xref: /haiku/src/servers/app/ServerApp.h (revision 1294543de9ac0eff000eaea1b18368c36435d08e)
1 /*
2  * Copyright 2001-2010, Haiku.
3  * Distributed under the terms of the MIT License.
4  *
5  * Authors:
6  *		DarkWyrm <bpmagic@columbus.rr.com>
7  *		Adrian Oanca <adioanca@cotty.iren.ro>
8  *		Stephan Aßmus <superstippi@gmx.de>
9  *		Stefano Ceccherini (burton666@libero.it)
10  *		Axel Dörfler, axeld@pinc-software.de
11  */
12 #ifndef SERVER_APP_H
13 #define SERVER_APP_H
14 
15 
16 #include "ClientMemoryAllocator.h"
17 #include "MessageLooper.h"
18 #include "ServerFont.h"
19 
20 #include <ObjectList.h>
21 #include <TokenSpace.h>
22 
23 #include <Messenger.h>
24 #include <String.h>
25 
26 
27 class AreaPool;
28 class BMessage;
29 class BList;
30 class Desktop;
31 class DrawingEngine;
32 class ServerPicture;
33 class ServerCursor;
34 class ServerBitmap;
35 class ServerWindow;
36 
37 namespace BPrivate {
38 	class PortLink;
39 };
40 
41 class ServerApp : public MessageLooper {
42 public:
43 								ServerApp(Desktop* desktop,
44 									port_id clientAppPort,
45 									port_id clientLooperPort,
46 									team_id clientTeamID, int32 handlerID,
47 									const char* signature);
48 	virtual						~ServerApp();
49 
50 			status_t			InitCheck();
51 
52 	virtual	void				Quit();
53 			void				Quit(sem_id shutdownSemaphore);
54 
55 	virtual	port_id				MessagePort() const { return fMessagePort; }
56 
57 	/*!
58 		\brief Determines whether the application is the active one
59 		\return true if active, false if not.
60 	*/
61 			bool				IsActive() const { return fIsActive; }
62 			void				Activate(bool value);
63 
64 			void				SendMessageToClient(BMessage* message) const;
65 
66 			void				SetCurrentCursor(ServerCursor* cursor);
67 			ServerCursor*		CurrentCursor() const;
68 
69 			team_id				ClientTeam() const { return fClientTeam; }
70 
71 			const char*			Signature() const
72 									{ return fSignature.String(); }
73 			const char*			SignatureLeaf() const
74 									{ return fSignature.String() + 12; }
75 
76 			bool				AddWindow(ServerWindow* window);
77 			void				RemoveWindow(ServerWindow* window);
78 			bool				InWorkspace(int32 index) const;
79 			uint32				Workspaces() const;
80 			int32				InitialWorkspace() const
81 									{ return fInitialWorkspace; }
82 
83 			ServerBitmap*		GetBitmap(int32 token) const;
84 
85 			ServerPicture*		CreatePicture(
86 									const ServerPicture* original = NULL);
87 			ServerPicture*		GetPicture(int32 token) const;
88 			bool				AddPicture(ServerPicture* picture);
89 			void				RemovePicture(ServerPicture* picture);
90 
91 			Desktop*			GetDesktop() const { return fDesktop; }
92 
93 			const ServerFont&	PlainFont() const { return fPlainFont; }
94 
95 			BPrivate::BTokenSpace& ViewTokens() { return fViewTokens; }
96 
97 private:
98 	virtual	void				_GetLooperName(char* name, size_t size);
99 	virtual	void				_DispatchMessage(int32 code,
100 									BPrivate::LinkReceiver& link);
101 	virtual	void				_MessageLooper();
102 			status_t			_CreateWindow(int32 code,
103 									BPrivate::LinkReceiver& link,
104 									port_id& clientReplyPort);
105 
106 			bool				_HasWindowUnderMouse();
107 
108 			bool				_AddBitmap(ServerBitmap* bitmap);
109 			void				_DeleteBitmap(ServerBitmap* bitmap);
110 			ServerBitmap*		_FindBitmap(int32 token) const;
111 
112 			ServerPicture*		_FindPicture(int32 token) const;
113 
114 private:
115 	typedef std::map<int32, ServerBitmap*> BitmapMap;
116 	typedef std::map<int32, ServerPicture*> PictureMap;
117 
118 			port_id				fMessagePort;
119 			port_id				fClientReplyPort;
120 									// our BApplication's event port
121 
122 			BMessenger			fHandlerMessenger;
123 			port_id				fClientLooperPort;
124 			int32				fClientToken;
125 									// To send a BMessage to the client
126 									// (port + token)
127 
128 			Desktop*			fDesktop;
129 			BString				fSignature;
130 			team_id				fClientTeam;
131 
132 			ServerFont			fPlainFont;
133 			ServerFont			fBoldFont;
134 			ServerFont			fFixedFont;
135 
136 	mutable	BLocker				fWindowListLock;
137 			BObjectList<ServerWindow> fWindowList;
138 			BPrivate::BTokenSpace fViewTokens;
139 
140 			int32				fInitialWorkspace;
141 			uint32				fTemporaryDisplayModeChange;
142 
143 			// NOTE: Bitmaps and Pictures are stored globally, but ServerApps
144 			// remember which ones they own so that they can destroy them when
145 			// they quit.
146 	mutable	BLocker				fMapLocker;
147 			BitmapMap			fBitmapMap;
148 			PictureMap			fPictureMap;
149 
150 			ServerCursor*		fAppCursor;
151 			ServerCursor*		fViewCursor;
152 			int32				fCursorHideLevel;
153 									// 0 = cursor visible
154 
155 			bool				fIsActive;
156 
157 			ClientMemoryAllocator fMemoryAllocator;
158 };
159 
160 #endif	// SERVER_APP_H
161