xref: /haiku/src/system/boot/loader/heap.cpp (revision 8195a5a835117ab2da405e0d477153570b75d921)
1 /*
2  * Copyright 2003-2007, Axel Dörfler, axeld@pinc-software.de. All rights reserved.
3  * Distributed under the terms of the MIT License.
4  */
5 
6 
7 #include <boot/heap.h>
8 #include <boot/platform.h>
9 #include <util/kernel_cpp.h>
10 
11 #ifdef HEAP_TEST
12 #	include <stdio.h>
13 #endif
14 #include <stdlib.h>
15 #include <string.h>
16 
17 
18 /* This is a very simple malloc()/free() implementation - it only
19  * manages a free list.
20  * After heap_init() is called, all free memory is contained in one
21  * big chunk, the only entry in the free link list (which is a single
22  * linked list).
23  * When memory is allocated, the smallest free chunk that contains
24  * the requested size is split (or taken as a whole if it can't be
25  * splitted anymore), and it's lower half will be removed from the
26  * free list.
27  * The free list is ordered by size, starting with the smallest
28  * free chunk available. When a chunk is freed, it will be joint
29  * with its predecessor or successor, if possible.
30  * To ease list handling, the list anchor itself is a free chunk with
31  * size 0 that can't be allocated.
32  */
33 
34 #define DEBUG_ALLOCATIONS
35 	// if defined, freed memory is filled with 0xcc
36 
37 struct free_chunk {
38 	uint32		size;
39 	free_chunk	*next;
40 
41 	uint32 Size() const;
42 	free_chunk *Split(uint32 splitSize);
43 	bool IsTouching(free_chunk *link);
44 	free_chunk *Join(free_chunk *link);
45 	void Remove(free_chunk *previous = NULL);
46 	void Enqueue();
47 
48 	void *AllocatedAddress() const;
49 	static free_chunk *SetToAllocated(void *allocated);
50 };
51 
52 
53 static void *sHeapBase;
54 static uint32 /*sHeapSize,*/ sMaxHeapSize, sAvailable;
55 static free_chunk sFreeAnchor;
56 
57 
58 /*!	Returns the amount of bytes that can be allocated
59 	in this chunk.
60 */
61 uint32
62 free_chunk::Size() const
63 {
64 	return size - sizeof(uint32);
65 }
66 
67 
68 /*!	Splits the upper half at the requested location
69 	and returns it.
70 */
71 free_chunk *
72 free_chunk::Split(uint32 splitSize)
73 {
74 	free_chunk *chunk = (free_chunk *)((uint8 *)this + sizeof(uint32) + splitSize);
75 	chunk->size = size - splitSize - sizeof(uint32);
76 	chunk->next = next;
77 
78 	size = splitSize + sizeof(uint32);
79 
80 	return chunk;
81 }
82 
83 
84 /*!	Checks if the specified chunk touches this chunk, so
85 	that they could be joined.
86 */
87 bool
88 free_chunk::IsTouching(free_chunk *chunk)
89 {
90 	return chunk
91 		&& (((uint8 *)this + size == (uint8 *)chunk)
92 			|| (uint8 *)chunk + chunk->size == (uint8 *)this);
93 }
94 
95 
96 /*!	Joins the chunk to this chunk and returns the pointer
97 	to the new chunk - which will either be one of the
98 	two chunks.
99 	Note, the chunks must be joinable, or else this method
100 	doesn't work correctly. Use free_chunk::IsTouching()
101 	to check if this method can be applied.
102 */
103 free_chunk *
104 free_chunk::Join(free_chunk *chunk)
105 {
106 	if (chunk < this) {
107 		chunk->size += size;
108 		chunk->next = next;
109 
110 		return chunk;
111 	}
112 
113 	size += chunk->size;
114 	next = chunk->next;
115 
116 	return this;
117 }
118 
119 
120 void
121 free_chunk::Remove(free_chunk *previous)
122 {
123 	if (previous == NULL) {
124 		// find the previous chunk in the list
125 		free_chunk *chunk = sFreeAnchor.next;
126 
127 		while (chunk != NULL && chunk != this) {
128 			previous = chunk;
129 			chunk = chunk->next;
130 		}
131 
132 		if (chunk == NULL)
133 			panic("try to remove chunk that's not in list");
134 	}
135 
136 	previous->next = this->next;
137 	this->next = NULL;
138 }
139 
140 
141 void
142 free_chunk::Enqueue()
143 {
144 	free_chunk *chunk = sFreeAnchor.next, *last = &sFreeAnchor;
145 	while (chunk && chunk->Size() < size) {
146 		last = chunk;
147 		chunk = chunk->next;
148 	}
149 
150 	this->next = chunk;
151 	last->next = this;
152 
153 #ifdef DEBUG_ALLOCATIONS
154 	memset((uint8*)this + sizeof(free_chunk), 0xcc, this->size - sizeof(free_chunk));
155 #endif
156 }
157 
158 
159 void *
160 free_chunk::AllocatedAddress() const
161 {
162 	return (void *)&next;
163 }
164 
165 
166 free_chunk *
167 free_chunk::SetToAllocated(void *allocated)
168 {
169 	return (free_chunk *)((uint8 *)allocated - sizeof(uint32));
170 }
171 
172 
173 //	#pragma mark -
174 
175 
176 void
177 heap_release(stage2_args *args)
178 {
179 	platform_release_heap(args, sHeapBase);
180 }
181 
182 
183 status_t
184 heap_init(stage2_args *args)
185 {
186 	void *base, *top;
187 	if (platform_init_heap(args, &base, &top) < B_OK)
188 		return B_ERROR;
189 
190 	sHeapBase = base;
191 	sMaxHeapSize = (uint8 *)top - (uint8 *)base;
192 	sAvailable = sMaxHeapSize - sizeof(uint32);
193 
194 	// declare the whole heap as one chunk, and add it
195 	// to the free list
196 
197 	free_chunk *chunk = (free_chunk *)base;
198 	chunk->size = sMaxHeapSize;
199 	chunk->next = NULL;
200 
201 	sFreeAnchor.size = 0;
202 	sFreeAnchor.next = chunk;
203 
204 	return B_OK;
205 }
206 
207 
208 #if 0
209 char *
210 grow_heap(uint32 bytes)
211 {
212 	char *start;
213 
214 	if (sHeapSize + bytes > sMaxHeapSize)
215 		return NULL;
216 
217 	start = (char *)sHeapBase + sHeapSize;
218 	memset(start, 0, bytes);
219 	sHeapSize += bytes;
220 
221 	return start;
222 }
223 #endif
224 
225 #ifdef HEAP_TEST
226 void
227 dump_chunks(void)
228 {
229 	free_chunk *chunk = sFreeAnchor.next, *last = &sFreeAnchor;
230 	while (chunk != NULL) {
231 		last = chunk;
232 
233 		printf("\t%p: chunk size = %ld, end = %p, next = %p\n", chunk, chunk->size, (uint8 *)chunk + chunk->size, chunk->next);
234 		chunk = chunk->next;
235 	}
236 }
237 #endif
238 
239 uint32
240 heap_available(void)
241 {
242 	return sAvailable;
243 }
244 
245 
246 void *
247 malloc(size_t size)
248 {
249 	if (sHeapBase == NULL || size == 0)
250 		return NULL;
251 
252 	// align the size requirement to a 4 bytes boundary
253 	size = (size + 3) & 0xfffffffc;
254 
255 	if (size > sAvailable)
256 		return NULL;
257 
258 	free_chunk *chunk = sFreeAnchor.next, *last = &sFreeAnchor;
259 	while (chunk && chunk->Size() < size) {
260 		last = chunk;
261 		chunk = chunk->next;
262 	}
263 
264 	if (chunk == NULL) {
265 		// could not find a free chunk as large as needed
266 		return NULL;
267 	}
268 
269 	if (chunk->Size() > size + sizeof(free_chunk) + 4) {
270 		// if this chunk is bigger than the requested size,
271 		// we split it to form two chunks (with a minimal
272 		// size of 4 allocatable bytes).
273 
274 		free_chunk *freeChunk = chunk->Split(size);
275 		last->next = freeChunk;
276 
277 		// re-enqueue the free chunk at the correct position
278 		freeChunk->Remove(last);
279 		freeChunk->Enqueue();
280 	} else {
281 		// remove the chunk from the free list
282 
283 		last->next = chunk->next;
284 	}
285 
286 	sAvailable -= size + sizeof(uint32);
287 
288 	return chunk->AllocatedAddress();
289 }
290 
291 
292 void *
293 realloc(void *oldBuffer, size_t newSize)
294 {
295 	// ToDo: improve this implementation!
296 
297 	if (newSize == 0) {
298 		free(oldBuffer);
299 		return NULL;
300 	}
301 
302 	void *newBuffer = malloc(newSize);
303 	if (newBuffer == NULL)
304 		return NULL;
305 
306 	if (oldBuffer) {
307 		free_chunk *oldChunk = free_chunk::SetToAllocated(oldBuffer);
308 
309 		if (newSize > oldChunk->size)
310 			newSize = oldChunk->size;
311 
312 		memcpy(newBuffer, oldBuffer, newSize);
313 		free(oldBuffer);
314 	}
315 
316 	return newBuffer;
317 }
318 
319 
320 void
321 free(void *allocated)
322 {
323 	if (allocated == NULL)
324 		return;
325 
326 	free_chunk *freedChunk = free_chunk::SetToAllocated(allocated);
327 
328 #ifdef DEBUG_ALLOCATIONS
329 	if (freedChunk->size > 65536)
330 		panic("freed chunk %p clobbered (%lx)!\n", freedChunk, freedChunk->size);
331 {
332 	free_chunk *chunk = sFreeAnchor.next;
333 	while (chunk) {
334 		if (chunk->size > 65536 || freedChunk == chunk)
335 			panic("invalid chunk in free list, or double free\n");
336 		chunk = chunk->next;
337 	}
338 }
339 #endif
340 
341 	sAvailable += freedChunk->size;
342 
343 	// try to join the new free chunk with an existing one
344 	// it may be joined with up to two chunks
345 
346 	free_chunk *chunk = sFreeAnchor.next, *last = &sFreeAnchor;
347 	int32 joinCount = 0;
348 
349 	while (chunk) {
350 		if (chunk->IsTouching(freedChunk)) {
351 			// almost "insert" it into the list before joining
352 			// because the next pointer is inherited by the chunk
353 			freedChunk->next = chunk->next;
354 			freedChunk = chunk->Join(freedChunk);
355 
356 			// remove the joined chunk from the list
357 			last->next = freedChunk->next;
358 			chunk = last;
359 
360 			if (++joinCount == 2)
361 				break;
362 		}
363 
364 		last = chunk;
365 		chunk = chunk->next;
366 	}
367 
368 	// enqueue the link at the right position; the
369 	// free link queue is ordered by size
370 
371 	freedChunk->Enqueue();
372 }
373 
374