1 /* 2 * Copyright 2001-2010, Haiku. 3 * Distributed under the terms of the MIT License. 4 * 5 * Authors: 6 * DarkWyrm <bpmagic@columbus.rr.com> 7 * Adrian Oanca <adioanca@gmail.com> 8 * Stephan Aßmus <superstippi@gmx.de> 9 * Stefano Ceccherini <stefano.ceccherini@gmail.com> 10 * Axel Dörfler <axeld@pinc-software.de> 11 * Artur Wyszynski <harakash@gmail.com> 12 * Philippe Saint-Pierre <stpere@gmail.com> 13 * Brecht Machiels <brecht@mos6581.org> 14 */ 15 16 17 /*! \class ServerWindow 18 19 The ServerWindow class handles all BWindow messaging; it forwards all 20 BWindow requests to the corresponding app_server classes, that is Desktop, 21 Window, and View. 22 Furthermore, it also sends app_server requests/notices to its BWindow. There 23 is one ServerWindow per BWindow. 24 */ 25 26 27 #include "ServerWindow.h" 28 29 #include <syslog.h> 30 #include <new> 31 32 #include <AppDefs.h> 33 #include <Autolock.h> 34 #include <Debug.h> 35 #include <DirectWindow.h> 36 #include <TokenSpace.h> 37 #include <View.h> 38 #include <GradientLinear.h> 39 #include <GradientRadial.h> 40 #include <GradientRadialFocus.h> 41 #include <GradientDiamond.h> 42 #include <GradientConic.h> 43 44 #include <MessagePrivate.h> 45 #include <PortLink.h> 46 #include <ServerProtocolStructs.h> 47 #include <ViewPrivate.h> 48 #include <WindowInfo.h> 49 #include <WindowPrivate.h> 50 51 #include "clipping.h" 52 #include "utf8_functions.h" 53 54 #include "AppServer.h" 55 #include "AutoDeleter.h" 56 #include "Desktop.h" 57 #include "DirectWindowInfo.h" 58 #include "DrawingEngine.h" 59 #include "DrawState.h" 60 #include "HWInterface.h" 61 #include "Overlay.h" 62 #include "ProfileMessageSupport.h" 63 #include "RenderingBuffer.h" 64 #include "ServerApp.h" 65 #include "ServerBitmap.h" 66 #include "ServerPicture.h" 67 #include "ServerProtocol.h" 68 #include "Window.h" 69 #include "WorkspacesView.h" 70 71 72 using std::nothrow; 73 74 75 //#define TRACE_SERVER_WINDOW 76 #ifdef TRACE_SERVER_WINDOW 77 # include <stdio.h> 78 # define STRACE(x) debug_printf x 79 #else 80 # define STRACE(x) ; 81 #endif 82 83 //#define TRACE_SERVER_WINDOW_MESSAGES 84 #ifdef TRACE_SERVER_WINDOW_MESSAGES 85 # include <stdio.h> 86 static const char* kDrawingModeMap[] = { 87 "B_OP_COPY", 88 "B_OP_OVER", 89 "B_OP_ERASE", 90 "B_OP_INVERT", 91 "B_OP_ADD", 92 "B_OP_SUBTRACT", 93 "B_OP_BLEND", 94 "B_OP_MIN", 95 "B_OP_MAX", 96 "B_OP_SELECT", 97 "B_OP_ALPHA", 98 99 "fix kDrawingModeMap", 100 "fix kDrawingModeMap", 101 "fix kDrawingModeMap", 102 "fix kDrawingModeMap", 103 "fix kDrawingModeMap", 104 }; 105 # define DTRACE(x) debug_printf x 106 #else 107 # define DTRACE(x) ; 108 #endif 109 110 //#define TRACE_SERVER_GRADIENTS 111 #ifdef TRACE_SERVER_GRADIENTS 112 # include <OS.h> 113 # define GTRACE(x) debug_printf x 114 #else 115 # define GTRACE(x) ; 116 #endif 117 118 //#define PROFILE_MESSAGE_LOOP 119 #ifdef PROFILE_MESSAGE_LOOP 120 struct profile { int32 code; int32 count; bigtime_t time; }; 121 static profile sMessageProfile[AS_LAST_CODE]; 122 static profile sRedrawProcessingTime; 123 //static profile sNextMessageTime; 124 #endif 125 126 127 // #pragma mark - 128 129 130 #ifdef PROFILE_MESSAGE_LOOP 131 static int 132 compare_message_profiles(const void* _a, const void* _b) 133 { 134 profile* a = (profile*)*(void**)_a; 135 profile* b = (profile*)*(void**)_b; 136 if (a->time < b->time) 137 return 1; 138 if (a->time > b->time) 139 return -1; 140 return 0; 141 } 142 #endif 143 144 145 // #pragma mark - 146 147 148 /*! Sets up the basic BWindow counterpart - you have to call Init() before 149 you can actually use it, though. 150 */ 151 ServerWindow::ServerWindow(const char* title, ServerApp* app, 152 port_id clientPort, port_id looperPort, int32 clientToken) 153 : 154 MessageLooper(title && *title ? title : "Unnamed Window"), 155 fTitle(NULL), 156 fDesktop(app->GetDesktop()), 157 fServerApp(app), 158 fWindow(NULL), 159 fWindowAddedToDesktop(false), 160 161 fClientTeam(app->ClientTeam()), 162 163 fMessagePort(-1), 164 fClientReplyPort(clientPort), 165 fClientLooperPort(looperPort), 166 167 fClientToken(clientToken), 168 169 fCurrentView(NULL), 170 fCurrentDrawingRegion(), 171 fCurrentDrawingRegionValid(false), 172 173 fDirectWindowInfo(NULL), 174 fIsDirectlyAccessing(false) 175 { 176 STRACE(("ServerWindow(%s)::ServerWindow()\n", title)); 177 178 SetTitle(title); 179 fServerToken = BPrivate::gDefaultTokens.NewToken(B_SERVER_TOKEN, this); 180 181 BMessenger::Private(fFocusMessenger).SetTo(fClientTeam, 182 looperPort, B_PREFERRED_TOKEN); 183 BMessenger::Private(fHandlerMessenger).SetTo(fClientTeam, 184 looperPort, clientToken); 185 186 fEventTarget.SetTo(fFocusMessenger); 187 188 fDeathSemaphore = create_sem(0, "window death"); 189 } 190 191 192 /*! Tears down all connections the main app_server objects, and deletes some 193 internals. 194 */ 195 ServerWindow::~ServerWindow() 196 { 197 STRACE(("ServerWindow(%s@%p):~ServerWindow()\n", fTitle, this)); 198 199 if (!fWindow->IsOffscreenWindow()) { 200 fWindowAddedToDesktop = false; 201 fDesktop->RemoveWindow(fWindow); 202 } 203 204 if (App() != NULL) { 205 App()->RemoveWindow(this); 206 fServerApp = NULL; 207 } 208 209 delete fWindow; 210 211 free(fTitle); 212 delete_port(fMessagePort); 213 214 BPrivate::gDefaultTokens.RemoveToken(fServerToken); 215 216 delete fDirectWindowInfo; 217 STRACE(("ServerWindow(%p) will exit NOW\n", this)); 218 219 delete_sem(fDeathSemaphore); 220 221 #ifdef PROFILE_MESSAGE_LOOP 222 BList profiles; 223 for (int32 i = 0; i < AS_LAST_CODE; i++) { 224 if (sMessageProfile[i].count == 0) 225 continue; 226 sMessageProfile[i].code = i; 227 profiles.AddItem(&sMessageProfile[i]); 228 } 229 230 profiles.SortItems(compare_message_profiles); 231 232 BString codeName; 233 int32 count = profiles.CountItems(); 234 for (int32 i = 0; i < count; i++) { 235 profile* p = (profile*)profiles.ItemAtFast(i); 236 string_for_message_code(p->code, codeName); 237 printf("[%s] called %ld times, %g secs (%Ld usecs per call)\n", 238 codeName.String(), p->count, p->time / 1000000.0, 239 p->time / p->count); 240 } 241 if (sRedrawProcessingTime.count > 0) { 242 printf("average redraw processing time: %g secs, count: %ld (%lld " 243 "usecs per call)\n", sRedrawProcessingTime.time / 1000000.0, 244 sRedrawProcessingTime.count, 245 sRedrawProcessingTime.time / sRedrawProcessingTime.count); 246 } 247 // if (sNextMessageTime.count > 0) { 248 // printf("average NextMessage() time: %g secs, count: %ld (%lld usecs per call)\n", 249 // sNextMessageTime.time / 1000000.0, sNextMessageTime.count, 250 // sNextMessageTime.time / sNextMessageTime.count); 251 // } 252 #endif 253 } 254 255 256 status_t 257 ServerWindow::Init(BRect frame, window_look look, window_feel feel, 258 uint32 flags, uint32 workspace) 259 { 260 if (!App()->AddWindow(this)) { 261 fServerApp = NULL; 262 return B_NO_MEMORY; 263 } 264 265 if (fTitle == NULL) 266 return B_NO_MEMORY; 267 268 // fMessagePort is the port to which the app sends messages for the server 269 fMessagePort = create_port(100, fTitle); 270 if (fMessagePort < B_OK) 271 return fMessagePort; 272 273 fLink.SetSenderPort(fClientReplyPort); 274 fLink.SetReceiverPort(fMessagePort); 275 276 // We cannot call MakeWindow in the constructor, since it 277 // is a virtual function! 278 fWindow = MakeWindow(frame, fTitle, look, feel, flags, workspace); 279 if (!fWindow || fWindow->InitCheck() != B_OK) { 280 delete fWindow; 281 fWindow = NULL; 282 return B_NO_MEMORY; 283 } 284 285 if (!fWindow->IsOffscreenWindow()) { 286 fDesktop->AddWindow(fWindow); 287 fWindowAddedToDesktop = true; 288 } 289 290 return B_OK; 291 } 292 293 294 /*! Returns the ServerWindow's Window, if it exists and has been 295 added to the Desktop already. 296 In other words, you cannot assume this method will always give you 297 a valid pointer. 298 */ 299 Window* 300 ServerWindow::Window() const 301 { 302 ASSERT_MULTI_LOCKED(fDesktop->WindowLocker()); 303 304 if (!fWindowAddedToDesktop) 305 return NULL; 306 307 return fWindow; 308 } 309 310 311 void 312 ServerWindow::_PrepareQuit() 313 { 314 if (fThread == find_thread(NULL)) { 315 // make sure we're hidden 316 fDesktop->LockSingleWindow(); 317 _Hide(); 318 fDesktop->UnlockSingleWindow(); 319 } else if (fThread >= B_OK) 320 PostMessage(AS_HIDE_WINDOW); 321 } 322 323 324 void 325 ServerWindow::_GetLooperName(char* name, size_t length) 326 { 327 const char *title = Title(); 328 if (title == NULL || !title[0]) 329 title = "Unnamed Window"; 330 331 snprintf(name, length, "w:%ld:%s", ClientTeam(), title); 332 } 333 334 335 /*! Shows the window's Window. 336 */ 337 void 338 ServerWindow::_Show() 339 { 340 // NOTE: if you do something else, other than sending a port message, PLEASE lock 341 STRACE(("ServerWindow %s: _Show\n", Title())); 342 343 if (fQuitting || fWindow->IsMinimized() || !fWindow->IsHidden() 344 || fWindow->IsOffscreenWindow() || fWindow->TopView() == NULL) 345 return; 346 347 // TODO: Maybe we need to dispatch a message to the desktop to show/hide us 348 // instead of doing it from this thread. 349 fDesktop->UnlockSingleWindow(); 350 fDesktop->ShowWindow(fWindow); 351 if (fDirectWindowInfo && fDirectWindowInfo->IsFullScreen()) 352 _ResizeToFullScreen(); 353 354 fDesktop->LockSingleWindow(); 355 } 356 357 358 /*! Hides the window's Window. You need to have all windows locked when 359 calling this function. 360 */ 361 void 362 ServerWindow::_Hide() 363 { 364 STRACE(("ServerWindow %s: _Hide\n", Title())); 365 366 if (fWindow->IsHidden() || fWindow->IsOffscreenWindow()) 367 return; 368 369 fDesktop->UnlockSingleWindow(); 370 fDesktop->HideWindow(fWindow); 371 fDesktop->LockSingleWindow(); 372 } 373 374 375 void 376 ServerWindow::RequestRedraw() 377 { 378 PostMessage(AS_REDRAW, 0); 379 // we don't care if this fails - it's only a notification, and if 380 // it fails, there are obviously enough messages in the queue 381 // already 382 383 atomic_add(&fRedrawRequested, 1); 384 } 385 386 387 void 388 ServerWindow::SetTitle(const char* newTitle) 389 { 390 char* oldTitle = fTitle; 391 392 if (newTitle == NULL) 393 newTitle = ""; 394 395 fTitle = strdup(newTitle); 396 if (fTitle == NULL) { 397 // out of memory condition 398 fTitle = oldTitle; 399 return; 400 } 401 402 free(oldTitle); 403 404 if (Thread() >= B_OK) { 405 char name[B_OS_NAME_LENGTH]; 406 _GetLooperName(name, sizeof(name)); 407 rename_thread(Thread(), name); 408 } 409 410 if (fWindow != NULL) 411 fDesktop->SetWindowTitle(fWindow, newTitle); 412 } 413 414 415 //! Requests that the ServerWindow's BWindow quit 416 void 417 ServerWindow::NotifyQuitRequested() 418 { 419 // NOTE: if you do something else, other than sending a port message, 420 // PLEASE lock 421 STRACE(("ServerWindow %s: Quit\n", fTitle)); 422 423 BMessage msg(B_QUIT_REQUESTED); 424 SendMessageToClient(&msg); 425 } 426 427 428 void 429 ServerWindow::NotifyMinimize(bool minimize) 430 { 431 if (fWindow->Feel() != B_NORMAL_WINDOW_FEEL) 432 return; 433 434 // The client is responsible for the actual minimization 435 436 BMessage msg(B_MINIMIZE); 437 msg.AddInt64("when", real_time_clock_usecs()); 438 msg.AddBool("minimize", minimize); 439 440 SendMessageToClient(&msg); 441 } 442 443 444 //! Sends a message to the client to perform a Zoom 445 void 446 ServerWindow::NotifyZoom() 447 { 448 // NOTE: if you do something else, other than sending a port message, 449 // PLEASE lock 450 BMessage msg(B_ZOOM); 451 SendMessageToClient(&msg); 452 } 453 454 455 void 456 ServerWindow::GetInfo(window_info& info) 457 { 458 info.team = ClientTeam(); 459 info.server_token = ServerToken(); 460 461 info.thread = Thread(); 462 info.client_token = ClientToken(); 463 info.client_port = fClientLooperPort; 464 info.workspaces = fWindow->Workspaces(); 465 466 // logic taken from Switcher comments and experiments 467 if (fWindow->IsHidden()) 468 info.layer = 0; 469 else if (fWindow->IsVisible()) { 470 if (fWindow->Feel() == kDesktopWindowFeel) 471 info.layer = 2; 472 else if (fWindow->IsFloating() || fWindow->IsModal()) 473 info.layer = 4; 474 else 475 info.layer = 3; 476 } else 477 info.layer = 1; 478 479 info.feel = fWindow->Feel(); 480 info.flags = fWindow->Flags(); 481 info.window_left = (int)floor(fWindow->Frame().left); 482 info.window_top = (int)floor(fWindow->Frame().top); 483 info.window_right = (int)floor(fWindow->Frame().right); 484 info.window_bottom = (int)floor(fWindow->Frame().bottom); 485 486 info.show_hide_level = fWindow->IsHidden() ? 1 : 0; // ??? 487 info.is_mini = fWindow->IsMinimized(); 488 } 489 490 491 void 492 ServerWindow::ResyncDrawState() 493 { 494 _UpdateDrawState(fCurrentView); 495 } 496 497 498 View* 499 ServerWindow::_CreateView(BPrivate::LinkReceiver& link, View** _parent) 500 { 501 // NOTE: no need to check for a lock. This is a private method. 502 503 int32 token; 504 BRect frame; 505 uint32 resizeMask; 506 uint32 eventMask; 507 uint32 eventOptions; 508 uint32 flags; 509 bool hidden; 510 int32 parentToken; 511 char* name = NULL; 512 rgb_color viewColor; 513 BPoint scrollingOffset; 514 515 link.Read<int32>(&token); 516 link.ReadString(&name); 517 link.Read<BRect>(&frame); 518 link.Read<BPoint>(&scrollingOffset); 519 link.Read<uint32>(&resizeMask); 520 link.Read<uint32>(&eventMask); 521 link.Read<uint32>(&eventOptions); 522 link.Read<uint32>(&flags); 523 link.Read<bool>(&hidden); 524 link.Read<rgb_color>(&viewColor); 525 link.Read<int32>(&parentToken); 526 527 STRACE(("ServerWindow(%s)::_CreateView()-> view %s, token %ld\n", 528 fTitle, name, token)); 529 530 View* newView; 531 532 if ((flags & kWorkspacesViewFlag) != 0) { 533 newView = new (nothrow) WorkspacesView(frame, scrollingOffset, name, 534 token, resizeMask, flags); 535 } else { 536 newView = new (nothrow) View(frame, scrollingOffset, name, token, 537 resizeMask, flags); 538 } 539 540 free(name); 541 542 if (newView == NULL) 543 return NULL; 544 545 if (newView->InitCheck() != B_OK) { 546 delete newView; 547 return NULL; 548 } 549 550 // there is no way of setting this, other than manually :-) 551 newView->SetViewColor(viewColor); 552 newView->SetHidden(hidden); 553 newView->SetEventMask(eventMask, eventOptions); 554 555 if (eventMask != 0 || eventOptions != 0) { 556 // fDesktop->UnlockSingleWindow(); 557 // fDesktop->LockAllWindows(); 558 fDesktop->UnlockAllWindows(); 559 // TODO: possible deadlock 560 fDesktop->EventDispatcher().AddListener(EventTarget(), 561 newView->Token(), eventMask, eventOptions); 562 fDesktop->LockAllWindows(); 563 // fDesktop->UnlockAllWindows(); 564 // fDesktop->LockSingleWindow(); 565 } 566 567 // Initialize the view with the current application plain font. 568 // NOTE: This might be out of sync with the global app_server plain 569 // font, but that is so on purpose! The client needs to resync itself 570 // with the app_server fonts upon notification, but if we just use 571 // the current font here, the be_plain_font on the client may still 572 // hold old values. So this needs to be an update initiated by the 573 // client application. 574 newView->CurrentState()->SetFont(App()->PlainFont()); 575 576 if (_parent) { 577 View *parent; 578 if (App()->ViewTokens().GetToken(parentToken, B_HANDLER_TOKEN, 579 (void**)&parent) != B_OK 580 || parent->Window()->ServerWindow() != this) { 581 debug_printf("View token not found!\n"); 582 parent = NULL; 583 } 584 585 *_parent = parent; 586 } 587 588 return newView; 589 } 590 591 592 /*! Dispatches all window messages, and those view messages that 593 don't need a valid fCurrentView (ie. view creation). 594 */ 595 void 596 ServerWindow::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link) 597 { 598 switch (code) { 599 case AS_SHOW_WINDOW: 600 DTRACE(("ServerWindow %s: Message AS_SHOW_WINDOW\n", Title())); 601 _Show(); 602 break; 603 604 case AS_HIDE_WINDOW: 605 DTRACE(("ServerWindow %s: Message AS_HIDE_WINDOW\n", Title())); 606 _Hide(); 607 break; 608 609 case AS_MINIMIZE_WINDOW: 610 { 611 int32 showLevel; 612 bool minimize; 613 614 link.Read<bool>(&minimize); 615 if (link.Read<int32>(&showLevel) == B_OK) { 616 DTRACE(("ServerWindow %s: Message AS_MINIMIZE_WINDOW, " 617 "showLevel: %ld, minimize: %d\n", Title(), showLevel, 618 minimize)); 619 620 if (showLevel <= 0) { 621 // window is currently hidden - ignore the minimize request 622 fWindow->SetMinimized(minimize); 623 // TODO: commenting this out makes BWindow::fMinimized 624 // and Window::fMinimized go out of sync. However, not 625 // doing it currently causes #4127. 626 break; 627 } 628 629 fDesktop->UnlockSingleWindow(); 630 fDesktop->MinimizeWindow(fWindow, minimize); 631 fDesktop->LockSingleWindow(); 632 } 633 break; 634 } 635 636 case AS_ACTIVATE_WINDOW: 637 { 638 bool activate = true; 639 if (link.Read<bool>(&activate) != B_OK) 640 break; 641 642 DTRACE(("ServerWindow %s: Message AS_ACTIVATE_WINDOW: activate: " 643 "%d\n", Title(), activate)); 644 645 fDesktop->UnlockSingleWindow(); 646 647 if (activate) 648 fDesktop->SelectWindow(fWindow); 649 else 650 fDesktop->SendWindowBehind(fWindow, NULL); 651 652 fDesktop->LockSingleWindow(); 653 break; 654 } 655 case AS_SEND_BEHIND: 656 { 657 // Has the all-window lock 658 int32 token; 659 team_id teamID; 660 status_t status = B_ERROR; 661 662 link.Read<int32>(&token); 663 if (link.Read<team_id>(&teamID) == B_OK) { 664 ::Window* behindOf = fDesktop->FindWindowByClientToken(token, 665 teamID); 666 667 DTRACE(("ServerWindow %s: Message AS_SEND_BEHIND %s\n", 668 Title(), behindOf != NULL ? behindOf->Title() : "NULL")); 669 670 if (behindOf != NULL || token == -1) { 671 fDesktop->SendWindowBehind(fWindow, behindOf); 672 status = B_OK; 673 } else 674 status = B_NAME_NOT_FOUND; 675 } 676 677 fLink.StartMessage(status); 678 fLink.Flush(); 679 break; 680 } 681 682 case B_QUIT_REQUESTED: 683 DTRACE(("ServerWindow %s received quit request\n", Title())); 684 NotifyQuitRequested(); 685 break; 686 687 case AS_ENABLE_UPDATES: 688 DTRACE(("ServerWindow %s: Message AS_ENABLE_UPDATES\n", Title())); 689 fWindow->EnableUpdateRequests(); 690 break; 691 692 case AS_DISABLE_UPDATES: 693 DTRACE(("ServerWindow %s: Message AS_DISABLE_UPDATES\n", Title())); 694 fWindow->DisableUpdateRequests(); 695 break; 696 697 case AS_NEEDS_UPDATE: 698 DTRACE(("ServerWindow %s: Message AS_NEEDS_UPDATE: %d\n", 699 Title(), fWindow->NeedsUpdate())); 700 if (fWindow->NeedsUpdate()) 701 fLink.StartMessage(B_OK); 702 else 703 fLink.StartMessage(B_ERROR); 704 fLink.Flush(); 705 break; 706 707 case AS_SET_WINDOW_TITLE: 708 { 709 char* newTitle; 710 if (link.ReadString(&newTitle) == B_OK) { 711 DTRACE(("ServerWindow %s: Message AS_SET_WINDOW_TITLE: %s\n", 712 Title(), newTitle)); 713 714 SetTitle(newTitle); 715 free(newTitle); 716 } 717 break; 718 } 719 720 case AS_ADD_TO_SUBSET: 721 { 722 // Has the all-window lock 723 DTRACE(("ServerWindow %s: Message AS_ADD_TO_SUBSET\n", Title())); 724 status_t status = B_ERROR; 725 726 int32 token; 727 if (link.Read<int32>(&token) == B_OK) { 728 ::Window* window = fDesktop->FindWindowByClientToken(token, 729 App()->ClientTeam()); 730 if (window == NULL || window->Feel() != B_NORMAL_WINDOW_FEEL) { 731 status = B_BAD_VALUE; 732 } else { 733 status = fDesktop->AddWindowToSubset(fWindow, window) 734 ? B_OK : B_NO_MEMORY; 735 } 736 } 737 738 fLink.StartMessage(status); 739 fLink.Flush(); 740 break; 741 } 742 case AS_REMOVE_FROM_SUBSET: 743 { 744 // Has the all-window lock 745 DTRACE(("ServerWindow %s: Message AS_REM_FROM_SUBSET\n", Title())); 746 status_t status = B_ERROR; 747 748 int32 token; 749 if (link.Read<int32>(&token) == B_OK) { 750 ::Window* window = fDesktop->FindWindowByClientToken(token, 751 App()->ClientTeam()); 752 if (window != NULL) { 753 fDesktop->RemoveWindowFromSubset(fWindow, window); 754 status = B_OK; 755 } else 756 status = B_BAD_VALUE; 757 } 758 759 fLink.StartMessage(status); 760 fLink.Flush(); 761 break; 762 } 763 764 case AS_SET_LOOK: 765 { 766 // Has the all-window look 767 DTRACE(("ServerWindow %s: Message AS_SET_LOOK\n", Title())); 768 769 status_t status = B_ERROR; 770 int32 look; 771 if (link.Read<int32>(&look) == B_OK) { 772 // test if look is valid 773 status = Window::IsValidLook((window_look)look) 774 ? B_OK : B_BAD_VALUE; 775 } 776 777 if (status == B_OK && !fWindow->IsOffscreenWindow()) 778 fDesktop->SetWindowLook(fWindow, (window_look)look); 779 780 fLink.StartMessage(status); 781 fLink.Flush(); 782 break; 783 } 784 case AS_SET_FEEL: 785 { 786 // Has the all-window look 787 DTRACE(("ServerWindow %s: Message AS_SET_FEEL\n", Title())); 788 789 status_t status = B_ERROR; 790 int32 feel; 791 if (link.Read<int32>(&feel) == B_OK) { 792 // test if feel is valid 793 status = Window::IsValidFeel((window_feel)feel) 794 ? B_OK : B_BAD_VALUE; 795 } 796 797 if (status == B_OK && !fWindow->IsOffscreenWindow()) 798 fDesktop->SetWindowFeel(fWindow, (window_feel)feel); 799 800 fLink.StartMessage(status); 801 fLink.Flush(); 802 break; 803 } 804 case AS_SET_FLAGS: 805 { 806 // Has the all-window look 807 DTRACE(("ServerWindow %s: Message AS_SET_FLAGS\n", Title())); 808 809 status_t status = B_ERROR; 810 uint32 flags; 811 if (link.Read<uint32>(&flags) == B_OK) { 812 // test if flags are valid 813 status = (flags & ~Window::ValidWindowFlags()) == 0 814 ? B_OK : B_BAD_VALUE; 815 } 816 817 if (status == B_OK && !fWindow->IsOffscreenWindow()) 818 fDesktop->SetWindowFlags(fWindow, flags); 819 820 fLink.StartMessage(status); 821 fLink.Flush(); 822 break; 823 } 824 #if 0 825 case AS_SET_ALIGNMENT: 826 { 827 // TODO: Implement AS_SET_ALIGNMENT 828 DTRACE(("ServerWindow %s: Message Set_Alignment unimplemented\n", 829 Title())); 830 break; 831 } 832 case AS_GET_ALIGNMENT: 833 { 834 // TODO: Implement AS_GET_ALIGNMENT 835 DTRACE(("ServerWindow %s: Message Get_Alignment unimplemented\n", 836 Title())); 837 break; 838 } 839 #endif 840 case AS_IS_FRONT_WINDOW: 841 { 842 bool isFront = fDesktop->FrontWindow() == fWindow; 843 DTRACE(("ServerWindow %s: Message AS_IS_FRONT_WINDOW: %d\n", 844 Title(), isFront)); 845 fLink.StartMessage(isFront ? B_OK : B_ERROR); 846 fLink.Flush(); 847 break; 848 } 849 850 case AS_GET_WORKSPACES: 851 { 852 DTRACE(("ServerWindow %s: Message AS_GET_WORKSPACES\n", Title())); 853 fLink.StartMessage(B_OK); 854 fLink.Attach<uint32>(fWindow->Workspaces()); 855 fLink.Flush(); 856 break; 857 } 858 case AS_SET_WORKSPACES: 859 { 860 // Has the all-window lock (but would actually not need to lock at 861 // all) 862 uint32 newWorkspaces; 863 if (link.Read<uint32>(&newWorkspaces) != B_OK) 864 break; 865 866 DTRACE(("ServerWindow %s: Message AS_SET_WORKSPACES %lx\n", 867 Title(), newWorkspaces)); 868 869 fDesktop->SetWindowWorkspaces(fWindow, newWorkspaces); 870 break; 871 } 872 case AS_WINDOW_RESIZE: 873 { 874 // Has the all-window look 875 float xResizeTo; 876 float yResizeTo; 877 link.Read<float>(&xResizeTo); 878 if (link.Read<float>(&yResizeTo) != B_OK) 879 break; 880 881 DTRACE(("ServerWindow %s: Message AS_WINDOW_RESIZE %.1f, %.1f\n", 882 Title(), xResizeTo, yResizeTo)); 883 884 // comment this code for the time being, as some apps rely 885 // on the programmatically resize behavior during user resize 886 // if (fWindow->IsResizing()) { 887 // While the user resizes the window, we ignore 888 // pragmatically set window bounds 889 // fLink.StartMessage(B_BUSY); 890 // } else { 891 fDesktop->ResizeWindowBy(fWindow, 892 xResizeTo - fWindow->Frame().Width(), 893 yResizeTo - fWindow->Frame().Height()); 894 fLink.StartMessage(B_OK); 895 // } 896 fLink.Flush(); 897 break; 898 } 899 case AS_WINDOW_MOVE: 900 { 901 // Has the all-window look 902 float xMoveTo; 903 float yMoveTo; 904 link.Read<float>(&xMoveTo); 905 if (link.Read<float>(&yMoveTo) != B_OK) 906 break; 907 908 DTRACE(("ServerWindow %s: Message AS_WINDOW_MOVE: %.1f, %.1f\n", 909 Title(), xMoveTo, yMoveTo)); 910 911 if (fWindow->IsDragging()) { 912 // While the user moves the window, we ignore 913 // pragmatically set window positions 914 fLink.StartMessage(B_BUSY); 915 } else { 916 fDesktop->MoveWindowBy(fWindow, xMoveTo - fWindow->Frame().left, 917 yMoveTo - fWindow->Frame().top); 918 fLink.StartMessage(B_OK); 919 } 920 fLink.Flush(); 921 break; 922 } 923 case AS_SET_SIZE_LIMITS: 924 { 925 // Has the all-window look 926 927 // Attached Data: 928 // 1) float minimum width 929 // 2) float maximum width 930 // 3) float minimum height 931 // 4) float maximum height 932 933 // TODO: for now, move the client to int32 as well! 934 int32 minWidth, maxWidth, minHeight, maxHeight; 935 float value; 936 link.Read<float>(&value); minWidth = (int32)value; 937 link.Read<float>(&value); maxWidth = (int32)value; 938 link.Read<float>(&value); minHeight = (int32)value; 939 link.Read<float>(&value); maxHeight = (int32)value; 940 /* 941 link.Read<int32>(&minWidth); 942 link.Read<int32>(&maxWidth); 943 link.Read<int32>(&minHeight); 944 link.Read<int32>(&maxHeight); 945 */ 946 DTRACE(("ServerWindow %s: Message AS_SET_SIZE_LIMITS: " 947 "x: %ld-%ld, y: %ld-%ld\n", 948 Title(), minWidth, maxWidth, minHeight, maxHeight)); 949 950 fWindow->SetSizeLimits(minWidth, maxWidth, minHeight, maxHeight); 951 952 // and now, sync the client to the limits that we were able to enforce 953 fWindow->GetSizeLimits(&minWidth, &maxWidth, 954 &minHeight, &maxHeight); 955 956 fLink.StartMessage(B_OK); 957 fLink.Attach<BRect>(fWindow->Frame()); 958 fLink.Attach<float>((float)minWidth); 959 fLink.Attach<float>((float)maxWidth); 960 fLink.Attach<float>((float)minHeight); 961 fLink.Attach<float>((float)maxHeight); 962 963 fLink.Flush(); 964 965 fDesktop->NotifySizeLimitsChanged(fWindow, minWidth, maxWidth, 966 minHeight, maxHeight); 967 break; 968 } 969 970 case AS_SET_DECORATOR_SETTINGS: 971 { 972 // Has the all-window look 973 DTRACE(("ServerWindow %s: Message AS_SET_DECORATOR_SETTINGS\n", 974 Title())); 975 976 int32 size; 977 if (fWindow && link.Read<int32>(&size) == B_OK) { 978 char buffer[size]; 979 if (link.Read(buffer, size) == B_OK) { 980 BMessage settings; 981 if (settings.Unflatten(buffer) == B_OK) 982 fDesktop->SetWindowDecoratorSettings(fWindow, settings); 983 } 984 } 985 break; 986 } 987 988 case AS_GET_DECORATOR_SETTINGS: 989 { 990 DTRACE(("ServerWindow %s: Message AS_GET_DECORATOR_SETTINGS\n", 991 Title())); 992 993 bool success = false; 994 995 BMessage settings; 996 if (fWindow->GetDecoratorSettings(&settings)) { 997 int32 size = settings.FlattenedSize(); 998 char buffer[size]; 999 if (settings.Flatten(buffer, size) == B_OK) { 1000 success = true; 1001 fLink.StartMessage(B_OK); 1002 fLink.Attach<int32>(size); 1003 fLink.Attach(buffer, size); 1004 } 1005 } 1006 1007 if (!success) 1008 fLink.StartMessage(B_ERROR); 1009 1010 fLink.Flush(); 1011 break; 1012 } 1013 1014 case AS_SYSTEM_FONT_CHANGED: 1015 { 1016 // Has the all-window look 1017 fDesktop->FontsChanged(fWindow); 1018 // TODO: tell client about this, too, and relayout... 1019 break; 1020 } 1021 1022 case AS_REDRAW: 1023 // Nothing to do here - the redraws are actually handled by looking 1024 // at the fRedrawRequested member variable in _MessageLooper(). 1025 break; 1026 1027 case AS_SYNC: 1028 DTRACE(("ServerWindow %s: Message AS_SYNC\n", Title())); 1029 // the synchronisation works by the fact that the client 1030 // window is waiting for this reply, after having received it, 1031 // client and server queues are in sync (earlier, the client 1032 // may have pushed drawing commands at the server and now it 1033 // knows they have all been carried out) 1034 fLink.StartMessage(B_OK); 1035 fLink.Flush(); 1036 break; 1037 1038 case AS_BEGIN_UPDATE: 1039 DTRACE(("ServerWindow %s: Message AS_BEGIN_UPDATE\n", Title())); 1040 fWindow->BeginUpdate(fLink); 1041 break; 1042 1043 case AS_END_UPDATE: 1044 DTRACE(("ServerWindow %s: Message AS_END_UPDATE\n", Title())); 1045 fWindow->EndUpdate(); 1046 break; 1047 1048 case AS_GET_MOUSE: 1049 { 1050 // Has the all-window look 1051 DTRACE(("ServerWindow %s: Message AS_GET_MOUSE\n", fTitle)); 1052 1053 // Returns 1054 // 1) BPoint mouse location 1055 // 2) int32 button state 1056 1057 BPoint where; 1058 int32 buttons; 1059 fDesktop->GetLastMouseState(&where, &buttons); 1060 1061 fLink.StartMessage(B_OK); 1062 fLink.Attach<BPoint>(where); 1063 fLink.Attach<int32>(buttons); 1064 fLink.Flush(); 1065 break; 1066 } 1067 1068 // BDirectWindow communication 1069 1070 case AS_DIRECT_WINDOW_GET_SYNC_DATA: 1071 { 1072 status_t status = _EnableDirectWindowMode(); 1073 1074 fLink.StartMessage(status); 1075 if (status == B_OK) { 1076 struct direct_window_sync_data syncData; 1077 fDirectWindowInfo->GetSyncData(syncData); 1078 1079 fLink.Attach(&syncData, sizeof(syncData)); 1080 } 1081 1082 fLink.Flush(); 1083 break; 1084 } 1085 case AS_DIRECT_WINDOW_SET_FULLSCREEN: 1086 { 1087 // Has the all-window look 1088 bool enable; 1089 link.Read<bool>(&enable); 1090 1091 status_t status = B_OK; 1092 if (fDirectWindowInfo != NULL) 1093 _DirectWindowSetFullScreen(enable); 1094 else 1095 status = B_BAD_TYPE; 1096 1097 fLink.StartMessage(status); 1098 fLink.Flush(); 1099 break; 1100 } 1101 1102 // View creation and destruction (don't need a valid fCurrentView) 1103 1104 case AS_SET_CURRENT_VIEW: 1105 { 1106 int32 token; 1107 if (link.Read<int32>(&token) != B_OK) 1108 break; 1109 1110 View *current; 1111 if (App()->ViewTokens().GetToken(token, B_HANDLER_TOKEN, 1112 (void**)¤t) != B_OK 1113 || current->Window()->ServerWindow() != this) { 1114 // TODO: if this happens, we probably want to kill the app and 1115 // clean up 1116 debug_printf("ServerWindow %s: Message " 1117 "\n\n\nAS_SET_CURRENT_VIEW: view not found, token %ld\n", 1118 fTitle, token); 1119 current = NULL; 1120 } else { 1121 DTRACE(("\n\n\nServerWindow %s: Message AS_SET_CURRENT_VIEW: %s, " 1122 "token %ld\n", fTitle, current->Name(), token)); 1123 _SetCurrentView(current); 1124 } 1125 break; 1126 } 1127 1128 case AS_VIEW_CREATE_ROOT: 1129 { 1130 DTRACE(("ServerWindow %s: Message AS_VIEW_CREATE_ROOT\n", fTitle)); 1131 1132 // Start receiving top_view data -- pass NULL as the parent view. 1133 // This should be the *only* place where this happens. 1134 if (fCurrentView != NULL) { 1135 debug_printf("ServerWindow %s: Message " 1136 "AS_VIEW_CREATE_ROOT: fCurrentView already set!!\n", 1137 fTitle); 1138 break; 1139 } 1140 1141 _SetCurrentView(_CreateView(link, NULL)); 1142 fWindow->SetTopView(fCurrentView); 1143 break; 1144 } 1145 1146 case AS_VIEW_CREATE: 1147 { 1148 DTRACE(("ServerWindow %s: Message AS_VIEW_CREATE: View name: " 1149 "%s\n", fTitle, fCurrentView->Name())); 1150 1151 View* parent = NULL; 1152 View* newView = _CreateView(link, &parent); 1153 if (parent != NULL && newView != NULL) 1154 parent->AddChild(newView); 1155 else { 1156 debug_printf("ServerWindow %s: Message AS_VIEW_CREATE: " 1157 "parent or newView NULL!!\n", fTitle); 1158 } 1159 break; 1160 } 1161 1162 case AS_TALK_TO_DESKTOP_LISTENER: 1163 { 1164 if (fDesktop->MessageForListener(fWindow, fLink)) 1165 break; 1166 // unhandled message at least send an error if needed 1167 if (link.NeedsReply()) { 1168 fLink.StartMessage(B_ERROR); 1169 fLink.Flush(); 1170 } 1171 break; 1172 } 1173 1174 default: 1175 if (fCurrentView == NULL) { 1176 BString codeName; 1177 string_for_message_code(code, codeName); 1178 debug_printf("ServerWindow %s received unexpected code - " 1179 "message '%s' before top_view attached.\n", 1180 Title(), codeName.String()); 1181 if (link.NeedsReply()) { 1182 fLink.StartMessage(B_ERROR); 1183 fLink.Flush(); 1184 } 1185 return; 1186 } 1187 1188 _DispatchViewMessage(code, link); 1189 break; 1190 } 1191 } 1192 1193 1194 /*! 1195 Dispatches all view messages that need a valid fCurrentView. 1196 */ 1197 void 1198 ServerWindow::_DispatchViewMessage(int32 code, 1199 BPrivate::LinkReceiver &link) 1200 { 1201 if (_DispatchPictureMessage(code, link)) 1202 return; 1203 1204 switch (code) { 1205 case AS_VIEW_SCROLL: 1206 { 1207 float dh; 1208 float dv; 1209 link.Read<float>(&dh); 1210 if (link.Read<float>(&dv) != B_OK) 1211 break; 1212 1213 DTRACE(("ServerWindow %s: Message AS_VIEW_SCROLL: View name: " 1214 "%s, %.1f x %.1f\n", fTitle, fCurrentView->Name(), dh, dv)); 1215 fWindow->ScrollViewBy(fCurrentView, dh, dv); 1216 break; 1217 } 1218 case AS_VIEW_COPY_BITS: 1219 { 1220 BRect src; 1221 BRect dst; 1222 1223 link.Read<BRect>(&src); 1224 if (link.Read<BRect>(&dst) != B_OK) 1225 break; 1226 1227 DTRACE(("ServerWindow %s: Message AS_VIEW_COPY_BITS: View name: " 1228 "%s, BRect(%.1f, %.1f, %.1f, %.1f) -> " 1229 "BRect(%.1f, %.1f, %.1f, %.1f)\n", fTitle, 1230 fCurrentView->Name(), src.left, src.top, src.right, src.bottom, 1231 dst.left, dst.top, dst.right, dst.bottom)); 1232 1233 BRegion contentRegion; 1234 // TODO: avoid copy operation maybe? 1235 fWindow->GetContentRegion(&contentRegion); 1236 fCurrentView->CopyBits(src, dst, contentRegion); 1237 break; 1238 } 1239 case AS_VIEW_DELETE: 1240 { 1241 // Received when a view is detached from a window 1242 1243 int32 token; 1244 if (link.Read<int32>(&token) != B_OK) 1245 break; 1246 1247 View *view; 1248 if (App()->ViewTokens().GetToken(token, B_HANDLER_TOKEN, 1249 (void**)&view) == B_OK 1250 && view->Window()->ServerWindow() == this) { 1251 View* parent = view->Parent(); 1252 1253 DTRACE(("ServerWindow %s: AS_VIEW_DELETE view: %p, " 1254 "parent: %p\n", fTitle, view, parent)); 1255 1256 if (parent != NULL) { 1257 parent->RemoveChild(view); 1258 1259 if (view->EventMask() != 0) { 1260 // TODO: possible deadlock (event dispatcher already 1261 // locked itself, waits for Desktop write lock, but 1262 // we have it, now we are trying to lock the event 1263 // dispatcher -> deadlock) 1264 fDesktop->UnlockSingleWindow(); 1265 fDesktop->EventDispatcher().RemoveListener( 1266 EventTarget(), token); 1267 fDesktop->LockSingleWindow(); 1268 } 1269 if (fCurrentView == view) 1270 _SetCurrentView(parent); 1271 delete view; 1272 } // else we don't delete the root view 1273 } 1274 break; 1275 } 1276 case AS_VIEW_SET_STATE: 1277 { 1278 DTRACE(("ServerWindow %s: Message AS_VIEW_SET_STATE: " 1279 "View name: %s\n", fTitle, fCurrentView->Name())); 1280 1281 fCurrentView->CurrentState()->ReadFromLink(link); 1282 // TODO: When is this used?!? 1283 fCurrentView->RebuildClipping(true); 1284 _UpdateDrawState(fCurrentView); 1285 1286 break; 1287 } 1288 case AS_VIEW_SET_FONT_STATE: 1289 { 1290 DTRACE(("ServerWindow %s: Message AS_VIEW_SET_FONT_STATE: " 1291 "View name: %s\n", fTitle, fCurrentView->Name())); 1292 1293 fCurrentView->CurrentState()->ReadFontFromLink(link); 1294 fWindow->GetDrawingEngine()->SetFont( 1295 fCurrentView->CurrentState()); 1296 break; 1297 } 1298 case AS_VIEW_GET_STATE: 1299 { 1300 DTRACE(("ServerWindow %s: Message AS_VIEW_GET_STATE: " 1301 "View name: %s\n", fTitle, fCurrentView->Name())); 1302 1303 fLink.StartMessage(B_OK); 1304 1305 // attach state data 1306 fCurrentView->CurrentState()->WriteToLink(fLink.Sender()); 1307 fLink.Flush(); 1308 break; 1309 } 1310 case AS_VIEW_SET_EVENT_MASK: 1311 { 1312 DTRACE(("ServerWindow %s: Message AS_VIEW_SET_EVENT_MASK: " 1313 "View name: %s\n", fTitle, fCurrentView->Name())); 1314 uint32 eventMask, options; 1315 1316 link.Read<uint32>(&eventMask); 1317 if (link.Read<uint32>(&options) == B_OK) { 1318 fCurrentView->SetEventMask(eventMask, options); 1319 1320 fDesktop->UnlockSingleWindow(); 1321 // TODO: possible deadlock! 1322 if (eventMask != 0 || options != 0) { 1323 fDesktop->EventDispatcher().AddListener(EventTarget(), 1324 fCurrentView->Token(), eventMask, options); 1325 } else { 1326 fDesktop->EventDispatcher().RemoveListener(EventTarget(), 1327 fCurrentView->Token()); 1328 } 1329 fDesktop->LockSingleWindow(); 1330 } 1331 break; 1332 } 1333 case AS_VIEW_SET_MOUSE_EVENT_MASK: 1334 { 1335 DTRACE(("ServerWindow %s: Message AS_VIEW_SET_MOUSE_EVENT_MASK: " 1336 "View name: %s\n", fTitle, fCurrentView->Name())); 1337 uint32 eventMask, options; 1338 1339 link.Read<uint32>(&eventMask); 1340 if (link.Read<uint32>(&options) == B_OK) { 1341 fDesktop->UnlockSingleWindow(); 1342 // TODO: possible deadlock 1343 if (eventMask != 0 || options != 0) { 1344 if (options & B_LOCK_WINDOW_FOCUS) 1345 fDesktop->SetFocusLocked(fWindow); 1346 fDesktop->EventDispatcher().AddTemporaryListener(EventTarget(), 1347 fCurrentView->Token(), eventMask, options); 1348 } else { 1349 fDesktop->EventDispatcher().RemoveTemporaryListener(EventTarget(), 1350 fCurrentView->Token()); 1351 } 1352 fDesktop->LockSingleWindow(); 1353 } 1354 1355 // TODO: support B_LOCK_WINDOW_FOCUS option in Desktop 1356 break; 1357 } 1358 case AS_VIEW_MOVE_TO: 1359 { 1360 float x, y; 1361 link.Read<float>(&x); 1362 if (link.Read<float>(&y) != B_OK) 1363 break; 1364 1365 DTRACE(("ServerWindow %s: Message AS_VIEW_MOVE_TO: View name: " 1366 "%s, x: %.1f, y: %.1f\n", fTitle, fCurrentView->Name(), x, y)); 1367 1368 float offsetX = x - fCurrentView->Frame().left; 1369 float offsetY = y - fCurrentView->Frame().top; 1370 1371 BRegion dirty; 1372 fCurrentView->MoveBy(offsetX, offsetY, &dirty); 1373 1374 // TODO: think about how to avoid this hack: 1375 // the parent clipping needs to be updated, it is not 1376 // done in MoveBy() since it would cause 1377 // too much computations when children are resized because 1378 // follow modes 1379 if (View* parent = fCurrentView->Parent()) 1380 parent->RebuildClipping(false); 1381 1382 fWindow->MarkContentDirty(dirty); 1383 break; 1384 } 1385 case AS_VIEW_RESIZE_TO: 1386 { 1387 float newWidth, newHeight; 1388 link.Read<float>(&newWidth); 1389 if (link.Read<float>(&newHeight) != B_OK) 1390 break; 1391 1392 DTRACE(("ServerWindow %s: Message AS_VIEW_RESIZE_TO: View name: " 1393 "%s, width: %.1f, height: %.1f\n", fTitle, 1394 fCurrentView->Name(), newWidth, newHeight)); 1395 1396 float deltaWidth = newWidth - fCurrentView->Frame().Width(); 1397 float deltaHeight = newHeight - fCurrentView->Frame().Height(); 1398 1399 BRegion dirty; 1400 fCurrentView->ResizeBy(deltaWidth, deltaHeight, &dirty); 1401 1402 // TODO: see above 1403 if (View* parent = fCurrentView->Parent()) 1404 parent->RebuildClipping(false); 1405 1406 fWindow->MarkContentDirty(dirty); 1407 break; 1408 } 1409 case AS_VIEW_GET_COORD: 1410 { 1411 // our offset in the parent -> will be originX and originY 1412 // in BView 1413 BPoint parentOffset = fCurrentView->Frame().LeftTop(); 1414 1415 DTRACE(("ServerWindow %s: Message AS_VIEW_GET_COORD: " 1416 "View: %s -> x: %.1f, y: %.1f\n", Title(), 1417 fCurrentView->Name(), parentOffset.x, parentOffset.y)); 1418 1419 fLink.StartMessage(B_OK); 1420 fLink.Attach<BPoint>(parentOffset); 1421 fLink.Attach<BRect>(fCurrentView->Bounds()); 1422 fLink.Flush(); 1423 break; 1424 } 1425 case AS_VIEW_SET_ORIGIN: 1426 { 1427 float x, y; 1428 link.Read<float>(&x); 1429 if (link.Read<float>(&y) != B_OK) 1430 break; 1431 1432 DTRACE(("ServerWindow %s: Message AS_VIEW_SET_ORIGIN: " 1433 "View: %s -> x: %.1f, y: %.1f\n", Title(), 1434 fCurrentView->Name(), x, y)); 1435 1436 fCurrentView->SetDrawingOrigin(BPoint(x, y)); 1437 _UpdateDrawState(fCurrentView); 1438 break; 1439 } 1440 case AS_VIEW_GET_ORIGIN: 1441 { 1442 BPoint drawingOrigin = fCurrentView->DrawingOrigin(); 1443 1444 DTRACE(("ServerWindow %s: Message AS_VIEW_GET_ORIGIN: " 1445 "View: %s -> x: %.1f, y: %.1f\n", Title(), 1446 fCurrentView->Name(), drawingOrigin.x, drawingOrigin.y)); 1447 1448 fLink.StartMessage(B_OK); 1449 fLink.Attach<BPoint>(drawingOrigin); 1450 fLink.Flush(); 1451 break; 1452 } 1453 case AS_VIEW_RESIZE_MODE: 1454 { 1455 uint32 resizeMode; 1456 if (link.Read<uint32>(&resizeMode) != B_OK) 1457 break; 1458 1459 DTRACE(("ServerWindow %s: Message AS_VIEW_RESIZE_MODE: " 1460 "View: %s -> %ld\n", Title(), fCurrentView->Name(), 1461 resizeMode)); 1462 1463 fCurrentView->SetResizeMode(resizeMode); 1464 break; 1465 } 1466 case AS_VIEW_SET_FLAGS: 1467 { 1468 uint32 flags; 1469 link.Read<uint32>(&flags); 1470 1471 // The views clipping changes when the B_DRAW_ON_CHILDREN flag is 1472 // toggled. 1473 bool updateClipping = (flags & B_DRAW_ON_CHILDREN) 1474 ^ (fCurrentView->Flags() & B_DRAW_ON_CHILDREN); 1475 1476 fCurrentView->SetFlags(flags); 1477 _UpdateDrawState(fCurrentView); 1478 1479 if (updateClipping) { 1480 fCurrentView->RebuildClipping(false); 1481 fCurrentDrawingRegionValid = false; 1482 } 1483 1484 DTRACE(("ServerWindow %s: Message AS_VIEW_SET_FLAGS: " 1485 "View: %s -> flags: %lu\n", Title(), fCurrentView->Name(), 1486 flags)); 1487 break; 1488 } 1489 case AS_VIEW_HIDE: 1490 DTRACE(("ServerWindow %s: Message AS_VIEW_HIDE: View: %s\n", 1491 Title(), fCurrentView->Name())); 1492 fCurrentView->SetHidden(true); 1493 break; 1494 1495 case AS_VIEW_SHOW: 1496 DTRACE(("ServerWindow %s: Message AS_VIEW_SHOW: View: %s\n", 1497 Title(), fCurrentView->Name())); 1498 fCurrentView->SetHidden(false); 1499 break; 1500 1501 case AS_VIEW_SET_LINE_MODE: 1502 { 1503 DTRACE(("ServerWindow %s: Message AS_VIEW_SET_LINE_MODE: " 1504 "View: %s\n", Title(), fCurrentView->Name())); 1505 ViewSetLineModeInfo info; 1506 if (link.Read<ViewSetLineModeInfo>(&info) != B_OK) 1507 break; 1508 1509 fCurrentView->CurrentState()->SetLineCapMode(info.lineCap); 1510 fCurrentView->CurrentState()->SetLineJoinMode(info.lineJoin); 1511 fCurrentView->CurrentState()->SetMiterLimit(info.miterLimit); 1512 1513 fWindow->GetDrawingEngine()->SetStrokeMode(info.lineCap, 1514 info.lineJoin, info.miterLimit); 1515 1516 break; 1517 } 1518 case AS_VIEW_GET_LINE_MODE: 1519 { 1520 DTRACE(("ServerWindow %s: Message AS_VIEW_GET_LINE_MODE: " 1521 "View: %s\n", Title(), fCurrentView->Name())); 1522 ViewSetLineModeInfo info; 1523 info.lineJoin = fCurrentView->CurrentState()->LineJoinMode(); 1524 info.lineCap = fCurrentView->CurrentState()->LineCapMode(); 1525 info.miterLimit = fCurrentView->CurrentState()->MiterLimit(); 1526 1527 fLink.StartMessage(B_OK); 1528 fLink.Attach<ViewSetLineModeInfo>(info); 1529 fLink.Flush(); 1530 1531 break; 1532 } 1533 case AS_VIEW_PUSH_STATE: 1534 { 1535 DTRACE(("ServerWindow %s: Message AS_VIEW_PUSH_STATE: View: " 1536 "%s\n", Title(), fCurrentView->Name())); 1537 1538 fCurrentView->PushState(); 1539 // TODO: is this necessary? 1540 // _UpdateDrawState(fCurrentView); 1541 break; 1542 } 1543 case AS_VIEW_POP_STATE: 1544 { 1545 DTRACE(("ServerWindow %s: Message AS_VIEW_POP_STATE: View: %s\n", 1546 Title(), fCurrentView->Name())); 1547 1548 fCurrentView->PopState(); 1549 _UpdateDrawState(fCurrentView); 1550 break; 1551 } 1552 case AS_VIEW_SET_SCALE: 1553 { 1554 float scale; 1555 if (link.Read<float>(&scale) != B_OK) 1556 break; 1557 1558 DTRACE(("ServerWindow %s: Message AS_VIEW_SET_SCALE: " 1559 "View: %s -> scale: %.2f\n", Title(), fCurrentView->Name(), 1560 scale)); 1561 1562 fCurrentView->SetScale(scale); 1563 _UpdateDrawState(fCurrentView); 1564 break; 1565 } 1566 case AS_VIEW_GET_SCALE: 1567 { 1568 float scale = fCurrentView->CurrentState()->Scale(); 1569 1570 DTRACE(("ServerWindow %s: Message AS_VIEW_GET_SCALE: " 1571 "View: %s -> scale: %.2f\n", 1572 Title(), fCurrentView->Name(), scale)); 1573 1574 fLink.StartMessage(B_OK); 1575 fLink.Attach<float>(scale); 1576 fLink.Flush(); 1577 break; 1578 } 1579 case AS_VIEW_SET_PEN_LOC: 1580 { 1581 BPoint location; 1582 if (link.Read<BPoint>(&location) != B_OK) 1583 break; 1584 1585 DTRACE(("ServerWindow %s: Message AS_VIEW_SET_PEN_LOC: " 1586 "View: %s -> BPoint(%.1f, %.1f)\n", Title(), 1587 fCurrentView->Name(), location.x, location.y)); 1588 1589 fCurrentView->CurrentState()->SetPenLocation(location); 1590 break; 1591 } 1592 case AS_VIEW_GET_PEN_LOC: 1593 { 1594 BPoint location = fCurrentView->CurrentState()->PenLocation(); 1595 1596 DTRACE(("ServerWindow %s: Message AS_VIEW_GET_PEN_LOC: " 1597 "View: %s -> BPoint(%.1f, %.1f)\n", Title(), 1598 fCurrentView->Name(), location.x, location.y)); 1599 1600 fLink.StartMessage(B_OK); 1601 fLink.Attach<BPoint>(location); 1602 fLink.Flush(); 1603 1604 break; 1605 } 1606 case AS_VIEW_SET_PEN_SIZE: 1607 { 1608 float penSize; 1609 if (link.Read<float>(&penSize) != B_OK) 1610 break; 1611 1612 DTRACE(("ServerWindow %s: Message AS_VIEW_SET_PEN_SIZE: " 1613 "View: %s -> %.1f\n", Title(), fCurrentView->Name(), penSize)); 1614 1615 fCurrentView->CurrentState()->SetPenSize(penSize); 1616 fWindow->GetDrawingEngine()->SetPenSize( 1617 fCurrentView->CurrentState()->PenSize()); 1618 break; 1619 } 1620 case AS_VIEW_GET_PEN_SIZE: 1621 { 1622 float penSize = fCurrentView->CurrentState()->UnscaledPenSize(); 1623 1624 DTRACE(("ServerWindow %s: Message AS_VIEW_GET_PEN_SIZE: " 1625 "View: %s -> %.1f\n", Title(), fCurrentView->Name(), penSize)); 1626 1627 fLink.StartMessage(B_OK); 1628 fLink.Attach<float>(penSize); 1629 fLink.Flush(); 1630 1631 break; 1632 } 1633 case AS_VIEW_SET_VIEW_COLOR: 1634 { 1635 rgb_color color; 1636 if (link.Read(&color, sizeof(rgb_color)) != B_OK) 1637 break; 1638 1639 DTRACE(("ServerWindow %s: Message AS_VIEW_SET_VIEW_COLOR: " 1640 "View: %s -> rgb_color(%d, %d, %d, %d)\n", Title(), 1641 fCurrentView->Name(), color.red, color.green, color.blue, 1642 color.alpha)); 1643 1644 fCurrentView->SetViewColor(color); 1645 break; 1646 } 1647 case AS_VIEW_GET_VIEW_COLOR: 1648 { 1649 rgb_color color = fCurrentView->ViewColor(); 1650 1651 DTRACE(("ServerWindow %s: Message AS_VIEW_GET_VIEW_COLOR: " 1652 "View: %s -> rgb_color(%d, %d, %d, %d)\n", 1653 Title(), fCurrentView->Name(), color.red, color.green, 1654 color.blue, color.alpha)); 1655 1656 fLink.StartMessage(B_OK); 1657 fLink.Attach<rgb_color>(color); 1658 fLink.Flush(); 1659 break; 1660 } 1661 case AS_VIEW_SET_HIGH_COLOR: 1662 { 1663 rgb_color color; 1664 if (link.Read(&color, sizeof(rgb_color)) != B_OK) 1665 break; 1666 1667 DTRACE(("ServerWindow %s: Message AS_VIEW_SET_HIGH_COLOR: " 1668 "View: %s -> rgb_color(%d, %d, %d, %d)\n", 1669 Title(), fCurrentView->Name(), color.red, color.green, 1670 color.blue, color.alpha)); 1671 1672 fCurrentView->CurrentState()->SetHighColor(color); 1673 fWindow->GetDrawingEngine()->SetHighColor(color); 1674 break; 1675 } 1676 case AS_VIEW_GET_HIGH_COLOR: 1677 { 1678 rgb_color color = fCurrentView->CurrentState()->HighColor(); 1679 1680 DTRACE(("ServerWindow %s: Message AS_VIEW_GET_HIGH_COLOR: " 1681 "View: %s -> rgb_color(%d, %d, %d, %d)\n", 1682 Title(), fCurrentView->Name(), color.red, color.green, 1683 color.blue, color.alpha)); 1684 1685 fLink.StartMessage(B_OK); 1686 fLink.Attach<rgb_color>(color); 1687 fLink.Flush(); 1688 break; 1689 } 1690 case AS_VIEW_SET_LOW_COLOR: 1691 { 1692 rgb_color color; 1693 if (link.Read(&color, sizeof(rgb_color)) != B_OK) 1694 break; 1695 1696 DTRACE(("ServerWindow %s: Message AS_VIEW_SET_LOW_COLOR: " 1697 "View: %s -> rgb_color(%d, %d, %d, %d)\n", 1698 Title(), fCurrentView->Name(), color.red, color.green, 1699 color.blue, color.alpha)); 1700 1701 fCurrentView->CurrentState()->SetLowColor(color); 1702 fWindow->GetDrawingEngine()->SetLowColor(color); 1703 break; 1704 } 1705 case AS_VIEW_GET_LOW_COLOR: 1706 { 1707 rgb_color color = fCurrentView->CurrentState()->LowColor(); 1708 1709 DTRACE(("ServerWindow %s: Message AS_VIEW_GET_LOW_COLOR: " 1710 "View: %s -> rgb_color(%d, %d, %d, %d)\n", 1711 Title(), fCurrentView->Name(), color.red, color.green, 1712 color.blue, color.alpha)); 1713 1714 fLink.StartMessage(B_OK); 1715 fLink.Attach<rgb_color>(color); 1716 fLink.Flush(); 1717 break; 1718 } 1719 case AS_VIEW_SET_PATTERN: 1720 { 1721 DTRACE(("ServerWindow %s: Message AS_VIEW_SET_PATTERN: " 1722 "View: %s\n", fTitle, fCurrentView->Name())); 1723 1724 pattern pat; 1725 if (link.Read(&pat, sizeof(pattern)) != B_OK) 1726 break; 1727 1728 fCurrentView->CurrentState()->SetPattern(Pattern(pat)); 1729 fWindow->GetDrawingEngine()->SetPattern(pat); 1730 break; 1731 } 1732 1733 case AS_VIEW_SET_BLENDING_MODE: 1734 { 1735 DTRACE(("ServerWindow %s: Message AS_VIEW_SET_BLEND_MODE: " 1736 "View: %s\n", Title(), fCurrentView->Name())); 1737 1738 ViewBlendingModeInfo info; 1739 if (link.Read<ViewBlendingModeInfo>(&info) != B_OK) 1740 break; 1741 1742 fCurrentView->CurrentState()->SetBlendingMode( 1743 info.sourceAlpha, info.alphaFunction); 1744 fWindow->GetDrawingEngine()->SetBlendingMode( 1745 info.sourceAlpha, info.alphaFunction); 1746 break; 1747 } 1748 case AS_VIEW_GET_BLENDING_MODE: 1749 { 1750 DTRACE(("ServerWindow %s: Message AS_VIEW_GET_BLEND_MODE: " 1751 "View: %s\n", Title(), fCurrentView->Name())); 1752 1753 ViewBlendingModeInfo info; 1754 info.sourceAlpha = fCurrentView->CurrentState()->AlphaSrcMode(); 1755 info.alphaFunction = fCurrentView->CurrentState()->AlphaFncMode(); 1756 1757 fLink.StartMessage(B_OK); 1758 fLink.Attach<ViewBlendingModeInfo>(info); 1759 fLink.Flush(); 1760 1761 break; 1762 } 1763 case AS_VIEW_SET_DRAWING_MODE: 1764 { 1765 int8 drawingMode; 1766 if (link.Read<int8>(&drawingMode) != B_OK) 1767 break; 1768 1769 DTRACE(("ServerWindow %s: Message AS_VIEW_SET_DRAW_MODE: " 1770 "View: %s -> %s\n", Title(), fCurrentView->Name(), 1771 kDrawingModeMap[drawingMode])); 1772 1773 fCurrentView->CurrentState()->SetDrawingMode( 1774 (drawing_mode)drawingMode); 1775 fWindow->GetDrawingEngine()->SetDrawingMode( 1776 (drawing_mode)drawingMode); 1777 break; 1778 } 1779 case AS_VIEW_GET_DRAWING_MODE: 1780 { 1781 int8 drawingMode 1782 = (int8)(fCurrentView->CurrentState()->GetDrawingMode()); 1783 1784 DTRACE(("ServerWindow %s: Message AS_VIEW_GET_DRAW_MODE: " 1785 "View: %s -> %s\n", Title(), fCurrentView->Name(), 1786 kDrawingModeMap[drawingMode])); 1787 1788 fLink.StartMessage(B_OK); 1789 fLink.Attach<int8>(drawingMode); 1790 fLink.Flush(); 1791 1792 break; 1793 } 1794 case AS_VIEW_SET_VIEW_BITMAP: 1795 { 1796 DTRACE(("ServerWindow %s: Message AS_VIEW_SET_VIEW_BITMAP: " 1797 "View: %s\n", Title(), fCurrentView->Name())); 1798 1799 int32 bitmapToken, resizingMode, options; 1800 BRect srcRect, dstRect; 1801 1802 link.Read<int32>(&bitmapToken); 1803 link.Read<BRect>(&srcRect); 1804 link.Read<BRect>(&dstRect); 1805 link.Read<int32>(&resizingMode); 1806 status_t status = link.Read<int32>(&options); 1807 1808 rgb_color colorKey = {0}; 1809 1810 if (status == B_OK) { 1811 ServerBitmap* bitmap = fServerApp->GetBitmap(bitmapToken); 1812 if (bitmapToken == -1 || bitmap != NULL) { 1813 bool wasOverlay = fCurrentView->ViewBitmap() != NULL 1814 && fCurrentView->ViewBitmap()->Overlay() != NULL; 1815 1816 fCurrentView->SetViewBitmap(bitmap, srcRect, dstRect, 1817 resizingMode, options); 1818 1819 // TODO: if we revert the view color overlay handling 1820 // in View::Draw() to the BeOS version, we never 1821 // need to invalidate the view for overlays. 1822 1823 // Invalidate view - but only if this is a non-overlay 1824 // switch 1825 if (bitmap == NULL || bitmap->Overlay() == NULL 1826 || !wasOverlay) { 1827 BRegion dirty((BRect)fCurrentView->Bounds()); 1828 fWindow->InvalidateView(fCurrentView, dirty); 1829 } 1830 1831 if (bitmap != NULL && bitmap->Overlay() != NULL) { 1832 bitmap->Overlay()->SetFlags(options); 1833 colorKey = bitmap->Overlay()->Color(); 1834 } 1835 1836 if (bitmap != NULL) 1837 bitmap->ReleaseReference(); 1838 } else 1839 status = B_BAD_VALUE; 1840 } 1841 1842 fLink.StartMessage(status); 1843 if (status == B_OK && (options & AS_REQUEST_COLOR_KEY) != 0) { 1844 // Attach color key for the overlay bitmap 1845 fLink.Attach<rgb_color>(colorKey); 1846 } 1847 1848 fLink.Flush(); 1849 break; 1850 } 1851 case AS_VIEW_PRINT_ALIASING: 1852 { 1853 DTRACE(("ServerWindow %s: Message AS_VIEW_PRINT_ALIASING: " 1854 "View: %s\n", Title(), fCurrentView->Name())); 1855 1856 bool fontAliasing; 1857 if (link.Read<bool>(&fontAliasing) == B_OK) { 1858 fCurrentView->CurrentState()->SetForceFontAliasing(fontAliasing); 1859 _UpdateDrawState(fCurrentView); 1860 } 1861 break; 1862 } 1863 case AS_VIEW_CLIP_TO_PICTURE: 1864 { 1865 DTRACE(("ServerWindow %s: Message AS_VIEW_CLIP_TO_PICTURE: " 1866 "View: %s\n", Title(), fCurrentView->Name())); 1867 1868 // TODO: you are not allowed to use View regions here!!! 1869 1870 int32 pictureToken; 1871 BPoint where; 1872 bool inverse = false; 1873 1874 link.Read<int32>(&pictureToken); 1875 link.Read<BPoint>(&where); 1876 if (link.Read<bool>(&inverse) != B_OK) 1877 break; 1878 1879 ServerPicture* picture = fServerApp->GetPicture(pictureToken); 1880 if (picture == NULL) 1881 break; 1882 1883 BRegion region; 1884 // TODO: I think we also need the BView's token 1885 // I think PictureToRegion would fit better into the View class (?) 1886 if (PictureToRegion(picture, region, inverse, where) == B_OK) 1887 fCurrentView->SetUserClipping(®ion); 1888 1889 picture->ReleaseReference(); 1890 break; 1891 } 1892 1893 case AS_VIEW_GET_CLIP_REGION: 1894 { 1895 DTRACE(("ServerWindow %s: Message AS_VIEW_GET_CLIP_REGION: " 1896 "View: %s\n", Title(), fCurrentView->Name())); 1897 1898 // if this view is hidden, it has no visible region 1899 fLink.StartMessage(B_OK); 1900 if (!fWindow->IsVisible() || !fCurrentView->IsVisible()) { 1901 BRegion empty; 1902 fLink.AttachRegion(empty); 1903 } else { 1904 _UpdateCurrentDrawingRegion(); 1905 BRegion region(fCurrentDrawingRegion); 1906 fCurrentView->ConvertFromScreen(®ion); 1907 fLink.AttachRegion(region); 1908 } 1909 fLink.Flush(); 1910 1911 break; 1912 } 1913 case AS_VIEW_SET_CLIP_REGION: 1914 { 1915 int32 rectCount; 1916 status_t status = link.Read<int32>(&rectCount); 1917 // a negative count means no 1918 // region for the current draw state, 1919 // but an *empty* region is actually valid! 1920 // even if it means no drawing is allowed 1921 1922 if (status < B_OK) 1923 break; 1924 1925 if (rectCount >= 0) { 1926 // we are supposed to set the clipping region 1927 BRegion region; 1928 if (rectCount > 0 && link.ReadRegion(®ion) < B_OK) 1929 break; 1930 1931 DTRACE(("ServerWindow %s: Message AS_VIEW_SET_CLIP_REGION: " 1932 "View: %s -> rect count: %ld, frame = " 1933 "BRect(%.1f, %.1f, %.1f, %.1f)\n", 1934 Title(), fCurrentView->Name(), rectCount, 1935 region.Frame().left, region.Frame().top, 1936 region.Frame().right, region.Frame().bottom)); 1937 1938 fCurrentView->SetUserClipping(®ion); 1939 } else { 1940 // we are supposed to unset the clipping region 1941 // passing NULL sets this states region to that 1942 // of the previous state 1943 1944 DTRACE(("ServerWindow %s: Message AS_VIEW_SET_CLIP_REGION: " 1945 "View: %s -> unset\n", Title(), fCurrentView->Name())); 1946 1947 fCurrentView->SetUserClipping(NULL); 1948 } 1949 fCurrentDrawingRegionValid = false; 1950 1951 break; 1952 } 1953 1954 case AS_VIEW_INVALIDATE_RECT: 1955 { 1956 // NOTE: looks like this call is NOT affected by origin and scale 1957 // on R5 so this implementation is "correct" 1958 BRect invalidRect; 1959 if (link.Read<BRect>(&invalidRect) == B_OK) { 1960 DTRACE(("ServerWindow %s: Message AS_VIEW_INVALIDATE_RECT: " 1961 "View: %s -> BRect(%.1f, %.1f, %.1f, %.1f)\n", Title(), 1962 fCurrentView->Name(), invalidRect.left, invalidRect.top, 1963 invalidRect.right, invalidRect.bottom)); 1964 1965 BRegion dirty(invalidRect); 1966 fWindow->InvalidateView(fCurrentView, dirty); 1967 } 1968 break; 1969 } 1970 case AS_VIEW_INVALIDATE_REGION: 1971 { 1972 // NOTE: looks like this call is NOT affected by origin and scale 1973 // on R5 so this implementation is "correct" 1974 BRegion region; 1975 if (link.ReadRegion(®ion) < B_OK) 1976 break; 1977 1978 DTRACE(("ServerWindow %s: Message AS_VIEW_INVALIDATE_REGION: " 1979 "View: %s -> rect count: %ld, frame: BRect(%.1f, %.1f, " 1980 "%.1f, %.1f)\n", Title(), 1981 fCurrentView->Name(), region.CountRects(), 1982 region.Frame().left, region.Frame().top, 1983 region.Frame().right, region.Frame().bottom)); 1984 1985 fWindow->InvalidateView(fCurrentView, region); 1986 break; 1987 } 1988 1989 case AS_VIEW_DRAG_IMAGE: 1990 { 1991 // TODO: flesh out AS_VIEW_DRAG_IMAGE 1992 DTRACE(("ServerWindow %s: Message AS_DRAG_IMAGE\n", Title())); 1993 1994 int32 bitmapToken; 1995 drawing_mode dragMode; 1996 BPoint offset; 1997 int32 bufferSize; 1998 1999 link.Read<int32>(&bitmapToken); 2000 link.Read<int32>((int32*)&dragMode); 2001 link.Read<BPoint>(&offset); 2002 link.Read<int32>(&bufferSize); 2003 2004 if (bufferSize > 0) { 2005 char* buffer = new (nothrow) char[bufferSize]; 2006 BMessage dragMessage; 2007 if (link.Read(buffer, bufferSize) == B_OK 2008 && dragMessage.Unflatten(buffer) == B_OK) { 2009 ServerBitmap* bitmap 2010 = fServerApp->GetBitmap(bitmapToken); 2011 // TODO: possible deadlock 2012 fDesktop->UnlockSingleWindow(); 2013 fDesktop->EventDispatcher().SetDragMessage(dragMessage, 2014 bitmap, offset); 2015 fDesktop->LockSingleWindow(); 2016 bitmap->ReleaseReference(); 2017 } 2018 delete[] buffer; 2019 } 2020 // sync the client (it can now delete the bitmap) 2021 fLink.StartMessage(B_OK); 2022 fLink.Flush(); 2023 2024 break; 2025 } 2026 case AS_VIEW_DRAG_RECT: 2027 { 2028 // TODO: flesh out AS_VIEW_DRAG_RECT 2029 DTRACE(("ServerWindow %s: Message AS_DRAG_RECT\n", Title())); 2030 2031 BRect dragRect; 2032 BPoint offset; 2033 int32 bufferSize; 2034 2035 link.Read<BRect>(&dragRect); 2036 link.Read<BPoint>(&offset); 2037 link.Read<int32>(&bufferSize); 2038 2039 if (bufferSize > 0) { 2040 char* buffer = new (nothrow) char[bufferSize]; 2041 BMessage dragMessage; 2042 if (link.Read(buffer, bufferSize) == B_OK 2043 && dragMessage.Unflatten(buffer) == B_OK) { 2044 // TODO: possible deadlock 2045 fDesktop->UnlockSingleWindow(); 2046 fDesktop->EventDispatcher().SetDragMessage(dragMessage, 2047 NULL /* should be dragRect */, offset); 2048 fDesktop->LockSingleWindow(); 2049 } 2050 delete[] buffer; 2051 } 2052 break; 2053 } 2054 2055 case AS_VIEW_BEGIN_RECT_TRACK: 2056 { 2057 DTRACE(("ServerWindow %s: Message AS_VIEW_BEGIN_RECT_TRACK\n", 2058 Title())); 2059 BRect dragRect; 2060 uint32 style; 2061 2062 link.Read<BRect>(&dragRect); 2063 link.Read<uint32>(&style); 2064 2065 // TODO: implement rect tracking (used sometimes for selecting 2066 // a group of things, also sometimes used to appear to drag 2067 // something, but without real drag message) 2068 break; 2069 } 2070 case AS_VIEW_END_RECT_TRACK: 2071 { 2072 DTRACE(("ServerWindow %s: Message AS_VIEW_END_RECT_TRACK\n", 2073 Title())); 2074 // TODO: implement rect tracking 2075 break; 2076 } 2077 2078 case AS_VIEW_BEGIN_PICTURE: 2079 { 2080 DTRACE(("ServerWindow %s: Message AS_VIEW_BEGIN_PICTURE\n", 2081 Title())); 2082 ServerPicture* picture = App()->CreatePicture(); 2083 if (picture != NULL) { 2084 picture->SyncState(fCurrentView); 2085 fCurrentView->SetPicture(picture); 2086 } 2087 break; 2088 } 2089 2090 case AS_VIEW_APPEND_TO_PICTURE: 2091 { 2092 DTRACE(("ServerWindow %s: Message AS_VIEW_APPEND_TO_PICTURE\n", 2093 Title())); 2094 2095 int32 token; 2096 link.Read<int32>(&token); 2097 2098 ServerPicture* picture = App()->GetPicture(token); 2099 if (picture != NULL) 2100 picture->SyncState(fCurrentView); 2101 2102 fCurrentView->SetPicture(picture); 2103 2104 if (picture != NULL) 2105 picture->ReleaseReference(); 2106 break; 2107 } 2108 2109 case AS_VIEW_END_PICTURE: 2110 { 2111 DTRACE(("ServerWindow %s: Message AS_VIEW_END_PICTURE\n", 2112 Title())); 2113 2114 ServerPicture* picture = fCurrentView->Picture(); 2115 if (picture != NULL) { 2116 fCurrentView->SetPicture(NULL); 2117 fLink.StartMessage(B_OK); 2118 fLink.Attach<int32>(picture->Token()); 2119 } else 2120 fLink.StartMessage(B_ERROR); 2121 2122 fLink.Flush(); 2123 break; 2124 } 2125 2126 default: 2127 _DispatchViewDrawingMessage(code, link); 2128 break; 2129 } 2130 } 2131 2132 2133 /*! Dispatches all view drawing messages. 2134 The desktop clipping must be read locked when entering this method. 2135 Requires a valid fCurrentView. 2136 */ 2137 void 2138 ServerWindow::_DispatchViewDrawingMessage(int32 code, 2139 BPrivate::LinkReceiver &link) 2140 { 2141 if (!fCurrentView->IsVisible() || !fWindow->IsVisible()) { 2142 if (link.NeedsReply()) { 2143 debug_printf("ServerWindow::DispatchViewDrawingMessage() got " 2144 "message %ld that needs a reply!\n", code); 2145 // the client is now blocking and waiting for a reply! 2146 fLink.StartMessage(B_ERROR); 2147 fLink.Flush(); 2148 } 2149 return; 2150 } 2151 2152 DrawingEngine* drawingEngine = fWindow->GetDrawingEngine(); 2153 if (!drawingEngine) { 2154 // ?!? 2155 debug_printf("ServerWindow %s: no drawing engine!!\n", Title()); 2156 if (link.NeedsReply()) { 2157 // the client is now blocking and waiting for a reply! 2158 fLink.StartMessage(B_ERROR); 2159 fLink.Flush(); 2160 } 2161 return; 2162 } 2163 2164 _UpdateCurrentDrawingRegion(); 2165 if (fCurrentDrawingRegion.CountRects() <= 0) { 2166 DTRACE(("ServerWindow %s: _DispatchViewDrawingMessage(): View: %s, " 2167 "INVALID CLIPPING!\n", Title(), fCurrentView->Name())); 2168 if (link.NeedsReply()) { 2169 // the client is now blocking and waiting for a reply! 2170 fLink.StartMessage(B_ERROR); 2171 fLink.Flush(); 2172 } 2173 return; 2174 } 2175 2176 drawingEngine->LockParallelAccess(); 2177 // NOTE: the region is not copied, Painter keeps a pointer, 2178 // that's why you need to use the clipping only for as long 2179 // as you have it locked 2180 drawingEngine->ConstrainClippingRegion(&fCurrentDrawingRegion); 2181 2182 switch (code) { 2183 case AS_STROKE_LINE: 2184 { 2185 ViewStrokeLineInfo info; 2186 if (link.Read<ViewStrokeLineInfo>(&info) != B_OK) 2187 break; 2188 2189 DTRACE(("ServerWindow %s: Message AS_STROKE_LINE: View: %s -> " 2190 "BPoint(%.1f, %.1f) - BPoint(%.1f, %.1f)\n", Title(), 2191 fCurrentView->Name(), 2192 info.startPoint.x, info.startPoint.y, 2193 info.endPoint.x, info.endPoint.y)); 2194 2195 BPoint penPos = info.endPoint; 2196 fCurrentView->ConvertToScreenForDrawing(&info.startPoint); 2197 fCurrentView->ConvertToScreenForDrawing(&info.endPoint); 2198 drawingEngine->StrokeLine(info.startPoint, info.endPoint); 2199 2200 // We update the pen here because many DrawingEngine calls which 2201 // do not update the pen position actually call StrokeLine 2202 2203 // TODO: Decide where to put this, for example, it cannot be done 2204 // for DrawString(), also there needs to be a decision, if the pen 2205 // location is in View coordinates (I think it should be) or in 2206 // screen coordinates. 2207 fCurrentView->CurrentState()->SetPenLocation(penPos); 2208 break; 2209 } 2210 case AS_VIEW_INVERT_RECT: 2211 { 2212 BRect rect; 2213 if (link.Read<BRect>(&rect) != B_OK) 2214 break; 2215 2216 DTRACE(("ServerWindow %s: Message AS_INVERT_RECT: View: %s -> " 2217 "BRect(%.1f, %.1f, %.1f, %.1f)\n", Title(), 2218 fCurrentView->Name(), rect.left, rect.top, rect.right, 2219 rect.bottom)); 2220 2221 fCurrentView->ConvertToScreenForDrawing(&rect); 2222 drawingEngine->InvertRect(rect); 2223 break; 2224 } 2225 case AS_STROKE_RECT: 2226 { 2227 BRect rect; 2228 if (link.Read<BRect>(&rect) != B_OK) 2229 break; 2230 2231 DTRACE(("ServerWindow %s: Message AS_STROKE_RECT: View: %s -> " 2232 "BRect(%.1f, %.1f, %.1f, %.1f)\n", Title(), 2233 fCurrentView->Name(), rect.left, rect.top, rect.right, 2234 rect.bottom)); 2235 2236 fCurrentView->ConvertToScreenForDrawing(&rect); 2237 drawingEngine->StrokeRect(rect); 2238 break; 2239 } 2240 case AS_FILL_RECT: 2241 { 2242 BRect rect; 2243 if (link.Read<BRect>(&rect) != B_OK) 2244 break; 2245 2246 DTRACE(("ServerWindow %s: Message AS_FILL_RECT: View: %s -> " 2247 "BRect(%.1f, %.1f, %.1f, %.1f)\n", Title(), 2248 fCurrentView->Name(), rect.left, rect.top, rect.right, 2249 rect.bottom)); 2250 2251 fCurrentView->ConvertToScreenForDrawing(&rect); 2252 drawingEngine->FillRect(rect); 2253 break; 2254 } 2255 case AS_FILL_RECT_GRADIENT: 2256 { 2257 BRect rect; 2258 link.Read<BRect>(&rect); 2259 BGradient* gradient; 2260 if (link.ReadGradient(&gradient) != B_OK) 2261 break; 2262 2263 GTRACE(("ServerWindow %s: Message AS_FILL_RECT_GRADIENT: View: %s " 2264 "-> BRect(%.1f, %.1f, %.1f, %.1f)\n", Title(), 2265 fCurrentView->Name(), rect.left, rect.top, rect.right, 2266 rect.bottom)); 2267 2268 fCurrentView->ConvertToScreenForDrawing(&rect); 2269 fCurrentView->ConvertToScreenForDrawing(gradient); 2270 drawingEngine->FillRect(rect, *gradient); 2271 break; 2272 } 2273 case AS_VIEW_DRAW_BITMAP: 2274 { 2275 ViewDrawBitmapInfo info; 2276 if (link.Read<ViewDrawBitmapInfo>(&info) != B_OK) 2277 break; 2278 2279 #if 0 2280 if (strcmp(fServerApp->SignatureLeaf(), "x-vnd.videolan-vlc") == 0) 2281 options |= B_FILTER_BITMAP_BILINEAR; 2282 #endif 2283 2284 ServerBitmap* bitmap = fServerApp->GetBitmap(info.bitmapToken); 2285 if (bitmap != NULL) { 2286 DTRACE(("ServerWindow %s: Message AS_VIEW_DRAW_BITMAP: " 2287 "View: %s, bitmap: %ld (size %ld x %ld), " 2288 "BRect(%.1f, %.1f, %.1f, %.1f) -> " 2289 "BRect(%.1f, %.1f, %.1f, %.1f)\n", 2290 fTitle, fCurrentView->Name(), info.bitmapToken, 2291 bitmap->Width(), bitmap->Height(), 2292 info.bitmapRect.left, info.bitmapRect.top, 2293 info.bitmapRect.right, info.bitmapRect.bottom, 2294 info.viewRect.left, info.viewRect.top, 2295 info.viewRect.right, info.viewRect.bottom)); 2296 2297 fCurrentView->ConvertToScreenForDrawing(&info.viewRect); 2298 2299 drawingEngine->DrawBitmap(bitmap, info.bitmapRect, 2300 info.viewRect, info.options); 2301 2302 bitmap->ReleaseReference(); 2303 } 2304 break; 2305 } 2306 case AS_STROKE_ARC: 2307 case AS_FILL_ARC: 2308 { 2309 DTRACE(("ServerWindow %s: Message AS_STROKE/FILL_ARC\n", Title())); 2310 2311 float angle, span; 2312 BRect r; 2313 2314 link.Read<BRect>(&r); 2315 link.Read<float>(&angle); 2316 if (link.Read<float>(&span) != B_OK) 2317 break; 2318 2319 fCurrentView->ConvertToScreenForDrawing(&r); 2320 drawingEngine->DrawArc(r, angle, span, code == AS_FILL_ARC); 2321 break; 2322 } 2323 case AS_FILL_ARC_GRADIENT: 2324 { 2325 GTRACE(("ServerWindow %s: Message AS_FILL_ARC_GRADIENT\n", 2326 Title())); 2327 2328 float angle, span; 2329 BRect r; 2330 link.Read<BRect>(&r); 2331 link.Read<float>(&angle); 2332 link.Read<float>(&span); 2333 BGradient* gradient; 2334 if (link.ReadGradient(&gradient) != B_OK) 2335 break; 2336 fCurrentView->ConvertToScreenForDrawing(&r); 2337 fCurrentView->ConvertToScreenForDrawing(gradient); 2338 drawingEngine->FillArc(r, angle, span, *gradient); 2339 break; 2340 } 2341 case AS_STROKE_BEZIER: 2342 case AS_FILL_BEZIER: 2343 { 2344 DTRACE(("ServerWindow %s: Message AS_STROKE/FILL_BEZIER\n", 2345 Title())); 2346 2347 BPoint pts[4]; 2348 status_t status; 2349 for (int32 i = 0; i < 4; i++) { 2350 status = link.Read<BPoint>(&(pts[i])); 2351 fCurrentView->ConvertToScreenForDrawing(&pts[i]); 2352 } 2353 if (status != B_OK) 2354 break; 2355 2356 drawingEngine->DrawBezier(pts, code == AS_FILL_BEZIER); 2357 break; 2358 } 2359 case AS_FILL_BEZIER_GRADIENT: 2360 { 2361 GTRACE(("ServerWindow %s: Message AS_FILL_BEZIER_GRADIENT\n", 2362 Title())); 2363 2364 BPoint pts[4]; 2365 for (int32 i = 0; i < 4; i++) { 2366 link.Read<BPoint>(&(pts[i])); 2367 fCurrentView->ConvertToScreenForDrawing(&pts[i]); 2368 } 2369 BGradient* gradient; 2370 if (link.ReadGradient(&gradient) != B_OK) 2371 break; 2372 fCurrentView->ConvertToScreenForDrawing(gradient); 2373 drawingEngine->FillBezier(pts, *gradient); 2374 break; 2375 } 2376 case AS_STROKE_ELLIPSE: 2377 case AS_FILL_ELLIPSE: 2378 { 2379 DTRACE(("ServerWindow %s: Message AS_STROKE/FILL_ELLIPSE\n", 2380 Title())); 2381 2382 BRect rect; 2383 if (link.Read<BRect>(&rect) != B_OK) 2384 break; 2385 2386 fCurrentView->ConvertToScreenForDrawing(&rect); 2387 drawingEngine->DrawEllipse(rect, code == AS_FILL_ELLIPSE); 2388 break; 2389 } 2390 case AS_FILL_ELLIPSE_GRADIENT: 2391 { 2392 GTRACE(("ServerWindow %s: Message AS_FILL_ELLIPSE_GRADIENT\n", 2393 Title())); 2394 2395 BRect rect; 2396 link.Read<BRect>(&rect); 2397 BGradient* gradient; 2398 if (link.ReadGradient(&gradient) != B_OK) 2399 break; 2400 fCurrentView->ConvertToScreenForDrawing(&rect); 2401 fCurrentView->ConvertToScreenForDrawing(gradient); 2402 drawingEngine->FillEllipse(rect, *gradient); 2403 break; 2404 } 2405 case AS_STROKE_ROUNDRECT: 2406 case AS_FILL_ROUNDRECT: 2407 { 2408 DTRACE(("ServerWindow %s: Message AS_STROKE/FILL_ROUNDRECT\n", 2409 Title())); 2410 2411 BRect rect; 2412 float xrad,yrad; 2413 link.Read<BRect>(&rect); 2414 link.Read<float>(&xrad); 2415 if (link.Read<float>(&yrad) != B_OK) 2416 break; 2417 2418 fCurrentView->ConvertToScreenForDrawing(&rect); 2419 drawingEngine->DrawRoundRect(rect, xrad, yrad, 2420 code == AS_FILL_ROUNDRECT); 2421 break; 2422 } 2423 case AS_FILL_ROUNDRECT_GRADIENT: 2424 { 2425 GTRACE(("ServerWindow %s: Message AS_FILL_ROUNDRECT_GRADIENT\n", 2426 Title())); 2427 2428 BRect rect; 2429 float xrad,yrad; 2430 link.Read<BRect>(&rect); 2431 link.Read<float>(&xrad); 2432 link.Read<float>(&yrad); 2433 BGradient* gradient; 2434 if (link.ReadGradient(&gradient) != B_OK) 2435 break; 2436 fCurrentView->ConvertToScreenForDrawing(&rect); 2437 fCurrentView->ConvertToScreenForDrawing(gradient); 2438 drawingEngine->FillRoundRect(rect, xrad, yrad, *gradient); 2439 break; 2440 } 2441 case AS_STROKE_TRIANGLE: 2442 case AS_FILL_TRIANGLE: 2443 { 2444 DTRACE(("ServerWindow %s: Message AS_STROKE/FILL_TRIANGLE\n", 2445 Title())); 2446 2447 BPoint pts[3]; 2448 BRect rect; 2449 2450 for (int32 i = 0; i < 3; i++) { 2451 link.Read<BPoint>(&(pts[i])); 2452 fCurrentView->ConvertToScreenForDrawing(&pts[i]); 2453 } 2454 2455 if (link.Read<BRect>(&rect) != B_OK) 2456 break; 2457 2458 fCurrentView->ConvertToScreenForDrawing(&rect); 2459 drawingEngine->DrawTriangle(pts, rect, code == AS_FILL_TRIANGLE); 2460 break; 2461 } 2462 case AS_FILL_TRIANGLE_GRADIENT: 2463 { 2464 DTRACE(("ServerWindow %s: Message AS_FILL_TRIANGLE_GRADIENT\n", 2465 Title())); 2466 2467 BPoint pts[3]; 2468 BRect rect; 2469 for (int32 i = 0; i < 3; i++) { 2470 link.Read<BPoint>(&(pts[i])); 2471 fCurrentView->ConvertToScreenForDrawing(&pts[i]); 2472 } 2473 link.Read<BRect>(&rect); 2474 BGradient* gradient; 2475 if (link.ReadGradient(&gradient) != B_OK) 2476 break; 2477 fCurrentView->ConvertToScreenForDrawing(&rect); 2478 fCurrentView->ConvertToScreenForDrawing(gradient); 2479 drawingEngine->FillTriangle(pts, rect, *gradient); 2480 break; 2481 } 2482 case AS_STROKE_POLYGON: 2483 case AS_FILL_POLYGON: 2484 { 2485 DTRACE(("ServerWindow %s: Message AS_STROKE/FILL_POLYGON\n", 2486 Title())); 2487 2488 BRect polyFrame; 2489 bool isClosed = true; 2490 int32 pointCount; 2491 2492 link.Read<BRect>(&polyFrame); 2493 if (code == AS_STROKE_POLYGON) 2494 link.Read<bool>(&isClosed); 2495 link.Read<int32>(&pointCount); 2496 2497 BPoint* pointList = new(nothrow) BPoint[pointCount]; 2498 if (link.Read(pointList, pointCount * sizeof(BPoint)) >= B_OK) { 2499 for (int32 i = 0; i < pointCount; i++) 2500 fCurrentView->ConvertToScreenForDrawing(&pointList[i]); 2501 fCurrentView->ConvertToScreenForDrawing(&polyFrame); 2502 2503 drawingEngine->DrawPolygon(pointList, pointCount, polyFrame, 2504 code == AS_FILL_POLYGON, isClosed && pointCount > 2); 2505 } 2506 delete[] pointList; 2507 break; 2508 } 2509 case AS_FILL_POLYGON_GRADIENT: 2510 { 2511 DTRACE(("ServerWindow %s: Message AS_FILL_POLYGON_GRADIENT\n", 2512 Title())); 2513 2514 BRect polyFrame; 2515 bool isClosed = true; 2516 int32 pointCount; 2517 link.Read<BRect>(&polyFrame); 2518 link.Read<int32>(&pointCount); 2519 2520 BPoint* pointList = new(nothrow) BPoint[pointCount]; 2521 BGradient* gradient; 2522 if (link.Read(pointList, pointCount * sizeof(BPoint)) >= B_OK 2523 && link.ReadGradient(&gradient) >= B_OK) { 2524 for (int32 i = 0; i < pointCount; i++) 2525 fCurrentView->ConvertToScreenForDrawing(&pointList[i]); 2526 fCurrentView->ConvertToScreenForDrawing(&polyFrame); 2527 fCurrentView->ConvertToScreenForDrawing(gradient); 2528 2529 drawingEngine->FillPolygon(pointList, pointCount, 2530 polyFrame, *gradient, isClosed && pointCount > 2); 2531 } 2532 delete[] pointList; 2533 break; 2534 } 2535 case AS_STROKE_SHAPE: 2536 case AS_FILL_SHAPE: 2537 { 2538 DTRACE(("ServerWindow %s: Message AS_STROKE/FILL_SHAPE\n", 2539 Title())); 2540 2541 BRect shapeFrame; 2542 int32 opCount; 2543 int32 ptCount; 2544 2545 link.Read<BRect>(&shapeFrame); 2546 link.Read<int32>(&opCount); 2547 link.Read<int32>(&ptCount); 2548 2549 uint32* opList = new(nothrow) uint32[opCount]; 2550 BPoint* ptList = new(nothrow) BPoint[ptCount]; 2551 if (link.Read(opList, opCount * sizeof(uint32)) >= B_OK && 2552 link.Read(ptList, ptCount * sizeof(BPoint)) >= B_OK) { 2553 2554 // this might seem a bit weird, but under R5, the shapes 2555 // are always offset by the current pen location 2556 BPoint screenOffset 2557 = fCurrentView->CurrentState()->PenLocation(); 2558 shapeFrame.OffsetBy(screenOffset); 2559 2560 fCurrentView->ConvertToScreenForDrawing(&screenOffset); 2561 fCurrentView->ConvertToScreenForDrawing(&shapeFrame); 2562 2563 drawingEngine->DrawShape(shapeFrame, opCount, opList, ptCount, 2564 ptList, code == AS_FILL_SHAPE, screenOffset, 2565 fCurrentView->Scale()); 2566 } 2567 2568 delete[] opList; 2569 delete[] ptList; 2570 break; 2571 } 2572 case AS_FILL_SHAPE_GRADIENT: 2573 { 2574 DTRACE(("ServerWindow %s: Message AS_FILL_SHAPE_GRADIENT\n", 2575 Title())); 2576 2577 BRect shapeFrame; 2578 int32 opCount; 2579 int32 ptCount; 2580 2581 link.Read<BRect>(&shapeFrame); 2582 link.Read<int32>(&opCount); 2583 link.Read<int32>(&ptCount); 2584 2585 uint32* opList = new(nothrow) uint32[opCount]; 2586 BPoint* ptList = new(nothrow) BPoint[ptCount]; 2587 BGradient* gradient; 2588 if (link.Read(opList, opCount * sizeof(uint32)) >= B_OK 2589 && link.Read(ptList, ptCount * sizeof(BPoint)) >= B_OK 2590 && link.ReadGradient(&gradient) >= B_OK) { 2591 2592 // this might seem a bit weird, but under R5, the shapes 2593 // are always offset by the current pen location 2594 BPoint screenOffset 2595 = fCurrentView->CurrentState()->PenLocation(); 2596 shapeFrame.OffsetBy(screenOffset); 2597 2598 fCurrentView->ConvertToScreenForDrawing(&screenOffset); 2599 fCurrentView->ConvertToScreenForDrawing(&shapeFrame); 2600 fCurrentView->ConvertToScreenForDrawing(gradient); 2601 drawingEngine->FillShape(shapeFrame, opCount, opList, 2602 ptCount, ptList, *gradient, screenOffset, 2603 fCurrentView->Scale()); 2604 } 2605 2606 delete[] opList; 2607 delete[] ptList; 2608 break; 2609 } 2610 case AS_FILL_REGION: 2611 { 2612 DTRACE(("ServerWindow %s: Message AS_FILL_REGION\n", Title())); 2613 2614 BRegion region; 2615 if (link.ReadRegion(®ion) < B_OK) 2616 break; 2617 2618 fCurrentView->ConvertToScreenForDrawing(®ion); 2619 drawingEngine->FillRegion(region); 2620 2621 break; 2622 } 2623 case AS_FILL_REGION_GRADIENT: 2624 { 2625 DTRACE(("ServerWindow %s: Message AS_FILL_REGION_GRADIENT\n", 2626 Title())); 2627 2628 BRegion region; 2629 link.ReadRegion(®ion); 2630 2631 BGradient* gradient; 2632 if (link.ReadGradient(&gradient) != B_OK) 2633 break; 2634 2635 fCurrentView->ConvertToScreenForDrawing(®ion); 2636 fCurrentView->ConvertToScreenForDrawing(gradient); 2637 drawingEngine->FillRegion(region, *gradient); 2638 break; 2639 } 2640 case AS_STROKE_LINEARRAY: 2641 { 2642 DTRACE(("ServerWindow %s: Message AS_STROKE_LINEARRAY\n", 2643 Title())); 2644 2645 // Attached Data: 2646 // 1) int32 Number of lines in the array 2647 // 2) LineArrayData 2648 2649 int32 lineCount; 2650 if (link.Read<int32>(&lineCount) != B_OK || lineCount <= 0) 2651 break; 2652 2653 // To speed things up, try to use a stack allocation and only 2654 // fall back to the heap if there are enough lines... 2655 ViewLineArrayInfo* lineData; 2656 const int32 kStackBufferLineDataCount = 64; 2657 ViewLineArrayInfo lineDataStackBuffer[kStackBufferLineDataCount]; 2658 if (lineCount > kStackBufferLineDataCount) { 2659 lineData = new(std::nothrow) ViewLineArrayInfo[lineCount]; 2660 if (lineData == NULL) 2661 break; 2662 } else 2663 lineData = lineDataStackBuffer; 2664 2665 // Read them all in one go 2666 size_t dataSize = lineCount * sizeof(ViewLineArrayInfo); 2667 if (link.Read(lineData, dataSize) != B_OK) { 2668 if (lineData != lineDataStackBuffer) 2669 delete[] lineData; 2670 break; 2671 } 2672 2673 // Convert to screen coords and draw 2674 for (int32 i = 0; i < lineCount; i++) { 2675 fCurrentView->ConvertToScreenForDrawing( 2676 &lineData[i].startPoint); 2677 fCurrentView->ConvertToScreenForDrawing( 2678 &lineData[i].endPoint); 2679 } 2680 drawingEngine->StrokeLineArray(lineCount, lineData); 2681 2682 if (lineData != lineDataStackBuffer) 2683 delete[] lineData; 2684 break; 2685 } 2686 case AS_DRAW_STRING: 2687 case AS_DRAW_STRING_WITH_DELTA: 2688 { 2689 ViewDrawStringInfo info; 2690 if (link.Read<ViewDrawStringInfo>(&info) != B_OK 2691 || info.stringLength <= 0) { 2692 break; 2693 } 2694 2695 const ssize_t kMaxStackStringSize = 4096; 2696 char stackString[kMaxStackStringSize]; 2697 char* string = stackString; 2698 if (info.stringLength >= kMaxStackStringSize) { 2699 // NOTE: Careful, the + 1 is for termination! 2700 string = (char*)malloc((info.stringLength + 1 + 63) / 64 * 64); 2701 if (string == NULL) 2702 break; 2703 } 2704 2705 escapement_delta* delta = NULL; 2706 if (code == AS_DRAW_STRING_WITH_DELTA) { 2707 // In this case, info.delta will contain valid values. 2708 delta = &info.delta; 2709 } 2710 2711 if (link.Read(string, info.stringLength) != B_OK) { 2712 if (string != stackString) 2713 free(string); 2714 break; 2715 } 2716 // Terminate the string, if nothing else, it's important 2717 // for the DTRACE call below... 2718 string[info.stringLength] = '\0'; 2719 2720 DTRACE(("ServerWindow %s: Message AS_DRAW_STRING, View: %s " 2721 "-> %s\n", Title(), fCurrentView->Name(), string)); 2722 2723 fCurrentView->ConvertToScreenForDrawing(&info.location); 2724 BPoint penLocation = drawingEngine->DrawString(string, 2725 info.stringLength, info.location, delta); 2726 2727 fCurrentView->ConvertFromScreenForDrawing(&penLocation); 2728 fCurrentView->CurrentState()->SetPenLocation(penLocation); 2729 2730 if (string != stackString) 2731 free(string); 2732 break; 2733 } 2734 case AS_DRAW_STRING_WITH_OFFSETS: 2735 { 2736 int32 stringLength; 2737 if (link.Read<int32>(&stringLength) != B_OK || stringLength <= 0) 2738 break; 2739 2740 int32 glyphCount; 2741 if (link.Read<int32>(&glyphCount) != B_OK || glyphCount <= 0) 2742 break; 2743 2744 const ssize_t kMaxStackStringSize = 512; 2745 char stackString[kMaxStackStringSize]; 2746 char* string = stackString; 2747 BPoint stackLocations[kMaxStackStringSize]; 2748 BPoint* locations = stackLocations; 2749 MemoryDeleter stringDeleter; 2750 MemoryDeleter locationsDeleter; 2751 if (stringLength >= kMaxStackStringSize) { 2752 // NOTE: Careful, the + 1 is for termination! 2753 string = (char*)malloc((stringLength + 1 + 63) / 64 * 64); 2754 if (string == NULL) 2755 break; 2756 stringDeleter.SetTo(string); 2757 } 2758 if (glyphCount > kMaxStackStringSize) { 2759 locations = (BPoint*)malloc( 2760 ((glyphCount * sizeof(BPoint)) + 63) / 64 * 64); 2761 if (locations == NULL) 2762 break; 2763 locationsDeleter.SetTo(locations); 2764 } 2765 2766 if (link.Read(string, stringLength) != B_OK) 2767 break; 2768 // Count UTF8 glyphs and make sure we have enough locations 2769 if ((int32)UTF8CountChars(string, stringLength) > glyphCount) 2770 break; 2771 if (link.Read(locations, glyphCount * sizeof(BPoint)) != B_OK) 2772 break; 2773 // Terminate the string, if nothing else, it's important 2774 // for the DTRACE call below... 2775 string[stringLength] = '\0'; 2776 2777 DTRACE(("ServerWindow %s: Message AS_DRAW_STRING_WITH_OFFSETS, View: %s " 2778 "-> %s\n", Title(), fCurrentView->Name(), string)); 2779 2780 for (int32 i = 0; i < stringLength; i++) 2781 fCurrentView->ConvertToScreenForDrawing(&locations[i]); 2782 2783 BPoint penLocation = drawingEngine->DrawString(string, 2784 stringLength, locations); 2785 2786 fCurrentView->ConvertFromScreenForDrawing(&penLocation); 2787 fCurrentView->CurrentState()->SetPenLocation(penLocation); 2788 2789 break; 2790 } 2791 2792 case AS_VIEW_DRAW_PICTURE: 2793 { 2794 int32 token; 2795 link.Read<int32>(&token); 2796 2797 BPoint where; 2798 if (link.Read<BPoint>(&where) == B_OK) { 2799 ServerPicture* picture = App()->GetPicture(token); 2800 if (picture != NULL) { 2801 // Setting the drawing origin outside of the 2802 // state makes sure that everything the picture 2803 // does is relative to the global picture offset. 2804 fCurrentView->PushState(); 2805 fCurrentView->SetDrawingOrigin(where); 2806 2807 fCurrentView->PushState(); 2808 picture->Play(fCurrentView); 2809 fCurrentView->PopState(); 2810 2811 fCurrentView->PopState(); 2812 2813 picture->ReleaseReference(); 2814 } 2815 } 2816 break; 2817 } 2818 2819 default: 2820 BString codeString; 2821 string_for_message_code(code, codeString); 2822 debug_printf("ServerWindow %s received unexpected code: %s\n", 2823 Title(), codeString.String()); 2824 2825 if (link.NeedsReply()) { 2826 // the client is now blocking and waiting for a reply! 2827 fLink.StartMessage(B_ERROR); 2828 fLink.Flush(); 2829 } 2830 break; 2831 } 2832 2833 drawingEngine->UnlockParallelAccess(); 2834 } 2835 2836 2837 bool 2838 ServerWindow::_DispatchPictureMessage(int32 code, BPrivate::LinkReceiver& link) 2839 { 2840 ServerPicture* picture = fCurrentView->Picture(); 2841 if (picture == NULL) 2842 return false; 2843 2844 switch (code) { 2845 case AS_VIEW_SET_ORIGIN: 2846 { 2847 float x, y; 2848 link.Read<float>(&x); 2849 link.Read<float>(&y); 2850 2851 picture->WriteSetOrigin(BPoint(x, y)); 2852 break; 2853 } 2854 2855 case AS_VIEW_INVERT_RECT: 2856 { 2857 BRect rect; 2858 link.Read<BRect>(&rect); 2859 picture->WriteInvertRect(rect); 2860 break; 2861 } 2862 2863 case AS_VIEW_PUSH_STATE: 2864 { 2865 picture->WritePushState(); 2866 break; 2867 } 2868 2869 case AS_VIEW_POP_STATE: 2870 { 2871 picture->WritePopState(); 2872 break; 2873 } 2874 2875 case AS_VIEW_SET_DRAWING_MODE: 2876 { 2877 int8 drawingMode; 2878 link.Read<int8>(&drawingMode); 2879 2880 picture->WriteSetDrawingMode((drawing_mode)drawingMode); 2881 2882 fCurrentView->CurrentState()->SetDrawingMode( 2883 (drawing_mode)drawingMode); 2884 fWindow->GetDrawingEngine()->SetDrawingMode( 2885 (drawing_mode)drawingMode); 2886 break; 2887 } 2888 2889 case AS_VIEW_SET_PEN_LOC: 2890 { 2891 BPoint location; 2892 link.Read<BPoint>(&location); 2893 picture->WriteSetPenLocation(location); 2894 2895 fCurrentView->CurrentState()->SetPenLocation(location); 2896 break; 2897 } 2898 case AS_VIEW_SET_PEN_SIZE: 2899 { 2900 float penSize; 2901 link.Read<float>(&penSize); 2902 picture->WriteSetPenSize(penSize); 2903 2904 fCurrentView->CurrentState()->SetPenSize(penSize); 2905 fWindow->GetDrawingEngine()->SetPenSize( 2906 fCurrentView->CurrentState()->PenSize()); 2907 break; 2908 } 2909 2910 case AS_VIEW_SET_LINE_MODE: 2911 { 2912 2913 ViewSetLineModeInfo info; 2914 link.Read<ViewSetLineModeInfo>(&info); 2915 2916 picture->WriteSetLineMode(info.lineCap, info.lineJoin, 2917 info.miterLimit); 2918 2919 fCurrentView->CurrentState()->SetLineCapMode(info.lineCap); 2920 fCurrentView->CurrentState()->SetLineJoinMode(info.lineJoin); 2921 fCurrentView->CurrentState()->SetMiterLimit(info.miterLimit); 2922 2923 fWindow->GetDrawingEngine()->SetStrokeMode(info.lineCap, 2924 info.lineJoin, info.miterLimit); 2925 break; 2926 } 2927 case AS_VIEW_SET_SCALE: 2928 { 2929 float scale; 2930 link.Read<float>(&scale); 2931 picture->WriteSetScale(scale); 2932 2933 fCurrentView->SetScale(scale); 2934 _UpdateDrawState(fCurrentView); 2935 break; 2936 } 2937 2938 case AS_VIEW_SET_PATTERN: 2939 { 2940 pattern pat; 2941 link.Read(&pat, sizeof(pattern)); 2942 picture->WriteSetPattern(pat); 2943 break; 2944 } 2945 2946 case AS_VIEW_SET_FONT_STATE: 2947 { 2948 picture->SetFontFromLink(link); 2949 break; 2950 } 2951 2952 case AS_FILL_RECT: 2953 case AS_STROKE_RECT: 2954 { 2955 BRect rect; 2956 link.Read<BRect>(&rect); 2957 2958 picture->WriteDrawRect(rect, code == AS_FILL_RECT); 2959 break; 2960 } 2961 2962 case AS_FILL_REGION: 2963 { 2964 // There is no B_PIC_FILL_REGION op, we have to 2965 // implement it using B_PIC_FILL_RECT 2966 BRegion region; 2967 if (link.ReadRegion(®ion) < B_OK) 2968 break; 2969 for (int32 i = 0; i < region.CountRects(); i++) 2970 picture->WriteDrawRect(region.RectAt(i), true); 2971 break; 2972 } 2973 2974 case AS_STROKE_ROUNDRECT: 2975 case AS_FILL_ROUNDRECT: 2976 { 2977 BRect rect; 2978 link.Read<BRect>(&rect); 2979 2980 BPoint radii; 2981 link.Read<float>(&radii.x); 2982 link.Read<float>(&radii.y); 2983 2984 picture->WriteDrawRoundRect(rect, radii, code == AS_FILL_ROUNDRECT); 2985 break; 2986 } 2987 2988 case AS_STROKE_ELLIPSE: 2989 case AS_FILL_ELLIPSE: 2990 { 2991 BRect rect; 2992 link.Read<BRect>(&rect); 2993 picture->WriteDrawEllipse(rect, code == AS_FILL_ELLIPSE); 2994 break; 2995 } 2996 2997 case AS_STROKE_ARC: 2998 case AS_FILL_ARC: 2999 { 3000 BRect rect; 3001 link.Read<BRect>(&rect); 3002 float startTheta, arcTheta; 3003 link.Read<float>(&startTheta); 3004 link.Read<float>(&arcTheta); 3005 3006 BPoint radii((rect.Width() + 1) / 2, (rect.Height() + 1) / 2); 3007 BPoint center = rect.LeftTop() + radii; 3008 3009 picture->WriteDrawArc(center, radii, startTheta, arcTheta, 3010 code == AS_FILL_ARC); 3011 break; 3012 } 3013 3014 case AS_STROKE_TRIANGLE: 3015 case AS_FILL_TRIANGLE: 3016 { 3017 // There is no B_PIC_FILL/STROKE_TRIANGLE op, 3018 // we implement it using B_PIC_FILL/STROKE_POLYGON 3019 BPoint points[3]; 3020 3021 for (int32 i = 0; i < 3; i++) { 3022 link.Read<BPoint>(&(points[i])); 3023 } 3024 3025 BRect rect; 3026 link.Read<BRect>(&rect); 3027 3028 picture->WriteDrawPolygon(3, points, 3029 true, code == AS_FILL_TRIANGLE); 3030 break; 3031 } 3032 case AS_STROKE_POLYGON: 3033 case AS_FILL_POLYGON: 3034 { 3035 BRect polyFrame; 3036 bool isClosed = true; 3037 int32 pointCount; 3038 const bool fill = (code == AS_FILL_POLYGON); 3039 3040 link.Read<BRect>(&polyFrame); 3041 if (code == AS_STROKE_POLYGON) 3042 link.Read<bool>(&isClosed); 3043 link.Read<int32>(&pointCount); 3044 3045 BPoint* pointList = new(nothrow) BPoint[pointCount]; 3046 if (link.Read(pointList, pointCount * sizeof(BPoint)) >= B_OK) { 3047 picture->WriteDrawPolygon(pointCount, pointList, 3048 isClosed && pointCount > 2, fill); 3049 } 3050 delete[] pointList; 3051 break; 3052 } 3053 3054 case AS_STROKE_BEZIER: 3055 case AS_FILL_BEZIER: 3056 { 3057 BPoint points[4]; 3058 for (int32 i = 0; i < 4; i++) { 3059 link.Read<BPoint>(&(points[i])); 3060 } 3061 picture->WriteDrawBezier(points, code == AS_FILL_BEZIER); 3062 break; 3063 } 3064 3065 case AS_STROKE_LINE: 3066 { 3067 ViewStrokeLineInfo info; 3068 link.Read<ViewStrokeLineInfo>(&info); 3069 3070 picture->WriteStrokeLine(info.startPoint, info.endPoint); 3071 break; 3072 } 3073 3074 case AS_STROKE_LINEARRAY: 3075 { 3076 int32 lineCount; 3077 if (link.Read<int32>(&lineCount) != B_OK || lineCount <= 0) 3078 break; 3079 3080 // To speed things up, try to use a stack allocation and only 3081 // fall back to the heap if there are enough lines... 3082 ViewLineArrayInfo* lineData; 3083 const int32 kStackBufferLineDataCount = 64; 3084 ViewLineArrayInfo lineDataStackBuffer[kStackBufferLineDataCount]; 3085 if (lineCount > kStackBufferLineDataCount) { 3086 lineData = new(std::nothrow) ViewLineArrayInfo[lineCount]; 3087 if (lineData == NULL) 3088 break; 3089 } else 3090 lineData = lineDataStackBuffer; 3091 3092 // Read them all in one go 3093 size_t dataSize = lineCount * sizeof(ViewLineArrayInfo); 3094 if (link.Read(lineData, dataSize) != B_OK) { 3095 if (lineData != lineDataStackBuffer) 3096 delete[] lineData; 3097 break; 3098 } 3099 3100 picture->WritePushState(); 3101 3102 for (int32 i = 0; i < lineCount; i++) { 3103 picture->WriteSetHighColor(lineData[i].color); 3104 picture->WriteStrokeLine(lineData[i].startPoint, 3105 lineData[i].endPoint); 3106 } 3107 3108 picture->WritePopState(); 3109 3110 if (lineData != lineDataStackBuffer) 3111 delete[] lineData; 3112 break; 3113 } 3114 3115 case AS_VIEW_SET_LOW_COLOR: 3116 case AS_VIEW_SET_HIGH_COLOR: 3117 { 3118 rgb_color color; 3119 link.Read(&color, sizeof(rgb_color)); 3120 3121 if (code == AS_VIEW_SET_HIGH_COLOR) { 3122 picture->WriteSetHighColor(color); 3123 fCurrentView->CurrentState()->SetHighColor(color); 3124 fWindow->GetDrawingEngine()->SetHighColor(color); 3125 } else { 3126 picture->WriteSetLowColor(color); 3127 fCurrentView->CurrentState()->SetLowColor(color); 3128 fWindow->GetDrawingEngine()->SetLowColor(color); 3129 } 3130 } break; 3131 3132 case AS_DRAW_STRING: 3133 case AS_DRAW_STRING_WITH_DELTA: 3134 { 3135 ViewDrawStringInfo info; 3136 if (link.Read<ViewDrawStringInfo>(&info) != B_OK) 3137 break; 3138 3139 char* string = (char*)malloc(info.stringLength + 1); 3140 if (string == NULL) 3141 break; 3142 3143 if (code != AS_DRAW_STRING_WITH_DELTA) { 3144 // In this case, info.delta will NOT contain valid values. 3145 info.delta = (escapement_delta){ 0, 0 }; 3146 } 3147 3148 if (link.Read(string, info.stringLength) != B_OK) { 3149 free(string); 3150 break; 3151 } 3152 // Terminate the string 3153 string[info.stringLength] = '\0'; 3154 3155 picture->WriteDrawString(info.location, string, info.stringLength, 3156 info.delta); 3157 3158 free(string); 3159 break; 3160 } 3161 3162 case AS_STROKE_SHAPE: 3163 case AS_FILL_SHAPE: 3164 { 3165 BRect shapeFrame; 3166 int32 opCount; 3167 int32 ptCount; 3168 3169 link.Read<BRect>(&shapeFrame); 3170 link.Read<int32>(&opCount); 3171 link.Read<int32>(&ptCount); 3172 3173 uint32* opList = new(std::nothrow) uint32[opCount]; 3174 BPoint* ptList = new(std::nothrow) BPoint[ptCount]; 3175 if (opList != NULL && ptList != NULL 3176 && link.Read(opList, opCount * sizeof(uint32)) >= B_OK 3177 && link.Read(ptList, ptCount * sizeof(BPoint)) >= B_OK) { 3178 // This might seem a bit weird, but under BeOS, the shapes 3179 // are always offset by the current pen location 3180 BPoint penLocation 3181 = fCurrentView->CurrentState()->PenLocation(); 3182 for (int32 i = 0; i < ptCount; i++) { 3183 ptList[i] += penLocation; 3184 } 3185 const bool fill = (code == AS_FILL_SHAPE); 3186 picture->WriteDrawShape(opCount, opList, ptCount, ptList, fill); 3187 } 3188 3189 delete[] opList; 3190 delete[] ptList; 3191 break; 3192 } 3193 3194 case AS_VIEW_DRAW_BITMAP: 3195 { 3196 ViewDrawBitmapInfo info; 3197 link.Read<ViewDrawBitmapInfo>(&info); 3198 3199 ServerBitmap* bitmap = App()->GetBitmap(info.bitmapToken); 3200 if (bitmap == NULL) 3201 break; 3202 3203 picture->WriteDrawBitmap(info.bitmapRect, info.viewRect, 3204 bitmap->Width(), bitmap->Height(), bitmap->BytesPerRow(), 3205 bitmap->ColorSpace(), info.options, bitmap->Bits(), 3206 bitmap->BitsLength()); 3207 3208 bitmap->ReleaseReference(); 3209 break; 3210 } 3211 3212 case AS_VIEW_DRAW_PICTURE: 3213 { 3214 int32 token; 3215 link.Read<int32>(&token); 3216 3217 BPoint where; 3218 if (link.Read<BPoint>(&where) == B_OK) { 3219 ServerPicture* pictureToDraw = App()->GetPicture(token); 3220 if (pictureToDraw != NULL) { 3221 // We need to make a copy of the picture, since it can 3222 // change after it has been drawn 3223 ServerPicture* copy = App()->CreatePicture(pictureToDraw); 3224 picture->NestPicture(copy); 3225 picture->WriteDrawPicture(where, copy->Token()); 3226 3227 pictureToDraw->ReleaseReference(); 3228 } 3229 } 3230 break; 3231 } 3232 3233 case AS_VIEW_SET_CLIP_REGION: 3234 { 3235 int32 rectCount; 3236 status_t status = link.Read<int32>(&rectCount); 3237 // a negative count means no 3238 // region for the current draw state, 3239 // but an *empty* region is actually valid! 3240 // even if it means no drawing is allowed 3241 3242 if (status < B_OK) 3243 break; 3244 3245 if (rectCount >= 0) { 3246 // we are supposed to set the clipping region 3247 BRegion region; 3248 if (rectCount > 0 && link.ReadRegion(®ion) < B_OK) 3249 break; 3250 picture->WriteSetClipping(region); 3251 } else { 3252 // we are supposed to clear the clipping region 3253 picture->WriteClearClipping(); 3254 } 3255 break; 3256 } 3257 3258 case AS_VIEW_BEGIN_PICTURE: 3259 { 3260 ServerPicture* newPicture = App()->CreatePicture(); 3261 if (newPicture != NULL) { 3262 newPicture->PushPicture(picture); 3263 newPicture->SyncState(fCurrentView); 3264 fCurrentView->SetPicture(newPicture); 3265 } 3266 break; 3267 } 3268 3269 case AS_VIEW_APPEND_TO_PICTURE: 3270 { 3271 int32 token; 3272 link.Read<int32>(&token); 3273 3274 ServerPicture* appendPicture = App()->GetPicture(token); 3275 if (appendPicture != NULL) { 3276 //picture->SyncState(fCurrentView); 3277 appendPicture->AppendPicture(picture); 3278 } 3279 3280 fCurrentView->SetPicture(appendPicture); 3281 3282 if (appendPicture != NULL) 3283 appendPicture->ReleaseReference(); 3284 break; 3285 } 3286 3287 case AS_VIEW_END_PICTURE: 3288 { 3289 ServerPicture* poppedPicture = picture->PopPicture(); 3290 fCurrentView->SetPicture(poppedPicture); 3291 if (poppedPicture != NULL) 3292 poppedPicture->ReleaseReference(); 3293 3294 fLink.StartMessage(B_OK); 3295 fLink.Attach<int32>(picture->Token()); 3296 fLink.Flush(); 3297 return true; 3298 } 3299 /* 3300 case AS_VIEW_SET_BLENDING_MODE: 3301 { 3302 ViewBlendingModeInfo info; 3303 link.Read<ViewBlendingModeInfo>(&info); 3304 3305 picture->BeginOp(B_PIC_SET_BLENDING_MODE); 3306 picture->AddInt16((int16)info.sourceAlpha); 3307 picture->AddInt16((int16)info.alphaFunction); 3308 picture->EndOp(); 3309 3310 fCurrentView->CurrentState()->SetBlendingMode(info.sourceAlpha, 3311 info.alphaFunction); 3312 fWindow->GetDrawingEngine()->SetBlendingMode(info.sourceAlpha, 3313 info.alphaFunction); 3314 break; 3315 }*/ 3316 default: 3317 return false; 3318 } 3319 3320 if (link.NeedsReply()) { 3321 fLink.StartMessage(B_ERROR); 3322 fLink.Flush(); 3323 } 3324 return true; 3325 } 3326 3327 3328 /*! \brief Message-dispatching loop for the ServerWindow 3329 3330 Watches the ServerWindow's message port and dispatches as necessary 3331 */ 3332 void 3333 ServerWindow::_MessageLooper() 3334 { 3335 // Send a reply to our window - it is expecting fMessagePort 3336 // port and some other info. 3337 3338 fLink.StartMessage(B_OK); 3339 fLink.Attach<port_id>(fMessagePort); 3340 3341 int32 minWidth, maxWidth, minHeight, maxHeight; 3342 fWindow->GetSizeLimits(&minWidth, &maxWidth, &minHeight, &maxHeight); 3343 3344 fLink.Attach<BRect>(fWindow->Frame()); 3345 fLink.Attach<float>((float)minWidth); 3346 fLink.Attach<float>((float)maxWidth); 3347 fLink.Attach<float>((float)minHeight); 3348 fLink.Attach<float>((float)maxHeight); 3349 fLink.Flush(); 3350 3351 BPrivate::LinkReceiver& receiver = fLink.Receiver(); 3352 bool quitLoop = false; 3353 3354 while (!quitLoop) { 3355 //STRACE(("info: ServerWindow::MonitorWin listening on port %ld.\n", 3356 // fMessagePort)); 3357 3358 int32 code; 3359 status_t status = receiver.GetNextMessage(code); 3360 if (status != B_OK) { 3361 // that shouldn't happen, it's our port 3362 printf("Someone deleted our message port!\n"); 3363 3364 // try to let our client die happily 3365 NotifyQuitRequested(); 3366 break; 3367 } 3368 3369 #ifdef PROFILE_MESSAGE_LOOP 3370 bigtime_t start = system_time(); 3371 #endif 3372 3373 Lock(); 3374 3375 #ifdef PROFILE_MESSAGE_LOOP 3376 bigtime_t diff = system_time() - start; 3377 if (diff > 10000) { 3378 printf("ServerWindow %s: lock acquisition took %Ld usecs\n", 3379 Title(), diff); 3380 } 3381 #endif 3382 3383 int32 messagesProcessed = 0; 3384 bigtime_t processingStart = system_time(); 3385 bool lockedDesktopSingleWindow = false; 3386 3387 while (true) { 3388 if (code == AS_DELETE_WINDOW || code == kMsgQuitLooper) { 3389 // this means the client has been killed 3390 DTRACE(("ServerWindow %s received 'AS_DELETE_WINDOW' message " 3391 "code\n", Title())); 3392 3393 if (code == AS_DELETE_WINDOW) { 3394 fLink.StartMessage(B_OK); 3395 fLink.Flush(); 3396 } 3397 3398 if (lockedDesktopSingleWindow) 3399 fDesktop->UnlockSingleWindow(); 3400 3401 quitLoop = true; 3402 3403 // ServerWindow's destructor takes care of pulling this object 3404 // off the desktop. 3405 ASSERT(fWindow->IsHidden()); 3406 break; 3407 } 3408 3409 // Acquire the appropriate lock 3410 bool needsAllWindowsLocked = _MessageNeedsAllWindowsLocked(code); 3411 if (needsAllWindowsLocked) { 3412 // We may already still hold the read-lock from the previous 3413 // inner-loop iteration. 3414 if (lockedDesktopSingleWindow) { 3415 fDesktop->UnlockSingleWindow(); 3416 lockedDesktopSingleWindow = false; 3417 } 3418 fDesktop->LockAllWindows(); 3419 } else { 3420 // We never keep the write-lock across inner-loop iterations, 3421 // so there is nothing else to do besides read-locking unless 3422 // we already have the read-lock from the previous iteration. 3423 if (!lockedDesktopSingleWindow) { 3424 fDesktop->LockSingleWindow(); 3425 lockedDesktopSingleWindow = true; 3426 } 3427 } 3428 3429 if (atomic_and(&fRedrawRequested, 0) != 0) { 3430 #ifdef PROFILE_MESSAGE_LOOP 3431 bigtime_t redrawStart = system_time(); 3432 #endif 3433 fWindow->RedrawDirtyRegion(); 3434 #ifdef PROFILE_MESSAGE_LOOP 3435 diff = system_time() - redrawStart; 3436 atomic_add(&sRedrawProcessingTime.count, 1); 3437 # ifndef HAIKU_TARGET_PLATFORM_LIBBE_TEST 3438 atomic_add64(&sRedrawProcessingTime.time, diff); 3439 # else 3440 sRedrawProcessingTime.time += diff; 3441 # endif 3442 #endif 3443 } 3444 3445 #ifdef PROFILE_MESSAGE_LOOP 3446 bigtime_t dispatchStart = system_time(); 3447 #endif 3448 _DispatchMessage(code, receiver); 3449 3450 #ifdef PROFILE_MESSAGE_LOOP 3451 if (code >= 0 && code < AS_LAST_CODE) { 3452 diff = system_time() - dispatchStart; 3453 atomic_add(&sMessageProfile[code].count, 1); 3454 #ifndef HAIKU_TARGET_PLATFORM_LIBBE_TEST 3455 atomic_add64(&sMessageProfile[code].time, diff); 3456 #else 3457 sMessageProfile[code].time += diff; 3458 #endif 3459 if (diff > 10000) { 3460 printf("ServerWindow %s: message %ld took %Ld usecs\n", 3461 Title(), code, diff); 3462 } 3463 } 3464 #endif 3465 3466 if (needsAllWindowsLocked) 3467 fDesktop->UnlockAllWindows(); 3468 3469 // Only process up to 70 waiting messages at once (we have the 3470 // Desktop locked), but don't hold the lock longer than 10 ms 3471 if (!receiver.HasMessages() || ++messagesProcessed > 70 3472 || system_time() - processingStart > 10000) { 3473 if (lockedDesktopSingleWindow) 3474 fDesktop->UnlockSingleWindow(); 3475 break; 3476 } 3477 3478 // next message 3479 status_t status = receiver.GetNextMessage(code); 3480 if (status != B_OK) { 3481 // that shouldn't happen, it's our port 3482 printf("Someone deleted our message port!\n"); 3483 if (lockedDesktopSingleWindow) 3484 fDesktop->UnlockSingleWindow(); 3485 3486 // try to let our client die happily 3487 NotifyQuitRequested(); 3488 break; 3489 } 3490 } 3491 3492 Unlock(); 3493 } 3494 3495 // We were asked to quit the message loop - either on request or because of 3496 // an error. 3497 Quit(); 3498 // does not return 3499 } 3500 3501 3502 void 3503 ServerWindow::ScreenChanged(const BMessage* message) 3504 { 3505 SendMessageToClient(message); 3506 3507 if (fDirectWindowInfo != NULL && fDirectWindowInfo->IsFullScreen()) 3508 _ResizeToFullScreen(); 3509 } 3510 3511 3512 status_t 3513 ServerWindow::SendMessageToClient(const BMessage* msg, int32 target) const 3514 { 3515 if (target == B_NULL_TOKEN) 3516 target = fClientToken; 3517 3518 BMessenger reply; 3519 BMessage::Private messagePrivate((BMessage*)msg); 3520 return messagePrivate.SendMessage(fClientLooperPort, fClientTeam, target, 3521 0, false, reply); 3522 } 3523 3524 3525 Window* 3526 ServerWindow::MakeWindow(BRect frame, const char* name, 3527 window_look look, window_feel feel, uint32 flags, uint32 workspace) 3528 { 3529 // The non-offscreen ServerWindow uses the DrawingEngine instance from 3530 // the desktop. 3531 return new(std::nothrow) ::Window(frame, name, look, feel, flags, 3532 workspace, this, fDesktop->HWInterface()->CreateDrawingEngine()); 3533 } 3534 3535 3536 void 3537 ServerWindow::HandleDirectConnection(int32 bufferState, int32 driverState) 3538 { 3539 ASSERT_MULTI_LOCKED(fDesktop->WindowLocker()); 3540 3541 if (fDirectWindowInfo == NULL) 3542 return; 3543 3544 STRACE(("HandleDirectConnection(bufferState = %ld, driverState = %ld)\n", 3545 bufferState, driverState)); 3546 3547 status_t status = fDirectWindowInfo->SetState( 3548 (direct_buffer_state)bufferState, (direct_driver_state)driverState, 3549 fDesktop->HWInterface()->FrontBuffer(), fWindow->Frame(), 3550 fWindow->VisibleContentRegion()); 3551 3552 if (status != B_OK) { 3553 char errorString[256]; 3554 snprintf(errorString, sizeof(errorString), 3555 "%s killed for a problem in DirectConnected(): %s", 3556 App()->Signature(), strerror(status)); 3557 syslog(LOG_ERR, errorString); 3558 3559 // The client application didn't release the semaphore 3560 // within the given timeout. Or something else went wrong. 3561 // Deleting this member should make it crash. 3562 delete fDirectWindowInfo; 3563 fDirectWindowInfo = NULL; 3564 } else if ((bufferState & B_DIRECT_MODE_MASK) == B_DIRECT_START) 3565 fIsDirectlyAccessing = true; 3566 else if ((bufferState & B_DIRECT_MODE_MASK) == B_DIRECT_STOP) 3567 fIsDirectlyAccessing = false; 3568 } 3569 3570 3571 void 3572 ServerWindow::_SetCurrentView(View* view) 3573 { 3574 if (fCurrentView == view) 3575 return; 3576 3577 fCurrentView = view; 3578 fCurrentDrawingRegionValid = false; 3579 _UpdateDrawState(fCurrentView); 3580 3581 #if 0 3582 #if DELAYED_BACKGROUND_CLEARING 3583 if (fCurrentView && fCurrentView->IsBackgroundDirty() 3584 && fWindow->InUpdate()) { 3585 DrawingEngine* drawingEngine = fWindow->GetDrawingEngine(); 3586 if (drawingEngine->LockParallelAccess()) { 3587 fWindow->GetEffectiveDrawingRegion(fCurrentView, 3588 fCurrentDrawingRegion); 3589 fCurrentDrawingRegionValid = true; 3590 BRegion dirty(fCurrentDrawingRegion); 3591 3592 BRegion content; 3593 fWindow->GetContentRegion(&content); 3594 3595 fCurrentView->Draw(drawingEngine, &dirty, &content, false); 3596 3597 drawingEngine->UnlockParallelAccess(); 3598 } 3599 } 3600 #endif 3601 #endif // 0 3602 } 3603 3604 3605 void 3606 ServerWindow::_UpdateDrawState(View* view) 3607 { 3608 // switch the drawing state 3609 // TODO: is it possible to scroll a view while it 3610 // is being drawn? probably not... otherwise the 3611 // "offsets" passed below would need to be updated again 3612 DrawingEngine* drawingEngine = fWindow->GetDrawingEngine(); 3613 if (view && drawingEngine) { 3614 BPoint leftTop(0, 0); 3615 view->ConvertToScreenForDrawing(&leftTop); 3616 drawingEngine->SetDrawState(view->CurrentState(), leftTop.x, leftTop.y); 3617 } 3618 } 3619 3620 3621 void 3622 ServerWindow::_UpdateCurrentDrawingRegion() 3623 { 3624 if (!fCurrentDrawingRegionValid 3625 || fWindow->DrawingRegionChanged(fCurrentView)) { 3626 fWindow->GetEffectiveDrawingRegion(fCurrentView, fCurrentDrawingRegion); 3627 fCurrentDrawingRegionValid = true; 3628 } 3629 } 3630 3631 3632 bool 3633 ServerWindow::_MessageNeedsAllWindowsLocked(uint32 code) const 3634 { 3635 switch (code) { 3636 case AS_SET_WINDOW_TITLE: 3637 case AS_ADD_TO_SUBSET: 3638 case AS_REMOVE_FROM_SUBSET: 3639 case AS_VIEW_CREATE_ROOT: 3640 case AS_VIEW_CREATE: 3641 case AS_SEND_BEHIND: 3642 case AS_SET_LOOK: 3643 case AS_SET_FEEL: 3644 case AS_SET_FLAGS: 3645 case AS_SET_WORKSPACES: 3646 case AS_WINDOW_MOVE: 3647 case AS_WINDOW_RESIZE: 3648 case AS_SET_SIZE_LIMITS: 3649 case AS_SYSTEM_FONT_CHANGED: 3650 case AS_SET_DECORATOR_SETTINGS: 3651 case AS_GET_MOUSE: 3652 case AS_DIRECT_WINDOW_SET_FULLSCREEN: 3653 // case AS_VIEW_SET_EVENT_MASK: 3654 // case AS_VIEW_SET_MOUSE_EVENT_MASK: 3655 case AS_TALK_TO_DESKTOP_LISTENER: 3656 return true; 3657 default: 3658 return false; 3659 } 3660 } 3661 3662 3663 void 3664 ServerWindow::_ResizeToFullScreen() 3665 { 3666 BRect screenFrame; 3667 3668 { 3669 AutoReadLocker _(fDesktop->ScreenLocker()); 3670 const Screen* screen = fWindow->Screen(); 3671 if (screen == NULL) 3672 return; 3673 3674 screenFrame = fWindow->Screen()->Frame(); 3675 } 3676 3677 fDesktop->MoveWindowBy(fWindow, 3678 screenFrame.left - fWindow->Frame().left, 3679 screenFrame.top - fWindow->Frame().top); 3680 fDesktop->ResizeWindowBy(fWindow, 3681 screenFrame.Width() - fWindow->Frame().Width(), 3682 screenFrame.Height() - fWindow->Frame().Height()); 3683 } 3684 3685 3686 status_t 3687 ServerWindow::_EnableDirectWindowMode() 3688 { 3689 if (fDirectWindowInfo != NULL) { 3690 // already in direct window mode 3691 return B_ERROR; 3692 } 3693 3694 if (fDesktop->HWInterface()->FrontBuffer() == NULL) { 3695 // direct window mode not supported 3696 return B_UNSUPPORTED; 3697 } 3698 3699 fDirectWindowInfo = new(std::nothrow) DirectWindowInfo; 3700 if (fDirectWindowInfo == NULL) 3701 return B_NO_MEMORY; 3702 3703 status_t status = fDirectWindowInfo->InitCheck(); 3704 if (status != B_OK) { 3705 delete fDirectWindowInfo; 3706 fDirectWindowInfo = NULL; 3707 3708 return status; 3709 } 3710 3711 return B_OK; 3712 } 3713 3714 3715 void 3716 ServerWindow::_DirectWindowSetFullScreen(bool enable) 3717 { 3718 window_feel feel = kWindowScreenFeel; 3719 3720 if (enable) { 3721 fDesktop->HWInterface()->SetCursorVisible(false); 3722 3723 fDirectWindowInfo->EnableFullScreen(fWindow->Frame(), fWindow->Feel()); 3724 _ResizeToFullScreen(); 3725 } else { 3726 const BRect& originalFrame = fDirectWindowInfo->OriginalFrame(); 3727 3728 fDirectWindowInfo->DisableFullScreen(); 3729 3730 // Resize window back to its original size 3731 fDesktop->MoveWindowBy(fWindow, 3732 originalFrame.left - fWindow->Frame().left, 3733 originalFrame.top - fWindow->Frame().top); 3734 fDesktop->ResizeWindowBy(fWindow, 3735 originalFrame.Width() - fWindow->Frame().Width(), 3736 originalFrame.Height() - fWindow->Frame().Height()); 3737 3738 fDesktop->HWInterface()->SetCursorVisible(true); 3739 } 3740 3741 fDesktop->SetWindowFeel(fWindow, feel); 3742 } 3743 3744 3745 status_t 3746 ServerWindow::PictureToRegion(ServerPicture* picture, BRegion& region, 3747 bool inverse, BPoint where) 3748 { 3749 fprintf(stderr, "ServerWindow::PictureToRegion() not implemented\n"); 3750 region.MakeEmpty(); 3751 return B_ERROR; 3752 } 3753