xref: /haiku/src/servers/app/drawing/DrawingEngine.cpp (revision d9cebac2b77547b7064f22497514eecd2d047160)
1 /*
2  * Copyright 2001-2007, Haiku, Inc.
3  * Distributed under the terms of the MIT License.
4  *
5  * Authors:
6  *		Stephan Aßmus <superstippi@gmx.de>
7  */
8 
9 #include "DrawingEngine.h"
10 
11 #include <Bitmap.h>
12 #include <stdio.h>
13 #include <algo.h>
14 #include <stack.h>
15 
16 #include "DrawState.h"
17 #include "GlyphLayoutEngine.h"
18 #include "Painter.h"
19 #include "PNGDump.h"
20 #include "ServerBitmap.h"
21 #include "ServerCursor.h"
22 #include "RenderingBuffer.h"
23 
24 #include "drawing_support.h"
25 
26 #define CRASH_IF_NOT_LOCKED
27 //#define CRASH_IF_NOT_LOCKED if (!IsParallelAccessLocked()) debugger("not parallel locked!");
28 
29 #define CRASH_IF_NOT_EXCLUSIVE_LOCKED
30 //#define CRASH_IF_NOT_EXCLUSIVE_LOCKED if (!IsExclusiveAccessLocked()) debugger("not exclusive locked!");
31 
32 // make_rect_valid
33 static inline void
34 make_rect_valid(BRect& rect)
35 {
36 	if (rect.left > rect.right) {
37 		float temp = rect.left;
38 		rect.left = rect.right;
39 		rect.right = temp;
40 	}
41 	if (rect.top > rect.bottom) {
42 		float temp = rect.top;
43 		rect.top = rect.bottom;
44 		rect.bottom = temp;
45 	}
46 }
47 
48 // extend_by_stroke_width
49 static inline void
50 extend_by_stroke_width(BRect& rect, float penSize)
51 {
52 	// "- 0.5" because if stroke width == 1, we don't need to extend
53 	float inset = -ceilf(penSize / 2.0 - 0.5);
54 	rect.InsetBy(inset, inset);
55 }
56 
57 
58 class FontLocker {
59 	public:
60 		FontLocker(const DrawState* context)
61 			:
62 			fFont(&context->Font())
63 		{
64 			fFont->Lock();
65 		}
66 
67 		FontLocker(const ServerFont* font)
68 			:
69 			fFont(font)
70 		{
71 			fFont->Lock();
72 		}
73 
74 		~FontLocker()
75 		{
76 			fFont->Unlock();
77 		}
78 
79 	private:
80 		const ServerFont*	fFont;
81 };
82 
83 
84 //	#pragma mark -
85 
86 
87 DrawingEngine::DrawingEngine(HWInterface* interface)
88 	: fPainter(new Painter()),
89 	  fGraphicsCard(NULL),
90 	  fAvailableHWAccleration(0),
91 	  fSuspendSyncLevel(0)
92 {
93 	SetHWInterface(interface);
94 }
95 
96 
97 DrawingEngine::~DrawingEngine()
98 {
99 	SetHWInterface(NULL);
100 	delete fPainter;
101 }
102 
103 
104 // #pragma mark - locking
105 
106 
107 bool
108 DrawingEngine::LockParallelAccess()
109 {
110 	return fGraphicsCard->LockParallelAccess();
111 }
112 
113 
114 void
115 DrawingEngine::UnlockParallelAccess()
116 {
117 	fGraphicsCard->UnlockParallelAccess();
118 }
119 
120 
121 bool
122 DrawingEngine::LockExclusiveAccess()
123 {
124 	return fGraphicsCard->LockExclusiveAccess();
125 }
126 
127 
128 void
129 DrawingEngine::UnlockExclusiveAccess()
130 {
131 	fGraphicsCard->UnlockExclusiveAccess();
132 }
133 
134 // #pragma mark -
135 
136 void
137 DrawingEngine::FrameBufferChanged()
138 {
139 	if (!fGraphicsCard) {
140 		fPainter->DetachFromBuffer();
141 		fAvailableHWAccleration = 0;
142 		return;
143 	}
144 
145 	// NOTE: locking is probably bogus, since we are called
146 	// in the thread that changed the frame buffer...
147 	if (LockExclusiveAccess()) {
148 		fPainter->AttachToBuffer(fGraphicsCard->DrawingBuffer());
149 		// available HW acceleration might have changed
150 		fAvailableHWAccleration = fGraphicsCard->AvailableHWAcceleration();
151 		UnlockExclusiveAccess();
152 	}
153 }
154 
155 
156 void
157 DrawingEngine::SetHWInterface(HWInterface* interface)
158 {
159 	if (fGraphicsCard == interface)
160 		return;
161 
162 	if (fGraphicsCard)
163 		fGraphicsCard->RemoveListener(this);
164 
165 	fGraphicsCard = interface;
166 
167 	if (fGraphicsCard)
168 		fGraphicsCard->AddListener(this);
169 
170 	FrameBufferChanged();
171 }
172 
173 // #pragma mark -
174 
175 //! the DrawingEngine needs to be locked!
176 void
177 DrawingEngine::ConstrainClippingRegion(const BRegion* region)
178 {
179 	CRASH_IF_NOT_LOCKED
180 
181 	fPainter->ConstrainClipping(region);
182 }
183 
184 
185 void
186 DrawingEngine::SetDrawState(const DrawState* state, int32 xOffset, int32 yOffset)
187 {
188 	fPainter->SetDrawState(state, xOffset, yOffset);
189 }
190 
191 
192 void
193 DrawingEngine::SetHighColor(const rgb_color& color)
194 {
195 	fPainter->SetHighColor(color);
196 }
197 
198 
199 void
200 DrawingEngine::SetLowColor(const rgb_color& color)
201 {
202 	fPainter->SetLowColor(color);
203 }
204 
205 
206 void
207 DrawingEngine::SetPenSize(float size)
208 {
209 	fPainter->SetPenSize(size);
210 }
211 
212 
213 void
214 DrawingEngine::SetStrokeMode(cap_mode lineCap, join_mode joinMode,
215 								float miterLimit)
216 {
217 	fPainter->SetStrokeMode(lineCap, joinMode, miterLimit);
218 }
219 
220 
221 void
222 DrawingEngine::SetBlendingMode(source_alpha srcAlpha, alpha_function alphaFunc)
223 {
224 	fPainter->SetBlendingMode(srcAlpha, alphaFunc);
225 }
226 
227 
228 void
229 DrawingEngine::SetPattern(const struct pattern& pattern)
230 {
231 	fPainter->SetPattern(pattern, false);
232 }
233 
234 
235 void
236 DrawingEngine::SetDrawingMode(drawing_mode mode)
237 {
238 	fPainter->SetDrawingMode(mode);
239 }
240 
241 
242 void
243 DrawingEngine::SetFont(const ServerFont& font)
244 {
245 	fPainter->SetFont(font);
246 }
247 
248 
249 void
250 DrawingEngine::SetFont(const DrawState* state)
251 {
252 	fPainter->SetFont(state);
253 }
254 
255 
256 // #pragma mark -
257 
258 
259 void
260 DrawingEngine::SuspendAutoSync()
261 {
262 	CRASH_IF_NOT_LOCKED
263 
264 	fSuspendSyncLevel++;
265 }
266 
267 
268 void
269 DrawingEngine::Sync()
270 {
271 	CRASH_IF_NOT_LOCKED
272 
273 	fSuspendSyncLevel--;
274 	if (fSuspendSyncLevel == 0)
275 		fGraphicsCard->Sync();
276 }
277 
278 // #pragma mark -
279 
280 // CopyRegion() does a topological sort of the rects in the
281 // region. The algorithm was suggested by Ingo Weinhold.
282 // It compares each rect with each rect and builds a tree
283 // of successors so we know the order in which they can be copied.
284 // For example, let's suppose these rects are in a BRegion:
285 //                        ************
286 //                        *    B     *
287 //                        ************
288 //      *************
289 //      *           *
290 //      *     A     ****************
291 //      *           **             *
292 //      **************             *
293 //                   *     C       *
294 //                   *             *
295 //                   *             *
296 //                   ***************
297 // When copying stuff from LEFT TO RIGHT, TOP TO BOTTOM, the
298 // result of the sort will be C, A, B. For this direction, we search
299 // for the rects that have no neighbors to their right and to their
300 // bottom, These can be copied without drawing into the area of
301 // rects yet to be copied. If you move from RIGHT TO LEFT, BOTTOM TO TOP,
302 // you go look for the ones that have no neighbors to their top and left.
303 //
304 // Here I draw some rays to illustrate LEFT TO RIGHT, TOP TO BOTTOM:
305 //                        ************
306 //                        *    B     *
307 //                        ************
308 //      *************
309 //      *           *
310 //      *     A     ****************-----------------
311 //      *           **             *
312 //      **************             *
313 //                   *     C       *
314 //                   *             *
315 //                   *             *
316 //                   ***************
317 //                   |
318 //                   |
319 //                   |
320 //                   |
321 // There are no rects in the area defined by the rays to the right
322 // and bottom of rect C, so that's the one we want to copy first
323 // (for positive x and y offsets).
324 // Since A is to the left of C and B is to the top of C, The "node"
325 // for C will point to the nodes of A and B as its "successors". Therefor,
326 // A and B will have an "indegree" of 1 for C pointing to them. C will
327 // have an "indegree" of 0, because there was no rect to which C
328 // was to the left or top of. When comparing A and B, neither is left
329 // or top from the other and in the sense that the algorithm cares about.
330 
331 // NOTE: comparison of coordinates assumes that rects don't overlap
332 // and don't share the actual edge either (as is the case in BRegions).
333 
334 struct node {
335 			node()
336 			{
337 				pointers = NULL;
338 			}
339 			node(const BRect& r, int32 maxPointers)
340 			{
341 				init(r, maxPointers);
342 			}
343 			~node()
344 			{
345 				delete [] pointers;
346 			}
347 
348 	void	init(const BRect& r, int32 maxPointers)
349 			{
350 				rect = r;
351 				pointers = new node*[maxPointers];
352 				in_degree = 0;
353 				next_pointer = 0;
354 			}
355 
356 	void	push(node* node)
357 			{
358 				pointers[next_pointer] = node;
359 				next_pointer++;
360 			}
361 	node*	top()
362 			{
363 				return pointers[next_pointer];
364 			}
365 	node*	pop()
366 			{
367 				node* ret = top();
368 				next_pointer--;
369 				return ret;
370 			}
371 
372 	BRect	rect;
373 	int32	in_degree;
374 	node**	pointers;
375 	int32	next_pointer;
376 };
377 
378 static bool
379 is_left_of(const BRect& a, const BRect& b)
380 {
381 	return (a.right < b.left);
382 }
383 static bool
384 is_above(const BRect& a, const BRect& b)
385 {
386 	return (a.bottom < b.top);
387 }
388 
389 // CopyRegion
390 void
391 DrawingEngine::CopyRegion(/*const*/ BRegion* region,
392 						  int32 xOffset, int32 yOffset)
393 {
394 	CRASH_IF_NOT_EXCLUSIVE_LOCKED
395 
396 	BRect frame = region->Frame();
397 	frame = frame | frame.OffsetByCopy(xOffset, yOffset);
398 	bool cursorTouched = fGraphicsCard->HideSoftwareCursor(frame);
399 
400 	int32 count = region->CountRects();
401 
402 	// TODO: make this step unnecessary
403 	// (by using different stack impl inside node)
404 	node nodes[count];
405 	for (int32 i= 0; i < count; i++) {
406 		nodes[i].init(region->RectAt(i), count);
407 	}
408 
409 	for (int32 i = 0; i < count; i++) {
410 		BRect a = region->RectAt(i);
411 		for (int32 k = i + 1; k < count; k++) {
412 			BRect b = region->RectAt(k);
413 			int cmp = 0;
414 			// compare horizontally
415 			if (xOffset > 0) {
416 				if (is_left_of(a, b)) {
417 					cmp -= 1;
418 				} else if (is_left_of(b, a)) {
419 					cmp += 1;
420 				}
421 			} else if (xOffset < 0) {
422 				if (is_left_of(a, b)) {
423 					cmp += 1;
424 				} else if (is_left_of(b, a)) {
425 					cmp -= 1;
426 				}
427 			}
428 			// compare vertically
429 			if (yOffset > 0) {
430 				if (is_above(a, b)) {
431 					cmp -= 1;
432 				} else if (is_above(b, a)) {
433 					cmp += 1;
434 				}
435 			} else if (yOffset < 0) {
436 				if (is_above(a, b)) {
437 					cmp += 1;
438 				} else if (is_above(b, a)) {
439 					cmp -= 1;
440 				}
441 			}
442 			// add appropriate node as successor
443 			if (cmp > 0) {
444 				nodes[i].push(&nodes[k]);
445 				nodes[k].in_degree++;
446 			} else if (cmp < 0) {
447 				nodes[k].push(&nodes[i]);
448 				nodes[i].in_degree++;
449 			}
450 		}
451 	}
452 	// put all nodes onto a stack that have an "indegree" count of zero
453 	stack<node*> inDegreeZeroNodes;
454 	for (int32 i = 0; i < count; i++) {
455 		if (nodes[i].in_degree == 0) {
456 			inDegreeZeroNodes.push(&nodes[i]);
457 		}
458 	}
459 	// pop the rects from the stack, do the actual copy operation
460 	// and decrease the "indegree" count of the other rects not
461 	// currently on the stack and to which the current rect pointed
462 	// to. If their "indegree" count reaches zero, put them onto the
463 	// stack as well.
464 
465 	clipping_rect* sortedRectList = NULL;
466 	int32 nextSortedIndex = 0;
467 
468 	if (fAvailableHWAccleration & HW_ACC_COPY_REGION)
469 		sortedRectList = new clipping_rect[count];
470 
471 	while (!inDegreeZeroNodes.empty()) {
472 		node* n = inDegreeZeroNodes.top();
473 		inDegreeZeroNodes.pop();
474 
475 		// do the software implementation or add to sorted
476 		// rect list for using the HW accelerated version
477 		// later
478 		if (sortedRectList) {
479 			sortedRectList[nextSortedIndex].left	= (int32)n->rect.left;
480 			sortedRectList[nextSortedIndex].top		= (int32)n->rect.top;
481 			sortedRectList[nextSortedIndex].right	= (int32)n->rect.right;
482 			sortedRectList[nextSortedIndex].bottom	= (int32)n->rect.bottom;
483 			nextSortedIndex++;
484 		} else {
485 			BRect touched = _CopyRect(n->rect, xOffset, yOffset);
486 			fGraphicsCard->Invalidate(touched);
487 		}
488 
489 		for (int32 k = 0; k < n->next_pointer; k++) {
490 			n->pointers[k]->in_degree--;
491 			if (n->pointers[k]->in_degree == 0)
492 				inDegreeZeroNodes.push(n->pointers[k]);
493 		}
494 	}
495 
496 	// trigger the HW accelerated version if is was available
497 	if (sortedRectList)
498 		fGraphicsCard->CopyRegion(sortedRectList, count, xOffset, yOffset);
499 
500 	delete[] sortedRectList;
501 
502 	if (cursorTouched)
503 		fGraphicsCard->ShowSoftwareCursor();
504 }
505 
506 // InvertRect
507 void
508 DrawingEngine::InvertRect(BRect r)
509 {
510 	CRASH_IF_NOT_LOCKED
511 
512 	make_rect_valid(r);
513 	r = fPainter->ClipRect(r);
514 	if (r.IsValid()) {
515 		bool cursorTouched = fGraphicsCard->HideSoftwareCursor(r);
516 
517 		// try hardware optimized version first
518 		if (fAvailableHWAccleration & HW_ACC_INVERT_REGION) {
519 			BRegion region(r);
520 			region.IntersectWith(fPainter->ClippingRegion());
521 			fGraphicsCard->InvertRegion(region);
522 		} else {
523 			fPainter->InvertRect(r);
524 
525 			fGraphicsCard->Invalidate(r);
526 		}
527 
528 		if (cursorTouched)
529 			fGraphicsCard->ShowSoftwareCursor();
530 	}
531 }
532 
533 // DrawBitmap
534 void
535 DrawingEngine::DrawBitmap(ServerBitmap *bitmap,
536 						  const BRect &source, const BRect &dest)
537 {
538 	CRASH_IF_NOT_LOCKED
539 
540 	BRect clipped = fPainter->ClipRect(dest);
541 	if (clipped.IsValid()) {
542 		bool cursorTouched = fGraphicsCard->HideSoftwareCursor(clipped);
543 
544 		fPainter->DrawBitmap(bitmap, source, dest);
545 
546 		fGraphicsCard->Invalidate(clipped);
547 		if (cursorTouched)
548 			fGraphicsCard->ShowSoftwareCursor();
549 	}
550 }
551 
552 // DrawArc
553 void
554 DrawingEngine::DrawArc(BRect r, const float &angle,
555 					   const float &span, bool filled)
556 {
557 	CRASH_IF_NOT_LOCKED
558 
559 	make_rect_valid(r);
560 	BRect clipped(r);
561 	if (!filled)
562 		extend_by_stroke_width(clipped, fPainter->PenSize());
563 	clipped = fPainter->ClipRect(r);
564 	if (clipped.IsValid()) {
565 		bool cursorTouched = fGraphicsCard->HideSoftwareCursor(clipped);
566 
567 		float xRadius = r.Width() / 2.0;
568 		float yRadius = r.Height() / 2.0;
569 		BPoint center(r.left + xRadius,
570 					  r.top + yRadius);
571 
572 		if (filled)
573 			fPainter->FillArc(center, xRadius, yRadius, angle, span);
574 		else
575 			fPainter->StrokeArc(center, xRadius, yRadius, angle, span);
576 
577 		fGraphicsCard->Invalidate(clipped);
578 		if (cursorTouched)
579 			fGraphicsCard->ShowSoftwareCursor();
580 	}
581 }
582 
583 // DrawBezier
584 void
585 DrawingEngine::DrawBezier(BPoint *pts, bool filled)
586 {
587 	CRASH_IF_NOT_LOCKED
588 
589 	// TODO: figure out bounds and hide cursor depending on that
590 	fGraphicsCard->HideSoftwareCursor();
591 
592 	BRect touched = fPainter->DrawBezier(pts, filled);
593 
594 	fGraphicsCard->Invalidate(touched);
595 	fGraphicsCard->ShowSoftwareCursor();
596 }
597 
598 // DrawEllipse
599 void
600 DrawingEngine::DrawEllipse(BRect r, bool filled)
601 {
602 	CRASH_IF_NOT_LOCKED
603 
604 	make_rect_valid(r);
605 	BRect clipped = r;
606 	fPainter->AlignEllipseRect(&clipped, filled);
607 
608 	if (!filled)
609 		extend_by_stroke_width(clipped, fPainter->PenSize());
610 
611 	clipped.left = floorf(clipped.left);
612 	clipped.top = floorf(clipped.top);
613 	clipped.right = ceilf(clipped.right);
614 	clipped.bottom = ceilf(clipped.bottom);
615 
616 	clipped = fPainter->ClipRect(clipped);
617 
618 	if (clipped.IsValid()) {
619 		bool cursorTouched = fGraphicsCard->HideSoftwareCursor(clipped);
620 
621 		fPainter->DrawEllipse(r, filled);
622 
623 		fGraphicsCard->Invalidate(clipped);
624 		if (cursorTouched)
625 			fGraphicsCard->ShowSoftwareCursor();
626 	}
627 }
628 
629 // DrawPolygon
630 void
631 DrawingEngine::DrawPolygon(BPoint* ptlist, int32 numpts,
632 						   BRect bounds, bool filled, bool closed)
633 {
634 	CRASH_IF_NOT_LOCKED
635 
636 	make_rect_valid(bounds);
637 	if (!filled)
638 		extend_by_stroke_width(bounds, fPainter->PenSize());
639 	bounds = fPainter->ClipRect(bounds);
640 	if (bounds.IsValid()) {
641 		bool cursorTouched = fGraphicsCard->HideSoftwareCursor(bounds);
642 
643 		fPainter->DrawPolygon(ptlist, numpts, filled, closed);
644 
645 		fGraphicsCard->Invalidate(bounds);
646 		if (cursorTouched)
647 			fGraphicsCard->ShowSoftwareCursor();
648 	}
649 }
650 
651 // #pragma mark - rgb_color
652 
653 void
654 DrawingEngine::StrokePoint(const BPoint& pt, const rgb_color &color)
655 {
656 	StrokeLine(pt, pt, color);
657 }
658 
659 // StrokeLine
660 //
661 // * this function is only used by Decorators
662 // * it assumes a one pixel wide line
663 void
664 DrawingEngine::StrokeLine(const BPoint &start, const BPoint &end,
665 						  const rgb_color &color)
666 {
667 	CRASH_IF_NOT_LOCKED
668 
669 	BRect touched(start, end);
670 	make_rect_valid(touched);
671 	touched = fPainter->ClipRect(touched);
672 	bool cursorTouched = fGraphicsCard->HideSoftwareCursor(touched);
673 
674 	if (!fPainter->StraightLine(start, end, color)) {
675 		fPainter->SetHighColor(color);
676 		fPainter->SetDrawingMode(B_OP_OVER);
677 		fPainter->StrokeLine(start, end);
678 	}
679 
680 	fGraphicsCard->Invalidate(touched);
681 	if (cursorTouched)
682 		fGraphicsCard->ShowSoftwareCursor();
683 }
684 
685 // this function is used to draw a one pixel wide rect
686 void
687 DrawingEngine::StrokeRect(BRect r, const rgb_color &color)
688 {
689 	CRASH_IF_NOT_LOCKED
690 
691 	make_rect_valid(r);
692 	BRect clipped = fPainter->ClipRect(r);
693 	if (clipped.IsValid()) {
694 		bool cursorTouched = fGraphicsCard->HideSoftwareCursor(clipped);
695 
696 		fPainter->StrokeRect(r, color);
697 
698 		fGraphicsCard->Invalidate(clipped);
699 		if (cursorTouched)
700 			fGraphicsCard->ShowSoftwareCursor();
701 	}
702 }
703 
704 
705 void
706 DrawingEngine::FillRect(BRect r, const rgb_color& color)
707 {
708 	CRASH_IF_NOT_LOCKED
709 
710 	// NOTE: Write locking because we might use HW acceleration.
711 	// This needs to be investigated, I'm doing this because of
712 	// gut feeling.
713 	make_rect_valid(r);
714 	r = fPainter->ClipRect(r);
715 	if (r.IsValid()) {
716 		bool cursorTouched = fGraphicsCard->HideSoftwareCursor(r);
717 
718 		// try hardware optimized version first
719 		if (fAvailableHWAccleration & HW_ACC_FILL_REGION) {
720 			BRegion region(r);
721 			region.IntersectWith(fPainter->ClippingRegion());
722 			fGraphicsCard->FillRegion(region, color,
723 									  fSuspendSyncLevel == 0
724 									  || cursorTouched);
725 		} else {
726 			fPainter->FillRect(r, color);
727 
728 			fGraphicsCard->Invalidate(r);
729 		}
730 
731 		if (cursorTouched)
732 			fGraphicsCard->ShowSoftwareCursor();
733 	}
734 }
735 
736 
737 void
738 DrawingEngine::FillRegion(BRegion& r, const rgb_color& color)
739 {
740 	CRASH_IF_NOT_LOCKED
741 
742 	// NOTE: region expected to be already clipped correctly!!
743 	BRect frame = r.Frame();
744 	bool cursorTouched = fGraphicsCard->HideSoftwareCursor(frame);
745 
746 	// try hardware optimized version first
747 	if ((fAvailableHWAccleration & HW_ACC_FILL_REGION) != 0
748 		&& frame.Width() * frame.Height() > 100) {
749 		fGraphicsCard->FillRegion(r, color, fSuspendSyncLevel == 0
750 											|| cursorTouched);
751 	} else {
752 		int32 count = r.CountRects();
753 		for (int32 i = 0; i < count; i++) {
754 			fPainter->FillRectNoClipping(r.RectAt(i), color);
755 		}
756 
757 		fGraphicsCard->Invalidate(frame);
758 	}
759 
760 	if (cursorTouched)
761 		fGraphicsCard->ShowSoftwareCursor();
762 }
763 
764 // #pragma mark - DrawState
765 
766 void
767 DrawingEngine::StrokeRect(BRect r)
768 {
769 	CRASH_IF_NOT_LOCKED
770 
771 	// support invalid rects
772 	make_rect_valid(r);
773 	BRect clipped(r);
774 	extend_by_stroke_width(clipped, fPainter->PenSize());
775 	clipped = fPainter->ClipRect(clipped);
776 	if (clipped.IsValid()) {
777 
778 		bool cursorTouched = fGraphicsCard->HideSoftwareCursor(clipped);
779 
780 		fPainter->StrokeRect(r);
781 
782 		fGraphicsCard->Invalidate(clipped);
783 		if (cursorTouched)
784 			fGraphicsCard->ShowSoftwareCursor();
785 	}
786 }
787 
788 
789 void
790 DrawingEngine::FillRect(BRect r)
791 {
792 	CRASH_IF_NOT_LOCKED
793 
794 	make_rect_valid(r);
795 	r = fPainter->AlignAndClipRect(r);
796 	if (r.IsValid()) {
797 		bool cursorTouched = fGraphicsCard->HideSoftwareCursor(r);
798 
799 		bool doInSoftware = true;
800 		if ((r.Width() + 1) * (r.Height() + 1) > 100.0) {
801 			// try hardware optimized version first
802 			// if the rect is large enough
803 			if ((fAvailableHWAccleration & HW_ACC_FILL_REGION) != 0) {
804 				if (fPainter->Pattern() == B_SOLID_HIGH
805 					&& (fPainter->DrawingMode() == B_OP_COPY
806 						|| fPainter->DrawingMode() == B_OP_OVER)) {
807 					BRegion region(r);
808 					region.IntersectWith(fPainter->ClippingRegion());
809 					fGraphicsCard->FillRegion(region, fPainter->HighColor(),
810 											  fSuspendSyncLevel == 0
811 											  || cursorTouched);
812 					doInSoftware = false;
813 				} else if (fPainter->Pattern() == B_SOLID_LOW
814 						&& fPainter->DrawingMode() == B_OP_COPY) {
815 					BRegion region(r);
816 					region.IntersectWith(fPainter->ClippingRegion());
817 					fGraphicsCard->FillRegion(region, fPainter->LowColor(),
818 											  fSuspendSyncLevel == 0
819 											  || cursorTouched);
820 					doInSoftware = false;
821 				}
822 			}
823 		}
824 
825 		if (doInSoftware && fAvailableHWAccleration & HW_ACC_INVERT_REGION
826 				&& fPainter->Pattern() == B_SOLID_HIGH
827 				&& fPainter->DrawingMode() == B_OP_INVERT) {
828 			BRegion region(r);
829 			region.IntersectWith(fPainter->ClippingRegion());
830 			fGraphicsCard->InvertRegion(region);
831 			doInSoftware = false;
832 		}
833 
834 		if (doInSoftware) {
835 			fPainter->FillRect(r);
836 
837 			fGraphicsCard->Invalidate(r);
838 		}
839 
840 		if (cursorTouched)
841 			fGraphicsCard->ShowSoftwareCursor();
842 	}
843 }
844 
845 
846 void
847 DrawingEngine::FillRegion(BRegion& r)
848 {
849 	CRASH_IF_NOT_LOCKED
850 
851 	BRect clipped = fPainter->ClipRect(r.Frame());
852 	if (clipped.IsValid()) {
853 		bool cursorTouched = fGraphicsCard->HideSoftwareCursor(clipped);
854 
855 		bool doInSoftware = true;
856 		// try hardware optimized version first
857 		if ((fAvailableHWAccleration & HW_ACC_FILL_REGION) != 0) {
858 			if (fPainter->Pattern() == B_SOLID_HIGH
859 				&& (fPainter->DrawingMode() == B_OP_COPY
860 					|| fPainter->DrawingMode() == B_OP_OVER)) {
861 				r.IntersectWith(fPainter->ClippingRegion());
862 				fGraphicsCard->FillRegion(r, fPainter->HighColor(),
863 										  fSuspendSyncLevel == 0
864 										  || cursorTouched);
865 				doInSoftware = false;
866 			} else if (fPainter->Pattern() == B_SOLID_LOW
867 					&& fPainter->DrawingMode() == B_OP_COPY) {
868 				r.IntersectWith(fPainter->ClippingRegion());
869 				fGraphicsCard->FillRegion(r, fPainter->LowColor(),
870 										  fSuspendSyncLevel == 0
871 										  || cursorTouched);
872 				doInSoftware = false;
873 			}
874 		}
875 
876 		if (doInSoftware && fAvailableHWAccleration & HW_ACC_INVERT_REGION
877 				&& fPainter->Pattern() == B_SOLID_HIGH
878 				&& fPainter->DrawingMode() == B_OP_INVERT) {
879 			r.IntersectWith(fPainter->ClippingRegion());
880 			fGraphicsCard->InvertRegion(r);
881 			doInSoftware = false;
882 		}
883 
884 		if (doInSoftware) {
885 
886 			BRect touched = fPainter->FillRect(r.RectAt(0));
887 
888 			int32 count = r.CountRects();
889 			for (int32 i = 1; i < count; i++) {
890 				touched = touched | fPainter->FillRect(r.RectAt(i));
891 			}
892 
893 			fGraphicsCard->Invalidate(touched);
894 		}
895 
896 		if (cursorTouched)
897 			fGraphicsCard->ShowSoftwareCursor();
898 	}
899 }
900 
901 
902 void
903 DrawingEngine::DrawRoundRect(BRect r, float xrad, float yrad, bool filled)
904 {
905 	CRASH_IF_NOT_LOCKED
906 
907 	// NOTE: the stroke does not extend past "r" in R5,
908 	// though I consider this unexpected behaviour.
909 	make_rect_valid(r);
910 	BRect clipped = fPainter->ClipRect(r);
911 
912 	clipped.left = floorf(clipped.left);
913 	clipped.top = floorf(clipped.top);
914 	clipped.right = ceilf(clipped.right);
915 	clipped.bottom = ceilf(clipped.bottom);
916 
917 	if (clipped.IsValid()) {
918 		bool cursorTouched = fGraphicsCard->HideSoftwareCursor(clipped);
919 
920 		BRect touched = filled ? fPainter->FillRoundRect(r, xrad, yrad)
921 							   : fPainter->StrokeRoundRect(r, xrad, yrad);
922 
923 		fGraphicsCard->Invalidate(touched);
924 		if (cursorTouched)
925 			fGraphicsCard->ShowSoftwareCursor();
926 	}
927 }
928 
929 
930 void
931 DrawingEngine::DrawShape(const BRect& bounds, int32 opCount,
932 	const uint32* opList, int32 ptCount, const BPoint* ptList, bool filled)
933 {
934 	CRASH_IF_NOT_LOCKED
935 
936 	// NOTE: hides cursor regardless of if and where
937 	// shape is drawn on screen, TODO: optimize
938 	fGraphicsCard->HideSoftwareCursor();
939 
940 	BRect touched = fPainter->DrawShape(opCount, opList,
941 										ptCount, ptList,
942 										filled);
943 
944 	fGraphicsCard->Invalidate(touched);
945 	fGraphicsCard->ShowSoftwareCursor();
946 }
947 
948 
949 void
950 DrawingEngine::DrawTriangle(BPoint* pts, const BRect& bounds, bool filled)
951 {
952 	CRASH_IF_NOT_LOCKED
953 
954 	BRect clipped(bounds);
955 	if (!filled)
956 		extend_by_stroke_width(clipped, fPainter->PenSize());
957 	clipped = fPainter->ClipRect(clipped);
958 	if (clipped.IsValid()) {
959 		bool cursorTouched = fGraphicsCard->HideSoftwareCursor(clipped);
960 
961 		if (filled)
962 			fPainter->FillTriangle(pts[0], pts[1], pts[2]);
963 		else
964 			fPainter->StrokeTriangle(pts[0], pts[1], pts[2]);
965 
966 		fGraphicsCard->Invalidate(clipped);
967 		if (cursorTouched)
968 			fGraphicsCard->ShowSoftwareCursor();
969 	}
970 }
971 
972 // StrokeLine
973 void
974 DrawingEngine::StrokeLine(const BPoint &start, const BPoint &end)
975 {
976 	CRASH_IF_NOT_LOCKED
977 
978 	BRect touched(start, end);
979 	make_rect_valid(touched);
980 	extend_by_stroke_width(touched, fPainter->PenSize());
981 	touched = fPainter->ClipRect(touched);
982 	if (touched.IsValid()) {
983 		bool cursorTouched = fGraphicsCard->HideSoftwareCursor(touched);
984 
985 		fPainter->StrokeLine(start, end);
986 
987 		fGraphicsCard->Invalidate(touched);
988 		if (cursorTouched)
989 			fGraphicsCard->ShowSoftwareCursor();
990 	}
991 }
992 
993 // StrokeLineArray
994 void
995 DrawingEngine::StrokeLineArray(int32 numLines,
996 	const LineArrayData *linedata)
997 {
998 	CRASH_IF_NOT_LOCKED
999 
1000 	if (!linedata || numLines <= 0)
1001 		return;
1002 
1003 	// figure out bounding box for line array
1004 	const LineArrayData *data = (const LineArrayData *)&(linedata[0]);
1005 	BRect touched(min_c(data->pt1.x, data->pt2.x),
1006 				  min_c(data->pt1.y, data->pt2.y),
1007 				  max_c(data->pt1.x, data->pt2.x),
1008 				  max_c(data->pt1.y, data->pt2.y));
1009 
1010 	for (int32 i = 1; i < numLines; i++) {
1011 		data = (const LineArrayData *)&(linedata[i]);
1012 		BRect box(min_c(data->pt1.x, data->pt2.x),
1013 				  min_c(data->pt1.y, data->pt2.y),
1014 				  max_c(data->pt1.x, data->pt2.x),
1015 				  max_c(data->pt1.y, data->pt2.y));
1016 		touched = touched | box;
1017 	}
1018 	extend_by_stroke_width(touched, fPainter->PenSize());
1019 	touched = fPainter->ClipRect(touched);
1020 	if (touched.IsValid()) {
1021 		bool cursorTouched = fGraphicsCard->HideSoftwareCursor(touched);
1022 
1023 		data = (const LineArrayData *)&(linedata[0]);
1024 
1025 		// store current graphics state, we mess with the
1026 		// high color and pattern...
1027 		rgb_color oldColor = fPainter->HighColor();
1028 		struct pattern pattern = fPainter->Pattern();
1029 
1030 		fPainter->SetHighColor(data->color);
1031 		fPainter->SetPattern(B_SOLID_HIGH);
1032 		fPainter->StrokeLine(data->pt1, data->pt2);
1033 
1034 		for (int32 i = 1; i < numLines; i++) {
1035 			data = (const LineArrayData *)&(linedata[i]);
1036 			fPainter->SetHighColor(data->color);
1037 			fPainter->StrokeLine(data->pt1, data->pt2);
1038 		}
1039 
1040 		// restore correct drawing state highcolor and pattern
1041 		fPainter->SetHighColor(oldColor);
1042 		fPainter->SetPattern(pattern);
1043 
1044 		fGraphicsCard->Invalidate(touched);
1045 		if (cursorTouched)
1046 			fGraphicsCard->ShowSoftwareCursor();
1047 	}
1048 }
1049 
1050 // #pragma mark -
1051 
1052 BPoint
1053 DrawingEngine::DrawString(const char* string, int32 length,
1054 						  const BPoint& pt, escapement_delta* delta)
1055 {
1056 	CRASH_IF_NOT_LOCKED
1057 
1058 	BPoint penLocation = pt;
1059 
1060 	// try a fast clipping path
1061 	float fontSize = fPainter->Font().Size();
1062 	BRect clippingFrame = fPainter->ClippingRegion()->Frame();
1063 	if (pt.x > clippingFrame.right || pt.y + fontSize < clippingFrame.top
1064 		|| pt.y - fontSize > clippingFrame.bottom) {
1065 		penLocation.x += StringWidth(string, length, delta);
1066 		return penLocation;
1067 	}
1068 
1069 	// use a FontCacheRefernece to speed up the second pass of
1070 	// drawing the string
1071 	FontCacheReference cacheReference;
1072 
1073 //bigtime_t now = system_time();
1074 // TODO: BoundingBox is quite slow!! Optimizing it will be beneficial.
1075 // Cursiously, the DrawString after it is actually faster!?!
1076 // TODO: make the availability of the hardware cursor part of the
1077 // HW acceleration flags and skip all calculations for HideSoftwareCursor
1078 // in case we don't have one.
1079 // TODO: Watch out about penLocation and use Painter::PenLocation() when
1080 // not using BoundindBox anymore.
1081 	BRect b = fPainter->BoundingBox(string, length, pt, &penLocation, delta,
1082 		&cacheReference);
1083 	// stop here if we're supposed to render outside of the clipping
1084 	b = fPainter->ClipRect(b);
1085 	if (b.IsValid()) {
1086 //printf("bounding box '%s': %lld µs\n", string, system_time() - now);
1087 		bool cursorTouched = fGraphicsCard->HideSoftwareCursor(b);
1088 
1089 //now = system_time();
1090 		BRect touched = fPainter->DrawString(string, length, pt, delta,
1091 			&cacheReference);
1092 //printf("drawing string: %lld µs\n", system_time() - now);
1093 
1094 		fGraphicsCard->Invalidate(touched);
1095 		if (cursorTouched)
1096 			fGraphicsCard->ShowSoftwareCursor();
1097 	}
1098 
1099 	return penLocation;
1100 }
1101 
1102 // StringWidth
1103 float
1104 DrawingEngine::StringWidth(const char* string, int32 length,
1105 						   escapement_delta* delta)
1106 {
1107 	return fPainter->StringWidth(string, length, delta);
1108 }
1109 
1110 // StringWidth
1111 float
1112 DrawingEngine::StringWidth(const char* string, int32 length,
1113 	const ServerFont& font, escapement_delta* delta)
1114 {
1115 	return font.StringWidth(string, length, delta);
1116 }
1117 
1118 // #pragma mark -
1119 
1120 // DumpToFile
1121 bool
1122 DrawingEngine::DumpToFile(const char *path)
1123 {
1124 	CRASH_IF_NOT_EXCLUSIVE_LOCKED
1125 
1126 	RenderingBuffer* buffer = fGraphicsCard->DrawingBuffer();
1127 	if (buffer) {
1128 		BRect bounds(0.0, 0.0, buffer->Width() - 1, buffer->Height() - 1);
1129 		SaveToPNG(path, bounds, buffer->ColorSpace(),
1130 				  buffer->Bits(),
1131 				  buffer->BitsLength(),
1132 				  buffer->BytesPerRow());
1133 		return true;
1134 	}
1135 	return false;
1136 }
1137 
1138 // DumpToBitmap
1139 ServerBitmap*
1140 DrawingEngine::DumpToBitmap()
1141 {
1142 	return NULL;
1143 }
1144 
1145 status_t
1146 DrawingEngine::ReadBitmap(ServerBitmap *bitmap, bool drawCursor, BRect bounds)
1147 {
1148 	CRASH_IF_NOT_EXCLUSIVE_LOCKED
1149 
1150 	RenderingBuffer *buffer = fGraphicsCard->DrawingBuffer();
1151 	if (!buffer)
1152 		return B_ERROR;
1153 
1154 	BRect clip(0, 0, buffer->Width() - 1, buffer->Height() - 1);
1155 	bounds = bounds & clip;
1156 	fGraphicsCard->HideSoftwareCursor(bounds);
1157 
1158 	status_t result = bitmap->ImportBits(buffer->Bits(), buffer->BitsLength(),
1159 		buffer->BytesPerRow(), buffer->ColorSpace(),
1160 		bounds.LeftTop(), BPoint(0, 0),
1161 		bounds.IntegerWidth() + 1, bounds.IntegerHeight() + 1);
1162 
1163 	if (drawCursor) {
1164 		ServerCursor *cursor = fGraphicsCard->Cursor();
1165 		int32 cursorWidth = cursor->Width();
1166 		int32 cursorHeight = cursor->Height();
1167 
1168 		BPoint cursorPosition = fGraphicsCard->CursorPosition();
1169 		cursorPosition -= bounds.LeftTop() + cursor->GetHotSpot();
1170 
1171 		BBitmap cursorArea(BRect(0, 0, cursorWidth - 1, cursorHeight - 1),
1172 			B_BITMAP_NO_SERVER_LINK, B_RGBA32);
1173 
1174 		cursorArea.ImportBits(bitmap->Bits(), bitmap->BitsLength(),
1175 			bitmap->BytesPerRow(), bitmap->ColorSpace(),
1176 			cursorPosition,	BPoint(0, 0),
1177 			cursorWidth, cursorHeight);
1178 
1179 		uint8 *bits = (uint8 *)cursorArea.Bits();
1180 		uint8 *cursorBits = (uint8 *)cursor->Bits();
1181 		for (int32 i = 0; i < cursorHeight; i++) {
1182 			for (int32 j = 0; j < cursorWidth; j++) {
1183 				uint8 alpha = 255 - cursorBits[3];
1184 				bits[0] = ((bits[0] * alpha) >> 8) + cursorBits[0];
1185 				bits[1] = ((bits[1] * alpha) >> 8) + cursorBits[1];
1186 				bits[2] = ((bits[2] * alpha) >> 8) + cursorBits[2];
1187 				cursorBits += 4;
1188 				bits += 4;
1189 			}
1190 		}
1191 
1192 		bitmap->ImportBits(cursorArea.Bits(), cursorArea.BitsLength(),
1193 			cursorArea.BytesPerRow(), cursorArea.ColorSpace(),
1194 			BPoint(0, 0), cursorPosition,
1195 			cursorWidth, cursorHeight);
1196 	}
1197 
1198 	fGraphicsCard->ShowSoftwareCursor();
1199 
1200 	return result;
1201 }
1202 
1203 // #pragma mark -
1204 
1205 BRect
1206 DrawingEngine::_CopyRect(BRect src, int32 xOffset, int32 yOffset) const
1207 {
1208 	// TODO: assumes drawing buffer is 32 bits (which it currently always is)
1209 	BRect dst;
1210 	RenderingBuffer* buffer = fGraphicsCard->DrawingBuffer();
1211 	if (buffer) {
1212 		BRect clip(0, 0, buffer->Width() - 1, buffer->Height() - 1);
1213 
1214 		dst = src;
1215 		dst.OffsetBy(xOffset, yOffset);
1216 
1217 		if (clip.Intersects(src) && clip.Intersects(dst)) {
1218 			uint32 bytesPerRow = buffer->BytesPerRow();
1219 			uint8* bits = (uint8*)buffer->Bits();
1220 
1221 			// clip source rect
1222 			src = src & clip;
1223 			// clip dest rect
1224 			dst = dst & clip;
1225 			// move dest back over source and clip source to dest
1226 			dst.OffsetBy(-xOffset, -yOffset);
1227 			src = src & dst;
1228 
1229 			// calc offset in buffer
1230 			bits += (int32)src.left * 4 + (int32)src.top * bytesPerRow;
1231 
1232 			uint32 width = src.IntegerWidth() + 1;
1233 			uint32 height = src.IntegerHeight() + 1;
1234 
1235 			_CopyRect(bits, width, height, bytesPerRow, xOffset, yOffset);
1236 
1237 			// offset dest again, because it is return value
1238 			dst.OffsetBy(xOffset, yOffset);
1239 		}
1240 	}
1241 	return dst;
1242 }
1243 
1244 
1245 void
1246 DrawingEngine::_CopyRect(uint8* src, uint32 width, uint32 height,
1247 	uint32 bytesPerRow, int32 xOffset, int32 yOffset) const
1248 {
1249 	// TODO: assumes drawing buffer is 32 bits (which it currently always is)
1250 	int32 xIncrement;
1251 	int32 yIncrement;
1252 
1253 	if (yOffset == 0 && xOffset > 0) {
1254 		// copy from right to left
1255 		xIncrement = -1;
1256 		src += (width - 1) * 4;
1257 	} else {
1258 		// copy from left to right
1259 		xIncrement = 1;
1260 	}
1261 
1262 	if (yOffset > 0) {
1263 		// copy from bottom to top
1264 		yIncrement = -bytesPerRow;
1265 		src += (height - 1) * bytesPerRow;
1266 	} else {
1267 		// copy from top to bottom
1268 		yIncrement = bytesPerRow;
1269 	}
1270 
1271 	uint8* dst = src + yOffset * bytesPerRow + xOffset * 4;
1272 
1273 	if (xIncrement == 1) {
1274 		uint8 tmpBuffer[width * 4];
1275 		for (uint32 y = 0; y < height; y++) {
1276 			// NOTE: read into temporary scanline buffer,
1277 			// avoid memcpy because it might be graphics card memory
1278 			gfxcpy32(tmpBuffer, src, width * 4);
1279 			// write back temporary scanline buffer
1280 			// NOTE: **don't read and write over the PCI bus
1281 			// at the same time**
1282 			memcpy(dst, tmpBuffer, width * 4);
1283 // NOTE: this (instead of the two pass copy above) might
1284 // speed up QEMU -> ?!? (would depend on how it emulates
1285 // the PCI bus...)
1286 // TODO: would be nice if we actually knew
1287 // if we're operating in graphics memory or main memory...
1288 //memcpy(dst, src, width * 4);
1289 			src += yIncrement;
1290 			dst += yIncrement;
1291 		}
1292 	} else {
1293 		for (uint32 y = 0; y < height; y++) {
1294 			uint32* srcHandle = (uint32*)src;
1295 			uint32* dstHandle = (uint32*)dst;
1296 			for (uint32 x = 0; x < width; x++) {
1297 				*dstHandle = *srcHandle;
1298 				srcHandle += xIncrement;
1299 				dstHandle += xIncrement;
1300 			}
1301 			src += yIncrement;
1302 			dst += yIncrement;
1303 		}
1304 	}
1305 }
1306 
1307 
1308