xref: /haiku/src/servers/app/drawing/Painter/drawing_modes/DrawingModeAlphaCO.h (revision 1b8f7f13a3dc70e0e903cb94248220b40b732204)
1 /*
2  * Copyright 2005, Stephan Aßmus <superstippi@gmx.de>. All rights reserved.
3  * Distributed under the terms of the MIT License.
4  *
5  * DrawingMode implementing B_OP_ALPHA in "Constant Overlay" mode on B_RGBA32.
6  *
7  */
8 
9 #ifndef DRAWING_MODE_ALPHA_CO_H
10 #define DRAWING_MODE_ALPHA_CO_H
11 
12 #include "DrawingMode.h"
13 
14 // BLEND_ALPHA_CO
15 #define BLEND_ALPHA_CO(d, r, g, b, a) \
16 { \
17 	BLEND16(d, r, g, b, a); \
18 }
19 
20 // ASSIGN_ALPHA_CO
21 #define ASSIGN_ALPHA_CO(d, r, g, b) \
22 { \
23 	d[0] = (b); \
24 	d[1] = (g); \
25 	d[2] = (r); \
26 	d[3] = 255; \
27 }
28 
29 // blend_pixel_alpha_co
30 void
31 blend_pixel_alpha_co(int x, int y, const color_type& c, uint8 cover,
32 					 agg_buffer* buffer, const PatternHandler* pattern)
33 {
34 	uint8* p = buffer->row_ptr(y) + (x << 2);
35 	rgb_color color = pattern->ColorAt(x, y);
36 	uint16 alpha = pattern->HighColor().alpha * cover;
37 	if (alpha == 255 * 255) {
38 		ASSIGN_ALPHA_CO(p, color.red, color.green, color.blue);
39 	} else {
40 		BLEND_ALPHA_CO(p, color.red, color.green, color.blue, alpha);
41 	}
42 }
43 
44 // blend_hline_alpha_co
45 void
46 blend_hline_alpha_co(int x, int y, unsigned len,
47 					 const color_type& c, uint8 cover,
48 					 agg_buffer* buffer, const PatternHandler* pattern)
49 {
50 	rgb_color color = pattern->HighColor();
51 	uint16 alpha = color.alpha * cover;
52 	if (alpha == 255*255) {
53 		// cache the low and high color as 32bit values
54 		// high color
55 		uint32 vh;
56 		uint8* p8 = (uint8*)&vh;
57 		p8[0] = color.blue;
58 		p8[1] = color.green;
59 		p8[2] = color.red;
60 		p8[3] = 255;
61 		// low color
62 		color = pattern->LowColor();
63 		uint32 vl;
64 		p8 = (uint8*)&vl;
65 		p8[0] = color.blue;
66 		p8[1] = color.green;
67 		p8[2] = color.red;
68 		p8[3] = 255;
69 		// row offset as 32bit pointer
70 		uint32* p32 = (uint32*)(buffer->row_ptr(y)) + x;
71 		do {
72 			if (pattern->IsHighColor(x, y))
73 				*p32 = vh;
74 			else
75 				*p32 = vl;
76 			p32++;
77 			x++;
78 		} while(--len);
79 	} else {
80 		uint8* p = buffer->row_ptr(y) + (x << 2);
81 		do {
82 			rgb_color color = pattern->ColorAt(x, y);
83 			BLEND_ALPHA_CO(p, color.red, color.green, color.blue, alpha);
84 			x++;
85 			p += 4;
86 		} while(--len);
87 	}
88 }
89 
90 // blend_solid_hspan_alpha_co
91 void
92 blend_solid_hspan_alpha_co(int x, int y, unsigned len,
93 						   const color_type& c, const uint8* covers,
94 						   agg_buffer* buffer, const PatternHandler* pattern)
95 {
96 	uint8* p = buffer->row_ptr(y) + (x << 2);
97 	uint8 hAlpha = pattern->HighColor().alpha;
98 	do {
99 		rgb_color color = pattern->ColorAt(x, y);
100 		uint16 alpha = hAlpha * *covers;
101 		if (alpha) {
102 			if (alpha == 255 * 255) {
103 				ASSIGN_ALPHA_CO(p, color.red, color.green, color.blue);
104 			} else {
105 				BLEND_ALPHA_CO(p, color.red, color.green, color.blue, alpha);
106 			}
107 		}
108 		covers++;
109 		p += 4;
110 		x++;
111 	} while(--len);
112 }
113 
114 
115 
116 // blend_solid_vspan_alpha_co
117 void
118 blend_solid_vspan_alpha_co(int x, int y, unsigned len,
119 						   const color_type& c, const uint8* covers,
120 						   agg_buffer* buffer, const PatternHandler* pattern)
121 {
122 	uint8* p = buffer->row_ptr(y) + (x << 2);
123 	uint8 hAlpha = pattern->HighColor().alpha;
124 	do {
125 		rgb_color color = pattern->ColorAt(x, y);
126 		uint16 alpha = hAlpha * *covers;
127 		if (alpha) {
128 			if (alpha == 255 * 255) {
129 				ASSIGN_ALPHA_CO(p, color.red, color.green, color.blue);
130 			} else {
131 				BLEND_ALPHA_CO(p, color.red, color.green, color.blue, alpha);
132 			}
133 		}
134 		covers++;
135 		p += buffer->stride();
136 		y++;
137 	} while(--len);
138 }
139 
140 
141 // blend_color_hspan_alpha_co
142 void
143 blend_color_hspan_alpha_co(int x, int y, unsigned len,
144 						   const color_type* colors,
145 						   const uint8* covers, uint8 cover,
146 						   agg_buffer* buffer, const PatternHandler* pattern)
147 {
148 	uint8* p = buffer->row_ptr(y) + (x << 2);
149 	uint8 hAlpha = pattern->HighColor().alpha;
150 	if (covers) {
151 		// non-solid opacity
152 		do {
153 			uint16 alpha = hAlpha * colors->a * *covers / 255;
154 			if (alpha) {
155 				if (alpha == 255*255) {
156 					ASSIGN_ALPHA_CO(p, colors->r, colors->g, colors->b);
157 				} else {
158 					BLEND_ALPHA_CO(p, colors->r, colors->g, colors->b, alpha);
159 				}
160 			}
161 			covers++;
162 			p += 4;
163 			++colors;
164 		} while(--len);
165 	} else {
166 		// solid full opcacity
167 		uint16 alpha = hAlpha * colors->a * cover / 255;
168 		if (alpha == 255 * 255) {
169 			do {
170 				ASSIGN_ALPHA_CO(p, colors->r, colors->g, colors->b);
171 				p += 4;
172 				++colors;
173 			} while(--len);
174 		// solid partial opacity
175 		} else if (alpha) {
176 			do {
177 				BLEND_ALPHA_CO(p, colors->r, colors->g, colors->b, alpha);
178 				p += 4;
179 				++colors;
180 			} while(--len);
181 		}
182 	}
183 }
184 
185 #endif // DRAWING_MODE_ALPHA_CO_H
186 
187