xref: /haiku/src/servers/app/ServerWindow.h (revision 23eafdaf313f2e756170f6a543205311a4d9bc96)
1 /*
2  * Copyright 2001-2009, Haiku.
3  * Distributed under the terms of the MIT License.
4  *
5  * Authors:
6  *		DarkWyrm <bpmagic@columbus.rr.com>
7  *		Adrian Oanca <adioanca@gmail.com>
8  *		Stephan Aßmus <superstippi@gmx.de>
9  *		Stefano Ceccherini (burton666@libero.it)
10  *		Axel Dörfler, axeld@pinc-software.de
11  */
12 #ifndef SERVER_WINDOW_H
13 #define SERVER_WINDOW_H
14 
15 
16 #include "EventDispatcher.h"
17 #include "MessageLooper.h"
18 
19 #include <PortLink.h>
20 #include <TokenSpace.h>
21 
22 #include <GraphicsDefs.h>
23 #include <Locker.h>
24 #include <Message.h>
25 #include <Messenger.h>
26 #include <Rect.h>
27 #include <Region.h>
28 #include <String.h>
29 #include <Window.h>
30 
31 class BString;
32 class BMessenger;
33 class BPoint;
34 class BMessage;
35 
36 class Desktop;
37 class ServerApp;
38 class Decorator;
39 class Window;
40 class Workspace;
41 class View;
42 class ServerPicture;
43 struct direct_window_data;
44 struct window_info;
45 
46 #define AS_UPDATE_DECORATOR 'asud'
47 #define AS_UPDATE_COLORS 'asuc'
48 #define AS_UPDATE_FONTS 'asuf'
49 
50 class ServerWindow : public MessageLooper {
51 public:
52 								ServerWindow(const char *title, ServerApp *app,
53 									port_id clientPort, port_id looperPort,
54 									int32 clientToken);
55 	virtual						~ServerWindow();
56 
57 			status_t			Init(BRect frame, window_look look,
58 									window_feel feel, uint32 flags,
59 									uint32 workspace);
60 	virtual port_id				MessagePort() const { return fMessagePort; }
61 
62 			::EventTarget&		EventTarget() { return fEventTarget; }
63 
64 			// methods for sending various messages to client.
65 			void				NotifyQuitRequested();
66 			void				NotifyMinimize(bool minimize);
67 			void				NotifyZoom();
68 
69 			// util methods.
70 			const BMessenger&	FocusMessenger() const
71 									{ return fFocusMessenger; }
72 			const BMessenger&	HandlerMessenger() const
73 									{ return fHandlerMessenger; }
74 
75 			status_t			SendMessageToClient(const BMessage* msg,
76 									int32 target = B_NULL_TOKEN) const;
77 
78 	virtual	::Window*			MakeWindow(BRect frame, const char* name,
79 									window_look look, window_feel feel,
80 									uint32 flags, uint32 workspace);
81 
82 			// to who we belong. who do we own. our title.
83 	inline	ServerApp*			App() const { return fServerApp; }
84 			::Desktop*			Desktop() const { return fDesktop; }
85 			::Window*			Window() const;
86 
87 			void				SetTitle(const char* newTitle);
88 	inline	const char*			Title() const { return fTitle; }
89 
90 			// related thread/team_id(s).
91 	inline	team_id				ClientTeam() const { return fClientTeam; }
92 
93 			void				HandleDirectConnection(int32 bufferState = -1,
94 									int32 driverState = -1);
95 
96 	inline	int32				ClientToken() const { return fClientToken; }
97 	inline	int32				ServerToken() const { return fServerToken; }
98 
99 			void				RequestRedraw();
100 
101 			void				GetInfo(window_info& info);
102 
103 			void				ResyncDrawState();
104 
105 						// TODO: Change this
106 	inline	void				UpdateCurrentDrawingRegion()
107 									{ _UpdateCurrentDrawingRegion(); };
108 
109 private:
110 			View*				_CreateView(BPrivate::LinkReceiver &link,
111 									View **_parent);
112 
113 			void				_Show();
114 			void				_Hide();
115 
116 			// message handling methods.
117 			void				_DispatchMessage(int32 code,
118 									BPrivate::LinkReceiver &link);
119 			void				_DispatchViewMessage(int32 code,
120 									BPrivate::LinkReceiver &link);
121 			void				_DispatchViewDrawingMessage(int32 code,
122 									BPrivate::LinkReceiver &link);
123 			bool				_DispatchPictureMessage(int32 code,
124 									BPrivate::LinkReceiver &link);
125 			void				_MessageLooper();
126 	virtual void				_PrepareQuit();
127 	virtual void				_GetLooperName(char* name, size_t size);
128 
129 			status_t			_EnableDirectWindowMode();
130 
131 			void				_SetCurrentView(View* view);
132 			void				_UpdateDrawState(View* view);
133 			void				_UpdateCurrentDrawingRegion();
134 
135 			bool				_MessageNeedsAllWindowsLocked(
136 									uint32 code) const;
137 
138 			void				_DirectWindowSetFullScreen(bool set);
139 
140 			// TODO: Move me elsewhere
141 			status_t			PictureToRegion(ServerPicture *picture,
142 									BRegion& region, bool inverse,
143 									BPoint where);
144 
145 private:
146 			char*				fTitle;
147 
148 			::Desktop*			fDesktop;
149 			ServerApp*			fServerApp;
150 			::Window*			fWindow;
151 			bool				fWindowAddedToDesktop;
152 
153 			team_id				fClientTeam;
154 
155 			port_id				fMessagePort;
156 			port_id				fClientReplyPort;
157 			port_id				fClientLooperPort;
158 			BMessenger			fFocusMessenger;
159 			BMessenger			fHandlerMessenger;
160 			::EventTarget		fEventTarget;
161 
162 			int32				fRedrawRequested;
163 
164 			int32				fServerToken;
165 			int32				fClientToken;
166 
167 			View*				fCurrentView;
168 			BRegion				fCurrentDrawingRegion;
169 			bool				fCurrentDrawingRegionValid;
170 
171 			direct_window_data*	fDirectWindowData;
172 			window_feel			fDirectWindowFeel;
173 };
174 
175 #endif	// SERVER_WINDOW_H
176