xref: /haiku/src/servers/app/ServerApp.h (revision 9760dcae2038d47442f4658c2575844c6cf92c40)
1 /*
2  * Copyright 2001-2009, Haiku.
3  * Distributed under the terms of the MIT License.
4  *
5  * Authors:
6  *		DarkWyrm <bpmagic@columbus.rr.com>
7  *		Adrian Oanca <adioanca@cotty.iren.ro>
8  *		Stephan Aßmus <superstippi@gmx.de>
9  *		Stefano Ceccherini (burton666@libero.it)
10  *		Axel Dörfler, axeld@pinc-software.de
11  */
12 #ifndef SERVER_APP_H
13 #define SERVER_APP_H
14 
15 
16 #include "ClientMemoryAllocator.h"
17 #include "MessageLooper.h"
18 #include "ServerFont.h"
19 
20 #include <ObjectList.h>
21 #include <TokenSpace.h>
22 
23 #include <Messenger.h>
24 #include <String.h>
25 
26 
27 class AreaPool;
28 class BMessage;
29 class BList;
30 class Desktop;
31 class DrawingEngine;
32 class ServerPicture;
33 class ServerCursor;
34 class ServerBitmap;
35 class ServerWindow;
36 
37 namespace BPrivate {
38 	class PortLink;
39 };
40 
41 class ServerApp : public MessageLooper {
42 public:
43 								ServerApp(Desktop* desktop,
44 									port_id clientAppPort,
45 									port_id clientLooperPort,
46 									team_id clientTeamID, int32 handlerID,
47 									const char* signature);
48 	virtual						~ServerApp();
49 
50 			status_t			InitCheck();
51 			void				Quit(sem_id shutdownSemaphore = -1);
52 
53 	virtual	port_id				MessagePort() const { return fMessagePort; }
54 
55 	/*!
56 		\brief Determines whether the application is the active one
57 		\return true if active, false if not.
58 	*/
59 			bool				IsActive() const { return fIsActive; }
60 			void				Activate(bool value);
61 
62 			void				SendMessageToClient(BMessage* message) const;
63 
64 			void				SetCurrentCursor(ServerCursor* cursor);
65 			ServerCursor*		CurrentCursor() const;
66 
67 			team_id				ClientTeam() const { return fClientTeam; }
68 
69 			const char*			Signature() const
70 									{ return fSignature.String(); }
71 			const char*			SignatureLeaf() const
72 									{ return fSignature.String() + 12; }
73 
74 			bool				AddWindow(ServerWindow* window);
75 			void				RemoveWindow(ServerWindow* window);
76 			bool				InWorkspace(int32 index) const;
77 			uint32				Workspaces() const;
78 			int32				InitialWorkspace() const
79 									{ return fInitialWorkspace; }
80 
81 			ServerBitmap*		GetBitmap(int32 token) const;
82 			bool				BitmapAdded(ServerBitmap* bitmap);
83 			void				BitmapRemoved(ServerBitmap* bitmap);
84 
85 			ServerPicture*		CreatePicture(
86 									const ServerPicture* original = NULL);
87 			ServerPicture*		GetPicture(int32 token) const;
88 			bool				PictureAdded(ServerPicture* picture);
89 			void				PictureRemoved(ServerPicture* picture);
90 
91 			Desktop*			GetDesktop() const { return fDesktop; }
92 
93 			const ServerFont&	PlainFont() const { return fPlainFont; }
94 
95 			BPrivate::BTokenSpace& ViewTokens() { return fViewTokens; }
96 
97 private:
98 	virtual	void				_GetLooperName(char* name, size_t size);
99 	virtual	void				_DispatchMessage(int32 code,
100 									BPrivate::LinkReceiver& link);
101 	virtual	void				_MessageLooper();
102 			status_t			_CreateWindow(int32 code,
103 									BPrivate::LinkReceiver& link,
104 									port_id& clientReplyPort);
105 
106 			bool				_HasWindowUnderMouse();
107 
108 			ServerBitmap*		_FindBitmap(int32 token) const;
109 			ServerPicture*		_FindPicture(int32 token) const;
110 
111 private:
112 	typedef std::map<int32, ServerBitmap*> BitmapMap;
113 	typedef std::map<int32, ServerPicture*> PictureMap;
114 
115 			port_id				fMessagePort;
116 			port_id				fClientReplyPort;
117 									// our BApplication's event port
118 
119 			BMessenger			fHandlerMessenger;
120 			port_id				fClientLooperPort;
121 			int32				fClientToken;
122 									// To send a BMessage to the client
123 									// (port + token)
124 
125 			Desktop*			fDesktop;
126 			BString				fSignature;
127 			team_id				fClientTeam;
128 
129 			ServerFont			fPlainFont;
130 			ServerFont			fBoldFont;
131 			ServerFont			fFixedFont;
132 
133 	mutable	BLocker				fWindowListLock;
134 			BObjectList<ServerWindow> fWindowList;
135 			BPrivate::BTokenSpace fViewTokens;
136 
137 			int32				fInitialWorkspace;
138 			uint32				fTemporaryDisplayModeChange;
139 
140 			// NOTE: Bitmaps and Pictures are stored globally, but ServerApps
141 			// remember which ones they own so that they can destroy them when
142 			// they quit.
143 	mutable	BLocker				fMapLocker;
144 			BitmapMap			fBitmapMap;
145 			PictureMap			fPictureMap;
146 
147 			ServerCursor*		fAppCursor;
148 			ServerCursor*		fViewCursor;
149 			int32				fCursorHideLevel;
150 									// 0 = cursor visible
151 
152 			bool				fIsActive;
153 
154 			ClientMemoryAllocator fMemoryAllocator;
155 };
156 
157 #endif	// SERVER_APP_H
158