xref: /haiku/src/servers/app/ServerApp.h (revision 25a7b01d15612846f332751841da3579db313082)
1 /*
2  * Copyright 2001-2012, Haiku.
3  * Distributed under the terms of the MIT License.
4  *
5  * Authors:
6  *		DarkWyrm <bpmagic@columbus.rr.com>
7  *		Adrian Oanca <adioanca@cotty.iren.ro>
8  *		Stephan Aßmus <superstippi@gmx.de>
9  *		Stefano Ceccherini (burton666@libero.it)
10  *		Axel Dörfler, axeld@pinc-software.de
11  */
12 #ifndef SERVER_APP_H
13 #define SERVER_APP_H
14 
15 
16 #include "ClientMemoryAllocator.h"
17 #include "MessageLooper.h"
18 #include "ServerFont.h"
19 
20 #include <ObjectList.h>
21 #include <TokenSpace.h>
22 
23 #include <Messenger.h>
24 #include <String.h>
25 
26 
27 class AreaPool;
28 class BMessage;
29 class BList;
30 class Desktop;
31 class DrawingEngine;
32 class ServerPicture;
33 class ServerCursor;
34 class ServerBitmap;
35 class ServerWindow;
36 
37 namespace BPrivate {
38 	class PortLink;
39 };
40 
41 class ServerApp : public MessageLooper {
42 public:
43 								ServerApp(Desktop* desktop,
44 									port_id clientAppPort,
45 									port_id clientLooperPort,
46 									team_id clientTeamID, int32 handlerID,
47 									const char* signature);
48 	virtual						~ServerApp();
49 
50 			status_t			InitCheck();
51 
52 	virtual	void				Quit();
53 			void				Quit(sem_id shutdownSemaphore);
54 
55 	virtual	port_id				MessagePort() const { return fMessagePort; }
56 
57 	/*!
58 		\brief Determines whether the application is the active one
59 		\return true if active, false if not.
60 	*/
61 			bool				IsActive() const { return fIsActive; }
62 			void				Activate(bool value);
63 
64 			void				SendMessageToClient(BMessage* message) const;
65 
66 			void				SetCurrentCursor(ServerCursor* cursor);
67 			ServerCursor*		CurrentCursor() const;
68 
69 			team_id				ClientTeam() const { return fClientTeam; }
70 
71 			const char*			Signature() const
72 									{ return fSignature.String(); }
73 			const char*			SignatureLeaf() const
74 									{ return fSignature.String() + 12; }
75 
76 			bool				AddWindow(ServerWindow* window);
77 			void				RemoveWindow(ServerWindow* window);
78 			bool				InWorkspace(int32 index) const;
79 			uint32				Workspaces() const;
80 			int32				InitialWorkspace() const
81 									{ return fInitialWorkspace; }
82 
83 			ServerBitmap*		GetBitmap(int32 token) const;
84 
85 			ServerPicture*		CreatePicture(
86 									const ServerPicture* original = NULL);
87 			ServerPicture*		GetPicture(int32 token) const;
88 			bool				AddPicture(ServerPicture* picture);
89 			void				RemovePicture(ServerPicture* picture);
90 
91 			Desktop*			GetDesktop() const { return fDesktop; }
92 
93 			const ServerFont&	PlainFont() const { return fPlainFont; }
94 
95 			BPrivate::BTokenSpace& ViewTokens() { return fViewTokens; }
96 
97 			void				NotifyDeleteClientArea(area_id serverArea);
98 
99 private:
100 	virtual	void				_GetLooperName(char* name, size_t size);
101 	virtual	void				_DispatchMessage(int32 code,
102 									BPrivate::LinkReceiver& link);
103 	virtual	void				_MessageLooper();
104 			status_t			_CreateWindow(int32 code,
105 									BPrivate::LinkReceiver& link,
106 									port_id& clientReplyPort);
107 
108 			bool				_HasWindowUnderMouse();
109 
110 			bool				_AddBitmap(ServerBitmap* bitmap);
111 			void				_DeleteBitmap(ServerBitmap* bitmap);
112 			ServerBitmap*		_FindBitmap(int32 token) const;
113 
114 			ServerPicture*		_FindPicture(int32 token) const;
115 
116 private:
117 	typedef std::map<int32, ServerBitmap*> BitmapMap;
118 	typedef std::map<int32, ServerPicture*> PictureMap;
119 
120 			port_id				fMessagePort;
121 			port_id				fClientReplyPort;
122 									// our BApplication's event port
123 
124 			BMessenger			fHandlerMessenger;
125 			port_id				fClientLooperPort;
126 			int32				fClientToken;
127 									// To send a BMessage to the client
128 									// (port + token)
129 
130 			Desktop*			fDesktop;
131 			BString				fSignature;
132 			team_id				fClientTeam;
133 
134 			ServerFont			fPlainFont;
135 			ServerFont			fBoldFont;
136 			ServerFont			fFixedFont;
137 
138 	mutable	BLocker				fWindowListLock;
139 			BObjectList<ServerWindow> fWindowList;
140 			BPrivate::BTokenSpace fViewTokens;
141 
142 			int32				fInitialWorkspace;
143 			uint32				fTemporaryDisplayModeChange;
144 
145 			// NOTE: Bitmaps and Pictures are stored globally, but ServerApps
146 			// remember which ones they own so that they can destroy them when
147 			// they quit.
148 	mutable	BLocker				fMapLocker;
149 			BitmapMap			fBitmapMap;
150 			PictureMap			fPictureMap;
151 
152 			ServerCursor*		fAppCursor;
153 			ServerCursor*		fViewCursor;
154 			int32				fCursorHideLevel;
155 									// 0 = cursor visible
156 
157 			bool				fIsActive;
158 
159 			ClientMemoryAllocator fMemoryAllocator;
160 };
161 
162 #endif	// SERVER_APP_H
163