 350 WaitForChildDone(const job_control_entry& entry) 351 : 352 fState(entry.state), 353 fTeam(entry.thread), 354 fStatus(entry.status), 355 fReason(entry.reason), 356 fSignal(entry.signal) 357 { 358 Initialized(); 359 } 360 361 WaitForChildDone(status_t error) 362 : 363 fTeam(error) 364 { 365 Initialized(); 366 } 367 368 virtual void AddDump(TraceOutput& out) 369 { 370 if (fTeam >= 0) { 371 out.Print("team wait for child done, team: %" B_PRId32 ", " 372 "state: %s, status: %#" B_PRIx32 ", reason: %#x, signal: %d\n", 373 fTeam, job_control_state_name(fState), fStatus, fReason, 374 fSignal); 375 } else { 376 out.Print("team wait for child failed, error: " 377 "%#" B_PRIx32 ", ", fTeam); 378 } 379 } 380 381 private: 382 job_control_state fState; 383 team_id fTeam; 384 status_t fStatus; 385 uint16 fReason; 386 uint16 fSignal; 387 }; 388 389 } // namespace TeamTracing 390 391 # define T(x) new(std::nothrow) TeamTracing::x; 392 #else 393 # define T(x) ; 394 #endif 395 396 397 // #pragma mark - TeamNotificationService 398 399 400 TeamNotificationService::TeamNotificationService() 401 : DefaultNotificationService("teams") 402 { 403 } 404 405 406 void 407 TeamNotificationService::Notify(uint32 eventCode, Team* team) 408 { 409 char eventBuffer[128]; 410 KMessage event; 411 event.SetTo(eventBuffer, sizeof(eventBuffer), TEAM_MONITOR); 412 event.AddInt32("event", eventCode); 413 event.AddInt32("team", team->id); 414 event.AddPointer("teamStruct", team); 415 416 DefaultNotificationService::Notify(event, eventCode); 417 } 418 419 420 // #pragma mark - Team 421 422 423 Team::Team(team_id id, bool kernel) 424 { 425 // allocate an ID 426 this->id = id; 427 visible = true; 428 serial_number = -1; 429 430 // init mutex 431 if (kernel) { 432 mutex_init(&fLock, "Team:kernel"); 433 } else { 434 char lockName[16]; 435 snprintf(lockName, sizeof(lockName), "Team:%" B_PRId32, id); 436 mutex_init_etc(&fLock, lockName, MUTEX_FLAG_CLONE_NAME); 437 } 438 439 hash_next = siblings_next = children = parent = NULL; 440 fName[0] = '\0'; 441 fArgs[0] = '\0'; 442 num_threads = 0; 443 io_context = NULL; 444 address_space = NULL; 445 realtime_sem_context = NULL; 446 xsi_sem_context = NULL; 447 thread_list = NULL; 448 main_thread = NULL; 449 loading_info = NULL; 450 state = TEAM_STATE_BIRTH; 451 flags = 0; 452 death_entry = NULL; 453 user_data_area = -1; 454 user_data = 0; 455 used_user_data = 0; 456 user_data_size = 0; 457 free_user_threads = NULL; 458 459 commpage_address = NULL; 460 461 supplementary_groups = NULL; 462 supplementary_group_count = 0; 463 464 dead_threads_kernel_time = 0; 465 dead_threads_user_time = 0; 466 cpu_clock_offset = 0; 467 468 // dead threads 469 list_init(&dead_threads); 470 dead_threads_count = 0; 471 472 // dead children 473 dead_children.count = 0; 474 dead_children.kernel_time = 0; 475 dead_children.user_time = 0; 476 477 // job control entry 478 job_control_entry = new(nothrow) ::job_control_entry; 479 if (job_control_entry != NULL) { 480 job_control_entry->state = JOB_CONTROL_STATE_NONE; 481 job_control_entry->thread = id; 482 job_control_entry->team = this; 483 } 484 485 // exit status -- setting initialized to false suffices 486 exit.initialized = false; 487 488 list_init(&sem_list); 489 list_init_etc(&port_list, port_team_link_offset()); 490 list_init(&image_list); 491 list_init(&watcher_list); 492 493 clear_team_debug_info(&debug_info, true); 494 495 // init dead/stopped/continued children condition vars 496 dead_children.condition_variable.Init(&dead_children, "team children"); 497 498 B_INITIALIZE_SPINLOCK(&time_lock); 499 B_INITIALIZE_SPINLOCK(&signal_lock); 500 501 fQueuedSignalsCounter = new(std::nothrow) BKernel::QueuedSignalsCounter( 502 kernel ? -1 : MAX_QUEUED_SIGNALS); 503 memset(fSignalActions, 0, sizeof(fSignalActions)); 504 505 fUserDefinedTimerCount = 0; 506 } 507 508 509 Team::~Team() 510 { 511 // get rid of all associated data 512 PrepareForDeletion(); 513 514 if (io_context != NULL) 515 vfs_put_io_context(io_context); 516 delete_owned_ports(this); 517 sem_delete_owned_sems(this); 518 519 DeleteUserTimers(false); 520 521 fPendingSignals.Clear(); 522 523 if (fQueuedSignalsCounter != NULL) 524 fQueuedSignalsCounter->ReleaseReference(); 525 526 while (thread_death_entry* threadDeathEntry 527 = (thread_death_entry*)list_remove_head_item(&dead_threads)) { 528 free(threadDeathEntry); 529 } 530 531 while (::job_control_entry* entry = dead_children.entries.RemoveHead()) 532 delete entry; 533 534 while (free_user_thread* entry = free_user_threads) { 535 free_user_threads = entry->next; 536 free(entry); 537 } 538 539 malloc_referenced_release(supplementary_groups); 540 541 delete job_control_entry; 542 // usually already NULL and transferred to the parent 543 544 mutex_destroy(&fLock); 545 } 546 547 548 /*static*/ Team* 549 Team::Create(team_id id, const char* name, bool kernel) 550 { 551 // create the team object 552 Team* team = new(std::nothrow) Team(id, kernel); 553 if (team == NULL) 554 return NULL; 555 ObjectDeleter<Team> teamDeleter(team); 556 557 if (name != NULL) 558 team->SetName(name); 559 560 // check initialization 561 if (team->job_control_entry == NULL || team->fQueuedSignalsCounter == NULL) 562 return NULL; 563 564 // finish initialization (arch specifics) 565 if (arch_team_init_team_struct(team, kernel) != B_OK) 566 return NULL; 567 568 if (!kernel) { 569 status_t error = user_timer_create_team_timers(team); 570 if (error != B_OK) 571 return NULL; 572 } 573 574 // everything went fine 575 return teamDeleter.Detach(); 576 } 577 578 579 /*! \brief Returns the team with the given ID. 580 Returns a reference to the team. 581 Team and thread spinlock must not be held. 582 */ 583 /*static*/ Team* 584 Team::Get(team_id id) 585 { 586 if (id == B_CURRENT_TEAM) { 587 Team* team = thread_get_current_thread()->team; 588 team->AcquireReference(); 589 return team; 590 } 591 592 InterruptsSpinLocker locker(sTeamHashLock); 593 Team* team = sTeamHash.Lookup(id); 594 if (team != NULL) 595 team->AcquireReference(); 596 return team; 597 } 598 599 600 /*! \brief Returns the team with the given ID in a locked state. 601 Returns a reference to the team. 602 Team and thread spinlock must not be held. 603 */ 604 /*static*/ Team* 605 Team::GetAndLock(team_id id) 606 { 607 // get the team 608 Team* team = Get(id); 609 if (team == NULL) 610 return NULL; 611 612 // lock it 613 team->Lock(); 614 615 // only return the team, when it isn't already dying 616 if (team->state >= TEAM_STATE_SHUTDOWN) { 617 team->Unlock(); 618 team->ReleaseReference(); 619 return NULL; 620 } 621 622 return team; 623 } 624 625 626 /*! Locks the team and its parent team (if any). 627 The caller must hold a reference to the team or otherwise make sure that 628 it won't be deleted. 629 If the team doesn't have a parent, only the team itself is locked. If the 630 team's parent is the kernel team and \a dontLockParentIfKernel is \c true, 631 only the team itself is locked. 632 633 \param dontLockParentIfKernel If \c true, the team's parent team is only 634 locked, if it is not the kernel team. 635 */ 636 void 637 Team::LockTeamAndParent(bool dontLockParentIfKernel) 638 { 639 // The locking order is parent -> child. Since the parent can change as long 640 // as we don't lock the team, we need to do a trial and error loop. 641 Lock(); 642 643 while (true) { 644 // If the team doesn't have a parent, we're done. Otherwise try to lock 645 // the parent.This will succeed in most cases, simplifying things. 646 Team* parent = this->parent; 647 if (parent == NULL || (dontLockParentIfKernel && parent == sKernelTeam) 648 || parent->TryLock()) { 649 return; 650 } 651 652 // get a temporary reference to the parent, unlock this team, lock the 653 // parent, and re-lock this team 654 BReference<Team> parentReference(parent); 655 656 Unlock(); 657 parent->Lock(); 658 Lock(); 659 660 // If the parent hasn't changed in the meantime, we're done. 661 if (this->parent == parent) 662 return; 663 664 // The parent has changed -- unlock and retry. 665 parent->Unlock(); 666 } 667 } 668 669 670 /*! Unlocks the team and its parent team (if any). 671 */ 672 void 673 Team::UnlockTeamAndParent() 674 { 675 if (parent != NULL) 676 parent->Unlock(); 677 678 Unlock(); 679 } 680 681 682 /*! Locks the team, its parent team (if any), and the team's process group. 683 The caller must hold a reference to the team or otherwise make sure that 684 it won't be deleted. 685 If the team doesn't have a parent, only the team itself is locked. 686 */ 687 void 688 Team::LockTeamParentAndProcessGroup() 689 { 690 LockTeamAndProcessGroup(); 691 692 // We hold the group's and the team's lock, but not the parent team's lock. 693 // If we have a parent, try to lock it. 694 if (this->parent == NULL || this->parent->TryLock()) 695 return; 696 697 // No success -- unlock the team and let LockTeamAndParent() do the rest of 698 // the job. 699 Unlock(); 700 LockTeamAndParent(false); 701 } 702 703 704 /*! Unlocks the team, its parent team (if any), and the team's process group. 705 */ 706 void 707 Team::UnlockTeamParentAndProcessGroup() 708 { 709 group->Unlock(); 710 711 if (parent != NULL) 712 parent->Unlock(); 713 714 Unlock(); 715 } 716 717 718 void 719 Team::LockTeamAndProcessGroup() 720 { 721 // The locking order is process group -> child. Since the process group can 722 // change as long as we don't lock the team, we need to do a trial and error 723 // loop. 724 Lock(); 725 726 while (true) { 727 // Try to lock the group. This will succeed in most cases, simplifying 728 // things. 729 ProcessGroup* group = this->group; 730 if (group->TryLock()) 731 return; 732 733 // get a temporary reference to the group, unlock this team, lock the 734 // group, and re-lock this team 735 BReference<ProcessGroup> groupReference(group); 736 737 Unlock(); 738 group->Lock(); 739 Lock(); 740 741 // If the group hasn't changed in the meantime, we're done. 742 if (this->group == group) 743 return; 744 745 // The group has changed -- unlock and retry. 746 group->Unlock(); 747 } 748 } 749 750 751 void 752 Team::UnlockTeamAndProcessGroup() 753 { 754 group->Unlock(); 755 Unlock(); 756 } 757 758 759 void 760 Team::SetName(const char* name) 761 { 762 if (const char* lastSlash = strrchr(name, '/')) 763 name = lastSlash + 1; 764 765 strlcpy(fName, name, B_OS_NAME_LENGTH); 766 } 767 768 769 void 770 Team::SetArgs(const char* args) 771 { 772 strlcpy(fArgs, args, sizeof(fArgs)); 773 } 774 775 776 void 777 Team::SetArgs(const char* path, const char* const* otherArgs, int otherArgCount) 778 { 779 fArgs[0] = '\0'; 780 strlcpy(fArgs, path, sizeof(fArgs)); 781 for (int i = 0; i < otherArgCount; i++) { 782 strlcat(fArgs, " ", sizeof(fArgs)); 783 strlcat(fArgs, otherArgs[i], sizeof(fArgs)); 784 } 785 } 786 787 788 void 789 Team::ResetSignalsOnExec() 790 { 791 // We are supposed to keep pending signals. Signal actions shall be reset 792 // partially: SIG_IGN and SIG_DFL dispositions shall be kept as they are 793 // (for SIGCHLD it's implementation-defined). Others shall be reset to 794 // SIG_DFL. SA_ONSTACK shall be cleared. There's no mention of the other 795 // flags, but since there aren't any handlers, they make little sense, so 796 // we clear them. 797 798 for (uint32 i = 1; i <= MAX_SIGNAL_NUMBER; i++) { 799 struct sigaction& action = SignalActionFor(i); 800 if (action.sa_handler != SIG_IGN && action.sa_handler != SIG_DFL) 801 action.sa_handler = SIG_DFL; 802 803 action.sa_mask = 0; 804 action.sa_flags = 0; 805 action.sa_userdata = NULL; 806 } 807 } 808 809 810 void 811 Team::InheritSignalActions(Team* parent) 812 { 813 memcpy(fSignalActions, parent->fSignalActions, sizeof(fSignalActions)); 814 } 815 816 817 /*! Adds the given user timer to the team and, if user-defined, assigns it an 818 ID. 819 820 The caller must hold the team's lock. 821 822 \param timer The timer to be added. If it doesn't have an ID yet, it is 823 considered user-defined and will be assigned an ID. 824 \return \c B_OK, if the timer was added successfully, another error code 825 otherwise. 826 */ 827 status_t 828 Team::AddUserTimer(UserTimer* timer) 829 { 830 // don't allow addition of timers when already shutting the team down 831 if (state >= TEAM_STATE_SHUTDOWN) 832 return B_BAD_TEAM_ID; 833 834 // If the timer is user-defined, check timer limit and increment 835 // user-defined count. 836 if (timer->ID() < 0 && !CheckAddUserDefinedTimer()) 837 return EAGAIN; 838 839 fUserTimers.AddTimer(timer); 840 841 return B_OK; 842 } 843 844 845 /*! Removes the given user timer from the team. 846 847 The caller must hold the team's lock. 848 849 \param timer The timer to be removed. 850 851 */ 852 void 853 Team::RemoveUserTimer(UserTimer* timer) 854 { 855 fUserTimers.RemoveTimer(timer); 856 857 if (timer->ID() >= USER_TIMER_FIRST_USER_DEFINED_ID) 858 UserDefinedTimersRemoved(1); 859 } 860 861 862 /*! Deletes all (or all user-defined) user timers of the team. 863 864 Timer's belonging to the team's threads are not affected. 865 The caller must hold the team's lock. 866 867 \param userDefinedOnly If \c true, only the user-defined timers are deleted, 868 otherwise all timers are deleted. 869 */ 870 void 871 Team::DeleteUserTimers(bool userDefinedOnly) 872 { 873 int32 count = fUserTimers.DeleteTimers(userDefinedOnly); 874 UserDefinedTimersRemoved(count); 875 } 876 877 878 /*! If not at the limit yet, increments the team's user-defined timer count. 879 \return \c true, if the limit wasn't reached yet, \c false otherwise. 880 */ 881 bool 882 Team::CheckAddUserDefinedTimer() 883 { 884 int32 oldCount = atomic_add(&fUserDefinedTimerCount, 1); 885 if (oldCount >= MAX_USER_TIMERS_PER_TEAM) { 886 atomic_add(&fUserDefinedTimerCount, -1); 887 return false; 888 } 889 890 return true; 891 } 892 893 894 /*! Subtracts the given count for the team's user-defined timer count. 895 \param count The count to subtract. 896 */ 897 void 898 Team::UserDefinedTimersRemoved(int32 count) 899 { 900 atomic_add(&fUserDefinedTimerCount, -count); 901 } 902 903 904 void 905 Team::DeactivateCPUTimeUserTimers() 906 { 907 while (TeamTimeUserTimer* timer = fCPUTimeUserTimers.Head()) 908 timer->Deactivate(); 909 910 while (TeamUserTimeUserTimer* timer = fUserTimeUserTimers.Head()) 911 timer->Deactivate(); 912 } 913 914 915 /*! Returns the team's current total CPU time (kernel + user + offset). 916 917 The caller must hold \c time_lock. 918 919 \param ignoreCurrentRun If \c true and the current thread is one team's 920 threads, don't add the time since the last time \c last_time was 921 updated. Should be used in "thread unscheduled" scheduler callbacks, 922 since although the thread is still running at that time, its time has 923 already been stopped. 924 \return The team's current total CPU time. 925 */ 926 bigtime_t 927 Team::CPUTime(bool ignoreCurrentRun, Thread* lockedThread) const 928 { 929 bigtime_t time = cpu_clock_offset + dead_threads_kernel_time 930 + dead_threads_user_time; 931 932 Thread* currentThread = thread_get_current_thread(); 933 bigtime_t now = system_time(); 934 935 for (Thread* thread = thread_list; thread != NULL; 936 thread = thread->team_next) { 937 bool alreadyLocked = thread == lockedThread; 938 SpinLocker threadTimeLocker(thread->time_lock, alreadyLocked); 939 time += thread->kernel_time + thread->user_time; 940 941 if (thread->last_time != 0) { 942 if (!ignoreCurrentRun || thread != currentThread) 943 time += now - thread->last_time; 944 } 945 946 if (alreadyLocked) 947 threadTimeLocker.Detach(); 948 } 949 950 return time; 951 } 952 953 954 /*! Returns the team's current user CPU time. 955 956 The caller must hold \c time_lock. 957 958 \return The team's current user CPU time. 959 */ 960 bigtime_t 961 Team::UserCPUTime() const 962 { 963 bigtime_t time = dead_threads_user_time; 964 965 bigtime_t now = system_time(); 966 967 for (Thread* thread = thread_list; thread != NULL; 968 thread = thread->team_next) { 969 SpinLocker threadTimeLocker(thread->time_lock); 970 time += thread->user_time; 971 972 if (thread->last_time != 0 && !thread->in_kernel) 973 time += now - thread->last_time; 974 } 975 976 return time; 977 } 978 979 980 // #pragma mark - ProcessGroup 981 982 983 ProcessGroup::ProcessGroup(pid_t id) 984 : 985 id(id), 986 teams(NULL), 987 fSession(NULL), 988 fInOrphanedCheckList(false) 989 { 990 char lockName[32]; 991 snprintf(lockName, sizeof(lockName), "Group:%" B_PRId32, id); 992 mutex_init_etc(&fLock, lockName, MUTEX_FLAG_CLONE_NAME); 993 } 994 995 996 ProcessGroup::~ProcessGroup() 997 { 998 TRACE(("ProcessGroup::~ProcessGroup(): id = %" B_PRId32 "\n", id)); 999 1000 // If the group is in the orphaned check list, remove it. 1001 MutexLocker orphanedCheckLocker(sOrphanedCheckLock); 1002 1003 if (fInOrphanedCheckList) 1004 sOrphanedCheckProcessGroups.Remove(this); 1005 1006 orphanedCheckLocker.Unlock(); 1007 1008 // remove group from the hash table and from the session 1009 if (fSession != NULL) { 1010 InterruptsSpinLocker groupHashLocker(sGroupHashLock); 1011 sGroupHash.RemoveUnchecked(this); 1012 groupHashLocker.Unlock(); 1013 1014 fSession->ReleaseReference(); 1015 } 1016 1017 mutex_destroy(&fLock); 1018 } 1019 1020 1021 /*static*/ ProcessGroup* 1022 ProcessGroup::Get(pid_t id) 1023 { 1024 InterruptsSpinLocker groupHashLocker(sGroupHashLock); 1025 ProcessGroup* group = sGroupHash.Lookup(id); 1026 if (group != NULL) 1027 group->AcquireReference(); 1028 return group; 1029 } 1030 1031 1032 /*! Adds the group the given session and makes it publicly accessible. 1033 The caller must not hold the process group hash lock. 1034 */ 1035 void 1036 ProcessGroup::Publish(ProcessSession* session) 1037 { 1038 InterruptsSpinLocker groupHashLocker(sGroupHashLock); 1039 PublishLocked(session); 1040 } 1041 1042 1043 /*! Adds the group to the given session and makes it publicly accessible. 1044 The caller must hold the process group hash lock. 1045 */ 1046 void 1047 ProcessGroup::PublishLocked(ProcessSession* session) 1048 { 1049 ASSERT(sGroupHash.Lookup(this->id) == NULL); 1050 1051 fSession = session; 1052 fSession->AcquireReference(); 1053 1054 sGroupHash.InsertUnchecked(this); 1055 } 1056 1057 1058 /*! Checks whether the process group is orphaned. 1059 The caller must hold the group's lock. 1060 \return \c true, if the group is orphaned, \c false otherwise. 1061 */ 1062 bool 1063 ProcessGroup::IsOrphaned() const 1064 { 1065 // Orphaned Process Group: "A process group in which the parent of every 1066 // member is either itself a member of the group or is not a member of the 1067 // group's session." (Open Group Base Specs Issue 7) 1068 bool orphaned = true; 1069 1070 Team* team = teams; 1071 while (orphaned && team != NULL) { 1072 team->LockTeamAndParent(false); 1073 1074 Team* parent = team->parent; 1075 if (parent != NULL && parent->group_id != id 1076 && parent->session_id == fSession->id) { 1077 orphaned = false; 1078 } 1079 1080 team->UnlockTeamAndParent(); 1081 1082 team = team->group_next; 1083 } 1084 1085 return orphaned; 1086 } 1087 1088 1089 void 1090 ProcessGroup::ScheduleOrphanedCheck() 1091 { 1092 MutexLocker orphanedCheckLocker(sOrphanedCheckLock); 1093 1094 if (!fInOrphanedCheckList) { 1095 sOrphanedCheckProcessGroups.Add(this); 1096 fInOrphanedCheckList = true; 1097 } 1098 } 1099 1100 1101 void 1102 ProcessGroup::UnsetOrphanedCheck() 1103 { 1104 fInOrphanedCheckList = false; 1105 } 1106 1107 1108 // #pragma mark - ProcessSession 1109 1110 1111 ProcessSession::ProcessSession(pid_t id) 1112 : 1113 id(id), 1114 controlling_tty(-1), 1115 foreground_group(-1) 1116 { 1117 char lockName[32]; 1118 snprintf(lockName, sizeof(lockName), "Session:%" B_PRId32, id); 1119 mutex_init_etc(&fLock, lockName, MUTEX_FLAG_CLONE_NAME); 1120 } 1121 1122 1123 ProcessSession::~ProcessSession() 1124 { 1125 mutex_destroy(&fLock); 1126 } 1127 1128 1129 // #pragma mark - KDL functions 1130 1131 1132 static void 1133 _dump_team_info(Team* team) 1134 { 1135 kprintf("TEAM: %p\n", team); 1136 kprintf("id: %" B_PRId32 " (%#" B_PRIx32 ")\n", team->id, 1137 team->id); 1138 kprintf("serial_number: %" B_PRId64 "\n", team->serial_number); 1139 kprintf("name: '%s'\n", team->Name()); 1140 kprintf("args: '%s'\n", team->Args()); 1141 kprintf("hash_next: %p\n", team->hash_next); 1142 kprintf("parent: %p", team->parent); 1143 if (team->parent != NULL) { 1144 kprintf(" (id = %" B_PRId32 ")\n", team->parent->id); 1145 } else 1146 kprintf("\n"); 1147 1148 kprintf("children: %p\n", team->children); 1149 kprintf("num_threads: %d\n", team->num_threads); 1150 kprintf("state: %d\n", team->state); 1151 kprintf("flags: 0x%" B_PRIx32 "\n", team->flags); 1152 kprintf("io_context: %p\n", team->io_context); 1153 if (team->address_space) 1154 kprintf("address_space: %p\n", team->address_space); 1155 kprintf("user data: %p (area %" B_PRId32 ")\n", 1156 (void*)team->user_data, team->user_data_area); 1157 kprintf("free user thread: %p\n", team->free_user_threads); 1158 kprintf("main_thread: %p\n", team->main_thread); 1159 kprintf("thread_list: %p\n", team->thread_list); 1160 kprintf("group_id: %" B_PRId32 "\n", team->group_id); 1161 kprintf("session_id: %" B_PRId32 "\n", team->session_id); 1162 } 1163 1164 1165 static int 1166 dump_team_info(int argc, char** argv) 1167 { 1168 ulong arg; 1169 bool found = false; 1170 1171 if (argc < 2) { 1172 Thread* thread = thread_get_current_thread(); 1173 if (thread != NULL && thread->team != NULL) 1174 _dump_team_info(thread->team); 1175 else 1176 kprintf("No current team!\n"); 1177 return 0; 1178 } 1179 1180 arg = strtoul(argv[1], NULL, 0); 1181 if (IS_KERNEL_ADDRESS(arg)) { 1182 // semi-hack 1183 _dump_team_info((Team*)arg); 1184 return 0; 1185 } 1186 1187 // walk through the thread list, trying to match name or id 1188 for (TeamTable::Iterator it = sTeamHash.GetIterator(); 1189 Team* team = it.Next();) { 1190 if ((team->Name() && strcmp(argv[1], team->Name()) == 0) 1191 || team->id == (team_id)arg) { 1192 _dump_team_info(team); 1193 found = true; 1194 break; 1195 } 1196 } 1197 1198 if (!found) 1199 kprintf("team \"%s\" (%" B_PRId32 ") doesn't exist!\n", argv[1], (team_id)arg); 1200 return 0; 1201 } 1202 1203 1204 static int 1205 dump_teams(int argc, char** argv) 1206 { 1207 kprintf("%-*s id %-*s name\n", B_PRINTF_POINTER_WIDTH, "team", 1208 B_PRINTF_POINTER_WIDTH, "parent"); 1209 1210 for (TeamTable::Iterator it = sTeamHash.GetIterator(); 1211 Team* team = it.Next();) { 1212 kprintf("%p%7" B_PRId32 " %p %s\n", team, team->id, team->parent, team->Name()); 1213 } 1214 1215 return 0; 1216 } 1217 1218 1219 // #pragma mark - Private functions 1220 1221 1222 /*! Inserts team \a team into the child list of team \a parent. 1223 1224 The caller must hold the lock of both \a parent and \a team. 1225 1226 \param parent The parent team. 1227 \param team The team to be inserted into \a parent's child list. 1228 */ 1229 static void 1230 insert_team_into_parent(Team* parent, Team* team) 1231 { 1232 ASSERT(parent != NULL); 1233 1234 team->siblings_next = parent->children; 1235 parent->children = team; 1236 team->parent = parent; 1237 } 1238 1239 1240 /*! Removes team \a team from the child list of team \a parent. 1241 1242 The caller must hold the lock of both \a parent and \a team. 1243 1244 \param parent The parent team. 1245 \param team The team to be removed from \a parent's child list. 1246 */ 1247 static void 1248 remove_team_from_parent(Team* parent, Team* team) 1249 { 1250 Team* child; 1251 Team* last = NULL; 1252 1253 for (child = parent->children; child != NULL; 1254 child = child->siblings_next) { 1255 if (child == team) { 1256 if (last == NULL) 1257 parent->children = child->siblings_next; 1258 else 1259 last->siblings_next = child->siblings_next; 1260 1261 team->parent = NULL; 1262 break; 1263 } 1264 last = child; 1265 } 1266 } 1267 1268 1269 /*! Returns whether the given team is a session leader. 1270 The caller must hold the team's lock or its process group's lock. 1271 */ 1272 static bool 1273 is_session_leader(Team* team) 1274 { 1275 return team->session_id == team->id; 1276 } 1277 1278 1279 /*! Returns whether the given team is a process group leader. 1280 The caller must hold the team's lock or its process group's lock. 1281 */ 1282 static bool 1283 is_process_group_leader(Team* team) 1284 { 1285 return team->group_id == team->id; 1286 } 1287 1288 1289 /*! Inserts the given team into the given process group. 1290 The caller must hold the process group's lock, the team's lock, and the 1291 team's parent's lock. 1292 */ 1293 static void 1294 insert_team_into_group(ProcessGroup* group, Team* team) 1295 { 1296 team->group = group; 1297 team->group_id = group->id; 1298 team->session_id = group->Session()->id; 1299 1300 team->group_next = group->teams; 1301 group->teams = team; 1302 group->AcquireReference(); 1303 } 1304 1305 1306 /*! Removes the given team from its process group. 1307 1308 The caller must hold the process group's lock, the team's lock, and the 1309 team's parent's lock. Interrupts must be enabled. 1310 1311 \param team The team that'll be removed from its process group. 1312 */ 1313 static void 1314 remove_team_from_group(Team* team) 1315 { 1316 ProcessGroup* group = team->group; 1317 Team* current; 1318 Team* last = NULL; 1319 1320 // the team must be in a process group to let this function have any effect 1321 if (group == NULL) 1322 return; 1323 1324 for (current = group->teams; current != NULL; 1325 current = current->group_next) { 1326 if (current == team) { 1327 if (last == NULL) 1328 group->teams = current->group_next; 1329 else 1330 last->group_next = current->group_next; 1331 1332 team->group = NULL; 1333 break; 1334 } 1335 last = current; 1336 } 1337 1338 team->group = NULL; 1339 team->group_next = NULL; 1340 1341 group->ReleaseReference(); 1342 } 1343 1344 1345 static status_t 1346 create_team_user_data(Team* team, void* exactAddress = NULL) 1347 { 1348 void* address; 1349 uint32 addressSpec; 1350 1351 if (exactAddress != NULL) { 1352 address = exactAddress; 1353 addressSpec = B_EXACT_ADDRESS; 1354 } else { 1355 address = (void*)KERNEL_USER_DATA_BASE; 1356 addressSpec = B_RANDOMIZED_BASE_ADDRESS; 1357 } 1358 1359 status_t result = vm_reserve_address_range(team->id, &address, addressSpec, 1360 kTeamUserDataReservedSize, RESERVED_AVOID_BASE); 1361 1362 virtual_address_restrictions virtualRestrictions = {}; 1363 if (result == B_OK || exactAddress != NULL) { 1364 if (exactAddress != NULL) 1365 virtualRestrictions.address = exactAddress; 1366 else 1367 virtualRestrictions.address = address; 1368 virtualRestrictions.address_specification = B_EXACT_ADDRESS; 1369 } else { 1370 virtualRestrictions.address = (void*)KERNEL_USER_DATA_BASE; 1371 virtualRestrictions.address_specification = B_RANDOMIZED_BASE_ADDRESS; 1372 } 1373 1374 physical_address_restrictions physicalRestrictions = {}; 1375 team->user_data_area = create_area_etc(team->id, "user area", 1376 kTeamUserDataInitialSize, B_FULL_LOCK, B_READ_AREA | B_WRITE_AREA, 0, 0, 1377 &virtualRestrictions, &physicalRestrictions, &address); 1378 if (team->user_data_area < 0) 1379 return team->user_data_area; 1380 1381 team->user_data = (addr_t)address; 1382 team->used_user_data = 0; 1383 team->user_data_size = kTeamUserDataInitialSize; 1384 team->free_user_threads = NULL; 1385 1386 return B_OK; 1387 } 1388 1389 1390 static void 1391 delete_team_user_data(Team* team) 1392 { 1393 if (team->user_data_area >= 0) { 1394 vm_delete_area(team->id, team->user_data_area, true); 1395 vm_unreserve_address_range(team->id, (void*)team->user_data, 1396 kTeamUserDataReservedSize); 1397 1398 team->user_data = 0; 1399 team->used_user_data = 0; 1400 team->user_data_size = 0; 1401 team->user_data_area = -1; 1402 while (free_user_thread* entry = team->free_user_threads) { 1403 team->free_user_threads = entry->next; 1404 free(entry); 1405 } 1406 } 1407 } 1408 1409 1410 static status_t 1411 copy_user_process_args(const char* const* userFlatArgs, size_t flatArgsSize, 1412 int32 argCount, int32 envCount, char**& _flatArgs) 1413 { 1414 if (argCount < 0 || envCount < 0) 1415 return B_BAD_VALUE; 1416 1417 if (flatArgsSize > MAX_PROCESS_ARGS_SIZE) 1418 return B_TOO_MANY_ARGS; 1419 if ((argCount + envCount + 2) * sizeof(char*) > flatArgsSize) 1420 return B_BAD_VALUE; 1421 1422 if (!IS_USER_ADDRESS(userFlatArgs)) 1423 return B_BAD_ADDRESS; 1424 1425 // allocate kernel memory 1426 char** flatArgs = (char**)malloc(_ALIGN(flatArgsSize)); 1427 if (flatArgs == NULL) 1428 return B_NO_MEMORY; 1429 1430 if (user_memcpy(flatArgs, userFlatArgs, flatArgsSize) != B_OK) { 1431 free(flatArgs); 1432 return B_BAD_ADDRESS; 1433 } 1434 1435 // check and relocate the array 1436 status_t error = B_OK; 1437 const char* stringBase = (char*)flatArgs + argCount + envCount + 2; 1438 const char* stringEnd = (char*)flatArgs + flatArgsSize; 1439 for (int32 i = 0; i < argCount + envCount + 2; i++) { 1440 if (i == argCount || i == argCount + envCount + 1) { 1441 // check array null termination 1442 if (flatArgs[i] != NULL) { 1443 error = B_BAD_VALUE; 1444 break; 1445 } 1446 } else { 1447 // check string 1448 char* arg = (char*)flatArgs + (flatArgs[i] - (char*)userFlatArgs); 1449 size_t maxLen = stringEnd - arg; 1450 if (arg < stringBase || arg >= stringEnd 1451 || strnlen(arg, maxLen) == maxLen) { 1452 error = B_BAD_VALUE; 1453 break; 1454 } 1455 1456 flatArgs[i] = arg; 1457 } 1458 } 1459 1460 if (error == B_OK) 1461 _flatArgs = flatArgs; 1462 else 1463 free(flatArgs); 1464 1465 return error; 1466 } 1467 1468 1469 static void 1470 free_team_arg(struct team_arg* teamArg) 1471 { 1472 if (teamArg != NULL) { 1473 free(teamArg->flat_args); 1474 free(teamArg->path); 1475 free(teamArg); 1476 } 1477 } 1478 1479 1480 static status_t 1481 create_team_arg(struct team_arg** _teamArg, const char* path, char** flatArgs, 1482 size_t flatArgsSize, int32 argCount, int32 envCount, mode_t umask, 1483 port_id port, uint32 token) 1484 { 1485 struct team_arg* teamArg = (struct team_arg*)malloc(sizeof(team_arg)); 1486 if (teamArg == NULL) 1487 return B_NO_MEMORY; 1488 1489 teamArg->path = strdup(path); 1490 if (teamArg->path == NULL) { 1491 free(teamArg); 1492 return B_NO_MEMORY; 1493 } 1494 1495 // copy the args over 1496 teamArg->flat_args = flatArgs; 1497 teamArg->flat_args_size = flatArgsSize; 1498 teamArg->arg_count = argCount; 1499 teamArg->env_count = envCount; 1500 teamArg->flags = 0; 1501 teamArg->umask = umask; 1502 teamArg->error_port = port; 1503 teamArg->error_token = token; 1504 1505 // determine the flags from the environment 1506 const char* const* env = flatArgs + argCount + 1; 1507 for (int32 i = 0; i < envCount; i++) { 1508 if (strcmp(env[i], "DISABLE_ASLR=1") == 0) { 1509 teamArg->flags |= TEAM_ARGS_FLAG_NO_ASLR; 1510 break; 1511 } 1512 } 1513 1514 *_teamArg = teamArg; 1515 return B_OK; 1516 } 1517 1518 1519 static status_t 1520 team_create_thread_start_internal(void* args) 1521 { 1522 status_t err; 1523 Thread* thread; 1524 Team* team; 1525 struct team_arg* teamArgs = (struct team_arg*)args; 1526 const char* path; 1527 addr_t entry; 1528 char** userArgs; 1529 char** userEnv; 1530 struct user_space_program_args* programArgs; 1531 uint32 argCount, envCount; 1532 1533 thread = thread_get_current_thread(); 1534 team = thread->team; 1535 cache_node_launched(teamArgs->arg_count, teamArgs->flat_args); 1536 1537 TRACE(("team_create_thread_start: entry thread %" B_PRId32 "\n", 1538 thread->id)); 1539 1540 // Main stack area layout is currently as follows (starting from 0): 1541 // 1542 // size | usage 1543 // ---------------------------------+-------------------------------- 1544 // USER_MAIN_THREAD_STACK_SIZE | actual stack 1545 // TLS_SIZE | TLS data 1546 // sizeof(user_space_program_args) | argument structure for the runtime 1547 // | loader 1548 // flat arguments size | flat process arguments and environment 1549 1550 // TODO: ENV_SIZE is a) limited, and b) not used after libroot copied it to 1551 // the heap 1552 // TODO: we could reserve the whole USER_STACK_REGION upfront... 1553 1554 argCount = teamArgs->arg_count; 1555 envCount = teamArgs->env_count; 1556 1557 programArgs = (struct user_space_program_args*)(thread->user_stack_base 1558 + thread->user_stack_size + TLS_SIZE); 1559 1560 userArgs = (char**)(programArgs + 1); 1561 userEnv = userArgs + argCount + 1; 1562 path = teamArgs->path; 1563 1564 if (user_strlcpy(programArgs->program_path, path, 1565 sizeof(programArgs->program_path)) < B_OK 1566 || user_memcpy(&programArgs->arg_count, &argCount, sizeof(int32)) < B_OK 1567 || user_memcpy(&programArgs->args, &userArgs, sizeof(char**)) < B_OK 1568 || user_memcpy(&programArgs->env_count, &envCount, sizeof(int32)) < B_OK 1569 || user_memcpy(&programArgs->env, &userEnv, sizeof(char**)) < B_OK 1570 || user_memcpy(&programArgs->error_port, &teamArgs->error_port, 1571 sizeof(port_id)) < B_OK 1572 || user_memcpy(&programArgs->error_token, &teamArgs->error_token, 1573 sizeof(uint32)) < B_OK 1574 || user_memcpy(&programArgs->umask, &teamArgs->umask, sizeof(mode_t)) < B_OK 1575 || user_memcpy(userArgs, teamArgs->flat_args, 1576 teamArgs->flat_args_size) < B_OK) { 1577 // the team deletion process will clean this mess 1578 free_team_arg(teamArgs); 1579 return B_BAD_ADDRESS; 1580 } 1581 1582 TRACE(("team_create_thread_start: loading elf binary '%s'\n", path)); 1583 1584 // set team args and update state 1585 team->Lock(); 1586 team->SetArgs(path, teamArgs->flat_args + 1, argCount - 1); 1587 team->state = TEAM_STATE_NORMAL; 1588 team->Unlock(); 1589 1590 free_team_arg(teamArgs); 1591 // the arguments are already on the user stack, we no longer need 1592 // them in this form 1593 1594 // Clone commpage area 1595 area_id commPageArea = clone_commpage_area(team->id, 1596 &team->commpage_address); 1597 if (commPageArea < B_OK) { 1598 TRACE(("team_create_thread_start: clone_commpage_area() failed: %s\n", 1599 strerror(commPageArea))); 1600 return commPageArea; 1601 } 1602 1603 // Register commpage image 1604 image_id commPageImage = get_commpage_image(); 1605 image_info imageInfo; 1606 err = get_image_info(commPageImage, &imageInfo); 1607 if (err != B_OK) { 1608 TRACE(("team_create_thread_start: get_image_info() failed: %s\n", 1609 strerror(err))); 1610 return err; 1611 } 1612 imageInfo.text = team->commpage_address; 1613 image_id image = register_image(team, &imageInfo, sizeof(image_info)); 1614 if (image < 0) { 1615 TRACE(("team_create_thread_start: register_image() failed: %s\n", 1616 strerror(image))); 1617 return image; 1618 } 1619 1620 // NOTE: Normally arch_thread_enter_userspace() never returns, that is 1621 // automatic variables with function scope will never be destroyed. 1622 { 1623 // find runtime_loader path 1624 KPath runtimeLoaderPath; 1625 err = __find_directory(B_SYSTEM_DIRECTORY, gBootDevice, false, 1626 runtimeLoaderPath.LockBuffer(), runtimeLoaderPath.BufferSize()); 1627 if (err < B_OK) { 1628 TRACE(("team_create_thread_start: find_directory() failed: %s\n", 1629 strerror(err))); 1630 return err; 1631 } 1632 runtimeLoaderPath.UnlockBuffer(); 1633 err = runtimeLoaderPath.Append("runtime_loader"); 1634 1635 if (err == B_OK) { 1636 err = elf_load_user_image(runtimeLoaderPath.Path(), team, 0, 1637 &entry); 1638 } 1639 } 1640 1641 if (err < B_OK) { 1642 // Luckily, we don't have to clean up the mess we created - that's 1643 // done for us by the normal team deletion process 1644 TRACE(("team_create_thread_start: elf_load_user_image() failed: " 1645 "%s\n", strerror(err))); 1646 return err; 1647 } 1648 1649 TRACE(("team_create_thread_start: loaded elf. entry = %#lx\n", entry)); 1650 1651 // enter userspace -- returns only in case of error 1652 return thread_enter_userspace_new_team(thread, (addr_t)entry, 1653 programArgs, team->commpage_address); 1654 } 1655 1656 1657 static status_t 1658 team_create_thread_start(void* args) 1659 { 1660 team_create_thread_start_internal(args); 1661 team_init_exit_info_on_error(thread_get_current_thread()->team); 1662 thread_exit(); 1663 // does not return 1664 return B_OK; 1665 } 1666 1667 1668 static thread_id 1669 load_image_internal(char**& _flatArgs, size_t flatArgsSize, int32 argCount, 1670 int32 envCount, int32 priority, team_id parentID, uint32 flags, 1671 port_id errorPort, uint32 errorToken) 1672 { 1673 char** flatArgs = _flatArgs; 1674 thread_id thread; 1675 status_t status; 1676 struct team_arg* teamArgs; 1677 struct team_loading_info loadingInfo; 1678 io_context* parentIOContext = NULL; 1679 team_id teamID; 1680 1681 if (flatArgs == NULL || argCount == 0) 1682 return B_BAD_VALUE; 1683 1684 const char* path = flatArgs[0]; 1685 1686 TRACE(("load_image_internal: name '%s', args = %p, argCount = %" B_PRId32 1687 "\n", path, flatArgs, argCount)); 1688 1689 // cut the path from the main thread name 1690 const char* threadName = strrchr(path, '/'); 1691 if (threadName != NULL) 1692 threadName++; 1693 else 1694 threadName = path; 1695 1696 // create the main thread object 1697 Thread* mainThread; 1698 status = Thread::Create(threadName, mainThread); 1699 if (status != B_OK) 1700 return status; 1701 BReference<Thread> mainThreadReference(mainThread, true); 1702 1703 // create team object 1704 Team* team = Team::Create(mainThread->id, path, false); 1705 if (team == NULL) 1706 return B_NO_MEMORY; 1707 BReference<Team> teamReference(team, true); 1708 1709 if (flags & B_WAIT_TILL_LOADED) { 1710 loadingInfo.thread = thread_get_current_thread(); 1711 loadingInfo.result = B_ERROR; 1712 loadingInfo.done = false; 1713 team->loading_info = &loadingInfo; 1714 } 1715 1716 // get the parent team 1717 Team* parent = Team::Get(parentID); 1718 if (parent == NULL) 1719 return B_BAD_TEAM_ID; 1720 BReference<Team> parentReference(parent, true); 1721 1722 parent->LockTeamAndProcessGroup(); 1723 team->Lock(); 1724 1725 // inherit the parent's user/group 1726 inherit_parent_user_and_group(team, parent); 1727 1728 InterruptsSpinLocker teamsLocker(sTeamHashLock); 1729 1730 sTeamHash.Insert(team); 1731 bool teamLimitReached = sUsedTeams >= sMaxTeams; 1732 if (!teamLimitReached) 1733 sUsedTeams++; 1734 1735 teamsLocker.Unlock(); 1736 1737 insert_team_into_parent(parent, team); 1738 insert_team_into_group(parent->group, team); 1739 1740 // get a reference to the parent's I/O context -- we need it to create ours 1741 parentIOContext = parent->io_context; 1742 vfs_get_io_context(parentIOContext); 1743 1744 team->Unlock(); 1745 parent->UnlockTeamAndProcessGroup(); 1746 1747 // notify team listeners 1748 sNotificationService.Notify(TEAM_ADDED, team); 1749 1750 // check the executable's set-user/group-id permission 1751 update_set_id_user_and_group(team, path); 1752 1753 if (teamLimitReached) { 1754 status = B_NO_MORE_TEAMS; 1755 goto err1; 1756 } 1757 1758 status = create_team_arg(&teamArgs, path, flatArgs, flatArgsSize, argCount, 1759 envCount, (mode_t)-1, errorPort, errorToken); 1760 if (status != B_OK) 1761 goto err1; 1762 1763 _flatArgs = NULL; 1764 // args are owned by the team_arg structure now 1765 1766 // create a new io_context for this team 1767 team->io_context = vfs_new_io_context(parentIOContext, true); 1768 if (!team->io_context) { 1769 status = B_NO_MEMORY; 1770 goto err2; 1771 } 1772 1773 // We don't need the parent's I/O context any longer. 1774 vfs_put_io_context(parentIOContext); 1775 parentIOContext = NULL; 1776 1777 // remove any fds that have the CLOEXEC flag set (emulating BeOS behaviour) 1778 vfs_exec_io_context(team->io_context); 1779 1780 // create an address space for this team 1781 status = VMAddressSpace::Create(team->id, USER_BASE, USER_SIZE, false, 1782 &team->address_space); 1783 if (status != B_OK) 1784 goto err2; 1785 1786 team->address_space->SetRandomizingEnabled( 1787 (teamArgs->flags & TEAM_ARGS_FLAG_NO_ASLR) == 0); 1788 1789 // create the user data area 1790 status = create_team_user_data(team); 1791 if (status != B_OK) 1792 goto err4; 1793 1794 // In case we start the main thread, we shouldn't access the team object 1795 // afterwards, so cache the team's ID. 1796 teamID = team->id; 1797 1798 // Create a kernel thread, but under the context of the new team 1799 // The new thread will take over ownership of teamArgs. 1800 { 1801 ThreadCreationAttributes threadAttributes(team_create_thread_start, 1802 threadName, B_NORMAL_PRIORITY, teamArgs, teamID, mainThread); 1803 threadAttributes.additional_stack_size = sizeof(user_space_program_args) 1804 + teamArgs->flat_args_size; 1805 thread = thread_create_thread(threadAttributes, false); 1806 if (thread < 0) { 1807 status = thread; 1808 goto err5; 1809 } 1810 } 1811 1812 // The team has been created successfully, so we keep the reference. Or 1813 // more precisely: It's owned by the team's main thread, now. 1814 teamReference.Detach(); 1815 1816 // wait for the loader of the new team to finish its work 1817 if ((flags & B_WAIT_TILL_LOADED) != 0) { 1818 if (mainThread != NULL) { 1819 // resume the team's main thread 1820 thread_continue(mainThread); 1821 } 1822 1823 // Now suspend ourselves until loading is finished. We will be woken 1824 // either by the thread, when it finished or aborted loading, or when 1825 // the team is going to die (e.g. is killed). In either case the one 1826 // setting `loadingInfo.done' is responsible for removing the info from 1827 // the team structure. 1828 while (!loadingInfo.done) 1829 thread_suspend(); 1830 1831 if (loadingInfo.result < B_OK) 1832 return loadingInfo.result; 1833 } 1834 1835 // notify the debugger 1836 user_debug_team_created(teamID); 1837 1838 return thread; 1839 1840 err5: 1841 delete_team_user_data(team); 1842 err4: 1843 team->address_space->Put(); 1844 err2: 1845 free_team_arg(teamArgs); 1846 err1: 1847 if (parentIOContext != NULL) 1848 vfs_put_io_context(parentIOContext); 1849 1850 // Remove the team structure from the process group, the parent team, and 1851 // the team hash table and delete the team structure. 1852 parent->LockTeamAndProcessGroup(); 1853 team->Lock(); 1854 1855 remove_team_from_group(team); 1856 remove_team_from_parent(team->parent, team); 1857 1858 team->Unlock(); 1859 parent->UnlockTeamAndProcessGroup(); 1860 1861 teamsLocker.Lock(); 1862 sTeamHash.Remove(team); 1863 if (!teamLimitReached) 1864 sUsedTeams--; 1865 teamsLocker.Unlock(); 1866 1867 sNotificationService.Notify(TEAM_REMOVED, team); 1868 1869 return status; 1870 } 1871 1872 1873 /*! Almost shuts down the current team and loads a new image into it. 1874 If successful, this function does not return and will takeover ownership of 1875 the arguments provided. 1876 This function may only be called in a userland team (caused by one of the 1877 exec*() syscalls). 1878 */ 1879 static status_t 1880 exec_team(const char* path, char**& _flatArgs, size_t flatArgsSize, 1881 int32 argCount, int32 envCount, mode_t umask) 1882 { 1883 // NOTE: Since this function normally doesn't return, don't use automatic 1884 // variables that need destruction in the function scope. 1885 char** flatArgs = _flatArgs; 1886 Team* team = thread_get_current_thread()->team; 1887 struct team_arg* teamArgs; 1888 const char* threadName; 1889 thread_id nubThreadID = -1; 1890 1891 TRACE(("exec_team(path = \"%s\", argc = %" B_PRId32 ", envCount = %" 1892 B_PRId32 "): team %" B_PRId32 "\n", path, argCount, envCount, 1893 team->id)); 1894 1895 T(ExecTeam(path, argCount, flatArgs, envCount, flatArgs + argCount + 1)); 1896 1897 // switching the kernel at run time is probably not a good idea :) 1898 if (team == team_get_kernel_team()) 1899 return B_NOT_ALLOWED; 1900 1901 // we currently need to be single threaded here 1902 // TODO: maybe we should just kill all other threads and 1903 // make the current thread the team's main thread? 1904 Thread* currentThread = thread_get_current_thread(); 1905 if (currentThread != team->main_thread) 1906 return B_NOT_ALLOWED; 1907 1908 // The debug nub thread, a pure kernel thread, is allowed to survive. 1909 // We iterate through the thread list to make sure that there's no other 1910 // thread. 1911 TeamLocker teamLocker(team); 1912 InterruptsSpinLocker debugInfoLocker(team->debug_info.lock); 1913 1914 if (team->debug_info.flags & B_TEAM_DEBUG_DEBUGGER_INSTALLED) 1915 nubThreadID = team->debug_info.nub_thread; 1916 1917 debugInfoLocker.Unlock(); 1918 1919 for (Thread* thread = team->thread_list; thread != NULL; 1920 thread = thread->team_next) { 1921 if (thread != team->main_thread && thread->id != nubThreadID) 1922 return B_NOT_ALLOWED; 1923 } 1924 1925 team->DeleteUserTimers(true); 1926 team->ResetSignalsOnExec(); 1927 1928 teamLocker.Unlock(); 1929 1930 status_t status = create_team_arg(&teamArgs, path, flatArgs, flatArgsSize, 1931 argCount, envCount, umask, -1, 0); 1932 if (status != B_OK) 1933 return status; 1934 1935 _flatArgs = NULL; 1936 // args are owned by the team_arg structure now 1937 1938 // TODO: remove team resources if there are any left 1939 // thread_atkernel_exit() might not be called at all 1940 1941 thread_reset_for_exec(); 1942 1943 user_debug_prepare_for_exec(); 1944 1945 delete_team_user_data(team); 1946 vm_delete_areas(team->address_space, false); 1947 xsi_sem_undo(team); 1948 delete_owned_ports(team); 1949 sem_delete_owned_sems(team); 1950 remove_images(team); 1951 vfs_exec_io_context(team->io_context); 1952 delete_realtime_sem_context(team->realtime_sem_context); 1953 team->realtime_sem_context = NULL; 1954 1955 // update ASLR 1956 team->address_space->SetRandomizingEnabled( 1957 (teamArgs->flags & TEAM_ARGS_FLAG_NO_ASLR) == 0); 1958 1959 status = create_team_user_data(team); 1960 if (status != B_OK) { 1961 // creating the user data failed -- we're toast 1962 free_team_arg(teamArgs); 1963 exit_thread(status); 1964 return status; 1965 } 1966 1967 user_debug_finish_after_exec(); 1968 1969 // rename the team 1970 1971 team->Lock(); 1972 team->SetName(path); 1973 team->Unlock(); 1974 1975 // cut the path from the team name and rename the main thread, too 1976 threadName = strrchr(path, '/'); 1977 if (threadName != NULL) 1978 threadName++; 1979 else 1980 threadName = path; 1981 rename_thread(thread_get_current_thread_id(), threadName); 1982 1983 atomic_or(&team->flags, TEAM_FLAG_EXEC_DONE); 1984 1985 // Update user/group according to the executable's set-user/group-id 1986 // permission. 1987 update_set_id_user_and_group(team, path); 1988 1989 user_debug_team_exec(); 1990 1991 // notify team listeners 1992 sNotificationService.Notify(TEAM_EXEC, team); 1993 1994 // get a user thread for the thread 1995 user_thread* userThread = team_allocate_user_thread(team); 1996 // cannot fail (the allocation for the team would have failed already) 1997 ThreadLocker currentThreadLocker(currentThread); 1998 currentThread->user_thread = userThread; 1999 currentThreadLocker.Unlock(); 2000 2001 // create the user stack for the thread 2002 status = thread_create_user_stack(currentThread->team, currentThread, NULL, 2003 0, sizeof(user_space_program_args) + teamArgs->flat_args_size); 2004 if (status == B_OK) { 2005 // prepare the stack, load the runtime loader, and enter userspace 2006 team_create_thread_start(teamArgs); 2007 // does never return 2008 } else 2009 free_team_arg(teamArgs); 2010 2011 // Sorry, we have to kill ourselves, there is no way out anymore 2012 // (without any areas left and all that). 2013 exit_thread(status); 2014 2015 // We return a status here since the signal that is sent by the 2016 // call above is not immediately handled. 2017 return B_ERROR; 2018 } 2019 2020 2021 static thread_id 2022 fork_team(void) 2023 { 2024 Thread* parentThread = thread_get_current_thread(); 2025 Team* parentTeam = parentThread->team; 2026 Team* team; 2027 arch_fork_arg* forkArgs; 2028 struct area_info info; 2029 thread_id threadID; 2030 status_t status; 2031 ssize_t areaCookie; 2032 int32 imageCookie; 2033 2034 TRACE(("fork_team(): team %" B_PRId32 "\n", parentTeam->id)); 2035 2036 if (parentTeam == team_get_kernel_team()) 2037 return B_NOT_ALLOWED; 2038 2039 // create a new team 2040 // TODO: this is very similar to load_image_internal() - maybe we can do 2041 // something about it :) 2042 2043 // create the main thread object 2044 Thread* thread; 2045 status = Thread::Create(parentThread->name, thread); 2046 if (status != B_OK) 2047 return status; 2048 BReference<Thread> threadReference(thread, true); 2049 2050 // create the team object 2051 team = Team::Create(thread->id, NULL, false); 2052 if (team == NULL) 2053 return B_NO_MEMORY; 2054 2055 parentTeam->LockTeamAndProcessGroup(); 2056 team->Lock(); 2057 2058 team->SetName(parentTeam->Name()); 2059 team->SetArgs(parentTeam->Args()); 2060 2061 team->commpage_address = parentTeam->commpage_address; 2062 2063 // Inherit the parent's user/group. 2064 inherit_parent_user_and_group(team, parentTeam); 2065 2066 // inherit signal handlers 2067 team->InheritSignalActions(parentTeam); 2068 2069 InterruptsSpinLocker teamsLocker(sTeamHashLock); 2070 2071 sTeamHash.Insert(team); 2072 bool teamLimitReached = sUsedTeams >= sMaxTeams; 2073 if (!teamLimitReached) 2074 sUsedTeams++; 2075 2076 teamsLocker.Unlock(); 2077 2078 insert_team_into_parent(parentTeam, team); 2079 insert_team_into_group(parentTeam->group, team); 2080 2081 team->Unlock(); 2082 parentTeam->UnlockTeamAndProcessGroup(); 2083 2084 // notify team listeners 2085 sNotificationService.Notify(TEAM_ADDED, team); 2086 2087 // inherit some team debug flags 2088 team->debug_info.flags |= atomic_get(&parentTeam->debug_info.flags) 2089 & B_TEAM_DEBUG_INHERITED_FLAGS; 2090 2091 if (teamLimitReached) { 2092 status = B_NO_MORE_TEAMS; 2093 goto err1; 2094 } 2095 2096 forkArgs = (arch_fork_arg*)malloc(sizeof(arch_fork_arg)); 2097 if (forkArgs == NULL) { 2098 status = B_NO_MEMORY; 2099 goto err1; 2100 } 2101 2102 // create a new io_context for this team 2103 team->io_context = vfs_new_io_context(parentTeam->io_context, false); 2104 if (!team->io_context) { 2105 status = B_NO_MEMORY; 2106 goto err2; 2107 } 2108 2109 // duplicate the realtime sem context 2110 if (parentTeam->realtime_sem_context) { 2111 team->realtime_sem_context = clone_realtime_sem_context( 2112 parentTeam->realtime_sem_context); 2113 if (team->realtime_sem_context == NULL) { 2114 status = B_NO_MEMORY; 2115 goto err2; 2116 } 2117 } 2118 2119 // create an address space for this team 2120 status = VMAddressSpace::Create(team->id, USER_BASE, USER_SIZE, false, 2121 &team->address_space); 2122 if (status < B_OK) 2123 goto err3; 2124 2125 // copy all areas of the team 2126 // TODO: should be able to handle stack areas differently (ie. don't have 2127 // them copy-on-write) 2128 2129 areaCookie = 0; 2130 while (get_next_area_info(B_CURRENT_TEAM, &areaCookie, &info) == B_OK) { 2131 if (info.area == parentTeam->user_data_area) { 2132 // don't clone the user area; just create a new one 2133 status = create_team_user_data(team, info.address); 2134 if (status != B_OK) 2135 break; 2136 2137 thread->user_thread = team_allocate_user_thread(team); 2138 } else { 2139 void* address; 2140 area_id area = vm_copy_area(team->address_space->ID(), info.name, 2141 &address, B_CLONE_ADDRESS, info.protection, info.area); 2142 if (area < B_OK) { 2143 status = area; 2144 break; 2145 } 2146 2147 if (info.area == parentThread->user_stack_area) 2148 thread->user_stack_area = area; 2149 } 2150 } 2151 2152 if (status < B_OK) 2153 goto err4; 2154 2155 if (thread->user_thread == NULL) { 2156 #if KDEBUG 2157 panic("user data area not found, parent area is %" B_PRId32, 2158 parentTeam->user_data_area); 2159 #endif 2160 status = B_ERROR; 2161 goto err4; 2162 } 2163 2164 thread->user_stack_base = parentThread->user_stack_base; 2165 thread->user_stack_size = parentThread->user_stack_size; 2166 thread->user_local_storage = parentThread->user_local_storage; 2167 thread->sig_block_mask = parentThread->sig_block_mask; 2168 thread->signal_stack_base = parentThread->signal_stack_base; 2169 thread->signal_stack_size = parentThread->signal_stack_size; 2170 thread->signal_stack_enabled = parentThread->signal_stack_enabled; 2171 2172 arch_store_fork_frame(forkArgs); 2173 2174 // copy image list 2175 image_info imageInfo; 2176 imageCookie = 0; 2177 while (get_next_image_info(parentTeam->id, &imageCookie, &imageInfo) 2178 == B_OK) { 2179 image_id image = register_image(team, &imageInfo, sizeof(imageInfo)); 2180 if (image < 0) 2181 goto err5; 2182 } 2183 2184 // create the main thread 2185 { 2186 ThreadCreationAttributes threadCreationAttributes(NULL, 2187 parentThread->name, parentThread->priority, NULL, team->id, thread); 2188 threadCreationAttributes.forkArgs = forkArgs; 2189 threadID = thread_create_thread(threadCreationAttributes, false); 2190 if (threadID < 0) { 2191 status = threadID; 2192 goto err5; 2193 } 2194 } 2195 2196 // notify the debugger 2197 user_debug_team_created(team->id); 2198 2199 T(TeamForked(threadID)); 2200 2201 resume_thread(threadID); 2202 return threadID; 2203 2204 err5: 2205 remove_images(team); 2206 err4: 2207 team->address_space->RemoveAndPut(); 2208 err3: 2209 delete_realtime_sem_context(team->realtime_sem_context); 2210 err2: 2211 free(forkArgs); 2212 err1: 2213 // Remove the team structure from the process group, the parent team, and 2214 // the team hash table and delete the team structure. 2215 parentTeam->LockTeamAndProcessGroup(); 2216 team->Lock(); 2217 2218 remove_team_from_group(team); 2219 remove_team_from_parent(team->parent, team); 2220 2221 team->Unlock(); 2222 parentTeam->UnlockTeamAndProcessGroup(); 2223 2224 teamsLocker.Lock(); 2225 sTeamHash.Remove(team); 2226 if (!teamLimitReached) 2227 sUsedTeams--; 2228 teamsLocker.Unlock(); 2229 2230 sNotificationService.Notify(TEAM_REMOVED, team); 2231 2232 team->ReleaseReference(); 2233 2234 return status; 2235 } 2236 2237 2238 /*! Returns if the specified team \a parent has any children belonging to the 2239 process group with the specified ID \a groupID. 2240 The caller must hold \a parent's lock. 2241 */ 2242 static bool 2243 has_children_in_group(Team* parent, pid_t groupID) 2244 { 2245 for (Team* child = parent->children; child != NULL; 2246 child = child->siblings_next) { 2247 TeamLocker childLocker(child); 2248 if (child->group_id == groupID) 2249 return true; 2250 } 2251 2252 return false; 2253 } 2254 2255 2256 /*! Returns the first job control entry from \a children, which matches \a id. 2257 \a id can be: 2258 - \code > 0 \endcode: Matching an entry with that team ID. 2259 - \code == -1 \endcode: Matching any entry. 2260 - \code < -1 \endcode: Matching any entry with a process group ID of \c -id. 2261 \c 0 is an invalid value for \a id. 2262 2263 The caller must hold the lock of the team that \a children belongs to. 2264 2265 \param children The job control entry list to check. 2266 \param id The match criterion. 2267 \return The first matching entry or \c NULL, if none matches. 2268 */ 2269 static job_control_entry* 2270 get_job_control_entry(team_job_control_children& children, pid_t id) 2271 { 2272 for (JobControlEntryList::Iterator it = children.entries.GetIterator(); 2273 job_control_entry* entry = it.Next();) { 2274 2275 if (id > 0) { 2276 if (entry->thread == id) 2277 return entry; 2278 } else if (id == -1) { 2279 return entry; 2280 } else { 2281 pid_t processGroup 2282 = (entry->team ? entry->team->group_id : entry->group_id); 2283 if (processGroup == -id) 2284 return entry; 2285 } 2286 } 2287 2288 return NULL; 2289 } 2290 2291 2292 /*! Returns the first job control entry from one of team's dead, continued, or 2293 stopped children which matches \a id. 2294 \a id can be: 2295 - \code > 0 \endcode: Matching an entry with that team ID. 2296 - \code == -1 \endcode: Matching any entry. 2297 - \code < -1 \endcode: Matching any entry with a process group ID of \c -id. 2298 \c 0 is an invalid value for \a id. 2299 2300 The caller must hold \a team's lock. 2301 2302 \param team The team whose dead, stopped, and continued child lists shall be 2303 checked. 2304 \param id The match criterion. 2305 \param flags Specifies which children shall be considered. Dead children 2306 always are. Stopped children are considered when \a flags is ORed 2307 bitwise with \c WUNTRACED, continued children when \a flags is ORed 2308 bitwise with \c WCONTINUED. 2309 \return The first matching entry or \c NULL, if none matches. 2310 */ 2311 static job_control_entry* 2312 get_job_control_entry(Team* team, pid_t id, uint32 flags) 2313 { 2314 job_control_entry* entry = get_job_control_entry(team->dead_children, id); 2315 2316 if (entry == NULL && (flags & WCONTINUED) != 0) 2317 entry = get_job_control_entry(team->continued_children, id); 2318 2319 if (entry == NULL && (flags & WUNTRACED) != 0) 2320 entry = get_job_control_entry(team->stopped_children, id); 2321 2322 return entry; 2323 } 2324 2325 2326 job_control_entry::job_control_entry() 2327 : 2328 has_group_ref(false) 2329 { 2330 } 2331 2332 2333 job_control_entry::~job_control_entry() 2334 { 2335 if (has_group_ref) { 2336 InterruptsSpinLocker groupHashLocker(sGroupHashLock); 2337 2338 ProcessGroup* group = sGroupHash.Lookup(group_id); 2339 if (group == NULL) { 2340 panic("job_control_entry::~job_control_entry(): unknown group " 2341 "ID: %" B_PRId32, group_id); 2342 return; 2343 } 2344 2345 groupHashLocker.Unlock(); 2346 2347 group->ReleaseReference(); 2348 } 2349 } 2350 2351 2352 /*! Invoked when the owning team is dying, initializing the entry according to 2353 the dead state. 2354 2355 The caller must hold the owning team's lock and the scheduler lock. 2356 */ 2357 void 2358 job_control_entry::InitDeadState() 2359 { 2360 if (team != NULL) { 2361 ASSERT(team->exit.initialized); 2362 2363 group_id = team->group_id; 2364 team->group->AcquireReference(); 2365 has_group_ref = true; 2366 2367 thread = team->id; 2368 status = team->exit.status; 2369 reason = team->exit.reason; 2370 signal = team->exit.signal; 2371 signaling_user = team->exit.signaling_user; 2372 2373 team = NULL; 2374 } 2375 } 2376 2377 2378 job_control_entry& 2379 job_control_entry::operator=(const job_control_entry& other) 2380 { 2381 state = other.state; 2382 thread = other.thread; 2383 signal = other.signal; 2384 has_group_ref = false; 2385 signaling_user = other.signaling_user; 2386 team = other.team; 2387 group_id = other.group_id; 2388 status = other.status; 2389 reason = other.reason; 2390 2391 return *this; 2392 } 2393 2394 2395 /*! This is the kernel backend for waitid(). 2396 */ 2397 static thread_id 2398 wait_for_child(pid_t child, uint32 flags, siginfo_t& _info) 2399 { 2400 Thread* thread = thread_get_current_thread(); 2401 Team* team = thread->team; 2402 struct job_control_entry foundEntry; 2403 struct job_control_entry* freeDeathEntry = NULL; 2404 status_t status = B_OK; 2405 2406 TRACE(("wait_for_child(child = %" B_PRId32 ", flags = %" B_PRId32 ")\n", 2407 child, flags)); 2408 2409 T(WaitForChild(child, flags)); 2410 2411 pid_t originalChild = child; 2412 2413 bool ignoreFoundEntries = false; 2414 bool ignoreFoundEntriesChecked = false; 2415 2416 while (true) { 2417 // lock the team 2418 TeamLocker teamLocker(team); 2419 2420 // A 0 child argument means to wait for all children in the process 2421 // group of the calling team. 2422 child = originalChild == 0 ? -team->group_id : originalChild; 2423 2424 // check whether any condition holds 2425 job_control_entry* entry = get_job_control_entry(team, child, flags); 2426 2427 // If we don't have an entry yet, check whether there are any children 2428 // complying to the process group specification at all. 2429 if (entry == NULL) { 2430 // No success yet -- check whether there are any children complying 2431 // to the process group specification at all. 2432 bool childrenExist = false; 2433 if (child == -1) { 2434 childrenExist = team->children != NULL; 2435 } else if (child < -1) { 2436 childrenExist = has_children_in_group(team, -child); 2437 } else { 2438 if (Team* childTeam = Team::Get(child)) { 2439 BReference<Team> childTeamReference(childTeam, true); 2440 TeamLocker childTeamLocker(childTeam); 2441 childrenExist = childTeam->parent == team; 2442 } 2443 } 2444 2445 if (!childrenExist) { 2446 // there is no child we could wait for 2447 status = ECHILD; 2448 } else { 2449 // the children we're waiting for are still running 2450 status = B_WOULD_BLOCK; 2451 } 2452 } else { 2453 // got something 2454 foundEntry = *entry; 2455 2456 // unless WNOWAIT has been specified, "consume" the wait state 2457 if ((flags & WNOWAIT) == 0 || ignoreFoundEntries) { 2458 if (entry->state == JOB_CONTROL_STATE_DEAD) { 2459 // The child is dead. Reap its death entry. 2460 freeDeathEntry = entry; 2461 team->dead_children.entries.Remove(entry); 2462 team->dead_children.count--; 2463 } else { 2464 // The child is well. Reset its job control state. 2465 team_set_job_control_state(entry->team, 2466 JOB_CONTROL_STATE_NONE, NULL); 2467 } 2468 } 2469 } 2470 2471 // If we haven't got anything yet, prepare for waiting for the 2472 // condition variable. 2473 ConditionVariableEntry deadWaitEntry; 2474 2475 if (status == B_WOULD_BLOCK && (flags & WNOHANG) == 0) 2476 team->dead_children.condition_variable.Add(&deadWaitEntry); 2477 2478 teamLocker.Unlock(); 2479 2480 // we got our entry and can return to our caller 2481 if (status == B_OK) { 2482 if (ignoreFoundEntries) { 2483 // ... unless we shall ignore found entries 2484 delete freeDeathEntry; 2485 freeDeathEntry = NULL; 2486 continue; 2487 } 2488 2489 break; 2490 } 2491 2492 if (status != B_WOULD_BLOCK || (flags & WNOHANG) != 0) { 2493 T(WaitForChildDone(status)); 2494 return status; 2495 } 2496 2497 status = deadWaitEntry.Wait(B_CAN_INTERRUPT); 2498 if (status == B_INTERRUPTED) { 2499 T(WaitForChildDone(status)); 2500 return status; 2501 } 2502 2503 // If SA_NOCLDWAIT is set or SIGCHLD is ignored, we shall wait until 2504 // all our children are dead and fail with ECHILD. We check the 2505 // condition at this point. 2506 if (!ignoreFoundEntriesChecked) { 2507 teamLocker.Lock(); 2508 2509 struct sigaction& handler = team->SignalActionFor(SIGCHLD); 2510 if ((handler.sa_flags & SA_NOCLDWAIT) != 0 2511 || handler.sa_handler == SIG_IGN) { 2512 ignoreFoundEntries = true; 2513 } 2514 2515 teamLocker.Unlock(); 2516 2517 ignoreFoundEntriesChecked = true; 2518 } 2519 } 2520 2521 delete freeDeathEntry; 2522 2523 // When we got here, we have a valid death entry, and already got 2524 // unregistered from the team or group. Fill in the returned info. 2525 memset(&_info, 0, sizeof(_info)); 2526 _info.si_signo = SIGCHLD; 2527 _info.si_pid = foundEntry.thread; 2528 _info.si_uid = foundEntry.signaling_user; 2529 // TODO: Fill in si_errno? 2530 2531 switch (foundEntry.state) { 2532 case JOB_CONTROL_STATE_DEAD: 2533 _info.si_code = foundEntry.reason; 2534 _info.si_status = foundEntry.reason == CLD_EXITED 2535 ? foundEntry.status : foundEntry.signal; 2536 break; 2537 case JOB_CONTROL_STATE_STOPPED: 2538 _info.si_code = CLD_STOPPED; 2539 _info.si_status = foundEntry.signal; 2540 break; 2541 case JOB_CONTROL_STATE_CONTINUED: 2542 _info.si_code = CLD_CONTINUED; 2543 _info.si_status = 0; 2544 break; 2545 case JOB_CONTROL_STATE_NONE: 2546 // can't happen 2547 break; 2548 } 2549 2550 // If SIGCHLD is blocked, we shall clear pending SIGCHLDs, if no other child 2551 // status is available. 2552 TeamLocker teamLocker(team); 2553 InterruptsSpinLocker signalLocker(team->signal_lock); 2554 SpinLocker threadCreationLocker(gThreadCreationLock); 2555 2556 if (is_team_signal_blocked(team, SIGCHLD)) { 2557 if (get_job_control_entry(team, child, flags) == NULL) 2558 team->RemovePendingSignals(SIGNAL_TO_MASK(SIGCHLD)); 2559 } 2560 2561 threadCreationLocker.Unlock(); 2562 signalLocker.Unlock(); 2563 teamLocker.Unlock(); 2564 2565 // When the team is dead, the main thread continues to live in the kernel 2566 // team for a very short time. To avoid surprises for the caller we rather 2567 // wait until the thread is really gone. 2568 if (foundEntry.state == JOB_CONTROL_STATE_DEAD) 2569 wait_for_thread(foundEntry.thread, NULL); 2570 2571 T(WaitForChildDone(foundEntry)); 2572 2573 return foundEntry.thread; 2574 } 2575 2576 2577 /*! Fills the team_info structure with information from the specified team. 2578 Interrupts must be enabled. The team must not be locked. 2579 */ 2580 static status_t 2581 fill_team_info(Team* team, team_info* info, size_t size) 2582 { 2583 if (size != sizeof(team_info)) 2584 return B_BAD_VALUE; 2585 2586 // TODO: Set more informations for team_info 2587 memset(info, 0, size); 2588 2589 info->team = team->id; 2590 // immutable 2591 info->image_count = count_images(team); 2592 // protected by sImageMutex 2593 2594 TeamLocker teamLocker(team); 2595 InterruptsSpinLocker debugInfoLocker(team->debug_info.lock); 2596 2597 info->thread_count = team->num_threads; 2598 //info->area_count = 2599 info->debugger_nub_thread = team->debug_info.nub_thread; 2600 info->debugger_nub_port = team->debug_info.nub_port; 2601 info->uid = team->effective_uid; 2602 info->gid = team->effective_gid; 2603 2604 strlcpy(info->args, team->Args(), sizeof(info->args)); 2605 info->argc = 1; 2606 2607 return B_OK; 2608 } 2609 2610 2611 /*! Returns whether the process group contains stopped processes. 2612 The caller must hold the process group's lock. 2613 */ 2614 static bool 2615 process_group_has_stopped_processes(ProcessGroup* group) 2616 { 2617 Team* team = group->teams; 2618 while (team != NULL) { 2619 // the parent team's lock guards the job control entry -- acquire it 2620 team->LockTeamAndParent(false); 2621 2622 if (team->job_control_entry != NULL 2623 && team->job_control_entry->state == JOB_CONTROL_STATE_STOPPED) { 2624 team->UnlockTeamAndParent(); 2625 return true; 2626 } 2627 2628 team->UnlockTeamAndParent(); 2629 2630 team = team->group_next; 2631 } 2632 2633 return false; 2634 } 2635 2636 2637 /*! Iterates through all process groups queued in team_remove_team() and signals 2638 those that are orphaned and have stopped processes. 2639 The caller must not hold any team or process group locks. 2640 */ 2641 static void 2642 orphaned_process_group_check() 2643 { 2644 // process as long as there are groups in the list 2645 while (true) { 2646 // remove the head from the list 2647 MutexLocker orphanedCheckLocker(sOrphanedCheckLock); 2648 2649 ProcessGroup* group = sOrphanedCheckProcessGroups.RemoveHead(); 2650 if (group == NULL) 2651 return; 2652 2653 group->UnsetOrphanedCheck(); 2654 BReference<ProcessGroup> groupReference(group); 2655 2656 orphanedCheckLocker.Unlock(); 2657 2658 AutoLocker<ProcessGroup> groupLocker(group); 2659 2660 // If the group is orphaned and contains stopped processes, we're 2661 // supposed to send SIGHUP + SIGCONT. 2662 if (group->IsOrphaned() && process_group_has_stopped_processes(group)) { 2663 Thread* currentThread = thread_get_current_thread(); 2664 2665 Signal signal(SIGHUP, SI_USER, B_OK, currentThread->team->id); 2666 send_signal_to_process_group_locked(group, signal, 0); 2667 2668 signal.SetNumber(SIGCONT); 2669 send_signal_to_process_group_locked(group, signal, 0); 2670 } 2671 } 2672 } 2673 2674 2675 static status_t 2676 common_get_team_usage_info(team_id id, int32 who, team_usage_info* info, 2677 uint32 flags) 2678 { 2679 if (who != B_TEAM_USAGE_SELF && who != B_TEAM_USAGE_CHILDREN) 2680 return B_BAD_VALUE; 2681 2682 // get the team 2683 Team* team = Team::GetAndLock(id); 2684 if (team == NULL) 2685 return B_BAD_TEAM_ID; 2686 BReference<Team> teamReference(team, true); 2687 TeamLocker teamLocker(team, true); 2688 2689 if ((flags & B_CHECK_PERMISSION) != 0) { 2690 uid_t uid = geteuid(); 2691 if (uid != 0 && uid != team->effective_uid) 2692 return B_NOT_ALLOWED; 2693 } 2694 2695 bigtime_t kernelTime = 0; 2696 bigtime_t userTime = 0; 2697 2698 switch (who) { 2699 case B_TEAM_USAGE_SELF: 2700 { 2701 Thread* thread = team->thread_list; 2702 2703 for (; thread != NULL; thread = thread->team_next) { 2704 InterruptsSpinLocker threadTimeLocker(thread->time_lock); 2705 kernelTime += thread->kernel_time; 2706 userTime += thread->user_time; 2707 } 2708 2709 kernelTime += team->dead_threads_kernel_time; 2710 userTime += team->dead_threads_user_time; 2711 break; 2712 } 2713 2714 case B_TEAM_USAGE_CHILDREN: 2715 { 2716 Team* child = team->children; 2717 for (; child != NULL; child = child->siblings_next) { 2718 TeamLocker childLocker(child); 2719 2720 Thread* thread = team->thread_list; 2721 2722 for (; thread != NULL; thread = thread->team_next) { 2723 InterruptsSpinLocker threadTimeLocker(thread->time_lock); 2724 kernelTime += thread->kernel_time; 2725 userTime += thread->user_time; 2726 } 2727 2728 kernelTime += child->dead_threads_kernel_time; 2729 userTime += child->dead_threads_user_time; 2730 } 2731 2732 kernelTime += team->dead_children.kernel_time; 2733 userTime += team->dead_children.user_time; 2734 break; 2735 } 2736 } 2737 2738 info->kernel_time = kernelTime; 2739 info->user_time = userTime; 2740 2741 return B_OK; 2742 } 2743 2744 2745 // #pragma mark - Private kernel API 2746 2747 2748 status_t 2749 team_init(kernel_args* args) 2750 { 2751 // create the team hash table 2752 new(&sTeamHash) TeamTable; 2753 if (sTeamHash.Init(64) != B_OK) 2754 panic("Failed to init team hash table!"); 2755 2756 new(&sGroupHash) ProcessGroupHashTable; 2757 if (sGroupHash.Init() != B_OK) 2758 panic("Failed to init process group hash table!"); 2759 2760 // create initial session and process groups 2761 2762 ProcessSession* session = new(std::nothrow) ProcessSession(1); 2763 if (session == NULL) 2764 panic("Could not create initial session.\n"); 2765 BReference<ProcessSession> sessionReference(session, true); 2766 2767 ProcessGroup* group = new(std::nothrow) ProcessGroup(1); 2768 if (group == NULL) 2769 panic("Could not create initial process group.\n"); 2770 BReference<ProcessGroup> groupReference(group, true); 2771 2772 group->Publish(session); 2773 2774 // create the kernel team 2775 sKernelTeam = Team::Create(1, "kernel_team", true); 2776 if (sKernelTeam == NULL) 2777 panic("could not create kernel team!\n"); 2778 sKernelTeam->SetArgs(sKernelTeam->Name()); 2779 sKernelTeam->state = TEAM_STATE_NORMAL; 2780 2781 sKernelTeam->saved_set_uid = 0; 2782 sKernelTeam->real_uid = 0; 2783 sKernelTeam->effective_uid = 0; 2784 sKernelTeam->saved_set_gid = 0; 2785 sKernelTeam->real_gid = 0; 2786 sKernelTeam->effective_gid = 0; 2787 sKernelTeam->supplementary_groups = NULL; 2788 sKernelTeam->supplementary_group_count = 0; 2789 2790 insert_team_into_group(group, sKernelTeam); 2791 2792 sKernelTeam->io_context = vfs_new_io_context(NULL, false); 2793 if (sKernelTeam->io_context == NULL) 2794 panic("could not create io_context for kernel team!\n"); 2795 2796 if (vfs_resize_fd_table(sKernelTeam->io_context, 4096) != B_OK) 2797 dprintf("Failed to resize FD table for kernel team!\n"); 2798 2799 // stick it in the team hash 2800 sTeamHash.Insert(sKernelTeam); 2801 2802 add_debugger_command_etc("team", &dump_team_info, 2803 "Dump info about a particular team", 2804 "[ <id> | <address> | <name> ]\n" 2805 "Prints information about the specified team. If no argument is given\n" 2806 "the current team is selected.\n" 2807 " <id> - The ID of the team.\n" 2808 " <address> - The address of the team structure.\n" 2809 " <name> - The team's name.\n", 0); 2810 add_debugger_command_etc("teams", &dump_teams, "List all teams", 2811 "\n" 2812 "Prints a list of all existing teams.\n", 0); 2813 2814 new(&sNotificationService) TeamNotificationService(); 2815 2816 sNotificationService.Register(); 2817 2818 return B_OK; 2819 } 2820 2821 2822 int32 2823 team_max_teams(void) 2824 { 2825 return sMaxTeams; 2826 } 2827 2828 2829 int32 2830 team_used_teams(void) 2831 { 2832 InterruptsSpinLocker teamsLocker(sTeamHashLock); 2833 return sUsedTeams; 2834 } 2835 2836 2837 /*! Returns a death entry of a child team specified by ID (if any). 2838 The caller must hold the team's lock. 2839 2840 \param team The team whose dead children list to check. 2841 \param child The ID of the child for whose death entry to lock. Must be > 0. 2842 \param _deleteEntry Return variable, indicating whether the caller needs to 2843 delete the returned entry. 2844 \return The death entry of the matching team, or \c NULL, if no death entry 2845 for the team was found. 2846 */ 2847 job_control_entry* 2848 team_get_death_entry(Team* team, thread_id child, bool* _deleteEntry) 2849 { 2850 if (child <= 0) 2851 return NULL; 2852 2853 job_control_entry* entry = get_job_control_entry(team->dead_children, 2854 child); 2855 if (entry) { 2856 // remove the entry only, if the caller is the parent of the found team 2857 if (team_get_current_team_id() == entry->thread) { 2858 team->dead_children.entries.Remove(entry); 2859 team->dead_children.count--; 2860 *_deleteEntry = true; 2861 } else { 2862 *_deleteEntry = false; 2863 } 2864 } 2865 2866 return entry; 2867 } 2868 2869 2870 /*! Quick check to see if we have a valid team ID. */ 2871 bool 2872 team_is_valid(team_id id) 2873 { 2874 if (id <= 0) 2875 return false; 2876 2877 InterruptsSpinLocker teamsLocker(sTeamHashLock); 2878 2879 return team_get_team_struct_locked(id) != NULL; 2880 } 2881 2882 2883 Team* 2884 team_get_team_struct_locked(team_id id) 2885 { 2886 return sTeamHash.Lookup(id); 2887 } 2888 2889 2890 void 2891 team_set_controlling_tty(int32 ttyIndex) 2892 { 2893 // lock the team, so its session won't change while we're playing with it 2894 Team* team = thread_get_current_thread()->team; 2895 TeamLocker teamLocker(team); 2896 2897 // get and lock the session 2898 ProcessSession* session = team->group->Session(); 2899 AutoLocker<ProcessSession> sessionLocker(session); 2900 2901 // set the session's fields 2902 session->controlling_tty = ttyIndex; 2903 session->foreground_group = -1; 2904 } 2905 2906 2907 int32 2908 team_get_controlling_tty() 2909 { 2910 // lock the team, so its session won't change while we're playing with it 2911 Team* team = thread_get_current_thread()->team; 2912 TeamLocker teamLocker(team); 2913 2914 // get and lock the session 2915 ProcessSession* session = team->group->Session(); 2916 AutoLocker<ProcessSession> sessionLocker(session); 2917 2918 // get the session's field 2919 return session->controlling_tty; 2920 } 2921 2922 2923 status_t 2924 team_set_foreground_process_group(int32 ttyIndex, pid_t processGroupID) 2925 { 2926 // lock the team, so its session won't change while we're playing with it 2927 Thread* thread = thread_get_current_thread(); 2928 Team* team = thread->team; 2929 TeamLocker teamLocker(team); 2930 2931 // get and lock the session 2932 ProcessSession* session = team->group->Session(); 2933 AutoLocker<ProcessSession> sessionLocker(session); 2934 2935 // check given TTY -- must be the controlling tty of the calling process 2936 if (session->controlling_tty != ttyIndex) 2937 return ENOTTY; 2938 2939 // check given process group -- must belong to our session 2940 { 2941 InterruptsSpinLocker groupHashLocker(sGroupHashLock); 2942 ProcessGroup* group = sGroupHash.Lookup(processGroupID); 2943 if (group == NULL || group->Session() != session) 2944 return B_BAD_VALUE; 2945 } 2946 2947 // If we are a background group, we can do that unharmed only when we 2948 // ignore or block SIGTTOU. Otherwise the group gets a SIGTTOU. 2949 if (session->foreground_group != -1 2950 && session->foreground_group != team->group_id 2951 && team->SignalActionFor(SIGTTOU).sa_handler != SIG_IGN) { 2952 InterruptsSpinLocker signalLocker(team->signal_lock); 2953 2954 if (!is_team_signal_blocked(team, SIGTTOU)) { 2955 pid_t groupID = team->group_id; 2956 2957 signalLocker.Unlock(); 2958 sessionLocker.Unlock(); 2959 teamLocker.Unlock(); 2960 2961 Signal signal(SIGTTOU, SI_USER, B_OK, team->id); 2962 send_signal_to_process_group(groupID, signal, 0); 2963 return B_INTERRUPTED; 2964 } 2965 } 2966 2967 session->foreground_group = processGroupID; 2968 2969 return B_OK; 2970 } 2971 2972 2973 /*! Removes the specified team from the global team hash, from its process 2974 group, and from its parent. 2975 It also moves all of its children to the kernel team. 2976 2977 The caller must hold the following locks: 2978 - \a team's process group's lock, 2979 - the kernel team's lock, 2980 - \a team's parent team's lock (might be the kernel team), and 2981 - \a team's lock. 2982 */ 2983 void 2984 team_remove_team(Team* team, pid_t& _signalGroup) 2985 { 2986 Team* parent = team->parent; 2987 2988 // remember how long this team lasted 2989 parent->dead_children.kernel_time += team->dead_threads_kernel_time 2990 + team->dead_children.kernel_time; 2991 parent->dead_children.user_time += team->dead_threads_user_time 2992 + team->dead_children.user_time; 2993 2994 // remove the team from the hash table 2995 InterruptsSpinLocker teamsLocker(sTeamHashLock); 2996 sTeamHash.Remove(team); 2997 sUsedTeams--; 2998 teamsLocker.Unlock(); 2999 3000 // The team can no longer be accessed by ID. Navigation to it is still 3001 // possible from its process group and its parent and children, but that 3002 // will be rectified shortly. 3003 team->state = TEAM_STATE_DEATH; 3004 3005 // If we're a controlling process (i.e. a session leader with controlling 3006 // terminal), there's a bit of signalling we have to do. We can't do any of 3007 // the signaling here due to the bunch of locks we're holding, but we need 3008 // to determine, whom to signal. 3009 _signalGroup = -1; 3010 bool isSessionLeader = false; 3011 if (team->session_id == team->id 3012 && team->group->Session()->controlling_tty >= 0) { 3013 isSessionLeader = true; 3014 3015 ProcessSession* session = team->group->Session(); 3016 3017 AutoLocker<ProcessSession> sessionLocker(session); 3018 3019 session->controlling_tty = -1; 3020 _signalGroup = session->foreground_group; 3021 } 3022 3023 // remove us from our process group 3024 remove_team_from_group(team); 3025 3026 // move the team's children to the kernel team 3027 while (Team* child = team->children) { 3028 // remove the child from the current team and add it to the kernel team 3029 TeamLocker childLocker(child); 3030 3031 remove_team_from_parent(team, child); 3032 insert_team_into_parent(sKernelTeam, child); 3033 3034 // move job control entries too 3035 sKernelTeam->stopped_children.entries.MoveFrom( 3036 &team->stopped_children.entries); 3037 sKernelTeam->continued_children.entries.MoveFrom( 3038 &team->continued_children.entries); 3039 3040 // If the team was a session leader with controlling terminal, 3041 // we need to send SIGHUP + SIGCONT to all newly-orphaned process 3042 // groups with stopped processes. Due to locking complications we can't 3043 // do that here, so we only check whether we were a reason for the 3044 // child's process group not being an orphan and, if so, schedule a 3045 // later check (cf. orphaned_process_group_check()). 3046 if (isSessionLeader) { 3047 ProcessGroup* childGroup = child->group; 3048 if (childGroup->Session()->id == team->session_id 3049 && childGroup->id != team->group_id) { 3050 childGroup->ScheduleOrphanedCheck(); 3051 } 3052 } 3053 3054 // Note, we don't move the dead children entries. Those will be deleted 3055 // when the team structure is deleted. 3056 } 3057 3058 // remove us from our parent 3059 remove_team_from_parent(parent, team); 3060 } 3061 3062 3063 /*! Kills all threads but the main thread of the team and shuts down user 3064 debugging for it. 3065 To be called on exit of the team's main thread. No locks must be held. 3066 3067 \param team The team in question. 3068 \return The port of the debugger for the team, -1 if none. To be passed to 3069 team_delete_team(). 3070 */ 3071 port_id 3072 team_shutdown_team(Team* team) 3073 { 3074 ASSERT(thread_get_current_thread() == team->main_thread); 3075 3076 TeamLocker teamLocker(team); 3077 3078 // Make sure debugging changes won't happen anymore. 3079 port_id debuggerPort = -1; 3080 while (true) { 3081 // If a debugger change is in progress for the team, we'll have to 3082 // wait until it is done. 3083 ConditionVariableEntry waitForDebuggerEntry; 3084 bool waitForDebugger = false; 3085 3086 InterruptsSpinLocker debugInfoLocker(team->debug_info.lock); 3087 3088 if (team->debug_info.debugger_changed_condition != NULL) { 3089 team->debug_info.debugger_changed_condition->Add( 3090 &waitForDebuggerEntry); 3091 waitForDebugger = true; 3092 } else if (team->debug_info.flags & B_TEAM_DEBUG_DEBUGGER_INSTALLED) { 3093 // The team is being debugged. That will stop with the termination 3094 // of the nub thread. Since we set the team state to death, no one 3095 // can install a debugger anymore. We fetch the debugger's port to 3096 // send it a message at the bitter end. 3097 debuggerPort = team->debug_info.debugger_port; 3098 } 3099 3100 debugInfoLocker.Unlock(); 3101 3102 if (!waitForDebugger) 3103 break; 3104 3105 // wait for the debugger change to be finished 3106 teamLocker.Unlock(); 3107 3108 waitForDebuggerEntry.Wait(); 3109 3110 teamLocker.Lock(); 3111 } 3112 3113 // Mark the team as shutting down. That will prevent new threads from being 3114 // created and debugger changes from taking place. 3115 team->state = TEAM_STATE_SHUTDOWN; 3116 3117 // delete all timers 3118 team->DeleteUserTimers(false); 3119 3120 // deactivate CPU time user timers for the team 3121 InterruptsSpinLocker timeLocker(team->time_lock); 3122 3123 if (team->HasActiveCPUTimeUserTimers()) 3124 team->DeactivateCPUTimeUserTimers(); 3125 3126 timeLocker.Unlock(); 3127 3128 // kill all threads but the main thread 3129 team_death_entry deathEntry; 3130 deathEntry.condition.Init(team, "team death"); 3131 3132 while (true) { 3133 team->death_entry = &deathEntry; 3134 deathEntry.remaining_threads = 0; 3135 3136 Thread* thread = team->thread_list; 3137 while (thread != NULL) { 3138 if (thread != team->main_thread) { 3139 Signal signal(SIGKILLTHR, SI_USER, B_OK, team->id); 3140 send_signal_to_thread(thread, signal, B_DO_NOT_RESCHEDULE); 3141 deathEntry.remaining_threads++; 3142 } 3143 3144 thread = thread->team_next; 3145 } 3146 3147 if (deathEntry.remaining_threads == 0) 3148 break; 3149 3150 // there are threads to wait for 3151 ConditionVariableEntry entry; 3152 deathEntry.condition.Add(&entry); 3153 3154 teamLocker.Unlock(); 3155 3156 entry.Wait(); 3157 3158 teamLocker.Lock(); 3159 } 3160 3161 team->death_entry = NULL; 3162 3163 return debuggerPort; 3164 } 3165 3166 3167 /*! Called on team exit to notify threads waiting on the team and free most 3168 resources associated with it. 3169 The caller shouldn't hold any locks. 3170 */ 3171 void 3172 team_delete_team(Team* team, port_id debuggerPort) 3173 { 3174 // Not quite in our job description, but work that has been left by 3175 // team_remove_team() and that can be done now that we're not holding any 3176 // locks. 3177 orphaned_process_group_check(); 3178 3179 team_id teamID = team->id; 3180 3181 ASSERT(team->num_threads == 0); 3182 3183 // If someone is waiting for this team to be loaded, but it dies 3184 // unexpectedly before being done, we need to notify the waiting 3185 // thread now. 3186 3187 TeamLocker teamLocker(team); 3188 3189 if (team->loading_info) { 3190 // there's indeed someone waiting 3191 struct team_loading_info* loadingInfo = team->loading_info; 3192 team->loading_info = NULL; 3193 3194 loadingInfo->result = B_ERROR; 3195 loadingInfo->done = true; 3196 3197 // wake up the waiting thread 3198 thread_continue(loadingInfo->thread); 3199 } 3200 3201 // notify team watchers 3202 3203 { 3204 // we're not reachable from anyone anymore at this point, so we 3205 // can safely access the list without any locking 3206 struct team_watcher* watcher; 3207 while ((watcher = (struct team_watcher*)list_remove_head_item( 3208 &team->watcher_list)) != NULL) { 3209 watcher->hook(teamID, watcher->data); 3210 free(watcher); 3211 } 3212 } 3213 3214 teamLocker.Unlock(); 3215 3216 sNotificationService.Notify(TEAM_REMOVED, team); 3217 3218 // free team resources 3219 3220 delete_realtime_sem_context(team->realtime_sem_context); 3221 xsi_sem_undo(team); 3222 remove_images(team); 3223 team->address_space->RemoveAndPut(); 3224 3225 team->ReleaseReference(); 3226 3227 // notify the debugger, that the team is gone 3228 user_debug_team_deleted(teamID, debuggerPort); 3229 } 3230 3231 3232 Team* 3233 team_get_kernel_team(void) 3234 { 3235 return sKernelTeam; 3236 } 3237 3238 3239 team_id 3240 team_get_kernel_team_id(void) 3241 { 3242 if (!sKernelTeam) 3243 return 0; 3244 3245 return sKernelTeam->id; 3246 } 3247 3248 3249 team_id 3250 team_get_current_team_id(void) 3251 { 3252 return thread_get_current_thread()->team->id; 3253 } 3254 3255 3256 status_t 3257 team_get_address_space(team_id id, VMAddressSpace** _addressSpace) 3258 { 3259 if (id == sKernelTeam->id) { 3260 // we're the kernel team, so we don't have to go through all 3261 // the hassle (locking and hash lookup) 3262 *_addressSpace = VMAddressSpace::GetKernel(); 3263 return B_OK; 3264 } 3265 3266 InterruptsSpinLocker teamsLocker(sTeamHashLock); 3267 3268 Team* team = team_get_team_struct_locked(id); 3269 if (team == NULL) 3270 return B_BAD_VALUE; 3271 3272 team->address_space->Get(); 3273 *_addressSpace = team->address_space; 3274 return B_OK; 3275 } 3276 3277 3278 /*! Sets the team's job control state. 3279 The caller must hold the parent team's lock. Interrupts are allowed to be 3280 enabled or disabled. 3281 \a team The team whose job control state shall be set. 3282 \a newState The new state to be set. 3283 \a signal The signal the new state was caused by. Can \c NULL, if none. Then 3284 the caller is responsible for filling in the following fields of the 3285 entry before releasing the parent team's lock, unless the new state is 3286 \c JOB_CONTROL_STATE_NONE: 3287 - \c signal: The number of the signal causing the state change. 3288 - \c signaling_user: The real UID of the user sending the signal. 3289 */ 3290 void 3291 team_set_job_control_state(Team* team, job_control_state newState, 3292 Signal* signal) 3293 { 3294 if (team == NULL || team->job_control_entry == NULL) 3295 return; 3296 3297 // don't touch anything, if the state stays the same or the team is already 3298 // dead 3299 job_control_entry* entry = team->job_control_entry; 3300 if (entry->state == newState || entry->state == JOB_CONTROL_STATE_DEAD) 3301 return; 3302 3303 T(SetJobControlState(team->id, newState, signal)); 3304 3305 // remove from the old list 3306 switch (entry->state) { 3307 case JOB_CONTROL_STATE_NONE: 3308 // entry is in no list ATM 3309 break; 3310 case JOB_CONTROL_STATE_DEAD: 3311 // can't get here 3312 break; 3313 case JOB_CONTROL_STATE_STOPPED: 3314 team->parent->stopped_children.entries.Remove(entry); 3315 break; 3316 case JOB_CONTROL_STATE_CONTINUED: 3317 team->parent->continued_children.entries.Remove(entry); 3318 break; 3319 } 3320 3321 entry->state = newState; 3322 3323 if (signal != NULL) { 3324 entry->signal = signal->Number(); 3325 entry->signaling_user = signal->SendingUser(); 3326 } 3327 3328 // add to new list 3329 team_job_control_children* childList = NULL; 3330 switch (entry->state) { 3331 case JOB_CONTROL_STATE_NONE: 3332 // entry doesn't get into any list 3333 break; 3334 case JOB_CONTROL_STATE_DEAD: 3335 childList = &team->parent->dead_children; 3336 team->parent->dead_children.count++; 3337 break; 3338 case JOB_CONTROL_STATE_STOPPED: 3339 childList = &team->parent->stopped_children; 3340 break; 3341 case JOB_CONTROL_STATE_CONTINUED: 3342 childList = &team->parent->continued_children; 3343 break; 3344 } 3345 3346 if (childList != NULL) { 3347 childList->entries.Add(entry); 3348 team->parent->dead_children.condition_variable.NotifyAll(); 3349 } 3350 } 3351 3352 3353 /*! Inits the given team's exit information, if not yet initialized, to some 3354 generic "killed" status. 3355 The caller must not hold the team's lock. Interrupts must be enabled. 3356 3357 \param team The team whose exit info shall be initialized. 3358 */ 3359 void 3360 team_init_exit_info_on_error(Team* team) 3361 { 3362 TeamLocker teamLocker(team); 3363 3364 if (!team->exit.initialized) { 3365 team->exit.reason = CLD_KILLED; 3366 team->exit.signal = SIGKILL; 3367 team->exit.signaling_user = geteuid(); 3368 team->exit.status = 0; 3369 team->exit.initialized = true; 3370 } 3371 } 3372 3373 3374 /*! Adds a hook to the team that is called as soon as this team goes away. 3375 This call might get public in the future. 3376 */ 3377 status_t 3378 start_watching_team(team_id teamID, void (*hook)(team_id, void*), void* data) 3379 { 3380 if (hook == NULL || teamID < B_OK) 3381 return B_BAD_VALUE; 3382 3383 // create the watcher object 3384 team_watcher* watcher = (team_watcher*)malloc(sizeof(team_watcher)); 3385 if (watcher == NULL) 3386 return B_NO_MEMORY; 3387 3388 watcher->hook = hook; 3389 watcher->data = data; 3390 3391 // add watcher, if the team isn't already dying 3392 // get the team 3393 Team* team = Team::GetAndLock(teamID); 3394 if (team == NULL) { 3395 free(watcher); 3396 return B_BAD_TEAM_ID; 3397 } 3398 3399 list_add_item(&team->watcher_list, watcher); 3400 3401 team->UnlockAndReleaseReference(); 3402 3403 return B_OK; 3404 } 3405 3406 3407 status_t 3408 stop_watching_team(team_id teamID, void (*hook)(team_id, void*), void* data) 3409 { 3410 if (hook == NULL || teamID < 0) 3411 return B_BAD_VALUE; 3412 3413 // get team and remove watcher (if present) 3414 Team* team = Team::GetAndLock(teamID); 3415 if (team == NULL) 3416 return B_BAD_TEAM_ID; 3417 3418 // search for watcher 3419 team_watcher* watcher = NULL; 3420 while ((watcher = (team_watcher*)list_get_next_item( 3421 &team->watcher_list, watcher)) != NULL) { 3422 if (watcher->hook == hook && watcher->data == data) { 3423 // got it! 3424 list_remove_item(&team->watcher_list, watcher); 3425 break; 3426 } 3427 } 3428 3429 team->UnlockAndReleaseReference(); 3430 3431 if (watcher == NULL) 3432 return B_ENTRY_NOT_FOUND; 3433 3434 free(watcher); 3435 return B_OK; 3436 } 3437 3438 3439 /*! Allocates a user_thread structure from the team. 3440 The team lock must be held, unless the function is called for the team's 3441 main thread. Interrupts must be enabled. 3442 */ 3443 struct user_thread* 3444 team_allocate_user_thread(Team* team) 3445 { 3446 if (team->user_data == 0) 3447 return NULL; 3448 3449 // take an entry from the free list, if any 3450 if (struct free_user_thread* entry = team->free_user_threads) { 3451 user_thread* thread = entry->thread; 3452 team->free_user_threads = entry->next; 3453 free(entry); 3454 return thread; 3455 } 3456 3457 while (true) { 3458 // enough space left? 3459 size_t needed = ROUNDUP(sizeof(user_thread), CACHE_LINE_SIZE); 3460 if (team->user_data_size - team->used_user_data < needed) { 3461 // try to resize the area 3462 if (resize_area(team->user_data_area, 3463 team->user_data_size + B_PAGE_SIZE) != B_OK) { 3464 return NULL; 3465 } 3466 3467 // resized user area successfully -- try to allocate the user_thread 3468 // again 3469 team->user_data_size += B_PAGE_SIZE; 3470 continue; 3471 } 3472 3473 // allocate the user_thread 3474 user_thread* thread 3475 = (user_thread*)(team->user_data + team->used_user_data); 3476 team->used_user_data += needed; 3477 3478 return thread; 3479 } 3480 } 3481 3482 3483 /*! Frees the given user_thread structure. 3484 The team's lock must not be held. Interrupts must be enabled. 3485 \param team The team the user thread was allocated from. 3486 \param userThread The user thread to free. 3487 */ 3488 void 3489 team_free_user_thread(Team* team, struct user_thread* userThread) 3490 { 3491 if (userThread == NULL) 3492 return; 3493 3494 // create a free list entry 3495 free_user_thread* entry 3496 = (free_user_thread*)malloc(sizeof(free_user_thread)); 3497 if (entry == NULL) { 3498 // we have to leak the user thread :-/ 3499 return; 3500 } 3501 3502 // add to free list 3503 TeamLocker teamLocker(team); 3504 3505 entry->thread = userThread; 3506 entry->next = team->free_user_threads; 3507 team->free_user_threads = entry; 3508 } 3509 3510 3511 // #pragma mark - Associated data interface 3512 3513 3514 AssociatedData::AssociatedData() 3515 : 3516 fOwner(NULL) 3517 { 3518 } 3519 3520 3521 AssociatedData::~AssociatedData() 3522 { 3523 } 3524 3525 3526 void 3527 AssociatedData::OwnerDeleted(AssociatedDataOwner* owner) 3528 { 3529 } 3530 3531 3532 AssociatedDataOwner::AssociatedDataOwner() 3533 { 3534 mutex_init(&fLock, "associated data owner"); 3535 } 3536 3537 3538 AssociatedDataOwner::~AssociatedDataOwner() 3539 { 3540 mutex_destroy(&fLock); 3541 } 3542 3543 3544 bool 3545 AssociatedDataOwner::AddData(AssociatedData* data) 3546 { 3547 MutexLocker locker(fLock); 3548 3549 if (data->Owner() != NULL) 3550 return false; 3551 3552 data->AcquireReference(); 3553 fList.Add(data); 3554 data->SetOwner(this); 3555 3556 return true; 3557 } 3558 3559 3560 bool 3561 AssociatedDataOwner::RemoveData(AssociatedData* data) 3562 { 3563 MutexLocker locker(fLock); 3564 3565 if (data->Owner() != this) 3566 return false; 3567 3568 data->SetOwner(NULL); 3569 fList.Remove(data); 3570 3571 locker.Unlock(); 3572 3573 data->ReleaseReference(); 3574 3575 return true; 3576 } 3577 3578 3579 void 3580 AssociatedDataOwner::PrepareForDeletion() 3581 { 3582 MutexLocker locker(fLock); 3583 3584 // move all data to a temporary list and unset the owner 3585 DataList list; 3586 list.MoveFrom(&fList); 3587 3588 for (DataList::Iterator it = list.GetIterator(); 3589 AssociatedData* data = it.Next();) { 3590 data->SetOwner(NULL); 3591 } 3592 3593 locker.Unlock(); 3594 3595 // call the notification hooks and release our references 3596 while (AssociatedData* data = list.RemoveHead()) { 3597 data->OwnerDeleted(this); 3598 data->ReleaseReference(); 3599 } 3600 } 3601 3602 3603 /*! Associates data with the current team. 3604 When the team is deleted, the data object is notified. 3605 The team acquires a reference to the object. 3606 3607 \param data The data object. 3608 \return \c true on success, \c false otherwise. Fails only when the supplied 3609 data object is already associated with another owner. 3610 */ 3611 bool 3612 team_associate_data(AssociatedData* data) 3613 { 3614 return thread_get_current_thread()->team->AddData(data); 3615 } 3616 3617 3618 /*! Dissociates data from the current team. 3619 Balances an earlier call to team_associate_data(). 3620 3621 \param data The data object. 3622 \return \c true on success, \c false otherwise. Fails only when the data 3623 object is not associated with the current team. 3624 */ 3625 bool 3626 team_dissociate_data(AssociatedData* data) 3627 { 3628 return thread_get_current_thread()->team->RemoveData(data); 3629 } 3630 3631 3632 // #pragma mark - Public kernel API 3633 3634 3635 thread_id 3636 load_image(int32 argCount, const char** args, const char** env) 3637 { 3638 return load_image_etc(argCount, args, env, B_NORMAL_PRIORITY, 3639 B_CURRENT_TEAM, B_WAIT_TILL_LOADED); 3640 } 3641 3642 3643 thread_id 3644 load_image_etc(int32 argCount, const char* const* args, 3645 const char* const* env, int32 priority, team_id parentID, uint32 flags) 3646 { 3647 // we need to flatten the args and environment 3648 3649 if (args == NULL) 3650 return B_BAD_VALUE; 3651 3652 // determine total needed size 3653 int32 argSize = 0; 3654 for (int32 i = 0; i < argCount; i++) 3655 argSize += strlen(args[i]) + 1; 3656 3657 int32 envCount = 0; 3658 int32 envSize = 0; 3659 while (env != NULL && env[envCount] != NULL) 3660 envSize += strlen(env[envCount++]) + 1; 3661 3662 int32 size = (argCount + envCount + 2) * sizeof(char*) + argSize + envSize; 3663 if (size > MAX_PROCESS_ARGS_SIZE) 3664 return B_TOO_MANY_ARGS; 3665 3666 // allocate space 3667 char** flatArgs = (char**)malloc(size); 3668 if (flatArgs == NULL) 3669 return B_NO_MEMORY; 3670 3671 char** slot = flatArgs; 3672 char* stringSpace = (char*)(flatArgs + argCount + envCount + 2); 3673 3674 // copy arguments and environment 3675 for (int32 i = 0; i < argCount; i++) { 3676 int32 argSize = strlen(args[i]) + 1; 3677 memcpy(stringSpace, args[i], argSize); 3678 *slot++ = stringSpace; 3679 stringSpace += argSize; 3680 } 3681 3682 *slot++ = NULL; 3683 3684 for (int32 i = 0; i < envCount; i++) { 3685 int32 envSize = strlen(env[i]) + 1; 3686 memcpy(stringSpace, env[i], envSize); 3687 *slot++ = stringSpace; 3688 stringSpace += envSize; 3689 } 3690 3691 *slot++ = NULL; 3692 3693 thread_id thread = load_image_internal(flatArgs, size, argCount, envCount, 3694 B_NORMAL_PRIORITY, parentID, B_WAIT_TILL_LOADED, -1, 0); 3695 3696 free(flatArgs); 3697 // load_image_internal() unset our variable if it took over ownership 3698 3699 return thread; 3700 } 3701 3702 3703 status_t 3704 wait_for_team(team_id id, status_t* _returnCode) 3705 { 3706 // check whether the team exists 3707 InterruptsSpinLocker teamsLocker(sTeamHashLock); 3708 3709 Team* team = team_get_team_struct_locked(id); 3710 if (team == NULL) 3711 return B_BAD_TEAM_ID; 3712 3713 id = team->id; 3714 3715 teamsLocker.Unlock(); 3716 3717 // wait for the main thread (it has the same ID as the team) 3718 return wait_for_thread(id, _returnCode); 3719 } 3720 3721 3722 status_t 3723 kill_team(team_id id) 3724 { 3725 InterruptsSpinLocker teamsLocker(sTeamHashLock); 3726 3727 Team* team = team_get_team_struct_locked(id); 3728 if (team == NULL) 3729 return B_BAD_TEAM_ID; 3730 3731 id = team->id; 3732 3733 teamsLocker.Unlock(); 3734 3735 if (team == sKernelTeam) 3736 return B_NOT_ALLOWED; 3737 3738 // Just kill the team's main thread (it has same ID as the team). The 3739 // cleanup code there will take care of the team. 3740 return kill_thread(id); 3741 } 3742 3743 3744 status_t 3745 _get_team_info(team_id id, team_info* info, size_t size) 3746 { 3747 // get the team 3748 Team* team = Team::Get(id); 3749 if (team == NULL) 3750 return B_BAD_TEAM_ID; 3751 BReference<Team> teamReference(team, true); 3752 3753 // fill in the info 3754 return fill_team_info(team, info, size); 3755 } 3756 3757 3758 status_t 3759 _get_next_team_info(int32* cookie, team_info* info, size_t size) 3760 { 3761 int32 slot = *cookie; 3762 if (slot < 1) 3763 slot = 1; 3764 3765 InterruptsSpinLocker locker(sTeamHashLock); 3766 3767 team_id lastTeamID = peek_next_thread_id(); 3768 // TODO: This is broken, since the id can wrap around! 3769 3770 // get next valid team 3771 Team* team = NULL; 3772 while (slot < lastTeamID && !(team = team_get_team_struct_locked(slot))) 3773 slot++; 3774 3775 if (team == NULL) 3776 return B_BAD_TEAM_ID; 3777 3778 // get a reference to the team and unlock 3779 BReference<Team> teamReference(team); 3780 locker.Unlock(); 3781 3782 // fill in the info 3783 *cookie = ++slot; 3784 return fill_team_info(team, info, size); 3785 } 3786 3787 3788 status_t 3789 _get_team_usage_info(team_id id, int32 who, team_usage_info* info, size_t size) 3790 { 3791 if (size != sizeof(team_usage_info)) 3792 return B_BAD_VALUE; 3793 3794 return common_get_team_usage_info(id, who, info, 0); 3795 } 3796 3797 3798 pid_t 3799 getpid(void) 3800 { 3801 return thread_get_current_thread()->team->id; 3802 } 3803 3804 3805 pid_t 3806 getppid(void) 3807 { 3808 Team* team = thread_get_current_thread()->team; 3809 3810 TeamLocker teamLocker(team); 3811 3812 return team->parent->id; 3813 } 3814 3815 3816 pid_t 3817 getpgid(pid_t id) 3818 { 3819 if (id < 0) { 3820 errno = EINVAL; 3821 return -1; 3822 } 3823 3824 if (id == 0) { 3825 // get process group of the calling process 3826 Team* team = thread_get_current_thread()->team; 3827 TeamLocker teamLocker(team); 3828 return team->group_id; 3829 } 3830 3831 // get the team 3832 Team* team = Team::GetAndLock(id); 3833 if (team == NULL) { 3834 errno = ESRCH; 3835 return -1; 3836 } 3837 3838 // get the team's process group ID 3839 pid_t groupID = team->group_id; 3840 3841 team->UnlockAndReleaseReference(); 3842 3843 return groupID; 3844 } 3845 3846 3847 pid_t 3848 getsid(pid_t id) 3849 { 3850 if (id < 0) { 3851 errno = EINVAL; 3852 return -1; 3853 } 3854 3855 if (id == 0) { 3856 // get session of the calling process 3857 Team* team = thread_get_current_thread()->team; 3858 TeamLocker teamLocker(team); 3859 return team->session_id; 3860 } 3861 3862 // get the team 3863 Team* team = Team::GetAndLock(id); 3864 if (team == NULL) { 3865 errno = ESRCH; 3866 return -1; 3867 } 3868 3869 // get the team's session ID 3870 pid_t sessionID = team->session_id; 3871 3872 team->UnlockAndReleaseReference(); 3873 3874 return sessionID; 3875 } 3876 3877 3878 // #pragma mark - User syscalls 3879 3880 3881 status_t 3882 _user_exec(const char* userPath, const char* const* userFlatArgs, 3883 size_t flatArgsSize, int32 argCount, int32 envCount, mode_t umask) 3884 { 3885 // NOTE: Since this function normally doesn't return, don't use automatic 3886 // variables that need destruction in the function scope. 3887 char path[B_PATH_NAME_LENGTH]; 3888 3889 if (!IS_USER_ADDRESS(userPath) || !IS_USER_ADDRESS(userFlatArgs) 3890 || user_strlcpy(path, userPath, sizeof(path)) < B_OK) 3891 return B_BAD_ADDRESS; 3892 3893 // copy and relocate the flat arguments 3894 char** flatArgs; 3895 status_t error = copy_user_process_args(userFlatArgs, flatArgsSize, 3896 argCount, envCount, flatArgs); 3897 3898 if (error == B_OK) { 3899 error = exec_team(path, flatArgs, _ALIGN(flatArgsSize), argCount, 3900 envCount, umask); 3901 // this one only returns in case of error 3902 } 3903 3904 free(flatArgs); 3905 return error; 3906 } 3907 3908 3909 thread_id 3910 _user_fork(void) 3911 { 3912 return fork_team(); 3913 } 3914 3915 3916 pid_t 3917 _user_wait_for_child(thread_id child, uint32 flags, siginfo_t* userInfo) 3918 { 3919 if (userInfo != NULL && !IS_USER_ADDRESS(userInfo)) 3920 return B_BAD_ADDRESS; 3921 3922 siginfo_t info; 3923 pid_t foundChild = wait_for_child(child, flags, info); 3924 if (foundChild < 0) 3925 return syscall_restart_handle_post(foundChild); 3926 3927 // copy info back to userland 3928 if (userInfo != NULL && user_memcpy(userInfo, &info, sizeof(info)) != B_OK) 3929 return B_BAD_ADDRESS; 3930 3931 return foundChild; 3932 } 3933 3934 3935 pid_t 3936 _user_process_info(pid_t process, int32 which) 3937 { 3938 // we only allow to return the parent of the current process 3939 if (which == PARENT_ID 3940 && process != 0 && process != thread_get_current_thread()->team->id) 3941 return B_BAD_VALUE; 3942 3943 pid_t result; 3944 switch (which) { 3945 case SESSION_ID: 3946 result = getsid(process); 3947 break; 3948 case GROUP_ID: 3949 result = getpgid(process); 3950 break; 3951 case PARENT_ID: 3952 result = getppid(); 3953 break; 3954 default: 3955 return B_BAD_VALUE; 3956 } 3957 3958 return result >= 0 ? result : errno; 3959 } 3960 3961 3962 pid_t 3963 _user_setpgid(pid_t processID, pid_t groupID) 3964 { 3965 // setpgid() can be called either by the parent of the target process or 3966 // by the process itself to do one of two things: 3967 // * Create a new process group with the target process' ID and the target 3968 // process as group leader. 3969 // * Set the target process' process group to an already existing one in the 3970 // same session. 3971 3972 if (groupID < 0) 3973 return B_BAD_VALUE; 3974 3975 Team* currentTeam = thread_get_current_thread()->team; 3976 if (processID == 0) 3977 processID = currentTeam->id; 3978 3979 // if the group ID is not specified, use the target process' ID 3980 if (groupID == 0) 3981 groupID = processID; 3982 3983 // We loop when running into the following race condition: We create a new 3984 // process group, because there isn't one with that ID yet, but later when 3985 // trying to publish it, we find that someone else created and published 3986 // a group with that ID in the meantime. In that case we just restart the 3987 // whole action. 3988 while (true) { 3989 // Look up the process group by ID. If it doesn't exist yet and we are 3990 // allowed to create a new one, do that. 3991 ProcessGroup* group = ProcessGroup::Get(groupID); 3992 bool newGroup = false; 3993 if (group == NULL) { 3994 if (groupID != processID) 3995 return B_NOT_ALLOWED; 3996 3997 group = new(std::nothrow) ProcessGroup(groupID); 3998 if (group == NULL) 3999 return B_NO_MEMORY; 4000 4001 newGroup = true; 4002 } 4003 BReference<ProcessGroup> groupReference(group, true); 4004 4005 // get the target team 4006 Team* team = Team::Get(processID); 4007 if (team == NULL) 4008 return ESRCH; 4009 BReference<Team> teamReference(team, true); 4010 4011 // lock the new process group and the team's current process group 4012 while (true) { 4013 // lock the team's current process group 4014 team->LockProcessGroup(); 4015 4016 ProcessGroup* oldGroup = team->group; 4017 if (oldGroup == group) { 4018 // it's the same as the target group, so just bail out 4019 oldGroup->Unlock(); 4020 return group->id; 4021 } 4022 4023 oldGroup->AcquireReference(); 4024 4025 // lock the target process group, if locking order allows it 4026 if (newGroup || group->id > oldGroup->id) { 4027 group->Lock(); 4028 break; 4029 } 4030 4031 // try to lock 4032 if (group->TryLock()) 4033 break; 4034 4035 // no dice -- unlock the team's current process group and relock in 4036 // the correct order 4037 oldGroup->Unlock(); 4038 4039 group->Lock(); 4040 oldGroup->Lock(); 4041 4042 // check whether things are still the same 4043 TeamLocker teamLocker(team); 4044 if (team->group == oldGroup) 4045 break; 4046 4047 // something changed -- unlock everything and retry 4048 teamLocker.Unlock(); 4049 oldGroup->Unlock(); 4050 group->Unlock(); 4051 oldGroup->ReleaseReference(); 4052 } 4053 4054 // we now have references and locks of both new and old process group 4055 BReference<ProcessGroup> oldGroupReference(team->group, true); 4056 AutoLocker<ProcessGroup> oldGroupLocker(team->group, true); 4057 AutoLocker<ProcessGroup> groupLocker(group, true); 4058 4059 // also lock the target team and its parent 4060 team->LockTeamAndParent(false); 4061 TeamLocker parentLocker(team->parent, true); 4062 TeamLocker teamLocker(team, true); 4063 4064 // perform the checks 4065 if (team == currentTeam) { 4066 // we set our own group 4067 4068 // we must not change our process group ID if we're a session leader 4069 if (is_session_leader(currentTeam)) 4070 return B_NOT_ALLOWED; 4071 } else { 4072 // Calling team != target team. The target team must be a child of 4073 // the calling team and in the same session. (If that's the case it 4074 // isn't a session leader either.) 4075 if (team->parent != currentTeam 4076 || team->session_id != currentTeam->session_id) { 4077 return B_NOT_ALLOWED; 4078 } 4079 4080 // The call is also supposed to fail on a child, when the child has 4081 // already executed exec*() [EACCES]. 4082 if ((team->flags & TEAM_FLAG_EXEC_DONE) != 0) 4083 return EACCES; 4084 } 4085 4086 // If we created a new process group, publish it now. 4087 if (newGroup) { 4088 InterruptsSpinLocker groupHashLocker(sGroupHashLock); 4089 if (sGroupHash.Lookup(groupID)) { 4090 // A group with the group ID appeared since we first checked. 4091 // Back to square one. 4092 continue; 4093 } 4094 4095 group->PublishLocked(team->group->Session()); 4096 } else if (group->Session()->id != team->session_id) { 4097 // The existing target process group belongs to a different session. 4098 // That's not allowed. 4099 return B_NOT_ALLOWED; 4100 } 4101 4102 // Everything is ready -- set the group. 4103 remove_team_from_group(team); 4104 insert_team_into_group(group, team); 4105 4106 // Changing the process group might have changed the situation for a 4107 // parent waiting in wait_for_child(). Hence we notify it. 4108 team->parent->dead_children.condition_variable.NotifyAll(); 4109 4110 return group->id; 4111 } 4112 } 4113 4114 4115 pid_t 4116 _user_setsid(void) 4117 { 4118 Team* team = thread_get_current_thread()->team; 4119 4120 // create a new process group and session 4121 ProcessGroup* group = new(std::nothrow) ProcessGroup(team->id); 4122 if (group == NULL) 4123 return B_NO_MEMORY; 4124 BReference<ProcessGroup> groupReference(group, true); 4125 AutoLocker<ProcessGroup> groupLocker(group); 4126 4127 ProcessSession* session = new(std::nothrow) ProcessSession(group->id); 4128 if (session == NULL) 4129 return B_NO_MEMORY; 4130 BReference<ProcessSession> sessionReference(session, true); 4131 4132 // lock the team's current process group, parent, and the team itself 4133 team->LockTeamParentAndProcessGroup(); 4134 BReference<ProcessGroup> oldGroupReference(team->group); 4135 AutoLocker<ProcessGroup> oldGroupLocker(team->group, true); 4136 TeamLocker parentLocker(team->parent, true); 4137 TeamLocker teamLocker(team, true); 4138 4139 // the team must not already be a process group leader 4140 if (is_process_group_leader(team)) 4141 return B_NOT_ALLOWED; 4142 4143 // remove the team from the old and add it to the new process group 4144 remove_team_from_group(team); 4145 group->Publish(session); 4146 insert_team_into_group(group, team); 4147 4148 // Changing the process group might have changed the situation for a 4149 // parent waiting in wait_for_child(). Hence we notify it. 4150 team->parent->dead_children.condition_variable.NotifyAll(); 4151 4152 return group->id; 4153 } 4154 4155 4156 status_t 4157 _user_wait_for_team(team_id id, status_t* _userReturnCode) 4158 { 4159 status_t returnCode; 4160 status_t status; 4161 4162 if (_userReturnCode != NULL && !IS_USER_ADDRESS(_userReturnCode)) 4163 return B_BAD_ADDRESS; 4164 4165 status = wait_for_team(id, &returnCode); 4166 if (status >= B_OK && _userReturnCode != NULL) { 4167 if (user_memcpy(_userReturnCode, &returnCode, sizeof(returnCode)) 4168 != B_OK) 4169 return B_BAD_ADDRESS; 4170 return B_OK; 4171 } 4172 4173 return syscall_restart_handle_post(status); 4174 } 4175 4176 4177 thread_id 4178 _user_load_image(const char* const* userFlatArgs, size_t flatArgsSize, 4179 int32 argCount, int32 envCount, int32 priority, uint32 flags, 4180 port_id errorPort, uint32 errorToken) 4181 { 4182 TRACE(("_user_load_image: argc = %" B_PRId32 "\n", argCount)); 4183 4184 if (argCount < 1) 4185 return B_BAD_VALUE; 4186 4187 // copy and relocate the flat arguments 4188 char** flatArgs; 4189 status_t error = copy_user_process_args(userFlatArgs, flatArgsSize, 4190 argCount, envCount, flatArgs); 4191 if (error != B_OK) 4192 return error; 4193 4194 thread_id thread = load_image_internal(flatArgs, _ALIGN(flatArgsSize), 4195 argCount, envCount, priority, B_CURRENT_TEAM, flags, errorPort, 4196 errorToken); 4197 4198 free(flatArgs); 4199 // load_image_internal() unset our variable if it took over ownership 4200 4201 return thread; 4202 } 4203 4204 4205 void 4206 _user_exit_team(status_t returnValue) 4207 { 4208 Thread* thread = thread_get_current_thread(); 4209 Team* team = thread->team; 4210 4211 // set this thread's exit status 4212 thread->exit.status = returnValue; 4213 4214 // set the team exit status 4215 TeamLocker teamLocker(team); 4216 4217 if (!team->exit.initialized) { 4218 team->exit.reason = CLD_EXITED; 4219 team->exit.signal = 0; 4220 team->exit.signaling_user = 0; 4221 team->exit.status = returnValue; 4222 team->exit.initialized = true; 4223 } 4224 4225 teamLocker.Unlock(); 4226 4227 // Stop the thread, if the team is being debugged and that has been 4228 // requested. 4229 if ((atomic_get(&team->debug_info.flags) & B_TEAM_DEBUG_PREVENT_EXIT) != 0) 4230 user_debug_stop_thread(); 4231 4232 // Send this thread a SIGKILL. This makes sure the thread will not return to 4233 // userland. The signal handling code forwards the signal to the main 4234 // thread (if that's not already this one), which will take the team down. 4235 Signal signal(SIGKILL, SI_USER, B_OK, team->id); 4236 send_signal_to_thread(thread, signal, 0); 4237 } 4238 4239 4240 status_t 4241 _user_kill_team(team_id team) 4242 { 4243 return kill_team(team); 4244 } 4245 4246 4247 status_t 4248 _user_get_team_info(team_id id, team_info* userInfo) 4249 { 4250 status_t status; 4251 team_info info; 4252 4253 if (!IS_USER_ADDRESS(userInfo)) 4254 return B_BAD_ADDRESS; 4255 4256 status = _get_team_info(id, &info, sizeof(team_info)); 4257 if (status == B_OK) { 4258 if (user_memcpy(userInfo, &info, sizeof(team_info)) < B_OK) 4259 return B_BAD_ADDRESS; 4260 } 4261 4262 return status; 4263 } 4264 4265 4266 status_t 4267 _user_get_next_team_info(int32* userCookie, team_info* userInfo) 4268 { 4269 status_t status; 4270 team_info info; 4271 int32 cookie; 4272 4273 if (!IS_USER_ADDRESS(userCookie) 4274 || !IS_USER_ADDRESS(userInfo) 4275 || user_memcpy(&cookie, userCookie, sizeof(int32)) < B_OK) 4276 return B_BAD_ADDRESS; 4277 4278 status = _get_next_team_info(&cookie, &info, sizeof(team_info)); 4279 if (status != B_OK) 4280 return status; 4281 4282 if (user_memcpy(userCookie, &cookie, sizeof(int32)) < B_OK 4283 || user_memcpy(userInfo, &info, sizeof(team_info)) < B_OK) 4284 return B_BAD_ADDRESS; 4285 4286 return status; 4287 } 4288 4289 4290 team_id 4291 _user_get_current_team(void) 4292 { 4293 return team_get_current_team_id(); 4294 } 4295 4296 4297 status_t 4298 _user_get_team_usage_info(team_id team, int32 who, team_usage_info* userInfo, 4299 size_t size) 4300 { 4301 if (size != sizeof(team_usage_info)) 4302 return B_BAD_VALUE; 4303 4304 team_usage_info info; 4305 status_t status = common_get_team_usage_info(team, who, &info, 4306 B_CHECK_PERMISSION); 4307 4308 if (userInfo == NULL || !IS_USER_ADDRESS(userInfo) 4309 || user_memcpy(userInfo, &info, size) != B_OK) { 4310 return B_BAD_ADDRESS; 4311 } 4312 4313 return status; 4314 } 4315 4316 4317 status_t 4318 _user_get_extended_team_info(team_id teamID, uint32 flags, void* buffer, 4319 size_t size, size_t* _sizeNeeded) 4320 { 4321 // check parameters 4322 if ((buffer != NULL && !IS_USER_ADDRESS(buffer)) 4323 || (buffer == NULL && size > 0) 4324 || _sizeNeeded == NULL || !IS_USER_ADDRESS(_sizeNeeded)) { 4325 return B_BAD_ADDRESS; 4326 } 4327 4328 KMessage info; 4329 4330 if ((flags & B_TEAM_INFO_BASIC) != 0) { 4331 // allocate memory for a copy of the needed team data 4332 struct ExtendedTeamData { 4333 team_id id; 4334 pid_t group_id; 4335 pid_t session_id; 4336 uid_t real_uid; 4337 gid_t real_gid; 4338 uid_t effective_uid; 4339 gid_t effective_gid; 4340 char name[B_OS_NAME_LENGTH]; 4341 }; 4342 4343 ExtendedTeamData* teamClone 4344 = (ExtendedTeamData*)malloc(sizeof(ExtendedTeamData)); 4345 // It would be nicer to use new, but then we'd have to use 4346 // ObjectDeleter and declare the structure outside of the function 4347 // due to template parameter restrictions. 4348 if (teamClone == NULL) 4349 return B_NO_MEMORY; 4350 MemoryDeleter teamCloneDeleter(teamClone); 4351 4352 io_context* ioContext; 4353 { 4354 // get the team structure 4355 Team* team = Team::GetAndLock(teamID); 4356 if (team == NULL) 4357 return B_BAD_TEAM_ID; 4358 BReference<Team> teamReference(team, true); 4359 TeamLocker teamLocker(team, true); 4360 4361 // copy the data 4362 teamClone->id = team->id; 4363 strlcpy(teamClone->name, team->Name(), sizeof(teamClone->name)); 4364 teamClone->group_id = team->group_id; 4365 teamClone->session_id = team->session_id; 4366 teamClone->real_uid = team->real_uid; 4367 teamClone->real_gid = team->real_gid; 4368 teamClone->effective_uid = team->effective_uid; 4369 teamClone->effective_gid = team->effective_gid; 4370 4371 // also fetch a reference to the I/O context 4372 ioContext = team->io_context; 4373 vfs_get_io_context(ioContext); 4374 } 4375 CObjectDeleter<io_context> ioContextPutter(ioContext, 4376 &vfs_put_io_context); 4377 4378 // add the basic data to the info message 4379 if (info.AddInt32("id", teamClone->id) != B_OK 4380 || info.AddString("name", teamClone->name) != B_OK 4381 || info.AddInt32("process group", teamClone->group_id) != B_OK 4382 || info.AddInt32("session", teamClone->session_id) != B_OK 4383 || info.AddInt32("uid", teamClone->real_uid) != B_OK 4384 || info.AddInt32("gid", teamClone->real_gid) != B_OK 4385 || info.AddInt32("euid", teamClone->effective_uid) != B_OK 4386 || info.AddInt32("egid", teamClone->effective_gid) != B_OK) { 4387 return B_NO_MEMORY; 4388 } 4389 4390 // get the current working directory from the I/O context 4391 dev_t cwdDevice; 4392 ino_t cwdDirectory; 4393 { 4394 MutexLocker ioContextLocker(ioContext->io_mutex); 4395 vfs_vnode_to_node_ref(ioContext->cwd, &cwdDevice, &cwdDirectory); 4396 } 4397 4398 if (info.AddInt32("cwd device", cwdDevice) != B_OK 4399 || info.AddInt64("cwd directory", cwdDirectory) != B_OK) { 4400 return B_NO_MEMORY; 4401 } 4402 } 4403 4404 // TODO: Support the other flags! 4405 4406 // copy the needed size and, if it fits, the message back to userland 4407 size_t sizeNeeded = info.ContentSize(); 4408 if (user_memcpy(_sizeNeeded, &sizeNeeded, sizeof(sizeNeeded)) != B_OK) 4409 return B_BAD_ADDRESS; 4410 4411 if (sizeNeeded > size) 4412 return B_BUFFER_OVERFLOW; 4413 4414 if (user_memcpy(buffer, info.Buffer(), sizeNeeded) != B_OK) 4415 return B_BAD_ADDRESS; 4416 4417 return B_OK; 4418 } 4419