1 /* 2 * Copyright 2005-2009, Haiku. 3 * Distributed under the terms of the MIT License. 4 * 5 * Authors: 6 * Stephan Aßmus <superstippi@gmx.de> 7 */ 8 #ifndef HW_INTERFACE_H 9 #define HW_INTERFACE_H 10 11 12 #include <Accelerant.h> 13 #include <GraphicsCard.h> 14 #include <List.h> 15 #include <Locker.h> 16 #include <OS.h> 17 #include <Region.h> 18 19 #include <video_overlay.h> 20 21 #include "IntRect.h" 22 #include "MultiLocker.h" 23 #include "ServerCursor.h" 24 25 26 class BString; 27 class DrawingEngine; 28 class EventStream; 29 class Overlay; 30 class RenderingBuffer; 31 class ServerBitmap; 32 class UpdateQueue; 33 34 35 enum { 36 HW_ACC_COPY_REGION = 0x00000001, 37 HW_ACC_FILL_REGION = 0x00000002, 38 HW_ACC_INVERT_REGION = 0x00000004, 39 }; 40 41 42 class HWInterfaceListener { 43 public: 44 HWInterfaceListener(); 45 virtual ~HWInterfaceListener(); 46 47 virtual void FrameBufferChanged() = 0; 48 }; 49 50 51 class HWInterface : protected MultiLocker { 52 public: 53 HWInterface(bool doubleBuffered = false, 54 bool enableUpdateQueue = true); 55 virtual ~HWInterface(); 56 57 // locking 58 bool LockParallelAccess() { return ReadLock(); } 59 #if DEBUG 60 bool IsParallelAccessLocked() const 61 { return IsReadLocked(); } 62 #endif 63 void UnlockParallelAccess() { ReadUnlock(); } 64 65 bool LockExclusiveAccess() { return WriteLock(); } 66 bool IsExclusiveAccessLocked() 67 { return IsWriteLocked(); } 68 void UnlockExclusiveAccess() { WriteUnlock(); } 69 70 // You need to WriteLock 71 virtual status_t Initialize(); 72 virtual status_t Shutdown() = 0; 73 74 // allocating a DrawingEngine attached to this HWInterface 75 virtual DrawingEngine* CreateDrawingEngine(); 76 77 // creating an event stream specific for this HWInterface 78 // returns NULL when there is no specific event stream necessary 79 virtual EventStream* CreateEventStream(); 80 81 // screen mode stuff 82 virtual status_t SetMode(const display_mode& mode) = 0; 83 virtual void GetMode(display_mode* mode) = 0; 84 85 virtual status_t GetDeviceInfo(accelerant_device_info* info) = 0; 86 virtual status_t GetFrameBufferConfig( 87 frame_buffer_config& config) = 0; 88 virtual status_t GetModeList(display_mode** _modeList, 89 uint32* _count) = 0; 90 virtual status_t GetPixelClockLimits(display_mode* mode, 91 uint32* _low, uint32* _high) = 0; 92 virtual status_t GetTimingConstraints(display_timing_constraints* 93 constraints) = 0; 94 virtual status_t ProposeMode(display_mode* candidate, 95 const display_mode* low, 96 const display_mode* high) = 0; 97 virtual status_t GetPreferredMode(display_mode* mode); 98 virtual status_t GetMonitorInfo(monitor_info* info); 99 100 virtual sem_id RetraceSemaphore() = 0; 101 virtual status_t WaitForRetrace( 102 bigtime_t timeout = B_INFINITE_TIMEOUT) = 0; 103 104 virtual status_t SetDPMSMode(uint32 state) = 0; 105 virtual uint32 DPMSMode() = 0; 106 virtual uint32 DPMSCapabilities() = 0; 107 108 virtual status_t GetAccelerantPath(BString& path); 109 virtual status_t GetDriverPath(BString& path); 110 111 // query for available hardware accleration and perform it 112 // (Initialize() must have been called already) 113 virtual uint32 AvailableHWAcceleration() const 114 { return 0; } 115 116 virtual void CopyRegion(const clipping_rect* sortedRectList, 117 uint32 count, int32 xOffset, int32 yOffset) 118 {} 119 virtual void FillRegion(/*const*/ BRegion& region, 120 const rgb_color& color, bool autoSync) {} 121 virtual void InvertRegion(/*const*/ BRegion& region) {} 122 123 virtual void Sync() {} 124 125 // cursor handling (these do their own Read/Write locking) 126 ServerCursorReference Cursor() const; 127 ServerCursorReference CursorAndDragBitmap() const; 128 virtual void SetCursor(ServerCursor* cursor); 129 virtual void SetCursorVisible(bool visible); 130 bool IsCursorVisible(); 131 virtual void ObscureCursor(); 132 virtual void MoveCursorTo(float x, float y); 133 BPoint CursorPosition(); 134 135 virtual void SetDragBitmap(const ServerBitmap* bitmap, 136 const BPoint& offsetFromCursor); 137 138 // overlay support 139 virtual overlay_token AcquireOverlayChannel(); 140 virtual void ReleaseOverlayChannel(overlay_token token); 141 142 virtual status_t GetOverlayRestrictions(const Overlay* overlay, 143 overlay_restrictions* restrictions); 144 virtual bool CheckOverlayRestrictions(int32 width, 145 int32 height, color_space colorSpace); 146 virtual const overlay_buffer* AllocateOverlayBuffer(int32 width, 147 int32 height, color_space space); 148 virtual void FreeOverlayBuffer(const overlay_buffer* buffer); 149 150 virtual void ConfigureOverlay(Overlay* overlay); 151 virtual void HideOverlay(Overlay* overlay); 152 153 // frame buffer access (you need to ReadLock!) 154 RenderingBuffer* DrawingBuffer() const; 155 virtual RenderingBuffer* FrontBuffer() const = 0; 156 virtual RenderingBuffer* BackBuffer() const = 0; 157 void SetAsyncDoubleBuffered(bool doubleBuffered); 158 virtual bool IsDoubleBuffered() const; 159 160 // Invalidate is used for scheduling an area for updating 161 virtual status_t InvalidateRegion(BRegion& region); 162 virtual status_t Invalidate(const BRect& frame); 163 // while as CopyBackToFront() actually performs the operation 164 // either directly or asynchronously by the UpdateQueue thread 165 virtual status_t CopyBackToFront(const BRect& frame); 166 167 protected: 168 virtual void _CopyBackToFront(/*const*/ BRegion& region); 169 170 public: 171 // TODO: Just a quick and primitive way to get single buffered mode working. 172 // Later, the implementation should be smarter, right now, it will 173 // draw the cursor for almost every drawing operation. 174 // It seems to me BeOS hides the cursor (in laymans words) before 175 // BView::Draw() is called (if the cursor is within that views clipping region), 176 // then, after all drawing commands that triggered have been caried out, 177 // it shows the cursor again. This approach would have the adventage of 178 // the code not cluttering/slowing down DrawingEngine. 179 // For now, we hide the cursor for any drawing operation that has 180 // a bounding box containing the cursor (in DrawingEngine) so 181 // the cursor hiding is completely transparent from code using DrawingEngine. 182 // --- 183 // NOTE: Investigate locking for these! The client code should already hold a 184 // ReadLock, but maybe these functions should acquire a WriteLock! 185 bool HideFloatingOverlays(const BRect& area); 186 bool HideFloatingOverlays(); 187 void ShowFloatingOverlays(); 188 189 // Listener support 190 bool AddListener(HWInterfaceListener* listener); 191 void RemoveListener(HWInterfaceListener* listener); 192 193 protected: 194 // implement this in derived classes 195 virtual void _DrawCursor(IntRect area) const; 196 197 // does the actual transfer and handles color space conversion 198 void _CopyToFront(uint8* src, uint32 srcBPR, int32 x, 199 int32 y, int32 right, int32 bottom) const; 200 201 IntRect _CursorFrame() const; 202 void _RestoreCursorArea() const; 203 void _AdoptDragBitmap(const ServerBitmap* bitmap, 204 const BPoint& offset); 205 206 void _NotifyFrameBufferChanged(); 207 208 static bool _IsValidMode(const display_mode& mode); 209 210 // If we draw the cursor somewhere in the drawing buffer, 211 // we need to backup its contents before drawing, so that 212 // we can restore that area when the cursor needs to be 213 // drawn somewhere else. 214 struct buffer_clip { 215 buffer_clip(int32 width, int32 height) 216 { 217 bpr = width * 4; 218 if (bpr > 0 && height > 0) 219 buffer = new uint8[bpr * height]; 220 else 221 buffer = NULL; 222 left = 0; 223 top = 0; 224 right = -1; 225 bottom = -1; 226 cursor_hidden = true; 227 } 228 229 ~buffer_clip() 230 { 231 delete[] buffer; 232 } 233 234 uint8* buffer; 235 int32 left; 236 int32 top; 237 int32 right; 238 int32 bottom; 239 int32 bpr; 240 bool cursor_hidden; 241 }; 242 243 buffer_clip* fCursorAreaBackup; 244 mutable BLocker fFloatingOverlaysLock; 245 246 ServerCursor* fCursor; 247 const ServerBitmap* fDragBitmap; 248 BPoint fDragBitmapOffset; 249 ServerCursor* fCursorAndDragBitmap; 250 bool fCursorVisible; 251 bool fCursorObscured; 252 BPoint fCursorLocation; 253 254 BRect fTrackingRect; 255 256 bool fDoubleBuffered; 257 int fVGADevice; 258 259 private: 260 UpdateQueue* fUpdateExecutor; 261 262 BList fListeners; 263 }; 264 265 #endif // HW_INTERFACE_H 266