1 /* 2 * Copyright 2001-2010, Haiku. 3 * Distributed under the terms of the MIT License. 4 * 5 * Authors: 6 * DarkWyrm <bpmagic@columbus.rr.com> 7 * Adrian Oanca <adioanca@gmail.com> 8 * Stephan Aßmus <superstippi@gmx.de> 9 * Stefano Ceccherini <stefano.ceccherini@gmail.com> 10 * Axel Dörfler <axeld@pinc-software.de> 11 * Artur Wyszynski <harakash@gmail.com> 12 * Philippe Saint-Pierre <stpere@gmail.com> 13 * Brecht Machiels <brecht@mos6581.org> 14 */ 15 16 17 /*! \class ServerWindow 18 19 The ServerWindow class handles all BWindow messaging; it forwards all 20 BWindow requests to the corresponding app_server classes, that is Desktop, 21 Window, and View. 22 Furthermore, it also sends app_server requests/notices to its BWindow. There 23 is one ServerWindow per BWindow. 24 */ 25 26 27 #include "ServerWindow.h" 28 29 #include <syslog.h> 30 #include <new> 31 32 #include <AppDefs.h> 33 #include <Autolock.h> 34 #include <Debug.h> 35 #include <DirectWindow.h> 36 #include <TokenSpace.h> 37 #include <View.h> 38 #include <GradientLinear.h> 39 #include <GradientRadial.h> 40 #include <GradientRadialFocus.h> 41 #include <GradientDiamond.h> 42 #include <GradientConic.h> 43 44 #include <MessagePrivate.h> 45 #include <PortLink.h> 46 #include <ServerProtocolStructs.h> 47 #include <ViewPrivate.h> 48 #include <WindowInfo.h> 49 #include <WindowPrivate.h> 50 51 #include "clipping.h" 52 #include "utf8_functions.h" 53 54 #include "AppServer.h" 55 #include "AutoDeleter.h" 56 #include "Desktop.h" 57 #include "DirectWindowInfo.h" 58 #include "DrawingEngine.h" 59 #include "DrawState.h" 60 #include "HWInterface.h" 61 #include "Overlay.h" 62 #include "ProfileMessageSupport.h" 63 #include "RenderingBuffer.h" 64 #include "ServerApp.h" 65 #include "ServerBitmap.h" 66 #include "ServerPicture.h" 67 #include "ServerProtocol.h" 68 #include "Window.h" 69 #include "WorkspacesView.h" 70 71 72 using std::nothrow; 73 74 75 //#define TRACE_SERVER_WINDOW 76 #ifdef TRACE_SERVER_WINDOW 77 # include <stdio.h> 78 # define STRACE(x) debug_printf x 79 #else 80 # define STRACE(x) ; 81 #endif 82 83 //#define TRACE_SERVER_WINDOW_MESSAGES 84 #ifdef TRACE_SERVER_WINDOW_MESSAGES 85 # include <stdio.h> 86 static const char* kDrawingModeMap[] = { 87 "B_OP_COPY", 88 "B_OP_OVER", 89 "B_OP_ERASE", 90 "B_OP_INVERT", 91 "B_OP_ADD", 92 "B_OP_SUBTRACT", 93 "B_OP_BLEND", 94 "B_OP_MIN", 95 "B_OP_MAX", 96 "B_OP_SELECT", 97 "B_OP_ALPHA", 98 99 "fix kDrawingModeMap", 100 "fix kDrawingModeMap", 101 "fix kDrawingModeMap", 102 "fix kDrawingModeMap", 103 "fix kDrawingModeMap", 104 }; 105 # define DTRACE(x) debug_printf x 106 #else 107 # define DTRACE(x) ; 108 #endif 109 110 //#define TRACE_SERVER_GRADIENTS 111 #ifdef TRACE_SERVER_GRADIENTS 112 # include <OS.h> 113 # define GTRACE(x) debug_printf x 114 #else 115 # define GTRACE(x) ; 116 #endif 117 118 //#define PROFILE_MESSAGE_LOOP 119 #ifdef PROFILE_MESSAGE_LOOP 120 struct profile { int32 code; int32 count; bigtime_t time; }; 121 static profile sMessageProfile[AS_LAST_CODE]; 122 static profile sRedrawProcessingTime; 123 //static profile sNextMessageTime; 124 #endif 125 126 127 // #pragma mark - 128 129 130 #ifdef PROFILE_MESSAGE_LOOP 131 static int 132 compare_message_profiles(const void* _a, const void* _b) 133 { 134 profile* a = (profile*)*(void**)_a; 135 profile* b = (profile*)*(void**)_b; 136 if (a->time < b->time) 137 return 1; 138 if (a->time > b->time) 139 return -1; 140 return 0; 141 } 142 #endif 143 144 145 // #pragma mark - 146 147 148 /*! Sets up the basic BWindow counterpart - you have to call Init() before 149 you can actually use it, though. 150 */ 151 ServerWindow::ServerWindow(const char* title, ServerApp* app, 152 port_id clientPort, port_id looperPort, int32 clientToken) 153 : 154 MessageLooper(title && *title ? title : "Unnamed Window"), 155 fTitle(NULL), 156 fDesktop(app->GetDesktop()), 157 fServerApp(app), 158 fWindow(NULL), 159 fWindowAddedToDesktop(false), 160 161 fClientTeam(app->ClientTeam()), 162 163 fMessagePort(-1), 164 fClientReplyPort(clientPort), 165 fClientLooperPort(looperPort), 166 167 fClientToken(clientToken), 168 169 fCurrentView(NULL), 170 fCurrentDrawingRegion(), 171 fCurrentDrawingRegionValid(false), 172 173 fDirectWindowInfo(NULL), 174 fIsDirectlyAccessing(false) 175 { 176 STRACE(("ServerWindow(%s)::ServerWindow()\n", title)); 177 178 SetTitle(title); 179 fServerToken = BPrivate::gDefaultTokens.NewToken(B_SERVER_TOKEN, this); 180 181 BMessenger::Private(fFocusMessenger).SetTo(fClientTeam, 182 looperPort, B_PREFERRED_TOKEN); 183 BMessenger::Private(fHandlerMessenger).SetTo(fClientTeam, 184 looperPort, clientToken); 185 186 fEventTarget.SetTo(fFocusMessenger); 187 188 fDeathSemaphore = create_sem(0, "window death"); 189 } 190 191 192 /*! Tears down all connections the main app_server objects, and deletes some 193 internals. 194 */ 195 ServerWindow::~ServerWindow() 196 { 197 STRACE(("ServerWindow(%s@%p):~ServerWindow()\n", fTitle, this)); 198 199 if (!fWindow->IsOffscreenWindow()) { 200 fWindowAddedToDesktop = false; 201 fDesktop->RemoveWindow(fWindow); 202 } 203 204 if (App() != NULL) { 205 App()->RemoveWindow(this); 206 fServerApp = NULL; 207 } 208 209 delete fWindow; 210 211 free(fTitle); 212 delete_port(fMessagePort); 213 214 BPrivate::gDefaultTokens.RemoveToken(fServerToken); 215 216 delete fDirectWindowInfo; 217 STRACE(("ServerWindow(%p) will exit NOW\n", this)); 218 219 delete_sem(fDeathSemaphore); 220 221 #ifdef PROFILE_MESSAGE_LOOP 222 BList profiles; 223 for (int32 i = 0; i < AS_LAST_CODE; i++) { 224 if (sMessageProfile[i].count == 0) 225 continue; 226 sMessageProfile[i].code = i; 227 profiles.AddItem(&sMessageProfile[i]); 228 } 229 230 profiles.SortItems(compare_message_profiles); 231 232 BString codeName; 233 int32 count = profiles.CountItems(); 234 for (int32 i = 0; i < count; i++) { 235 profile* p = (profile*)profiles.ItemAtFast(i); 236 string_for_message_code(p->code, codeName); 237 printf("[%s] called %ld times, %g secs (%Ld usecs per call)\n", 238 codeName.String(), p->count, p->time / 1000000.0, 239 p->time / p->count); 240 } 241 if (sRedrawProcessingTime.count > 0) { 242 printf("average redraw processing time: %g secs, count: %ld (%lld " 243 "usecs per call)\n", sRedrawProcessingTime.time / 1000000.0, 244 sRedrawProcessingTime.count, 245 sRedrawProcessingTime.time / sRedrawProcessingTime.count); 246 } 247 // if (sNextMessageTime.count > 0) { 248 // printf("average NextMessage() time: %g secs, count: %ld (%lld usecs per call)\n", 249 // sNextMessageTime.time / 1000000.0, sNextMessageTime.count, 250 // sNextMessageTime.time / sNextMessageTime.count); 251 // } 252 #endif 253 } 254 255 256 status_t 257 ServerWindow::Init(BRect frame, window_look look, window_feel feel, 258 uint32 flags, uint32 workspace) 259 { 260 if (!App()->AddWindow(this)) { 261 fServerApp = NULL; 262 return B_NO_MEMORY; 263 } 264 265 if (fTitle == NULL) 266 return B_NO_MEMORY; 267 268 // fMessagePort is the port to which the app sends messages for the server 269 fMessagePort = create_port(100, fTitle); 270 if (fMessagePort < B_OK) 271 return fMessagePort; 272 273 fLink.SetSenderPort(fClientReplyPort); 274 fLink.SetReceiverPort(fMessagePort); 275 276 // We cannot call MakeWindow in the constructor, since it 277 // is a virtual function! 278 fWindow = MakeWindow(frame, fTitle, look, feel, flags, workspace); 279 if (!fWindow || fWindow->InitCheck() != B_OK) { 280 delete fWindow; 281 fWindow = NULL; 282 return B_NO_MEMORY; 283 } 284 285 if (!fWindow->IsOffscreenWindow()) { 286 fDesktop->AddWindow(fWindow); 287 fWindowAddedToDesktop = true; 288 } 289 290 return B_OK; 291 } 292 293 294 /*! Returns the ServerWindow's Window, if it exists and has been 295 added to the Desktop already. 296 In other words, you cannot assume this method will always give you 297 a valid pointer. 298 */ 299 Window* 300 ServerWindow::Window() const 301 { 302 ASSERT_MULTI_LOCKED(fDesktop->WindowLocker()); 303 304 if (!fWindowAddedToDesktop) 305 return NULL; 306 307 return fWindow; 308 } 309 310 311 void 312 ServerWindow::_PrepareQuit() 313 { 314 if (fThread == find_thread(NULL)) { 315 // make sure we're hidden 316 fDesktop->LockSingleWindow(); 317 _Hide(); 318 fDesktop->UnlockSingleWindow(); 319 } else if (fThread >= B_OK) 320 PostMessage(AS_HIDE_WINDOW); 321 } 322 323 324 void 325 ServerWindow::_GetLooperName(char* name, size_t length) 326 { 327 const char *title = Title(); 328 if (title == NULL || !title[0]) 329 title = "Unnamed Window"; 330 331 snprintf(name, length, "w:%ld:%s", ClientTeam(), title); 332 } 333 334 335 /*! Shows the window's Window. 336 */ 337 void 338 ServerWindow::_Show() 339 { 340 // NOTE: if you do something else, other than sending a port message, PLEASE lock 341 STRACE(("ServerWindow %s: _Show\n", Title())); 342 343 if (fQuitting || fWindow->IsMinimized() || !fWindow->IsHidden() 344 || fWindow->IsOffscreenWindow() || fWindow->TopView() == NULL) 345 return; 346 347 // TODO: Maybe we need to dispatch a message to the desktop to show/hide us 348 // instead of doing it from this thread. 349 fDesktop->UnlockSingleWindow(); 350 fDesktop->ShowWindow(fWindow); 351 if (fDirectWindowInfo && fDirectWindowInfo->IsFullScreen()) 352 _ResizeToFullScreen(); 353 354 fDesktop->LockSingleWindow(); 355 } 356 357 358 /*! Hides the window's Window. You need to have all windows locked when 359 calling this function. 360 */ 361 void 362 ServerWindow::_Hide() 363 { 364 STRACE(("ServerWindow %s: _Hide\n", Title())); 365 366 if (fWindow->IsHidden() || fWindow->IsOffscreenWindow()) 367 return; 368 369 fDesktop->UnlockSingleWindow(); 370 fDesktop->HideWindow(fWindow); 371 fDesktop->LockSingleWindow(); 372 } 373 374 375 void 376 ServerWindow::RequestRedraw() 377 { 378 PostMessage(AS_REDRAW, 0); 379 // we don't care if this fails - it's only a notification, and if 380 // it fails, there are obviously enough messages in the queue 381 // already 382 383 atomic_add(&fRedrawRequested, 1); 384 } 385 386 387 void 388 ServerWindow::SetTitle(const char* newTitle) 389 { 390 char* oldTitle = fTitle; 391 392 if (newTitle == NULL) 393 newTitle = ""; 394 395 fTitle = strdup(newTitle); 396 if (fTitle == NULL) { 397 // out of memory condition 398 fTitle = oldTitle; 399 return; 400 } 401 402 free(oldTitle); 403 404 if (Thread() >= B_OK) { 405 char name[B_OS_NAME_LENGTH]; 406 _GetLooperName(name, sizeof(name)); 407 rename_thread(Thread(), name); 408 } 409 410 if (fWindow != NULL) 411 fDesktop->SetWindowTitle(fWindow, newTitle); 412 } 413 414 415 //! Requests that the ServerWindow's BWindow quit 416 void 417 ServerWindow::NotifyQuitRequested() 418 { 419 // NOTE: if you do something else, other than sending a port message, 420 // PLEASE lock 421 STRACE(("ServerWindow %s: Quit\n", fTitle)); 422 423 BMessage msg(B_QUIT_REQUESTED); 424 SendMessageToClient(&msg); 425 } 426 427 428 void 429 ServerWindow::NotifyMinimize(bool minimize) 430 { 431 if (fWindow->Feel() != B_NORMAL_WINDOW_FEEL) 432 return; 433 434 // The client is responsible for the actual minimization 435 436 BMessage msg(B_MINIMIZE); 437 msg.AddInt64("when", real_time_clock_usecs()); 438 msg.AddBool("minimize", minimize); 439 440 SendMessageToClient(&msg); 441 } 442 443 444 //! Sends a message to the client to perform a Zoom 445 void 446 ServerWindow::NotifyZoom() 447 { 448 // NOTE: if you do something else, other than sending a port message, 449 // PLEASE lock 450 BMessage msg(B_ZOOM); 451 SendMessageToClient(&msg); 452 } 453 454 455 void 456 ServerWindow::GetInfo(window_info& info) 457 { 458 info.team = ClientTeam(); 459 info.server_token = ServerToken(); 460 461 info.thread = Thread(); 462 info.client_token = ClientToken(); 463 info.client_port = fClientLooperPort; 464 info.workspaces = fWindow->Workspaces(); 465 466 // logic taken from Switcher comments and experiments 467 if (fWindow->IsHidden()) 468 info.layer = 0; 469 else if (fWindow->IsVisible()) { 470 if (fWindow->Feel() == kDesktopWindowFeel) 471 info.layer = 2; 472 else if (fWindow->IsFloating() || fWindow->IsModal()) 473 info.layer = 4; 474 else 475 info.layer = 3; 476 } else 477 info.layer = 1; 478 479 info.feel = fWindow->Feel(); 480 info.flags = fWindow->Flags(); 481 info.window_left = (int)floor(fWindow->Frame().left); 482 info.window_top = (int)floor(fWindow->Frame().top); 483 info.window_right = (int)floor(fWindow->Frame().right); 484 info.window_bottom = (int)floor(fWindow->Frame().bottom); 485 486 info.show_hide_level = fWindow->IsHidden() ? 1 : 0; // ??? 487 info.is_mini = fWindow->IsMinimized(); 488 } 489 490 491 void 492 ServerWindow::ResyncDrawState() 493 { 494 _UpdateDrawState(fCurrentView); 495 } 496 497 498 View* 499 ServerWindow::_CreateView(BPrivate::LinkReceiver& link, View** _parent) 500 { 501 // NOTE: no need to check for a lock. This is a private method. 502 503 int32 token; 504 BRect frame; 505 uint32 resizeMask; 506 uint32 eventMask; 507 uint32 eventOptions; 508 uint32 flags; 509 bool hidden; 510 int32 parentToken; 511 char* name = NULL; 512 rgb_color viewColor; 513 BPoint scrollingOffset; 514 515 link.Read<int32>(&token); 516 link.ReadString(&name); 517 link.Read<BRect>(&frame); 518 link.Read<BPoint>(&scrollingOffset); 519 link.Read<uint32>(&resizeMask); 520 link.Read<uint32>(&eventMask); 521 link.Read<uint32>(&eventOptions); 522 link.Read<uint32>(&flags); 523 link.Read<bool>(&hidden); 524 link.Read<rgb_color>(&viewColor); 525 link.Read<int32>(&parentToken); 526 527 STRACE(("ServerWindow(%s)::_CreateView()-> view %s, token %ld\n", 528 fTitle, name, token)); 529 530 View* newView; 531 532 if ((flags & kWorkspacesViewFlag) != 0) { 533 newView = new (nothrow) WorkspacesView(frame, scrollingOffset, name, 534 token, resizeMask, flags); 535 } else { 536 newView = new (nothrow) View(frame, scrollingOffset, name, token, 537 resizeMask, flags); 538 } 539 540 free(name); 541 542 if (newView == NULL) 543 return NULL; 544 545 if (newView->InitCheck() != B_OK) { 546 delete newView; 547 return NULL; 548 } 549 550 // there is no way of setting this, other than manually :-) 551 newView->SetViewColor(viewColor); 552 newView->SetHidden(hidden); 553 newView->SetEventMask(eventMask, eventOptions); 554 555 if (eventMask != 0 || eventOptions != 0) { 556 // fDesktop->UnlockSingleWindow(); 557 // fDesktop->LockAllWindows(); 558 fDesktop->UnlockAllWindows(); 559 // TODO: possible deadlock 560 fDesktop->EventDispatcher().AddListener(EventTarget(), 561 newView->Token(), eventMask, eventOptions); 562 fDesktop->LockAllWindows(); 563 // fDesktop->UnlockAllWindows(); 564 // fDesktop->LockSingleWindow(); 565 } 566 567 // Initialize the view with the current application plain font. 568 // NOTE: This might be out of sync with the global app_server plain 569 // font, but that is so on purpose! The client needs to resync itself 570 // with the app_server fonts upon notification, but if we just use 571 // the current font here, the be_plain_font on the client may still 572 // hold old values. So this needs to be an update initiated by the 573 // client application. 574 newView->CurrentState()->SetFont(App()->PlainFont()); 575 576 if (_parent) { 577 View *parent; 578 if (App()->ViewTokens().GetToken(parentToken, B_HANDLER_TOKEN, 579 (void**)&parent) != B_OK 580 || parent->Window()->ServerWindow() != this) { 581 debug_printf("View token not found!\n"); 582 parent = NULL; 583 } 584 585 *_parent = parent; 586 } 587 588 return newView; 589 } 590 591 592 /*! Dispatches all window messages, and those view messages that 593 don't need a valid fCurrentView (ie. view creation). 594 */ 595 void 596 ServerWindow::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link) 597 { 598 switch (code) { 599 case AS_SHOW_WINDOW: 600 DTRACE(("ServerWindow %s: Message AS_SHOW_WINDOW\n", Title())); 601 _Show(); 602 break; 603 604 case AS_HIDE_WINDOW: 605 DTRACE(("ServerWindow %s: Message AS_HIDE_WINDOW\n", Title())); 606 _Hide(); 607 break; 608 609 case AS_MINIMIZE_WINDOW: 610 { 611 int32 showLevel; 612 bool minimize; 613 614 link.Read<bool>(&minimize); 615 if (link.Read<int32>(&showLevel) == B_OK) { 616 DTRACE(("ServerWindow %s: Message AS_MINIMIZE_WINDOW, " 617 "showLevel: %ld, minimize: %d\n", Title(), showLevel, 618 minimize)); 619 620 if (showLevel <= 0) { 621 // window is currently hidden - ignore the minimize request 622 fWindow->SetMinimized(minimize); 623 // TODO: commenting this out makes BWindow::fMinimized 624 // and Window::fMinimized go out of sync. However, not 625 // doing it currently causes #4127. 626 break; 627 } 628 629 fDesktop->UnlockSingleWindow(); 630 fDesktop->MinimizeWindow(fWindow, minimize); 631 fDesktop->LockSingleWindow(); 632 } 633 break; 634 } 635 636 case AS_ACTIVATE_WINDOW: 637 { 638 bool activate = true; 639 if (link.Read<bool>(&activate) != B_OK) 640 break; 641 642 DTRACE(("ServerWindow %s: Message AS_ACTIVATE_WINDOW: activate: " 643 "%d\n", Title(), activate)); 644 645 fDesktop->UnlockSingleWindow(); 646 647 if (activate) 648 fDesktop->SelectWindow(fWindow); 649 else 650 fDesktop->SendWindowBehind(fWindow, NULL); 651 652 fDesktop->LockSingleWindow(); 653 break; 654 } 655 case AS_SEND_BEHIND: 656 { 657 // Has the all-window lock 658 int32 token; 659 team_id teamID; 660 status_t status = B_ERROR; 661 662 link.Read<int32>(&token); 663 if (link.Read<team_id>(&teamID) == B_OK) { 664 ::Window* behindOf = fDesktop->FindWindowByClientToken(token, 665 teamID); 666 667 DTRACE(("ServerWindow %s: Message AS_SEND_BEHIND %s\n", 668 Title(), behindOf != NULL ? behindOf->Title() : "NULL")); 669 670 if (behindOf != NULL || token == -1) { 671 fDesktop->SendWindowBehind(fWindow, behindOf); 672 status = B_OK; 673 } else 674 status = B_NAME_NOT_FOUND; 675 } 676 677 fLink.StartMessage(status); 678 fLink.Flush(); 679 break; 680 } 681 682 case B_QUIT_REQUESTED: 683 DTRACE(("ServerWindow %s received quit request\n", Title())); 684 NotifyQuitRequested(); 685 break; 686 687 case AS_ENABLE_UPDATES: 688 DTRACE(("ServerWindow %s: Message AS_ENABLE_UPDATES\n", Title())); 689 fWindow->EnableUpdateRequests(); 690 break; 691 692 case AS_DISABLE_UPDATES: 693 DTRACE(("ServerWindow %s: Message AS_DISABLE_UPDATES\n", Title())); 694 fWindow->DisableUpdateRequests(); 695 break; 696 697 case AS_NEEDS_UPDATE: 698 DTRACE(("ServerWindow %s: Message AS_NEEDS_UPDATE: %d\n", 699 Title(), fWindow->NeedsUpdate())); 700 if (fWindow->NeedsUpdate()) 701 fLink.StartMessage(B_OK); 702 else 703 fLink.StartMessage(B_ERROR); 704 fLink.Flush(); 705 break; 706 707 case AS_SET_WINDOW_TITLE: 708 { 709 char* newTitle; 710 if (link.ReadString(&newTitle) == B_OK) { 711 DTRACE(("ServerWindow %s: Message AS_SET_WINDOW_TITLE: %s\n", 712 Title(), newTitle)); 713 714 SetTitle(newTitle); 715 free(newTitle); 716 } 717 break; 718 } 719 720 case AS_ADD_TO_SUBSET: 721 { 722 // Has the all-window lock 723 DTRACE(("ServerWindow %s: Message AS_ADD_TO_SUBSET\n", Title())); 724 status_t status = B_ERROR; 725 726 int32 token; 727 if (link.Read<int32>(&token) == B_OK) { 728 ::Window* window = fDesktop->FindWindowByClientToken(token, 729 App()->ClientTeam()); 730 if (window == NULL || window->Feel() != B_NORMAL_WINDOW_FEEL) { 731 status = B_BAD_VALUE; 732 } else { 733 status = fDesktop->AddWindowToSubset(fWindow, window) 734 ? B_OK : B_NO_MEMORY; 735 } 736 } 737 738 fLink.StartMessage(status); 739 fLink.Flush(); 740 break; 741 } 742 case AS_REMOVE_FROM_SUBSET: 743 { 744 // Has the all-window lock 745 DTRACE(("ServerWindow %s: Message AS_REM_FROM_SUBSET\n", Title())); 746 status_t status = B_ERROR; 747 748 int32 token; 749 if (link.Read<int32>(&token) == B_OK) { 750 ::Window* window = fDesktop->FindWindowByClientToken(token, 751 App()->ClientTeam()); 752 if (window != NULL) { 753 fDesktop->RemoveWindowFromSubset(fWindow, window); 754 status = B_OK; 755 } else 756 status = B_BAD_VALUE; 757 } 758 759 fLink.StartMessage(status); 760 fLink.Flush(); 761 break; 762 } 763 764 case AS_SET_LOOK: 765 { 766 // Has the all-window look 767 DTRACE(("ServerWindow %s: Message AS_SET_LOOK\n", Title())); 768 769 status_t status = B_ERROR; 770 int32 look; 771 if (link.Read<int32>(&look) == B_OK) { 772 // test if look is valid 773 status = Window::IsValidLook((window_look)look) 774 ? B_OK : B_BAD_VALUE; 775 } 776 777 if (status == B_OK && !fWindow->IsOffscreenWindow()) 778 fDesktop->SetWindowLook(fWindow, (window_look)look); 779 780 fLink.StartMessage(status); 781 fLink.Flush(); 782 break; 783 } 784 case AS_SET_FEEL: 785 { 786 // Has the all-window look 787 DTRACE(("ServerWindow %s: Message AS_SET_FEEL\n", Title())); 788 789 status_t status = B_ERROR; 790 int32 feel; 791 if (link.Read<int32>(&feel) == B_OK) { 792 // test if feel is valid 793 status = Window::IsValidFeel((window_feel)feel) 794 ? B_OK : B_BAD_VALUE; 795 } 796 797 if (status == B_OK && !fWindow->IsOffscreenWindow()) 798 fDesktop->SetWindowFeel(fWindow, (window_feel)feel); 799 800 fLink.StartMessage(status); 801 fLink.Flush(); 802 break; 803 } 804 case AS_SET_FLAGS: 805 { 806 // Has the all-window look 807 DTRACE(("ServerWindow %s: Message AS_SET_FLAGS\n", Title())); 808 809 status_t status = B_ERROR; 810 uint32 flags; 811 if (link.Read<uint32>(&flags) == B_OK) { 812 // test if flags are valid 813 status = (flags & ~Window::ValidWindowFlags()) == 0 814 ? B_OK : B_BAD_VALUE; 815 } 816 817 if (status == B_OK && !fWindow->IsOffscreenWindow()) 818 fDesktop->SetWindowFlags(fWindow, flags); 819 820 fLink.StartMessage(status); 821 fLink.Flush(); 822 break; 823 } 824 #if 0 825 case AS_SET_ALIGNMENT: 826 { 827 // TODO: Implement AS_SET_ALIGNMENT 828 DTRACE(("ServerWindow %s: Message Set_Alignment unimplemented\n", 829 Title())); 830 break; 831 } 832 case AS_GET_ALIGNMENT: 833 { 834 // TODO: Implement AS_GET_ALIGNMENT 835 DTRACE(("ServerWindow %s: Message Get_Alignment unimplemented\n", 836 Title())); 837 break; 838 } 839 #endif 840 case AS_IS_FRONT_WINDOW: 841 { 842 bool isFront = fDesktop->FrontWindow() == fWindow; 843 DTRACE(("ServerWindow %s: Message AS_IS_FRONT_WINDOW: %d\n", 844 Title(), isFront)); 845 fLink.StartMessage(isFront ? B_OK : B_ERROR); 846 fLink.Flush(); 847 break; 848 } 849 850 case AS_GET_WORKSPACES: 851 { 852 DTRACE(("ServerWindow %s: Message AS_GET_WORKSPACES\n", Title())); 853 fLink.StartMessage(B_OK); 854 fLink.Attach<uint32>(fWindow->Workspaces()); 855 fLink.Flush(); 856 break; 857 } 858 case AS_SET_WORKSPACES: 859 { 860 // Has the all-window lock (but would actually not need to lock at 861 // all) 862 uint32 newWorkspaces; 863 if (link.Read<uint32>(&newWorkspaces) != B_OK) 864 break; 865 866 DTRACE(("ServerWindow %s: Message AS_SET_WORKSPACES %lx\n", 867 Title(), newWorkspaces)); 868 869 fDesktop->SetWindowWorkspaces(fWindow, newWorkspaces); 870 break; 871 } 872 case AS_WINDOW_RESIZE: 873 { 874 // Has the all-window look 875 float xResizeTo; 876 float yResizeTo; 877 link.Read<float>(&xResizeTo); 878 if (link.Read<float>(&yResizeTo) != B_OK) 879 break; 880 881 DTRACE(("ServerWindow %s: Message AS_WINDOW_RESIZE %.1f, %.1f\n", 882 Title(), xResizeTo, yResizeTo)); 883 884 // comment this code for the time being, as some apps rely 885 // on the programmatically resize behavior during user resize 886 // if (fWindow->IsResizing()) { 887 // While the user resizes the window, we ignore 888 // pragmatically set window bounds 889 // fLink.StartMessage(B_BUSY); 890 // } else { 891 fDesktop->ResizeWindowBy(fWindow, 892 xResizeTo - fWindow->Frame().Width(), 893 yResizeTo - fWindow->Frame().Height()); 894 fLink.StartMessage(B_OK); 895 // } 896 fLink.Flush(); 897 break; 898 } 899 case AS_WINDOW_MOVE: 900 { 901 // Has the all-window look 902 float xMoveTo; 903 float yMoveTo; 904 link.Read<float>(&xMoveTo); 905 if (link.Read<float>(&yMoveTo) != B_OK) 906 break; 907 908 DTRACE(("ServerWindow %s: Message AS_WINDOW_MOVE: %.1f, %.1f\n", 909 Title(), xMoveTo, yMoveTo)); 910 911 if (fWindow->IsDragging()) { 912 // While the user moves the window, we ignore 913 // pragmatically set window positions 914 fLink.StartMessage(B_BUSY); 915 } else { 916 fDesktop->MoveWindowBy(fWindow, xMoveTo - fWindow->Frame().left, 917 yMoveTo - fWindow->Frame().top); 918 fLink.StartMessage(B_OK); 919 } 920 fLink.Flush(); 921 break; 922 } 923 case AS_SET_SIZE_LIMITS: 924 { 925 // Has the all-window look 926 927 // Attached Data: 928 // 1) float minimum width 929 // 2) float maximum width 930 // 3) float minimum height 931 // 4) float maximum height 932 933 // TODO: for now, move the client to int32 as well! 934 int32 minWidth, maxWidth, minHeight, maxHeight; 935 float value; 936 link.Read<float>(&value); minWidth = (int32)value; 937 link.Read<float>(&value); maxWidth = (int32)value; 938 link.Read<float>(&value); minHeight = (int32)value; 939 link.Read<float>(&value); maxHeight = (int32)value; 940 /* 941 link.Read<int32>(&minWidth); 942 link.Read<int32>(&maxWidth); 943 link.Read<int32>(&minHeight); 944 link.Read<int32>(&maxHeight); 945 */ 946 DTRACE(("ServerWindow %s: Message AS_SET_SIZE_LIMITS: " 947 "x: %ld-%ld, y: %ld-%ld\n", 948 Title(), minWidth, maxWidth, minHeight, maxHeight)); 949 950 fWindow->SetSizeLimits(minWidth, maxWidth, minHeight, maxHeight); 951 952 // and now, sync the client to the limits that we were able to enforce 953 fWindow->GetSizeLimits(&minWidth, &maxWidth, 954 &minHeight, &maxHeight); 955 956 fLink.StartMessage(B_OK); 957 fLink.Attach<BRect>(fWindow->Frame()); 958 fLink.Attach<float>((float)minWidth); 959 fLink.Attach<float>((float)maxWidth); 960 fLink.Attach<float>((float)minHeight); 961 fLink.Attach<float>((float)maxHeight); 962 963 fLink.Flush(); 964 965 fDesktop->NotifySizeLimitsChanged(fWindow, minWidth, maxWidth, 966 minHeight, maxHeight); 967 break; 968 } 969 970 case AS_SET_DECORATOR_SETTINGS: 971 { 972 // Has the all-window look 973 DTRACE(("ServerWindow %s: Message AS_SET_DECORATOR_SETTINGS\n", 974 Title())); 975 976 int32 size; 977 if (fWindow && link.Read<int32>(&size) == B_OK) { 978 char buffer[size]; 979 if (link.Read(buffer, size) == B_OK) { 980 BMessage settings; 981 if (settings.Unflatten(buffer) == B_OK) 982 fDesktop->SetWindowDecoratorSettings(fWindow, settings); 983 } 984 } 985 break; 986 } 987 988 case AS_GET_DECORATOR_SETTINGS: 989 { 990 DTRACE(("ServerWindow %s: Message AS_GET_DECORATOR_SETTINGS\n", 991 Title())); 992 993 bool success = false; 994 995 BMessage settings; 996 if (fWindow->GetDecoratorSettings(&settings)) { 997 int32 size = settings.FlattenedSize(); 998 char buffer[size]; 999 if (settings.Flatten(buffer, size) == B_OK) { 1000 success = true; 1001 fLink.StartMessage(B_OK); 1002 fLink.Attach<int32>(size); 1003 fLink.Attach(buffer, size); 1004 } 1005 } 1006 1007 if (!success) 1008 fLink.StartMessage(B_ERROR); 1009 1010 fLink.Flush(); 1011 break; 1012 } 1013 1014 case AS_SYSTEM_FONT_CHANGED: 1015 { 1016 // Has the all-window look 1017 fDesktop->FontsChanged(fWindow); 1018 // TODO: tell client about this, too, and relayout... 1019 break; 1020 } 1021 1022 case AS_REDRAW: 1023 // Nothing to do here - the redraws are actually handled by looking 1024 // at the fRedrawRequested member variable in _MessageLooper(). 1025 break; 1026 1027 case AS_SYNC: 1028 DTRACE(("ServerWindow %s: Message AS_SYNC\n", Title())); 1029 // the synchronisation works by the fact that the client 1030 // window is waiting for this reply, after having received it, 1031 // client and server queues are in sync (earlier, the client 1032 // may have pushed drawing commands at the server and now it 1033 // knows they have all been carried out) 1034 fLink.StartMessage(B_OK); 1035 fLink.Flush(); 1036 break; 1037 1038 case AS_BEGIN_UPDATE: 1039 DTRACE(("ServerWindow %s: Message AS_BEGIN_UPDATE\n", Title())); 1040 fWindow->BeginUpdate(fLink); 1041 break; 1042 1043 case AS_END_UPDATE: 1044 DTRACE(("ServerWindow %s: Message AS_END_UPDATE\n", Title())); 1045 fWindow->EndUpdate(); 1046 break; 1047 1048 case AS_GET_MOUSE: 1049 { 1050 // Has the all-window look 1051 DTRACE(("ServerWindow %s: Message AS_GET_MOUSE\n", fTitle)); 1052 1053 // Returns 1054 // 1) BPoint mouse location 1055 // 2) int32 button state 1056 1057 BPoint where; 1058 int32 buttons; 1059 fDesktop->GetLastMouseState(&where, &buttons); 1060 1061 fLink.StartMessage(B_OK); 1062 fLink.Attach<BPoint>(where); 1063 fLink.Attach<int32>(buttons); 1064 fLink.Flush(); 1065 break; 1066 } 1067 1068 // BDirectWindow communication 1069 1070 case AS_DIRECT_WINDOW_GET_SYNC_DATA: 1071 { 1072 status_t status = _EnableDirectWindowMode(); 1073 1074 fLink.StartMessage(status); 1075 if (status == B_OK) { 1076 struct direct_window_sync_data syncData; 1077 fDirectWindowInfo->GetSyncData(syncData); 1078 1079 fLink.Attach(&syncData, sizeof(syncData)); 1080 } 1081 1082 fLink.Flush(); 1083 break; 1084 } 1085 case AS_DIRECT_WINDOW_SET_FULLSCREEN: 1086 { 1087 // Has the all-window look 1088 bool enable; 1089 link.Read<bool>(&enable); 1090 1091 status_t status = B_OK; 1092 if (fDirectWindowInfo != NULL) 1093 _DirectWindowSetFullScreen(enable); 1094 else 1095 status = B_BAD_TYPE; 1096 1097 fLink.StartMessage(status); 1098 fLink.Flush(); 1099 break; 1100 } 1101 1102 // View creation and destruction (don't need a valid fCurrentView) 1103 1104 case AS_SET_CURRENT_VIEW: 1105 { 1106 int32 token; 1107 if (link.Read<int32>(&token) != B_OK) 1108 break; 1109 1110 View *current; 1111 if (App()->ViewTokens().GetToken(token, B_HANDLER_TOKEN, 1112 (void**)¤t) != B_OK 1113 || current->Window()->ServerWindow() != this) { 1114 // TODO: if this happens, we probably want to kill the app and 1115 // clean up 1116 debug_printf("ServerWindow %s: Message " 1117 "\n\n\nAS_SET_CURRENT_VIEW: view not found, token %ld\n", 1118 fTitle, token); 1119 current = NULL; 1120 } else { 1121 DTRACE(("\n\n\nServerWindow %s: Message AS_SET_CURRENT_VIEW: %s, " 1122 "token %ld\n", fTitle, current->Name(), token)); 1123 _SetCurrentView(current); 1124 } 1125 break; 1126 } 1127 1128 case AS_VIEW_CREATE_ROOT: 1129 { 1130 DTRACE(("ServerWindow %s: Message AS_VIEW_CREATE_ROOT\n", fTitle)); 1131 1132 // Start receiving top_view data -- pass NULL as the parent view. 1133 // This should be the *only* place where this happens. 1134 if (fCurrentView != NULL) { 1135 debug_printf("ServerWindow %s: Message " 1136 "AS_VIEW_CREATE_ROOT: fCurrentView already set!!\n", 1137 fTitle); 1138 break; 1139 } 1140 1141 _SetCurrentView(_CreateView(link, NULL)); 1142 fWindow->SetTopView(fCurrentView); 1143 break; 1144 } 1145 1146 case AS_VIEW_CREATE: 1147 { 1148 DTRACE(("ServerWindow %s: Message AS_VIEW_CREATE: View name: " 1149 "%s\n", fTitle, fCurrentView->Name())); 1150 1151 View* parent = NULL; 1152 View* newView = _CreateView(link, &parent); 1153 if (parent != NULL && newView != NULL) 1154 parent->AddChild(newView); 1155 else { 1156 debug_printf("ServerWindow %s: Message AS_VIEW_CREATE: " 1157 "parent or newView NULL!!\n", fTitle); 1158 } 1159 break; 1160 } 1161 1162 case AS_TALK_TO_DESKTOP_LISTENER: 1163 { 1164 if (fDesktop->MessageForListener(fWindow, fLink)) 1165 break; 1166 // unhandled message at least send an error if needed 1167 if (link.NeedsReply()) { 1168 fLink.StartMessage(B_ERROR); 1169 fLink.Flush(); 1170 } 1171 break; 1172 } 1173 1174 default: 1175 if (fCurrentView == NULL) { 1176 BString codeName; 1177 string_for_message_code(code, codeName); 1178 debug_printf("ServerWindow %s received unexpected code - " 1179 "message '%s' before top_view attached.\n", 1180 Title(), codeName.String()); 1181 if (link.NeedsReply()) { 1182 fLink.StartMessage(B_ERROR); 1183 fLink.Flush(); 1184 } 1185 return; 1186 } 1187 1188 _DispatchViewMessage(code, link); 1189 break; 1190 } 1191 } 1192 1193 1194 /*! 1195 Dispatches all view messages that need a valid fCurrentView. 1196 */ 1197 void 1198 ServerWindow::_DispatchViewMessage(int32 code, 1199 BPrivate::LinkReceiver &link) 1200 { 1201 if (_DispatchPictureMessage(code, link)) 1202 return; 1203 1204 switch (code) { 1205 case AS_VIEW_SCROLL: 1206 { 1207 float dh; 1208 float dv; 1209 link.Read<float>(&dh); 1210 if (link.Read<float>(&dv) != B_OK) 1211 break; 1212 1213 DTRACE(("ServerWindow %s: Message AS_VIEW_SCROLL: View name: " 1214 "%s, %.1f x %.1f\n", fTitle, fCurrentView->Name(), dh, dv)); 1215 fWindow->ScrollViewBy(fCurrentView, dh, dv); 1216 break; 1217 } 1218 case AS_VIEW_COPY_BITS: 1219 { 1220 BRect src; 1221 BRect dst; 1222 1223 link.Read<BRect>(&src); 1224 if (link.Read<BRect>(&dst) != B_OK) 1225 break; 1226 1227 DTRACE(("ServerWindow %s: Message AS_VIEW_COPY_BITS: View name: " 1228 "%s, BRect(%.1f, %.1f, %.1f, %.1f) -> " 1229 "BRect(%.1f, %.1f, %.1f, %.1f)\n", fTitle, 1230 fCurrentView->Name(), src.left, src.top, src.right, src.bottom, 1231 dst.left, dst.top, dst.right, dst.bottom)); 1232 1233 BRegion contentRegion; 1234 // TODO: avoid copy operation maybe? 1235 fWindow->GetContentRegion(&contentRegion); 1236 fCurrentView->CopyBits(src, dst, contentRegion); 1237 break; 1238 } 1239 case AS_VIEW_DELETE: 1240 { 1241 // Received when a view is detached from a window 1242 1243 int32 token; 1244 if (link.Read<int32>(&token) != B_OK) 1245 break; 1246 1247 View *view; 1248 if (App()->ViewTokens().GetToken(token, B_HANDLER_TOKEN, 1249 (void**)&view) == B_OK 1250 && view->Window()->ServerWindow() == this) { 1251 View* parent = view->Parent(); 1252 1253 DTRACE(("ServerWindow %s: AS_VIEW_DELETE view: %p, " 1254 "parent: %p\n", fTitle, view, parent)); 1255 1256 if (parent != NULL) { 1257 parent->RemoveChild(view); 1258 1259 if (view->EventMask() != 0) { 1260 // TODO: possible deadlock (event dispatcher already 1261 // locked itself, waits for Desktop write lock, but 1262 // we have it, now we are trying to lock the event 1263 // dispatcher -> deadlock) 1264 fDesktop->UnlockSingleWindow(); 1265 fDesktop->EventDispatcher().RemoveListener( 1266 EventTarget(), token); 1267 fDesktop->LockSingleWindow(); 1268 } 1269 if (fCurrentView == view) 1270 _SetCurrentView(parent); 1271 delete view; 1272 } // else we don't delete the root view 1273 } 1274 break; 1275 } 1276 case AS_VIEW_SET_STATE: 1277 { 1278 DTRACE(("ServerWindow %s: Message AS_VIEW_SET_STATE: " 1279 "View name: %s\n", fTitle, fCurrentView->Name())); 1280 1281 fCurrentView->CurrentState()->ReadFromLink(link); 1282 // TODO: When is this used?!? 1283 fCurrentView->RebuildClipping(true); 1284 _UpdateDrawState(fCurrentView); 1285 1286 break; 1287 } 1288 case AS_VIEW_SET_FONT_STATE: 1289 { 1290 DTRACE(("ServerWindow %s: Message AS_VIEW_SET_FONT_STATE: " 1291 "View name: %s\n", fTitle, fCurrentView->Name())); 1292 1293 fCurrentView->CurrentState()->ReadFontFromLink(link); 1294 fWindow->GetDrawingEngine()->SetFont( 1295 fCurrentView->CurrentState()); 1296 break; 1297 } 1298 case AS_VIEW_GET_STATE: 1299 { 1300 DTRACE(("ServerWindow %s: Message AS_VIEW_GET_STATE: " 1301 "View name: %s\n", fTitle, fCurrentView->Name())); 1302 1303 fLink.StartMessage(B_OK); 1304 1305 // attach state data 1306 fCurrentView->CurrentState()->WriteToLink(fLink.Sender()); 1307 fLink.Flush(); 1308 break; 1309 } 1310 case AS_VIEW_SET_EVENT_MASK: 1311 { 1312 DTRACE(("ServerWindow %s: Message AS_VIEW_SET_EVENT_MASK: " 1313 "View name: %s\n", fTitle, fCurrentView->Name())); 1314 uint32 eventMask, options; 1315 1316 link.Read<uint32>(&eventMask); 1317 if (link.Read<uint32>(&options) == B_OK) { 1318 fCurrentView->SetEventMask(eventMask, options); 1319 1320 fDesktop->UnlockSingleWindow(); 1321 // TODO: possible deadlock! 1322 if (eventMask != 0 || options != 0) { 1323 fDesktop->EventDispatcher().AddListener(EventTarget(), 1324 fCurrentView->Token(), eventMask, options); 1325 } else { 1326 fDesktop->EventDispatcher().RemoveListener(EventTarget(), 1327 fCurrentView->Token()); 1328 } 1329 fDesktop->LockSingleWindow(); 1330 } 1331 break; 1332 } 1333 case AS_VIEW_SET_MOUSE_EVENT_MASK: 1334 { 1335 DTRACE(("ServerWindow %s: Message AS_VIEW_SET_MOUSE_EVENT_MASK: " 1336 "View name: %s\n", fTitle, fCurrentView->Name())); 1337 uint32 eventMask, options; 1338 1339 link.Read<uint32>(&eventMask); 1340 if (link.Read<uint32>(&options) == B_OK) { 1341 fDesktop->UnlockSingleWindow(); 1342 // TODO: possible deadlock 1343 if (eventMask != 0 || options != 0) { 1344 if (options & B_LOCK_WINDOW_FOCUS) 1345 fDesktop->SetFocusLocked(fWindow); 1346 fDesktop->EventDispatcher().AddTemporaryListener(EventTarget(), 1347 fCurrentView->Token(), eventMask, options); 1348 } else { 1349 fDesktop->EventDispatcher().RemoveTemporaryListener(EventTarget(), 1350 fCurrentView->Token()); 1351 } 1352 fDesktop->LockSingleWindow(); 1353 } 1354 1355 // TODO: support B_LOCK_WINDOW_FOCUS option in Desktop 1356 break; 1357 } 1358 case AS_VIEW_MOVE_TO: 1359 { 1360 float x, y; 1361 link.Read<float>(&x); 1362 if (link.Read<float>(&y) != B_OK) 1363 break; 1364 1365 DTRACE(("ServerWindow %s: Message AS_VIEW_MOVE_TO: View name: " 1366 "%s, x: %.1f, y: %.1f\n", fTitle, fCurrentView->Name(), x, y)); 1367 1368 float offsetX = x - fCurrentView->Frame().left; 1369 float offsetY = y - fCurrentView->Frame().top; 1370 1371 BRegion dirty; 1372 fCurrentView->MoveBy(offsetX, offsetY, &dirty); 1373 1374 // TODO: think about how to avoid this hack: 1375 // the parent clipping needs to be updated, it is not 1376 // done in MoveBy() since it would cause 1377 // too much computations when children are resized because 1378 // follow modes 1379 if (View* parent = fCurrentView->Parent()) 1380 parent->RebuildClipping(false); 1381 1382 fWindow->MarkContentDirty(dirty); 1383 break; 1384 } 1385 case AS_VIEW_RESIZE_TO: 1386 { 1387 float newWidth, newHeight; 1388 link.Read<float>(&newWidth); 1389 if (link.Read<float>(&newHeight) != B_OK) 1390 break; 1391 1392 DTRACE(("ServerWindow %s: Message AS_VIEW_RESIZE_TO: View name: " 1393 "%s, width: %.1f, height: %.1f\n", fTitle, 1394 fCurrentView->Name(), newWidth, newHeight)); 1395 1396 float deltaWidth = newWidth - fCurrentView->Frame().Width(); 1397 float deltaHeight = newHeight - fCurrentView->Frame().Height(); 1398 1399 BRegion dirty; 1400 fCurrentView->ResizeBy(deltaWidth, deltaHeight, &dirty); 1401 1402 // TODO: see above 1403 if (View* parent = fCurrentView->Parent()) 1404 parent->RebuildClipping(false); 1405 1406 fWindow->MarkContentDirty(dirty); 1407 break; 1408 } 1409 case AS_VIEW_GET_COORD: 1410 { 1411 // our offset in the parent -> will be originX and originY 1412 // in BView 1413 BPoint parentOffset = fCurrentView->Frame().LeftTop(); 1414 1415 DTRACE(("ServerWindow %s: Message AS_VIEW_GET_COORD: " 1416 "View: %s -> x: %.1f, y: %.1f\n", Title(), 1417 fCurrentView->Name(), parentOffset.x, parentOffset.y)); 1418 1419 fLink.StartMessage(B_OK); 1420 fLink.Attach<BPoint>(parentOffset); 1421 fLink.Attach<BRect>(fCurrentView->Bounds()); 1422 fLink.Flush(); 1423 break; 1424 } 1425 case AS_VIEW_SET_ORIGIN: 1426 { 1427 float x, y; 1428 link.Read<float>(&x); 1429 if (link.Read<float>(&y) != B_OK) 1430 break; 1431 1432 DTRACE(("ServerWindow %s: Message AS_VIEW_SET_ORIGIN: " 1433 "View: %s -> x: %.1f, y: %.1f\n", Title(), 1434 fCurrentView->Name(), x, y)); 1435 1436 fCurrentView->SetDrawingOrigin(BPoint(x, y)); 1437 _UpdateDrawState(fCurrentView); 1438 break; 1439 } 1440 case AS_VIEW_GET_ORIGIN: 1441 { 1442 BPoint drawingOrigin = fCurrentView->DrawingOrigin(); 1443 1444 DTRACE(("ServerWindow %s: Message AS_VIEW_GET_ORIGIN: " 1445 "View: %s -> x: %.1f, y: %.1f\n", Title(), 1446 fCurrentView->Name(), drawingOrigin.x, drawingOrigin.y)); 1447 1448 fLink.StartMessage(B_OK); 1449 fLink.Attach<BPoint>(drawingOrigin); 1450 fLink.Flush(); 1451 break; 1452 } 1453 case AS_VIEW_RESIZE_MODE: 1454 { 1455 uint32 resizeMode; 1456 if (link.Read<uint32>(&resizeMode) != B_OK) 1457 break; 1458 1459 DTRACE(("ServerWindow %s: Message AS_VIEW_RESIZE_MODE: " 1460 "View: %s -> %ld\n", Title(), fCurrentView->Name(), 1461 resizeMode)); 1462 1463 fCurrentView->SetResizeMode(resizeMode); 1464 break; 1465 } 1466 case AS_VIEW_SET_FLAGS: 1467 { 1468 uint32 flags; 1469 link.Read<uint32>(&flags); 1470 1471 // The views clipping changes when the B_DRAW_ON_CHILDREN flag is 1472 // toggled. 1473 bool updateClipping = (flags & B_DRAW_ON_CHILDREN) 1474 ^ (fCurrentView->Flags() & B_DRAW_ON_CHILDREN); 1475 1476 fCurrentView->SetFlags(flags); 1477 _UpdateDrawState(fCurrentView); 1478 1479 if (updateClipping) { 1480 fCurrentView->RebuildClipping(false); 1481 fCurrentDrawingRegionValid = false; 1482 } 1483 1484 DTRACE(("ServerWindow %s: Message AS_VIEW_SET_FLAGS: " 1485 "View: %s -> flags: %lu\n", Title(), fCurrentView->Name(), 1486 flags)); 1487 break; 1488 } 1489 case AS_VIEW_HIDE: 1490 DTRACE(("ServerWindow %s: Message AS_VIEW_HIDE: View: %s\n", 1491 Title(), fCurrentView->Name())); 1492 fCurrentView->SetHidden(true); 1493 break; 1494 1495 case AS_VIEW_SHOW: 1496 DTRACE(("ServerWindow %s: Message AS_VIEW_SHOW: View: %s\n", 1497 Title(), fCurrentView->Name())); 1498 fCurrentView->SetHidden(false); 1499 break; 1500 1501 case AS_VIEW_SET_LINE_MODE: 1502 { 1503 DTRACE(("ServerWindow %s: Message AS_VIEW_SET_LINE_MODE: " 1504 "View: %s\n", Title(), fCurrentView->Name())); 1505 ViewSetLineModeInfo info; 1506 if (link.Read<ViewSetLineModeInfo>(&info) != B_OK) 1507 break; 1508 1509 fCurrentView->CurrentState()->SetLineCapMode(info.lineCap); 1510 fCurrentView->CurrentState()->SetLineJoinMode(info.lineJoin); 1511 fCurrentView->CurrentState()->SetMiterLimit(info.miterLimit); 1512 1513 fWindow->GetDrawingEngine()->SetStrokeMode(info.lineCap, 1514 info.lineJoin, info.miterLimit); 1515 1516 break; 1517 } 1518 case AS_VIEW_GET_LINE_MODE: 1519 { 1520 DTRACE(("ServerWindow %s: Message AS_VIEW_GET_LINE_MODE: " 1521 "View: %s\n", Title(), fCurrentView->Name())); 1522 ViewSetLineModeInfo info; 1523 info.lineJoin = fCurrentView->CurrentState()->LineJoinMode(); 1524 info.lineCap = fCurrentView->CurrentState()->LineCapMode(); 1525 info.miterLimit = fCurrentView->CurrentState()->MiterLimit(); 1526 1527 fLink.StartMessage(B_OK); 1528 fLink.Attach<ViewSetLineModeInfo>(info); 1529 fLink.Flush(); 1530 1531 break; 1532 } 1533 case AS_VIEW_PUSH_STATE: 1534 { 1535 DTRACE(("ServerWindow %s: Message AS_VIEW_PUSH_STATE: View: " 1536 "%s\n", Title(), fCurrentView->Name())); 1537 1538 fCurrentView->PushState(); 1539 // TODO: is this necessary? 1540 // _UpdateDrawState(fCurrentView); 1541 break; 1542 } 1543 case AS_VIEW_POP_STATE: 1544 { 1545 DTRACE(("ServerWindow %s: Message AS_VIEW_POP_STATE: View: %s\n", 1546 Title(), fCurrentView->Name())); 1547 1548 fCurrentView->PopState(); 1549 _UpdateDrawState(fCurrentView); 1550 break; 1551 } 1552 case AS_VIEW_SET_SCALE: 1553 { 1554 float scale; 1555 if (link.Read<float>(&scale) != B_OK) 1556 break; 1557 1558 DTRACE(("ServerWindow %s: Message AS_VIEW_SET_SCALE: " 1559 "View: %s -> scale: %.2f\n", Title(), fCurrentView->Name(), 1560 scale)); 1561 1562 fCurrentView->SetScale(scale); 1563 _UpdateDrawState(fCurrentView); 1564 break; 1565 } 1566 case AS_VIEW_GET_SCALE: 1567 { 1568 float scale = fCurrentView->CurrentState()->Scale(); 1569 1570 DTRACE(("ServerWindow %s: Message AS_VIEW_GET_SCALE: " 1571 "View: %s -> scale: %.2f\n", 1572 Title(), fCurrentView->Name(), scale)); 1573 1574 fLink.StartMessage(B_OK); 1575 fLink.Attach<float>(scale); 1576 fLink.Flush(); 1577 break; 1578 } 1579 case AS_VIEW_SET_PEN_LOC: 1580 { 1581 BPoint location; 1582 if (link.Read<BPoint>(&location) != B_OK) 1583 break; 1584 1585 DTRACE(("ServerWindow %s: Message AS_VIEW_SET_PEN_LOC: " 1586 "View: %s -> BPoint(%.1f, %.1f)\n", Title(), 1587 fCurrentView->Name(), location.x, location.y)); 1588 1589 fCurrentView->CurrentState()->SetPenLocation(location); 1590 break; 1591 } 1592 case AS_VIEW_GET_PEN_LOC: 1593 { 1594 BPoint location = fCurrentView->CurrentState()->PenLocation(); 1595 1596 DTRACE(("ServerWindow %s: Message AS_VIEW_GET_PEN_LOC: " 1597 "View: %s -> BPoint(%.1f, %.1f)\n", Title(), 1598 fCurrentView->Name(), location.x, location.y)); 1599 1600 fLink.StartMessage(B_OK); 1601 fLink.Attach<BPoint>(location); 1602 fLink.Flush(); 1603 1604 break; 1605 } 1606 case AS_VIEW_SET_PEN_SIZE: 1607 { 1608 float penSize; 1609 if (link.Read<float>(&penSize) != B_OK) 1610 break; 1611 1612 DTRACE(("ServerWindow %s: Message AS_VIEW_SET_PEN_SIZE: " 1613 "View: %s -> %.1f\n", Title(), fCurrentView->Name(), penSize)); 1614 1615 fCurrentView->CurrentState()->SetPenSize(penSize); 1616 fWindow->GetDrawingEngine()->SetPenSize( 1617 fCurrentView->CurrentState()->PenSize()); 1618 break; 1619 } 1620 case AS_VIEW_GET_PEN_SIZE: 1621 { 1622 float penSize = fCurrentView->CurrentState()->UnscaledPenSize(); 1623 1624 DTRACE(("ServerWindow %s: Message AS_VIEW_GET_PEN_SIZE: " 1625 "View: %s -> %.1f\n", Title(), fCurrentView->Name(), penSize)); 1626 1627 fLink.StartMessage(B_OK); 1628 fLink.Attach<float>(penSize); 1629 fLink.Flush(); 1630 1631 break; 1632 } 1633 case AS_VIEW_SET_VIEW_COLOR: 1634 { 1635 rgb_color color; 1636 if (link.Read(&color, sizeof(rgb_color)) != B_OK) 1637 break; 1638 1639 DTRACE(("ServerWindow %s: Message AS_VIEW_SET_VIEW_COLOR: " 1640 "View: %s -> rgb_color(%d, %d, %d, %d)\n", Title(), 1641 fCurrentView->Name(), color.red, color.green, color.blue, 1642 color.alpha)); 1643 1644 fCurrentView->SetViewColor(color); 1645 break; 1646 } 1647 case AS_VIEW_GET_VIEW_COLOR: 1648 { 1649 rgb_color color = fCurrentView->ViewColor(); 1650 1651 DTRACE(("ServerWindow %s: Message AS_VIEW_GET_VIEW_COLOR: " 1652 "View: %s -> rgb_color(%d, %d, %d, %d)\n", 1653 Title(), fCurrentView->Name(), color.red, color.green, 1654 color.blue, color.alpha)); 1655 1656 fLink.StartMessage(B_OK); 1657 fLink.Attach<rgb_color>(color); 1658 fLink.Flush(); 1659 break; 1660 } 1661 case AS_VIEW_SET_HIGH_COLOR: 1662 { 1663 rgb_color color; 1664 if (link.Read(&color, sizeof(rgb_color)) != B_OK) 1665 break; 1666 1667 DTRACE(("ServerWindow %s: Message AS_VIEW_SET_HIGH_COLOR: " 1668 "View: %s -> rgb_color(%d, %d, %d, %d)\n", 1669 Title(), fCurrentView->Name(), color.red, color.green, 1670 color.blue, color.alpha)); 1671 1672 fCurrentView->CurrentState()->SetHighColor(color); 1673 fWindow->GetDrawingEngine()->SetHighColor(color); 1674 break; 1675 } 1676 case AS_VIEW_GET_HIGH_COLOR: 1677 { 1678 rgb_color color = fCurrentView->CurrentState()->HighColor(); 1679 1680 DTRACE(("ServerWindow %s: Message AS_VIEW_GET_HIGH_COLOR: " 1681 "View: %s -> rgb_color(%d, %d, %d, %d)\n", 1682 Title(), fCurrentView->Name(), color.red, color.green, 1683 color.blue, color.alpha)); 1684 1685 fLink.StartMessage(B_OK); 1686 fLink.Attach<rgb_color>(color); 1687 fLink.Flush(); 1688 break; 1689 } 1690 case AS_VIEW_SET_LOW_COLOR: 1691 { 1692 rgb_color color; 1693 if (link.Read(&color, sizeof(rgb_color)) != B_OK) 1694 break; 1695 1696 DTRACE(("ServerWindow %s: Message AS_VIEW_SET_LOW_COLOR: " 1697 "View: %s -> rgb_color(%d, %d, %d, %d)\n", 1698 Title(), fCurrentView->Name(), color.red, color.green, 1699 color.blue, color.alpha)); 1700 1701 fCurrentView->CurrentState()->SetLowColor(color); 1702 fWindow->GetDrawingEngine()->SetLowColor(color); 1703 break; 1704 } 1705 case AS_VIEW_GET_LOW_COLOR: 1706 { 1707 rgb_color color = fCurrentView->CurrentState()->LowColor(); 1708 1709 DTRACE(("ServerWindow %s: Message AS_VIEW_GET_LOW_COLOR: " 1710 "View: %s -> rgb_color(%d, %d, %d, %d)\n", 1711 Title(), fCurrentView->Name(), color.red, color.green, 1712 color.blue, color.alpha)); 1713 1714 fLink.StartMessage(B_OK); 1715 fLink.Attach<rgb_color>(color); 1716 fLink.Flush(); 1717 break; 1718 } 1719 case AS_VIEW_SET_PATTERN: 1720 { 1721 DTRACE(("ServerWindow %s: Message AS_VIEW_SET_PATTERN: " 1722 "View: %s\n", fTitle, fCurrentView->Name())); 1723 1724 pattern pat; 1725 if (link.Read(&pat, sizeof(pattern)) != B_OK) 1726 break; 1727 1728 fCurrentView->CurrentState()->SetPattern(Pattern(pat)); 1729 fWindow->GetDrawingEngine()->SetPattern(pat); 1730 break; 1731 } 1732 1733 case AS_VIEW_SET_BLENDING_MODE: 1734 { 1735 DTRACE(("ServerWindow %s: Message AS_VIEW_SET_BLEND_MODE: " 1736 "View: %s\n", Title(), fCurrentView->Name())); 1737 1738 ViewBlendingModeInfo info; 1739 if (link.Read<ViewBlendingModeInfo>(&info) != B_OK) 1740 break; 1741 1742 fCurrentView->CurrentState()->SetBlendingMode( 1743 info.sourceAlpha, info.alphaFunction); 1744 fWindow->GetDrawingEngine()->SetBlendingMode( 1745 info.sourceAlpha, info.alphaFunction); 1746 break; 1747 } 1748 case AS_VIEW_GET_BLENDING_MODE: 1749 { 1750 DTRACE(("ServerWindow %s: Message AS_VIEW_GET_BLEND_MODE: " 1751 "View: %s\n", Title(), fCurrentView->Name())); 1752 1753 ViewBlendingModeInfo info; 1754 info.sourceAlpha = fCurrentView->CurrentState()->AlphaSrcMode(); 1755 info.alphaFunction = fCurrentView->CurrentState()->AlphaFncMode(); 1756 1757 fLink.StartMessage(B_OK); 1758 fLink.Attach<ViewBlendingModeInfo>(info); 1759 fLink.Flush(); 1760 1761 break; 1762 } 1763 case AS_VIEW_SET_DRAWING_MODE: 1764 { 1765 int8 drawingMode; 1766 if (link.Read<int8>(&drawingMode) != B_OK) 1767 break; 1768 1769 DTRACE(("ServerWindow %s: Message AS_VIEW_SET_DRAW_MODE: " 1770 "View: %s -> %s\n", Title(), fCurrentView->Name(), 1771 kDrawingModeMap[drawingMode])); 1772 1773 fCurrentView->CurrentState()->SetDrawingMode( 1774 (drawing_mode)drawingMode); 1775 fWindow->GetDrawingEngine()->SetDrawingMode( 1776 (drawing_mode)drawingMode); 1777 break; 1778 } 1779 case AS_VIEW_GET_DRAWING_MODE: 1780 { 1781 int8 drawingMode 1782 = (int8)(fCurrentView->CurrentState()->GetDrawingMode()); 1783 1784 DTRACE(("ServerWindow %s: Message AS_VIEW_GET_DRAW_MODE: " 1785 "View: %s -> %s\n", Title(), fCurrentView->Name(), 1786 kDrawingModeMap[drawingMode])); 1787 1788 fLink.StartMessage(B_OK); 1789 fLink.Attach<int8>(drawingMode); 1790 fLink.Flush(); 1791 1792 break; 1793 } 1794 case AS_VIEW_SET_VIEW_BITMAP: 1795 { 1796 DTRACE(("ServerWindow %s: Message AS_VIEW_SET_VIEW_BITMAP: " 1797 "View: %s\n", Title(), fCurrentView->Name())); 1798 1799 int32 bitmapToken, resizingMode, options; 1800 BRect srcRect, dstRect; 1801 1802 link.Read<int32>(&bitmapToken); 1803 link.Read<BRect>(&srcRect); 1804 link.Read<BRect>(&dstRect); 1805 link.Read<int32>(&resizingMode); 1806 status_t status = link.Read<int32>(&options); 1807 1808 rgb_color colorKey = {0}; 1809 1810 if (status == B_OK) { 1811 ServerBitmap* bitmap = fServerApp->GetBitmap(bitmapToken); 1812 if (bitmapToken == -1 || bitmap != NULL) { 1813 bool wasOverlay = fCurrentView->ViewBitmap() != NULL 1814 && fCurrentView->ViewBitmap()->Overlay() != NULL; 1815 1816 fCurrentView->SetViewBitmap(bitmap, srcRect, dstRect, 1817 resizingMode, options); 1818 1819 // TODO: if we revert the view color overlay handling 1820 // in View::Draw() to the BeOS version, we never 1821 // need to invalidate the view for overlays. 1822 1823 // Invalidate view - but only if this is a non-overlay 1824 // switch 1825 if (bitmap == NULL || bitmap->Overlay() == NULL 1826 || !wasOverlay) { 1827 BRegion dirty((BRect)fCurrentView->Bounds()); 1828 fWindow->InvalidateView(fCurrentView, dirty); 1829 } 1830 1831 if (bitmap != NULL && bitmap->Overlay() != NULL) { 1832 bitmap->Overlay()->SetFlags(options); 1833 colorKey = bitmap->Overlay()->Color(); 1834 } 1835 1836 if (bitmap != NULL) 1837 bitmap->ReleaseReference(); 1838 } else 1839 status = B_BAD_VALUE; 1840 } 1841 1842 fLink.StartMessage(status); 1843 if (status == B_OK && (options & AS_REQUEST_COLOR_KEY) != 0) { 1844 // Attach color key for the overlay bitmap 1845 fLink.Attach<rgb_color>(colorKey); 1846 } 1847 1848 fLink.Flush(); 1849 break; 1850 } 1851 case AS_VIEW_PRINT_ALIASING: 1852 { 1853 DTRACE(("ServerWindow %s: Message AS_VIEW_PRINT_ALIASING: " 1854 "View: %s\n", Title(), fCurrentView->Name())); 1855 1856 bool fontAliasing; 1857 if (link.Read<bool>(&fontAliasing) == B_OK) { 1858 fCurrentView->CurrentState()->SetForceFontAliasing(fontAliasing); 1859 _UpdateDrawState(fCurrentView); 1860 } 1861 break; 1862 } 1863 case AS_VIEW_CLIP_TO_PICTURE: 1864 { 1865 DTRACE(("ServerWindow %s: Message AS_VIEW_CLIP_TO_PICTURE: " 1866 "View: %s\n", Title(), fCurrentView->Name())); 1867 1868 // TODO: you are not allowed to use View regions here!!! 1869 1870 int32 pictureToken; 1871 BPoint where; 1872 bool inverse = false; 1873 1874 link.Read<int32>(&pictureToken); 1875 link.Read<BPoint>(&where); 1876 if (link.Read<bool>(&inverse) != B_OK) 1877 break; 1878 1879 ServerPicture* picture = fServerApp->GetPicture(pictureToken); 1880 if (picture == NULL) 1881 break; 1882 1883 BRegion region; 1884 // TODO: I think we also need the BView's token 1885 // I think PictureToRegion would fit better into the View class (?) 1886 if (PictureToRegion(picture, region, inverse, where) == B_OK) 1887 fCurrentView->SetUserClipping(®ion); 1888 1889 picture->ReleaseReference(); 1890 break; 1891 } 1892 1893 case AS_VIEW_GET_CLIP_REGION: 1894 { 1895 DTRACE(("ServerWindow %s: Message AS_VIEW_GET_CLIP_REGION: " 1896 "View: %s\n", Title(), fCurrentView->Name())); 1897 1898 // if this view is hidden, it has no visible region 1899 fLink.StartMessage(B_OK); 1900 if (!fWindow->IsVisible() || !fCurrentView->IsVisible()) { 1901 BRegion empty; 1902 fLink.AttachRegion(empty); 1903 } else { 1904 _UpdateCurrentDrawingRegion(); 1905 BRegion region(fCurrentDrawingRegion); 1906 fCurrentView->ConvertFromScreen(®ion); 1907 fLink.AttachRegion(region); 1908 } 1909 fLink.Flush(); 1910 1911 break; 1912 } 1913 case AS_VIEW_SET_CLIP_REGION: 1914 { 1915 int32 rectCount; 1916 status_t status = link.Read<int32>(&rectCount); 1917 // a negative count means no 1918 // region for the current draw state, 1919 // but an *empty* region is actually valid! 1920 // even if it means no drawing is allowed 1921 1922 if (status < B_OK) 1923 break; 1924 1925 if (rectCount >= 0) { 1926 // we are supposed to set the clipping region 1927 BRegion region; 1928 if (rectCount > 0 && link.ReadRegion(®ion) < B_OK) 1929 break; 1930 1931 DTRACE(("ServerWindow %s: Message AS_VIEW_SET_CLIP_REGION: " 1932 "View: %s -> rect count: %ld, frame = " 1933 "BRect(%.1f, %.1f, %.1f, %.1f)\n", 1934 Title(), fCurrentView->Name(), rectCount, 1935 region.Frame().left, region.Frame().top, 1936 region.Frame().right, region.Frame().bottom)); 1937 1938 fCurrentView->SetUserClipping(®ion); 1939 } else { 1940 // we are supposed to unset the clipping region 1941 // passing NULL sets this states region to that 1942 // of the previous state 1943 1944 DTRACE(("ServerWindow %s: Message AS_VIEW_SET_CLIP_REGION: " 1945 "View: %s -> unset\n", Title(), fCurrentView->Name())); 1946 1947 fCurrentView->SetUserClipping(NULL); 1948 } 1949 fCurrentDrawingRegionValid = false; 1950 1951 break; 1952 } 1953 1954 case AS_VIEW_INVALIDATE_RECT: 1955 { 1956 // NOTE: looks like this call is NOT affected by origin and scale 1957 // on R5 so this implementation is "correct" 1958 BRect invalidRect; 1959 if (link.Read<BRect>(&invalidRect) == B_OK) { 1960 DTRACE(("ServerWindow %s: Message AS_VIEW_INVALIDATE_RECT: " 1961 "View: %s -> BRect(%.1f, %.1f, %.1f, %.1f)\n", Title(), 1962 fCurrentView->Name(), invalidRect.left, invalidRect.top, 1963 invalidRect.right, invalidRect.bottom)); 1964 1965 BRegion dirty(invalidRect); 1966 fWindow->InvalidateView(fCurrentView, dirty); 1967 } 1968 break; 1969 } 1970 case AS_VIEW_INVALIDATE_REGION: 1971 { 1972 // NOTE: looks like this call is NOT affected by origin and scale 1973 // on R5 so this implementation is "correct" 1974 BRegion region; 1975 if (link.ReadRegion(®ion) < B_OK) 1976 break; 1977 1978 DTRACE(("ServerWindow %s: Message AS_VIEW_INVALIDATE_REGION: " 1979 "View: %s -> rect count: %ld, frame: BRect(%.1f, %.1f, " 1980 "%.1f, %.1f)\n", Title(), 1981 fCurrentView->Name(), region.CountRects(), 1982 region.Frame().left, region.Frame().top, 1983 region.Frame().right, region.Frame().bottom)); 1984 1985 fWindow->InvalidateView(fCurrentView, region); 1986 break; 1987 } 1988 1989 case AS_VIEW_DRAG_IMAGE: 1990 { 1991 // TODO: flesh out AS_VIEW_DRAG_IMAGE 1992 DTRACE(("ServerWindow %s: Message AS_DRAG_IMAGE\n", Title())); 1993 1994 int32 bitmapToken; 1995 drawing_mode dragMode; 1996 BPoint offset; 1997 int32 bufferSize; 1998 1999 link.Read<int32>(&bitmapToken); 2000 link.Read<int32>((int32*)&dragMode); 2001 link.Read<BPoint>(&offset); 2002 link.Read<int32>(&bufferSize); 2003 2004 if (bufferSize > 0) { 2005 char* buffer = new (nothrow) char[bufferSize]; 2006 BMessage dragMessage; 2007 if (link.Read(buffer, bufferSize) == B_OK 2008 && dragMessage.Unflatten(buffer) == B_OK) { 2009 ServerBitmap* bitmap 2010 = fServerApp->GetBitmap(bitmapToken); 2011 // TODO: possible deadlock 2012 fDesktop->UnlockSingleWindow(); 2013 fDesktop->EventDispatcher().SetDragMessage(dragMessage, 2014 bitmap, offset); 2015 fDesktop->LockSingleWindow(); 2016 bitmap->ReleaseReference(); 2017 } 2018 delete[] buffer; 2019 } 2020 // sync the client (it can now delete the bitmap) 2021 fLink.StartMessage(B_OK); 2022 fLink.Flush(); 2023 2024 break; 2025 } 2026 case AS_VIEW_DRAG_RECT: 2027 { 2028 // TODO: flesh out AS_VIEW_DRAG_RECT 2029 DTRACE(("ServerWindow %s: Message AS_DRAG_RECT\n", Title())); 2030 2031 BRect dragRect; 2032 BPoint offset; 2033 int32 bufferSize; 2034 2035 link.Read<BRect>(&dragRect); 2036 link.Read<BPoint>(&offset); 2037 link.Read<int32>(&bufferSize); 2038 2039 if (bufferSize > 0) { 2040 char* buffer = new (nothrow) char[bufferSize]; 2041 BMessage dragMessage; 2042 if (link.Read(buffer, bufferSize) == B_OK 2043 && dragMessage.Unflatten(buffer) == B_OK) { 2044 // TODO: possible deadlock 2045 fDesktop->UnlockSingleWindow(); 2046 fDesktop->EventDispatcher().SetDragMessage(dragMessage, 2047 NULL /* should be dragRect */, offset); 2048 fDesktop->LockSingleWindow(); 2049 } 2050 delete[] buffer; 2051 } 2052 break; 2053 } 2054 2055 case AS_VIEW_BEGIN_RECT_TRACK: 2056 { 2057 DTRACE(("ServerWindow %s: Message AS_VIEW_BEGIN_RECT_TRACK\n", 2058 Title())); 2059 BRect dragRect; 2060 uint32 style; 2061 2062 link.Read<BRect>(&dragRect); 2063 link.Read<uint32>(&style); 2064 2065 // TODO: implement rect tracking (used sometimes for selecting 2066 // a group of things, also sometimes used to appear to drag 2067 // something, but without real drag message) 2068 break; 2069 } 2070 case AS_VIEW_END_RECT_TRACK: 2071 { 2072 DTRACE(("ServerWindow %s: Message AS_VIEW_END_RECT_TRACK\n", 2073 Title())); 2074 // TODO: implement rect tracking 2075 break; 2076 } 2077 2078 case AS_VIEW_BEGIN_PICTURE: 2079 { 2080 DTRACE(("ServerWindow %s: Message AS_VIEW_BEGIN_PICTURE\n", 2081 Title())); 2082 ServerPicture* picture = App()->CreatePicture(); 2083 if (picture != NULL) { 2084 picture->SyncState(fCurrentView); 2085 fCurrentView->SetPicture(picture); 2086 } 2087 break; 2088 } 2089 2090 case AS_VIEW_APPEND_TO_PICTURE: 2091 { 2092 DTRACE(("ServerWindow %s: Message AS_VIEW_APPEND_TO_PICTURE\n", 2093 Title())); 2094 2095 int32 token; 2096 link.Read<int32>(&token); 2097 2098 ServerPicture* picture = App()->GetPicture(token); 2099 if (picture != NULL) 2100 picture->SyncState(fCurrentView); 2101 2102 fCurrentView->SetPicture(picture); 2103 2104 if (picture != NULL) 2105 picture->ReleaseReference(); 2106 break; 2107 } 2108 2109 case AS_VIEW_END_PICTURE: 2110 { 2111 DTRACE(("ServerWindow %s: Message AS_VIEW_END_PICTURE\n", 2112 Title())); 2113 2114 ServerPicture* picture = fCurrentView->Picture(); 2115 if (picture != NULL) { 2116 fCurrentView->SetPicture(NULL); 2117 fLink.StartMessage(B_OK); 2118 fLink.Attach<int32>(picture->Token()); 2119 } else 2120 fLink.StartMessage(B_ERROR); 2121 2122 fLink.Flush(); 2123 break; 2124 } 2125 2126 default: 2127 _DispatchViewDrawingMessage(code, link); 2128 break; 2129 } 2130 } 2131 2132 2133 /*! Dispatches all view drawing messages. 2134 The desktop clipping must be read locked when entering this method. 2135 Requires a valid fCurrentView. 2136 */ 2137 void 2138 ServerWindow::_DispatchViewDrawingMessage(int32 code, 2139 BPrivate::LinkReceiver &link) 2140 { 2141 if (!fCurrentView->IsVisible() || !fWindow->IsVisible()) { 2142 if (link.NeedsReply()) { 2143 debug_printf("ServerWindow::DispatchViewDrawingMessage() got " 2144 "message %ld that needs a reply!\n", code); 2145 // the client is now blocking and waiting for a reply! 2146 fLink.StartMessage(B_ERROR); 2147 fLink.Flush(); 2148 } 2149 return; 2150 } 2151 2152 DrawingEngine* drawingEngine = fWindow->GetDrawingEngine(); 2153 if (!drawingEngine) { 2154 // ?!? 2155 debug_printf("ServerWindow %s: no drawing engine!!\n", Title()); 2156 if (link.NeedsReply()) { 2157 // the client is now blocking and waiting for a reply! 2158 fLink.StartMessage(B_ERROR); 2159 fLink.Flush(); 2160 } 2161 return; 2162 } 2163 2164 _UpdateCurrentDrawingRegion(); 2165 if (fCurrentDrawingRegion.CountRects() <= 0) { 2166 DTRACE(("ServerWindow %s: _DispatchViewDrawingMessage(): View: %s, " 2167 "INVALID CLIPPING!\n", Title(), fCurrentView->Name())); 2168 if (link.NeedsReply()) { 2169 // the client is now blocking and waiting for a reply! 2170 fLink.StartMessage(B_ERROR); 2171 fLink.Flush(); 2172 } 2173 return; 2174 } 2175 2176 drawingEngine->LockParallelAccess(); 2177 // NOTE: the region is not copied, Painter keeps a pointer, 2178 // that's why you need to use the clipping only for as long 2179 // as you have it locked 2180 drawingEngine->ConstrainClippingRegion(&fCurrentDrawingRegion); 2181 2182 switch (code) { 2183 case AS_STROKE_LINE: 2184 { 2185 ViewStrokeLineInfo info; 2186 if (link.Read<ViewStrokeLineInfo>(&info) != B_OK) 2187 break; 2188 2189 DTRACE(("ServerWindow %s: Message AS_STROKE_LINE: View: %s -> " 2190 "BPoint(%.1f, %.1f) - BPoint(%.1f, %.1f)\n", Title(), 2191 fCurrentView->Name(), 2192 info.startPoint.x, info.startPoint.y, 2193 info.endPoint.x, info.endPoint.y)); 2194 2195 BPoint penPos = info.endPoint; 2196 fCurrentView->ConvertToScreenForDrawing(&info.startPoint); 2197 fCurrentView->ConvertToScreenForDrawing(&info.endPoint); 2198 drawingEngine->StrokeLine(info.startPoint, info.endPoint); 2199 2200 // We update the pen here because many DrawingEngine calls which 2201 // do not update the pen position actually call StrokeLine 2202 2203 // TODO: Decide where to put this, for example, it cannot be done 2204 // for DrawString(), also there needs to be a decision, if the pen 2205 // location is in View coordinates (I think it should be) or in 2206 // screen coordinates. 2207 fCurrentView->CurrentState()->SetPenLocation(penPos); 2208 break; 2209 } 2210 case AS_VIEW_INVERT_RECT: 2211 { 2212 BRect rect; 2213 if (link.Read<BRect>(&rect) != B_OK) 2214 break; 2215 2216 DTRACE(("ServerWindow %s: Message AS_INVERT_RECT: View: %s -> " 2217 "BRect(%.1f, %.1f, %.1f, %.1f)\n", Title(), 2218 fCurrentView->Name(), rect.left, rect.top, rect.right, 2219 rect.bottom)); 2220 2221 fCurrentView->ConvertToScreenForDrawing(&rect); 2222 drawingEngine->InvertRect(rect); 2223 break; 2224 } 2225 case AS_STROKE_RECT: 2226 { 2227 BRect rect; 2228 if (link.Read<BRect>(&rect) != B_OK) 2229 break; 2230 2231 DTRACE(("ServerWindow %s: Message AS_STROKE_RECT: View: %s -> " 2232 "BRect(%.1f, %.1f, %.1f, %.1f)\n", Title(), 2233 fCurrentView->Name(), rect.left, rect.top, rect.right, 2234 rect.bottom)); 2235 2236 fCurrentView->ConvertToScreenForDrawing(&rect); 2237 drawingEngine->StrokeRect(rect); 2238 break; 2239 } 2240 case AS_FILL_RECT: 2241 { 2242 BRect rect; 2243 if (link.Read<BRect>(&rect) != B_OK) 2244 break; 2245 2246 DTRACE(("ServerWindow %s: Message AS_FILL_RECT: View: %s -> " 2247 "BRect(%.1f, %.1f, %.1f, %.1f)\n", Title(), 2248 fCurrentView->Name(), rect.left, rect.top, rect.right, 2249 rect.bottom)); 2250 2251 fCurrentView->ConvertToScreenForDrawing(&rect); 2252 drawingEngine->FillRect(rect); 2253 break; 2254 } 2255 case AS_FILL_RECT_GRADIENT: 2256 { 2257 BRect rect; 2258 link.Read<BRect>(&rect); 2259 BGradient* gradient; 2260 if (link.ReadGradient(&gradient) != B_OK) 2261 break; 2262 2263 GTRACE(("ServerWindow %s: Message AS_FILL_RECT_GRADIENT: View: %s " 2264 "-> BRect(%.1f, %.1f, %.1f, %.1f)\n", Title(), 2265 fCurrentView->Name(), rect.left, rect.top, rect.right, 2266 rect.bottom)); 2267 2268 fCurrentView->ConvertToScreenForDrawing(&rect); 2269 fCurrentView->ConvertToScreenForDrawing(gradient); 2270 drawingEngine->FillRect(rect, *gradient); 2271 break; 2272 } 2273 case AS_VIEW_DRAW_BITMAP: 2274 { 2275 ViewDrawBitmapInfo info; 2276 if (link.Read<ViewDrawBitmapInfo>(&info) != B_OK) 2277 break; 2278 2279 #if 0 2280 if (strcmp(fServerApp->SignatureLeaf(), "x-vnd.videolan-vlc") == 0) 2281 info.options |= B_FILTER_BITMAP_BILINEAR; 2282 #endif 2283 2284 ServerBitmap* bitmap = fServerApp->GetBitmap(info.bitmapToken); 2285 if (bitmap != NULL) { 2286 DTRACE(("ServerWindow %s: Message AS_VIEW_DRAW_BITMAP: " 2287 "View: %s, bitmap: %ld (size %ld x %ld), " 2288 "BRect(%.1f, %.1f, %.1f, %.1f) -> " 2289 "BRect(%.1f, %.1f, %.1f, %.1f)\n", 2290 fTitle, fCurrentView->Name(), info.bitmapToken, 2291 bitmap->Width(), bitmap->Height(), 2292 info.bitmapRect.left, info.bitmapRect.top, 2293 info.bitmapRect.right, info.bitmapRect.bottom, 2294 info.viewRect.left, info.viewRect.top, 2295 info.viewRect.right, info.viewRect.bottom)); 2296 2297 fCurrentView->ConvertToScreenForDrawing(&info.viewRect); 2298 2299 // TODO: Unbreak... 2300 // if ((info.options & B_WAIT_FOR_RETRACE) != 0) 2301 // fDesktop->HWInterface()->WaitForRetrace(20000); 2302 2303 drawingEngine->DrawBitmap(bitmap, info.bitmapRect, 2304 info.viewRect, info.options); 2305 2306 bitmap->ReleaseReference(); 2307 } 2308 break; 2309 } 2310 case AS_STROKE_ARC: 2311 case AS_FILL_ARC: 2312 { 2313 DTRACE(("ServerWindow %s: Message AS_STROKE/FILL_ARC\n", Title())); 2314 2315 float angle, span; 2316 BRect r; 2317 2318 link.Read<BRect>(&r); 2319 link.Read<float>(&angle); 2320 if (link.Read<float>(&span) != B_OK) 2321 break; 2322 2323 fCurrentView->ConvertToScreenForDrawing(&r); 2324 drawingEngine->DrawArc(r, angle, span, code == AS_FILL_ARC); 2325 break; 2326 } 2327 case AS_FILL_ARC_GRADIENT: 2328 { 2329 GTRACE(("ServerWindow %s: Message AS_FILL_ARC_GRADIENT\n", 2330 Title())); 2331 2332 float angle, span; 2333 BRect r; 2334 link.Read<BRect>(&r); 2335 link.Read<float>(&angle); 2336 link.Read<float>(&span); 2337 BGradient* gradient; 2338 if (link.ReadGradient(&gradient) != B_OK) 2339 break; 2340 fCurrentView->ConvertToScreenForDrawing(&r); 2341 fCurrentView->ConvertToScreenForDrawing(gradient); 2342 drawingEngine->FillArc(r, angle, span, *gradient); 2343 break; 2344 } 2345 case AS_STROKE_BEZIER: 2346 case AS_FILL_BEZIER: 2347 { 2348 DTRACE(("ServerWindow %s: Message AS_STROKE/FILL_BEZIER\n", 2349 Title())); 2350 2351 BPoint pts[4]; 2352 status_t status; 2353 for (int32 i = 0; i < 4; i++) { 2354 status = link.Read<BPoint>(&(pts[i])); 2355 fCurrentView->ConvertToScreenForDrawing(&pts[i]); 2356 } 2357 if (status != B_OK) 2358 break; 2359 2360 drawingEngine->DrawBezier(pts, code == AS_FILL_BEZIER); 2361 break; 2362 } 2363 case AS_FILL_BEZIER_GRADIENT: 2364 { 2365 GTRACE(("ServerWindow %s: Message AS_FILL_BEZIER_GRADIENT\n", 2366 Title())); 2367 2368 BPoint pts[4]; 2369 for (int32 i = 0; i < 4; i++) { 2370 link.Read<BPoint>(&(pts[i])); 2371 fCurrentView->ConvertToScreenForDrawing(&pts[i]); 2372 } 2373 BGradient* gradient; 2374 if (link.ReadGradient(&gradient) != B_OK) 2375 break; 2376 fCurrentView->ConvertToScreenForDrawing(gradient); 2377 drawingEngine->FillBezier(pts, *gradient); 2378 break; 2379 } 2380 case AS_STROKE_ELLIPSE: 2381 case AS_FILL_ELLIPSE: 2382 { 2383 DTRACE(("ServerWindow %s: Message AS_STROKE/FILL_ELLIPSE\n", 2384 Title())); 2385 2386 BRect rect; 2387 if (link.Read<BRect>(&rect) != B_OK) 2388 break; 2389 2390 fCurrentView->ConvertToScreenForDrawing(&rect); 2391 drawingEngine->DrawEllipse(rect, code == AS_FILL_ELLIPSE); 2392 break; 2393 } 2394 case AS_FILL_ELLIPSE_GRADIENT: 2395 { 2396 GTRACE(("ServerWindow %s: Message AS_FILL_ELLIPSE_GRADIENT\n", 2397 Title())); 2398 2399 BRect rect; 2400 link.Read<BRect>(&rect); 2401 BGradient* gradient; 2402 if (link.ReadGradient(&gradient) != B_OK) 2403 break; 2404 fCurrentView->ConvertToScreenForDrawing(&rect); 2405 fCurrentView->ConvertToScreenForDrawing(gradient); 2406 drawingEngine->FillEllipse(rect, *gradient); 2407 break; 2408 } 2409 case AS_STROKE_ROUNDRECT: 2410 case AS_FILL_ROUNDRECT: 2411 { 2412 DTRACE(("ServerWindow %s: Message AS_STROKE/FILL_ROUNDRECT\n", 2413 Title())); 2414 2415 BRect rect; 2416 float xrad,yrad; 2417 link.Read<BRect>(&rect); 2418 link.Read<float>(&xrad); 2419 if (link.Read<float>(&yrad) != B_OK) 2420 break; 2421 2422 fCurrentView->ConvertToScreenForDrawing(&rect); 2423 drawingEngine->DrawRoundRect(rect, xrad, yrad, 2424 code == AS_FILL_ROUNDRECT); 2425 break; 2426 } 2427 case AS_FILL_ROUNDRECT_GRADIENT: 2428 { 2429 GTRACE(("ServerWindow %s: Message AS_FILL_ROUNDRECT_GRADIENT\n", 2430 Title())); 2431 2432 BRect rect; 2433 float xrad,yrad; 2434 link.Read<BRect>(&rect); 2435 link.Read<float>(&xrad); 2436 link.Read<float>(&yrad); 2437 BGradient* gradient; 2438 if (link.ReadGradient(&gradient) != B_OK) 2439 break; 2440 fCurrentView->ConvertToScreenForDrawing(&rect); 2441 fCurrentView->ConvertToScreenForDrawing(gradient); 2442 drawingEngine->FillRoundRect(rect, xrad, yrad, *gradient); 2443 break; 2444 } 2445 case AS_STROKE_TRIANGLE: 2446 case AS_FILL_TRIANGLE: 2447 { 2448 DTRACE(("ServerWindow %s: Message AS_STROKE/FILL_TRIANGLE\n", 2449 Title())); 2450 2451 BPoint pts[3]; 2452 BRect rect; 2453 2454 for (int32 i = 0; i < 3; i++) { 2455 link.Read<BPoint>(&(pts[i])); 2456 fCurrentView->ConvertToScreenForDrawing(&pts[i]); 2457 } 2458 2459 if (link.Read<BRect>(&rect) != B_OK) 2460 break; 2461 2462 fCurrentView->ConvertToScreenForDrawing(&rect); 2463 drawingEngine->DrawTriangle(pts, rect, code == AS_FILL_TRIANGLE); 2464 break; 2465 } 2466 case AS_FILL_TRIANGLE_GRADIENT: 2467 { 2468 DTRACE(("ServerWindow %s: Message AS_FILL_TRIANGLE_GRADIENT\n", 2469 Title())); 2470 2471 BPoint pts[3]; 2472 BRect rect; 2473 for (int32 i = 0; i < 3; i++) { 2474 link.Read<BPoint>(&(pts[i])); 2475 fCurrentView->ConvertToScreenForDrawing(&pts[i]); 2476 } 2477 link.Read<BRect>(&rect); 2478 BGradient* gradient; 2479 if (link.ReadGradient(&gradient) != B_OK) 2480 break; 2481 fCurrentView->ConvertToScreenForDrawing(&rect); 2482 fCurrentView->ConvertToScreenForDrawing(gradient); 2483 drawingEngine->FillTriangle(pts, rect, *gradient); 2484 break; 2485 } 2486 case AS_STROKE_POLYGON: 2487 case AS_FILL_POLYGON: 2488 { 2489 DTRACE(("ServerWindow %s: Message AS_STROKE/FILL_POLYGON\n", 2490 Title())); 2491 2492 BRect polyFrame; 2493 bool isClosed = true; 2494 int32 pointCount; 2495 2496 link.Read<BRect>(&polyFrame); 2497 if (code == AS_STROKE_POLYGON) 2498 link.Read<bool>(&isClosed); 2499 link.Read<int32>(&pointCount); 2500 2501 BPoint* pointList = new(nothrow) BPoint[pointCount]; 2502 if (link.Read(pointList, pointCount * sizeof(BPoint)) >= B_OK) { 2503 for (int32 i = 0; i < pointCount; i++) 2504 fCurrentView->ConvertToScreenForDrawing(&pointList[i]); 2505 fCurrentView->ConvertToScreenForDrawing(&polyFrame); 2506 2507 drawingEngine->DrawPolygon(pointList, pointCount, polyFrame, 2508 code == AS_FILL_POLYGON, isClosed && pointCount > 2); 2509 } 2510 delete[] pointList; 2511 break; 2512 } 2513 case AS_FILL_POLYGON_GRADIENT: 2514 { 2515 DTRACE(("ServerWindow %s: Message AS_FILL_POLYGON_GRADIENT\n", 2516 Title())); 2517 2518 BRect polyFrame; 2519 bool isClosed = true; 2520 int32 pointCount; 2521 link.Read<BRect>(&polyFrame); 2522 link.Read<int32>(&pointCount); 2523 2524 BPoint* pointList = new(nothrow) BPoint[pointCount]; 2525 BGradient* gradient; 2526 if (link.Read(pointList, pointCount * sizeof(BPoint)) >= B_OK 2527 && link.ReadGradient(&gradient) >= B_OK) { 2528 for (int32 i = 0; i < pointCount; i++) 2529 fCurrentView->ConvertToScreenForDrawing(&pointList[i]); 2530 fCurrentView->ConvertToScreenForDrawing(&polyFrame); 2531 fCurrentView->ConvertToScreenForDrawing(gradient); 2532 2533 drawingEngine->FillPolygon(pointList, pointCount, 2534 polyFrame, *gradient, isClosed && pointCount > 2); 2535 } 2536 delete[] pointList; 2537 break; 2538 } 2539 case AS_STROKE_SHAPE: 2540 case AS_FILL_SHAPE: 2541 { 2542 DTRACE(("ServerWindow %s: Message AS_STROKE/FILL_SHAPE\n", 2543 Title())); 2544 2545 BRect shapeFrame; 2546 int32 opCount; 2547 int32 ptCount; 2548 2549 link.Read<BRect>(&shapeFrame); 2550 link.Read<int32>(&opCount); 2551 link.Read<int32>(&ptCount); 2552 2553 uint32* opList = new(nothrow) uint32[opCount]; 2554 BPoint* ptList = new(nothrow) BPoint[ptCount]; 2555 if (link.Read(opList, opCount * sizeof(uint32)) >= B_OK && 2556 link.Read(ptList, ptCount * sizeof(BPoint)) >= B_OK) { 2557 2558 // this might seem a bit weird, but under R5, the shapes 2559 // are always offset by the current pen location 2560 BPoint screenOffset 2561 = fCurrentView->CurrentState()->PenLocation(); 2562 shapeFrame.OffsetBy(screenOffset); 2563 2564 fCurrentView->ConvertToScreenForDrawing(&screenOffset); 2565 fCurrentView->ConvertToScreenForDrawing(&shapeFrame); 2566 2567 drawingEngine->DrawShape(shapeFrame, opCount, opList, ptCount, 2568 ptList, code == AS_FILL_SHAPE, screenOffset, 2569 fCurrentView->Scale()); 2570 } 2571 2572 delete[] opList; 2573 delete[] ptList; 2574 break; 2575 } 2576 case AS_FILL_SHAPE_GRADIENT: 2577 { 2578 DTRACE(("ServerWindow %s: Message AS_FILL_SHAPE_GRADIENT\n", 2579 Title())); 2580 2581 BRect shapeFrame; 2582 int32 opCount; 2583 int32 ptCount; 2584 2585 link.Read<BRect>(&shapeFrame); 2586 link.Read<int32>(&opCount); 2587 link.Read<int32>(&ptCount); 2588 2589 uint32* opList = new(nothrow) uint32[opCount]; 2590 BPoint* ptList = new(nothrow) BPoint[ptCount]; 2591 BGradient* gradient; 2592 if (link.Read(opList, opCount * sizeof(uint32)) >= B_OK 2593 && link.Read(ptList, ptCount * sizeof(BPoint)) >= B_OK 2594 && link.ReadGradient(&gradient) >= B_OK) { 2595 2596 // this might seem a bit weird, but under R5, the shapes 2597 // are always offset by the current pen location 2598 BPoint screenOffset 2599 = fCurrentView->CurrentState()->PenLocation(); 2600 shapeFrame.OffsetBy(screenOffset); 2601 2602 fCurrentView->ConvertToScreenForDrawing(&screenOffset); 2603 fCurrentView->ConvertToScreenForDrawing(&shapeFrame); 2604 fCurrentView->ConvertToScreenForDrawing(gradient); 2605 drawingEngine->FillShape(shapeFrame, opCount, opList, 2606 ptCount, ptList, *gradient, screenOffset, 2607 fCurrentView->Scale()); 2608 } 2609 2610 delete[] opList; 2611 delete[] ptList; 2612 break; 2613 } 2614 case AS_FILL_REGION: 2615 { 2616 DTRACE(("ServerWindow %s: Message AS_FILL_REGION\n", Title())); 2617 2618 BRegion region; 2619 if (link.ReadRegion(®ion) < B_OK) 2620 break; 2621 2622 fCurrentView->ConvertToScreenForDrawing(®ion); 2623 drawingEngine->FillRegion(region); 2624 2625 break; 2626 } 2627 case AS_FILL_REGION_GRADIENT: 2628 { 2629 DTRACE(("ServerWindow %s: Message AS_FILL_REGION_GRADIENT\n", 2630 Title())); 2631 2632 BRegion region; 2633 link.ReadRegion(®ion); 2634 2635 BGradient* gradient; 2636 if (link.ReadGradient(&gradient) != B_OK) 2637 break; 2638 2639 fCurrentView->ConvertToScreenForDrawing(®ion); 2640 fCurrentView->ConvertToScreenForDrawing(gradient); 2641 drawingEngine->FillRegion(region, *gradient); 2642 break; 2643 } 2644 case AS_STROKE_LINEARRAY: 2645 { 2646 DTRACE(("ServerWindow %s: Message AS_STROKE_LINEARRAY\n", 2647 Title())); 2648 2649 // Attached Data: 2650 // 1) int32 Number of lines in the array 2651 // 2) LineArrayData 2652 2653 int32 lineCount; 2654 if (link.Read<int32>(&lineCount) != B_OK || lineCount <= 0) 2655 break; 2656 2657 // To speed things up, try to use a stack allocation and only 2658 // fall back to the heap if there are enough lines... 2659 ViewLineArrayInfo* lineData; 2660 const int32 kStackBufferLineDataCount = 64; 2661 ViewLineArrayInfo lineDataStackBuffer[kStackBufferLineDataCount]; 2662 if (lineCount > kStackBufferLineDataCount) { 2663 lineData = new(std::nothrow) ViewLineArrayInfo[lineCount]; 2664 if (lineData == NULL) 2665 break; 2666 } else 2667 lineData = lineDataStackBuffer; 2668 2669 // Read them all in one go 2670 size_t dataSize = lineCount * sizeof(ViewLineArrayInfo); 2671 if (link.Read(lineData, dataSize) != B_OK) { 2672 if (lineData != lineDataStackBuffer) 2673 delete[] lineData; 2674 break; 2675 } 2676 2677 // Convert to screen coords and draw 2678 for (int32 i = 0; i < lineCount; i++) { 2679 fCurrentView->ConvertToScreenForDrawing( 2680 &lineData[i].startPoint); 2681 fCurrentView->ConvertToScreenForDrawing( 2682 &lineData[i].endPoint); 2683 } 2684 drawingEngine->StrokeLineArray(lineCount, lineData); 2685 2686 if (lineData != lineDataStackBuffer) 2687 delete[] lineData; 2688 break; 2689 } 2690 case AS_DRAW_STRING: 2691 case AS_DRAW_STRING_WITH_DELTA: 2692 { 2693 ViewDrawStringInfo info; 2694 if (link.Read<ViewDrawStringInfo>(&info) != B_OK 2695 || info.stringLength <= 0) { 2696 break; 2697 } 2698 2699 const ssize_t kMaxStackStringSize = 4096; 2700 char stackString[kMaxStackStringSize]; 2701 char* string = stackString; 2702 if (info.stringLength >= kMaxStackStringSize) { 2703 // NOTE: Careful, the + 1 is for termination! 2704 string = (char*)malloc((info.stringLength + 1 + 63) / 64 * 64); 2705 if (string == NULL) 2706 break; 2707 } 2708 2709 escapement_delta* delta = NULL; 2710 if (code == AS_DRAW_STRING_WITH_DELTA) { 2711 // In this case, info.delta will contain valid values. 2712 delta = &info.delta; 2713 } 2714 2715 if (link.Read(string, info.stringLength) != B_OK) { 2716 if (string != stackString) 2717 free(string); 2718 break; 2719 } 2720 // Terminate the string, if nothing else, it's important 2721 // for the DTRACE call below... 2722 string[info.stringLength] = '\0'; 2723 2724 DTRACE(("ServerWindow %s: Message AS_DRAW_STRING, View: %s " 2725 "-> %s\n", Title(), fCurrentView->Name(), string)); 2726 2727 fCurrentView->ConvertToScreenForDrawing(&info.location); 2728 BPoint penLocation = drawingEngine->DrawString(string, 2729 info.stringLength, info.location, delta); 2730 2731 fCurrentView->ConvertFromScreenForDrawing(&penLocation); 2732 fCurrentView->CurrentState()->SetPenLocation(penLocation); 2733 2734 if (string != stackString) 2735 free(string); 2736 break; 2737 } 2738 case AS_DRAW_STRING_WITH_OFFSETS: 2739 { 2740 int32 stringLength; 2741 if (link.Read<int32>(&stringLength) != B_OK || stringLength <= 0) 2742 break; 2743 2744 int32 glyphCount; 2745 if (link.Read<int32>(&glyphCount) != B_OK || glyphCount <= 0) 2746 break; 2747 2748 const ssize_t kMaxStackStringSize = 512; 2749 char stackString[kMaxStackStringSize]; 2750 char* string = stackString; 2751 BPoint stackLocations[kMaxStackStringSize]; 2752 BPoint* locations = stackLocations; 2753 MemoryDeleter stringDeleter; 2754 MemoryDeleter locationsDeleter; 2755 if (stringLength >= kMaxStackStringSize) { 2756 // NOTE: Careful, the + 1 is for termination! 2757 string = (char*)malloc((stringLength + 1 + 63) / 64 * 64); 2758 if (string == NULL) 2759 break; 2760 stringDeleter.SetTo(string); 2761 } 2762 if (glyphCount > kMaxStackStringSize) { 2763 locations = (BPoint*)malloc( 2764 ((glyphCount * sizeof(BPoint)) + 63) / 64 * 64); 2765 if (locations == NULL) 2766 break; 2767 locationsDeleter.SetTo(locations); 2768 } 2769 2770 if (link.Read(string, stringLength) != B_OK) 2771 break; 2772 // Count UTF8 glyphs and make sure we have enough locations 2773 if ((int32)UTF8CountChars(string, stringLength) > glyphCount) 2774 break; 2775 if (link.Read(locations, glyphCount * sizeof(BPoint)) != B_OK) 2776 break; 2777 // Terminate the string, if nothing else, it's important 2778 // for the DTRACE call below... 2779 string[stringLength] = '\0'; 2780 2781 DTRACE(("ServerWindow %s: Message AS_DRAW_STRING_WITH_OFFSETS, View: %s " 2782 "-> %s\n", Title(), fCurrentView->Name(), string)); 2783 2784 for (int32 i = 0; i < stringLength; i++) 2785 fCurrentView->ConvertToScreenForDrawing(&locations[i]); 2786 2787 BPoint penLocation = drawingEngine->DrawString(string, 2788 stringLength, locations); 2789 2790 fCurrentView->ConvertFromScreenForDrawing(&penLocation); 2791 fCurrentView->CurrentState()->SetPenLocation(penLocation); 2792 2793 break; 2794 } 2795 2796 case AS_VIEW_DRAW_PICTURE: 2797 { 2798 int32 token; 2799 link.Read<int32>(&token); 2800 2801 BPoint where; 2802 if (link.Read<BPoint>(&where) == B_OK) { 2803 ServerPicture* picture = App()->GetPicture(token); 2804 if (picture != NULL) { 2805 // Setting the drawing origin outside of the 2806 // state makes sure that everything the picture 2807 // does is relative to the global picture offset. 2808 fCurrentView->PushState(); 2809 fCurrentView->SetDrawingOrigin(where); 2810 2811 fCurrentView->PushState(); 2812 picture->Play(fCurrentView); 2813 fCurrentView->PopState(); 2814 2815 fCurrentView->PopState(); 2816 2817 picture->ReleaseReference(); 2818 } 2819 } 2820 break; 2821 } 2822 2823 default: 2824 BString codeString; 2825 string_for_message_code(code, codeString); 2826 debug_printf("ServerWindow %s received unexpected code: %s\n", 2827 Title(), codeString.String()); 2828 2829 if (link.NeedsReply()) { 2830 // the client is now blocking and waiting for a reply! 2831 fLink.StartMessage(B_ERROR); 2832 fLink.Flush(); 2833 } 2834 break; 2835 } 2836 2837 drawingEngine->UnlockParallelAccess(); 2838 } 2839 2840 2841 bool 2842 ServerWindow::_DispatchPictureMessage(int32 code, BPrivate::LinkReceiver& link) 2843 { 2844 ServerPicture* picture = fCurrentView->Picture(); 2845 if (picture == NULL) 2846 return false; 2847 2848 switch (code) { 2849 case AS_VIEW_SET_ORIGIN: 2850 { 2851 float x, y; 2852 link.Read<float>(&x); 2853 link.Read<float>(&y); 2854 2855 picture->WriteSetOrigin(BPoint(x, y)); 2856 break; 2857 } 2858 2859 case AS_VIEW_INVERT_RECT: 2860 { 2861 BRect rect; 2862 link.Read<BRect>(&rect); 2863 picture->WriteInvertRect(rect); 2864 break; 2865 } 2866 2867 case AS_VIEW_PUSH_STATE: 2868 { 2869 picture->WritePushState(); 2870 break; 2871 } 2872 2873 case AS_VIEW_POP_STATE: 2874 { 2875 picture->WritePopState(); 2876 break; 2877 } 2878 2879 case AS_VIEW_SET_DRAWING_MODE: 2880 { 2881 int8 drawingMode; 2882 link.Read<int8>(&drawingMode); 2883 2884 picture->WriteSetDrawingMode((drawing_mode)drawingMode); 2885 2886 fCurrentView->CurrentState()->SetDrawingMode( 2887 (drawing_mode)drawingMode); 2888 fWindow->GetDrawingEngine()->SetDrawingMode( 2889 (drawing_mode)drawingMode); 2890 break; 2891 } 2892 2893 case AS_VIEW_SET_PEN_LOC: 2894 { 2895 BPoint location; 2896 link.Read<BPoint>(&location); 2897 picture->WriteSetPenLocation(location); 2898 2899 fCurrentView->CurrentState()->SetPenLocation(location); 2900 break; 2901 } 2902 case AS_VIEW_SET_PEN_SIZE: 2903 { 2904 float penSize; 2905 link.Read<float>(&penSize); 2906 picture->WriteSetPenSize(penSize); 2907 2908 fCurrentView->CurrentState()->SetPenSize(penSize); 2909 fWindow->GetDrawingEngine()->SetPenSize( 2910 fCurrentView->CurrentState()->PenSize()); 2911 break; 2912 } 2913 2914 case AS_VIEW_SET_LINE_MODE: 2915 { 2916 2917 ViewSetLineModeInfo info; 2918 link.Read<ViewSetLineModeInfo>(&info); 2919 2920 picture->WriteSetLineMode(info.lineCap, info.lineJoin, 2921 info.miterLimit); 2922 2923 fCurrentView->CurrentState()->SetLineCapMode(info.lineCap); 2924 fCurrentView->CurrentState()->SetLineJoinMode(info.lineJoin); 2925 fCurrentView->CurrentState()->SetMiterLimit(info.miterLimit); 2926 2927 fWindow->GetDrawingEngine()->SetStrokeMode(info.lineCap, 2928 info.lineJoin, info.miterLimit); 2929 break; 2930 } 2931 case AS_VIEW_SET_SCALE: 2932 { 2933 float scale; 2934 link.Read<float>(&scale); 2935 picture->WriteSetScale(scale); 2936 2937 fCurrentView->SetScale(scale); 2938 _UpdateDrawState(fCurrentView); 2939 break; 2940 } 2941 2942 case AS_VIEW_SET_PATTERN: 2943 { 2944 pattern pat; 2945 link.Read(&pat, sizeof(pattern)); 2946 picture->WriteSetPattern(pat); 2947 break; 2948 } 2949 2950 case AS_VIEW_SET_FONT_STATE: 2951 { 2952 picture->SetFontFromLink(link); 2953 break; 2954 } 2955 2956 case AS_FILL_RECT: 2957 case AS_STROKE_RECT: 2958 { 2959 BRect rect; 2960 link.Read<BRect>(&rect); 2961 2962 picture->WriteDrawRect(rect, code == AS_FILL_RECT); 2963 break; 2964 } 2965 2966 case AS_FILL_REGION: 2967 { 2968 // There is no B_PIC_FILL_REGION op, we have to 2969 // implement it using B_PIC_FILL_RECT 2970 BRegion region; 2971 if (link.ReadRegion(®ion) < B_OK) 2972 break; 2973 for (int32 i = 0; i < region.CountRects(); i++) 2974 picture->WriteDrawRect(region.RectAt(i), true); 2975 break; 2976 } 2977 2978 case AS_STROKE_ROUNDRECT: 2979 case AS_FILL_ROUNDRECT: 2980 { 2981 BRect rect; 2982 link.Read<BRect>(&rect); 2983 2984 BPoint radii; 2985 link.Read<float>(&radii.x); 2986 link.Read<float>(&radii.y); 2987 2988 picture->WriteDrawRoundRect(rect, radii, code == AS_FILL_ROUNDRECT); 2989 break; 2990 } 2991 2992 case AS_STROKE_ELLIPSE: 2993 case AS_FILL_ELLIPSE: 2994 { 2995 BRect rect; 2996 link.Read<BRect>(&rect); 2997 picture->WriteDrawEllipse(rect, code == AS_FILL_ELLIPSE); 2998 break; 2999 } 3000 3001 case AS_STROKE_ARC: 3002 case AS_FILL_ARC: 3003 { 3004 BRect rect; 3005 link.Read<BRect>(&rect); 3006 float startTheta, arcTheta; 3007 link.Read<float>(&startTheta); 3008 link.Read<float>(&arcTheta); 3009 3010 BPoint radii((rect.Width() + 1) / 2, (rect.Height() + 1) / 2); 3011 BPoint center = rect.LeftTop() + radii; 3012 3013 picture->WriteDrawArc(center, radii, startTheta, arcTheta, 3014 code == AS_FILL_ARC); 3015 break; 3016 } 3017 3018 case AS_STROKE_TRIANGLE: 3019 case AS_FILL_TRIANGLE: 3020 { 3021 // There is no B_PIC_FILL/STROKE_TRIANGLE op, 3022 // we implement it using B_PIC_FILL/STROKE_POLYGON 3023 BPoint points[3]; 3024 3025 for (int32 i = 0; i < 3; i++) { 3026 link.Read<BPoint>(&(points[i])); 3027 } 3028 3029 BRect rect; 3030 link.Read<BRect>(&rect); 3031 3032 picture->WriteDrawPolygon(3, points, 3033 true, code == AS_FILL_TRIANGLE); 3034 break; 3035 } 3036 case AS_STROKE_POLYGON: 3037 case AS_FILL_POLYGON: 3038 { 3039 BRect polyFrame; 3040 bool isClosed = true; 3041 int32 pointCount; 3042 const bool fill = (code == AS_FILL_POLYGON); 3043 3044 link.Read<BRect>(&polyFrame); 3045 if (code == AS_STROKE_POLYGON) 3046 link.Read<bool>(&isClosed); 3047 link.Read<int32>(&pointCount); 3048 3049 BPoint* pointList = new(nothrow) BPoint[pointCount]; 3050 if (link.Read(pointList, pointCount * sizeof(BPoint)) >= B_OK) { 3051 picture->WriteDrawPolygon(pointCount, pointList, 3052 isClosed && pointCount > 2, fill); 3053 } 3054 delete[] pointList; 3055 break; 3056 } 3057 3058 case AS_STROKE_BEZIER: 3059 case AS_FILL_BEZIER: 3060 { 3061 BPoint points[4]; 3062 for (int32 i = 0; i < 4; i++) { 3063 link.Read<BPoint>(&(points[i])); 3064 } 3065 picture->WriteDrawBezier(points, code == AS_FILL_BEZIER); 3066 break; 3067 } 3068 3069 case AS_STROKE_LINE: 3070 { 3071 ViewStrokeLineInfo info; 3072 link.Read<ViewStrokeLineInfo>(&info); 3073 3074 picture->WriteStrokeLine(info.startPoint, info.endPoint); 3075 break; 3076 } 3077 3078 case AS_STROKE_LINEARRAY: 3079 { 3080 int32 lineCount; 3081 if (link.Read<int32>(&lineCount) != B_OK || lineCount <= 0) 3082 break; 3083 3084 // To speed things up, try to use a stack allocation and only 3085 // fall back to the heap if there are enough lines... 3086 ViewLineArrayInfo* lineData; 3087 const int32 kStackBufferLineDataCount = 64; 3088 ViewLineArrayInfo lineDataStackBuffer[kStackBufferLineDataCount]; 3089 if (lineCount > kStackBufferLineDataCount) { 3090 lineData = new(std::nothrow) ViewLineArrayInfo[lineCount]; 3091 if (lineData == NULL) 3092 break; 3093 } else 3094 lineData = lineDataStackBuffer; 3095 3096 // Read them all in one go 3097 size_t dataSize = lineCount * sizeof(ViewLineArrayInfo); 3098 if (link.Read(lineData, dataSize) != B_OK) { 3099 if (lineData != lineDataStackBuffer) 3100 delete[] lineData; 3101 break; 3102 } 3103 3104 picture->WritePushState(); 3105 3106 for (int32 i = 0; i < lineCount; i++) { 3107 picture->WriteSetHighColor(lineData[i].color); 3108 picture->WriteStrokeLine(lineData[i].startPoint, 3109 lineData[i].endPoint); 3110 } 3111 3112 picture->WritePopState(); 3113 3114 if (lineData != lineDataStackBuffer) 3115 delete[] lineData; 3116 break; 3117 } 3118 3119 case AS_VIEW_SET_LOW_COLOR: 3120 case AS_VIEW_SET_HIGH_COLOR: 3121 { 3122 rgb_color color; 3123 link.Read(&color, sizeof(rgb_color)); 3124 3125 if (code == AS_VIEW_SET_HIGH_COLOR) { 3126 picture->WriteSetHighColor(color); 3127 fCurrentView->CurrentState()->SetHighColor(color); 3128 fWindow->GetDrawingEngine()->SetHighColor(color); 3129 } else { 3130 picture->WriteSetLowColor(color); 3131 fCurrentView->CurrentState()->SetLowColor(color); 3132 fWindow->GetDrawingEngine()->SetLowColor(color); 3133 } 3134 } break; 3135 3136 case AS_DRAW_STRING: 3137 case AS_DRAW_STRING_WITH_DELTA: 3138 { 3139 ViewDrawStringInfo info; 3140 if (link.Read<ViewDrawStringInfo>(&info) != B_OK) 3141 break; 3142 3143 char* string = (char*)malloc(info.stringLength + 1); 3144 if (string == NULL) 3145 break; 3146 3147 if (code != AS_DRAW_STRING_WITH_DELTA) { 3148 // In this case, info.delta will NOT contain valid values. 3149 info.delta = (escapement_delta){ 0, 0 }; 3150 } 3151 3152 if (link.Read(string, info.stringLength) != B_OK) { 3153 free(string); 3154 break; 3155 } 3156 // Terminate the string 3157 string[info.stringLength] = '\0'; 3158 3159 picture->WriteDrawString(info.location, string, info.stringLength, 3160 info.delta); 3161 3162 free(string); 3163 break; 3164 } 3165 3166 case AS_STROKE_SHAPE: 3167 case AS_FILL_SHAPE: 3168 { 3169 BRect shapeFrame; 3170 int32 opCount; 3171 int32 ptCount; 3172 3173 link.Read<BRect>(&shapeFrame); 3174 link.Read<int32>(&opCount); 3175 link.Read<int32>(&ptCount); 3176 3177 uint32* opList = new(std::nothrow) uint32[opCount]; 3178 BPoint* ptList = new(std::nothrow) BPoint[ptCount]; 3179 if (opList != NULL && ptList != NULL 3180 && link.Read(opList, opCount * sizeof(uint32)) >= B_OK 3181 && link.Read(ptList, ptCount * sizeof(BPoint)) >= B_OK) { 3182 // This might seem a bit weird, but under BeOS, the shapes 3183 // are always offset by the current pen location 3184 BPoint penLocation 3185 = fCurrentView->CurrentState()->PenLocation(); 3186 for (int32 i = 0; i < ptCount; i++) { 3187 ptList[i] += penLocation; 3188 } 3189 const bool fill = (code == AS_FILL_SHAPE); 3190 picture->WriteDrawShape(opCount, opList, ptCount, ptList, fill); 3191 } 3192 3193 delete[] opList; 3194 delete[] ptList; 3195 break; 3196 } 3197 3198 case AS_VIEW_DRAW_BITMAP: 3199 { 3200 ViewDrawBitmapInfo info; 3201 link.Read<ViewDrawBitmapInfo>(&info); 3202 3203 ServerBitmap* bitmap = App()->GetBitmap(info.bitmapToken); 3204 if (bitmap == NULL) 3205 break; 3206 3207 picture->WriteDrawBitmap(info.bitmapRect, info.viewRect, 3208 bitmap->Width(), bitmap->Height(), bitmap->BytesPerRow(), 3209 bitmap->ColorSpace(), info.options, bitmap->Bits(), 3210 bitmap->BitsLength()); 3211 3212 bitmap->ReleaseReference(); 3213 break; 3214 } 3215 3216 case AS_VIEW_DRAW_PICTURE: 3217 { 3218 int32 token; 3219 link.Read<int32>(&token); 3220 3221 BPoint where; 3222 if (link.Read<BPoint>(&where) == B_OK) { 3223 ServerPicture* pictureToDraw = App()->GetPicture(token); 3224 if (pictureToDraw != NULL) { 3225 // We need to make a copy of the picture, since it can 3226 // change after it has been drawn 3227 ServerPicture* copy = App()->CreatePicture(pictureToDraw); 3228 picture->NestPicture(copy); 3229 picture->WriteDrawPicture(where, copy->Token()); 3230 3231 pictureToDraw->ReleaseReference(); 3232 } 3233 } 3234 break; 3235 } 3236 3237 case AS_VIEW_SET_CLIP_REGION: 3238 { 3239 int32 rectCount; 3240 status_t status = link.Read<int32>(&rectCount); 3241 // a negative count means no 3242 // region for the current draw state, 3243 // but an *empty* region is actually valid! 3244 // even if it means no drawing is allowed 3245 3246 if (status < B_OK) 3247 break; 3248 3249 if (rectCount >= 0) { 3250 // we are supposed to set the clipping region 3251 BRegion region; 3252 if (rectCount > 0 && link.ReadRegion(®ion) < B_OK) 3253 break; 3254 picture->WriteSetClipping(region); 3255 } else { 3256 // we are supposed to clear the clipping region 3257 picture->WriteClearClipping(); 3258 } 3259 break; 3260 } 3261 3262 case AS_VIEW_BEGIN_PICTURE: 3263 { 3264 ServerPicture* newPicture = App()->CreatePicture(); 3265 if (newPicture != NULL) { 3266 newPicture->PushPicture(picture); 3267 newPicture->SyncState(fCurrentView); 3268 fCurrentView->SetPicture(newPicture); 3269 } 3270 break; 3271 } 3272 3273 case AS_VIEW_APPEND_TO_PICTURE: 3274 { 3275 int32 token; 3276 link.Read<int32>(&token); 3277 3278 ServerPicture* appendPicture = App()->GetPicture(token); 3279 if (appendPicture != NULL) { 3280 //picture->SyncState(fCurrentView); 3281 appendPicture->AppendPicture(picture); 3282 } 3283 3284 fCurrentView->SetPicture(appendPicture); 3285 3286 if (appendPicture != NULL) 3287 appendPicture->ReleaseReference(); 3288 break; 3289 } 3290 3291 case AS_VIEW_END_PICTURE: 3292 { 3293 ServerPicture* poppedPicture = picture->PopPicture(); 3294 fCurrentView->SetPicture(poppedPicture); 3295 if (poppedPicture != NULL) 3296 poppedPicture->ReleaseReference(); 3297 3298 fLink.StartMessage(B_OK); 3299 fLink.Attach<int32>(picture->Token()); 3300 fLink.Flush(); 3301 return true; 3302 } 3303 /* 3304 case AS_VIEW_SET_BLENDING_MODE: 3305 { 3306 ViewBlendingModeInfo info; 3307 link.Read<ViewBlendingModeInfo>(&info); 3308 3309 picture->BeginOp(B_PIC_SET_BLENDING_MODE); 3310 picture->AddInt16((int16)info.sourceAlpha); 3311 picture->AddInt16((int16)info.alphaFunction); 3312 picture->EndOp(); 3313 3314 fCurrentView->CurrentState()->SetBlendingMode(info.sourceAlpha, 3315 info.alphaFunction); 3316 fWindow->GetDrawingEngine()->SetBlendingMode(info.sourceAlpha, 3317 info.alphaFunction); 3318 break; 3319 }*/ 3320 default: 3321 return false; 3322 } 3323 3324 if (link.NeedsReply()) { 3325 fLink.StartMessage(B_ERROR); 3326 fLink.Flush(); 3327 } 3328 return true; 3329 } 3330 3331 3332 /*! \brief Message-dispatching loop for the ServerWindow 3333 3334 Watches the ServerWindow's message port and dispatches as necessary 3335 */ 3336 void 3337 ServerWindow::_MessageLooper() 3338 { 3339 // Send a reply to our window - it is expecting fMessagePort 3340 // port and some other info. 3341 3342 fLink.StartMessage(B_OK); 3343 fLink.Attach<port_id>(fMessagePort); 3344 3345 int32 minWidth, maxWidth, minHeight, maxHeight; 3346 fWindow->GetSizeLimits(&minWidth, &maxWidth, &minHeight, &maxHeight); 3347 3348 fLink.Attach<BRect>(fWindow->Frame()); 3349 fLink.Attach<float>((float)minWidth); 3350 fLink.Attach<float>((float)maxWidth); 3351 fLink.Attach<float>((float)minHeight); 3352 fLink.Attach<float>((float)maxHeight); 3353 fLink.Flush(); 3354 3355 BPrivate::LinkReceiver& receiver = fLink.Receiver(); 3356 bool quitLoop = false; 3357 3358 while (!quitLoop) { 3359 //STRACE(("info: ServerWindow::MonitorWin listening on port %ld.\n", 3360 // fMessagePort)); 3361 3362 int32 code; 3363 status_t status = receiver.GetNextMessage(code); 3364 if (status != B_OK) { 3365 // that shouldn't happen, it's our port 3366 printf("Someone deleted our message port!\n"); 3367 3368 // try to let our client die happily 3369 NotifyQuitRequested(); 3370 break; 3371 } 3372 3373 #ifdef PROFILE_MESSAGE_LOOP 3374 bigtime_t start = system_time(); 3375 #endif 3376 3377 Lock(); 3378 3379 #ifdef PROFILE_MESSAGE_LOOP 3380 bigtime_t diff = system_time() - start; 3381 if (diff > 10000) { 3382 printf("ServerWindow %s: lock acquisition took %Ld usecs\n", 3383 Title(), diff); 3384 } 3385 #endif 3386 3387 int32 messagesProcessed = 0; 3388 bigtime_t processingStart = system_time(); 3389 bool lockedDesktopSingleWindow = false; 3390 3391 while (true) { 3392 if (code == AS_DELETE_WINDOW || code == kMsgQuitLooper) { 3393 // this means the client has been killed 3394 DTRACE(("ServerWindow %s received 'AS_DELETE_WINDOW' message " 3395 "code\n", Title())); 3396 3397 if (code == AS_DELETE_WINDOW) { 3398 fLink.StartMessage(B_OK); 3399 fLink.Flush(); 3400 } 3401 3402 if (lockedDesktopSingleWindow) 3403 fDesktop->UnlockSingleWindow(); 3404 3405 quitLoop = true; 3406 3407 // ServerWindow's destructor takes care of pulling this object 3408 // off the desktop. 3409 ASSERT(fWindow->IsHidden()); 3410 break; 3411 } 3412 3413 // Acquire the appropriate lock 3414 bool needsAllWindowsLocked = _MessageNeedsAllWindowsLocked(code); 3415 if (needsAllWindowsLocked) { 3416 // We may already still hold the read-lock from the previous 3417 // inner-loop iteration. 3418 if (lockedDesktopSingleWindow) { 3419 fDesktop->UnlockSingleWindow(); 3420 lockedDesktopSingleWindow = false; 3421 } 3422 fDesktop->LockAllWindows(); 3423 } else { 3424 // We never keep the write-lock across inner-loop iterations, 3425 // so there is nothing else to do besides read-locking unless 3426 // we already have the read-lock from the previous iteration. 3427 if (!lockedDesktopSingleWindow) { 3428 fDesktop->LockSingleWindow(); 3429 lockedDesktopSingleWindow = true; 3430 } 3431 } 3432 3433 if (atomic_and(&fRedrawRequested, 0) != 0) { 3434 #ifdef PROFILE_MESSAGE_LOOP 3435 bigtime_t redrawStart = system_time(); 3436 #endif 3437 fWindow->RedrawDirtyRegion(); 3438 #ifdef PROFILE_MESSAGE_LOOP 3439 diff = system_time() - redrawStart; 3440 atomic_add(&sRedrawProcessingTime.count, 1); 3441 # ifndef HAIKU_TARGET_PLATFORM_LIBBE_TEST 3442 atomic_add64(&sRedrawProcessingTime.time, diff); 3443 # else 3444 sRedrawProcessingTime.time += diff; 3445 # endif 3446 #endif 3447 } 3448 3449 #ifdef PROFILE_MESSAGE_LOOP 3450 bigtime_t dispatchStart = system_time(); 3451 #endif 3452 _DispatchMessage(code, receiver); 3453 3454 #ifdef PROFILE_MESSAGE_LOOP 3455 if (code >= 0 && code < AS_LAST_CODE) { 3456 diff = system_time() - dispatchStart; 3457 atomic_add(&sMessageProfile[code].count, 1); 3458 #ifndef HAIKU_TARGET_PLATFORM_LIBBE_TEST 3459 atomic_add64(&sMessageProfile[code].time, diff); 3460 #else 3461 sMessageProfile[code].time += diff; 3462 #endif 3463 if (diff > 10000) { 3464 printf("ServerWindow %s: message %ld took %Ld usecs\n", 3465 Title(), code, diff); 3466 } 3467 } 3468 #endif 3469 3470 if (needsAllWindowsLocked) 3471 fDesktop->UnlockAllWindows(); 3472 3473 // Only process up to 70 waiting messages at once (we have the 3474 // Desktop locked), but don't hold the lock longer than 10 ms 3475 if (!receiver.HasMessages() || ++messagesProcessed > 70 3476 || system_time() - processingStart > 10000) { 3477 if (lockedDesktopSingleWindow) 3478 fDesktop->UnlockSingleWindow(); 3479 break; 3480 } 3481 3482 // next message 3483 status_t status = receiver.GetNextMessage(code); 3484 if (status != B_OK) { 3485 // that shouldn't happen, it's our port 3486 printf("Someone deleted our message port!\n"); 3487 if (lockedDesktopSingleWindow) 3488 fDesktop->UnlockSingleWindow(); 3489 3490 // try to let our client die happily 3491 NotifyQuitRequested(); 3492 break; 3493 } 3494 } 3495 3496 Unlock(); 3497 } 3498 3499 // We were asked to quit the message loop - either on request or because of 3500 // an error. 3501 Quit(); 3502 // does not return 3503 } 3504 3505 3506 void 3507 ServerWindow::ScreenChanged(const BMessage* message) 3508 { 3509 SendMessageToClient(message); 3510 3511 if (fDirectWindowInfo != NULL && fDirectWindowInfo->IsFullScreen()) 3512 _ResizeToFullScreen(); 3513 } 3514 3515 3516 status_t 3517 ServerWindow::SendMessageToClient(const BMessage* msg, int32 target) const 3518 { 3519 if (target == B_NULL_TOKEN) 3520 target = fClientToken; 3521 3522 BMessenger reply; 3523 BMessage::Private messagePrivate((BMessage*)msg); 3524 return messagePrivate.SendMessage(fClientLooperPort, fClientTeam, target, 3525 0, false, reply); 3526 } 3527 3528 3529 Window* 3530 ServerWindow::MakeWindow(BRect frame, const char* name, 3531 window_look look, window_feel feel, uint32 flags, uint32 workspace) 3532 { 3533 // The non-offscreen ServerWindow uses the DrawingEngine instance from 3534 // the desktop. 3535 return new(std::nothrow) ::Window(frame, name, look, feel, flags, 3536 workspace, this, fDesktop->HWInterface()->CreateDrawingEngine()); 3537 } 3538 3539 3540 void 3541 ServerWindow::HandleDirectConnection(int32 bufferState, int32 driverState) 3542 { 3543 ASSERT_MULTI_LOCKED(fDesktop->WindowLocker()); 3544 3545 if (fDirectWindowInfo == NULL) 3546 return; 3547 3548 STRACE(("HandleDirectConnection(bufferState = %ld, driverState = %ld)\n", 3549 bufferState, driverState)); 3550 3551 status_t status = fDirectWindowInfo->SetState( 3552 (direct_buffer_state)bufferState, (direct_driver_state)driverState, 3553 fDesktop->HWInterface()->FrontBuffer(), fWindow->Frame(), 3554 fWindow->VisibleContentRegion()); 3555 3556 if (status != B_OK) { 3557 char errorString[256]; 3558 snprintf(errorString, sizeof(errorString), 3559 "%s killed for a problem in DirectConnected(): %s", 3560 App()->Signature(), strerror(status)); 3561 syslog(LOG_ERR, errorString); 3562 3563 // The client application didn't release the semaphore 3564 // within the given timeout. Or something else went wrong. 3565 // Deleting this member should make it crash. 3566 delete fDirectWindowInfo; 3567 fDirectWindowInfo = NULL; 3568 } else if ((bufferState & B_DIRECT_MODE_MASK) == B_DIRECT_START) 3569 fIsDirectlyAccessing = true; 3570 else if ((bufferState & B_DIRECT_MODE_MASK) == B_DIRECT_STOP) 3571 fIsDirectlyAccessing = false; 3572 } 3573 3574 3575 void 3576 ServerWindow::_SetCurrentView(View* view) 3577 { 3578 if (fCurrentView == view) 3579 return; 3580 3581 fCurrentView = view; 3582 fCurrentDrawingRegionValid = false; 3583 _UpdateDrawState(fCurrentView); 3584 3585 #if 0 3586 #if DELAYED_BACKGROUND_CLEARING 3587 if (fCurrentView && fCurrentView->IsBackgroundDirty() 3588 && fWindow->InUpdate()) { 3589 DrawingEngine* drawingEngine = fWindow->GetDrawingEngine(); 3590 if (drawingEngine->LockParallelAccess()) { 3591 fWindow->GetEffectiveDrawingRegion(fCurrentView, 3592 fCurrentDrawingRegion); 3593 fCurrentDrawingRegionValid = true; 3594 BRegion dirty(fCurrentDrawingRegion); 3595 3596 BRegion content; 3597 fWindow->GetContentRegion(&content); 3598 3599 fCurrentView->Draw(drawingEngine, &dirty, &content, false); 3600 3601 drawingEngine->UnlockParallelAccess(); 3602 } 3603 } 3604 #endif 3605 #endif // 0 3606 } 3607 3608 3609 void 3610 ServerWindow::_UpdateDrawState(View* view) 3611 { 3612 // switch the drawing state 3613 // TODO: is it possible to scroll a view while it 3614 // is being drawn? probably not... otherwise the 3615 // "offsets" passed below would need to be updated again 3616 DrawingEngine* drawingEngine = fWindow->GetDrawingEngine(); 3617 if (view && drawingEngine) { 3618 BPoint leftTop(0, 0); 3619 view->ConvertToScreenForDrawing(&leftTop); 3620 drawingEngine->SetDrawState(view->CurrentState(), leftTop.x, leftTop.y); 3621 } 3622 } 3623 3624 3625 void 3626 ServerWindow::_UpdateCurrentDrawingRegion() 3627 { 3628 if (!fCurrentDrawingRegionValid 3629 || fWindow->DrawingRegionChanged(fCurrentView)) { 3630 fWindow->GetEffectiveDrawingRegion(fCurrentView, fCurrentDrawingRegion); 3631 fCurrentDrawingRegionValid = true; 3632 } 3633 } 3634 3635 3636 bool 3637 ServerWindow::_MessageNeedsAllWindowsLocked(uint32 code) const 3638 { 3639 switch (code) { 3640 case AS_SET_WINDOW_TITLE: 3641 case AS_ADD_TO_SUBSET: 3642 case AS_REMOVE_FROM_SUBSET: 3643 case AS_VIEW_CREATE_ROOT: 3644 case AS_VIEW_CREATE: 3645 case AS_SEND_BEHIND: 3646 case AS_SET_LOOK: 3647 case AS_SET_FEEL: 3648 case AS_SET_FLAGS: 3649 case AS_SET_WORKSPACES: 3650 case AS_WINDOW_MOVE: 3651 case AS_WINDOW_RESIZE: 3652 case AS_SET_SIZE_LIMITS: 3653 case AS_SYSTEM_FONT_CHANGED: 3654 case AS_SET_DECORATOR_SETTINGS: 3655 case AS_GET_MOUSE: 3656 case AS_DIRECT_WINDOW_SET_FULLSCREEN: 3657 // case AS_VIEW_SET_EVENT_MASK: 3658 // case AS_VIEW_SET_MOUSE_EVENT_MASK: 3659 case AS_TALK_TO_DESKTOP_LISTENER: 3660 return true; 3661 default: 3662 return false; 3663 } 3664 } 3665 3666 3667 void 3668 ServerWindow::_ResizeToFullScreen() 3669 { 3670 BRect screenFrame; 3671 3672 { 3673 AutoReadLocker _(fDesktop->ScreenLocker()); 3674 const Screen* screen = fWindow->Screen(); 3675 if (screen == NULL) 3676 return; 3677 3678 screenFrame = fWindow->Screen()->Frame(); 3679 } 3680 3681 fDesktop->MoveWindowBy(fWindow, 3682 screenFrame.left - fWindow->Frame().left, 3683 screenFrame.top - fWindow->Frame().top); 3684 fDesktop->ResizeWindowBy(fWindow, 3685 screenFrame.Width() - fWindow->Frame().Width(), 3686 screenFrame.Height() - fWindow->Frame().Height()); 3687 } 3688 3689 3690 status_t 3691 ServerWindow::_EnableDirectWindowMode() 3692 { 3693 if (fDirectWindowInfo != NULL) { 3694 // already in direct window mode 3695 return B_ERROR; 3696 } 3697 3698 if (fDesktop->HWInterface()->FrontBuffer() == NULL) { 3699 // direct window mode not supported 3700 return B_UNSUPPORTED; 3701 } 3702 3703 fDirectWindowInfo = new(std::nothrow) DirectWindowInfo; 3704 if (fDirectWindowInfo == NULL) 3705 return B_NO_MEMORY; 3706 3707 status_t status = fDirectWindowInfo->InitCheck(); 3708 if (status != B_OK) { 3709 delete fDirectWindowInfo; 3710 fDirectWindowInfo = NULL; 3711 3712 return status; 3713 } 3714 3715 return B_OK; 3716 } 3717 3718 3719 void 3720 ServerWindow::_DirectWindowSetFullScreen(bool enable) 3721 { 3722 window_feel feel = kWindowScreenFeel; 3723 3724 if (enable) { 3725 fDesktop->HWInterface()->SetCursorVisible(false); 3726 3727 fDirectWindowInfo->EnableFullScreen(fWindow->Frame(), fWindow->Feel()); 3728 _ResizeToFullScreen(); 3729 } else { 3730 const BRect& originalFrame = fDirectWindowInfo->OriginalFrame(); 3731 3732 fDirectWindowInfo->DisableFullScreen(); 3733 3734 // Resize window back to its original size 3735 fDesktop->MoveWindowBy(fWindow, 3736 originalFrame.left - fWindow->Frame().left, 3737 originalFrame.top - fWindow->Frame().top); 3738 fDesktop->ResizeWindowBy(fWindow, 3739 originalFrame.Width() - fWindow->Frame().Width(), 3740 originalFrame.Height() - fWindow->Frame().Height()); 3741 3742 fDesktop->HWInterface()->SetCursorVisible(true); 3743 } 3744 3745 fDesktop->SetWindowFeel(fWindow, feel); 3746 } 3747 3748 3749 status_t 3750 ServerWindow::PictureToRegion(ServerPicture* picture, BRegion& region, 3751 bool inverse, BPoint where) 3752 { 3753 fprintf(stderr, "ServerWindow::PictureToRegion() not implemented\n"); 3754 region.MakeEmpty(); 3755 return B_ERROR; 3756 } 3757