xref: /haiku/src/servers/app/Layer.h (revision 33691ce0acf7a04ad8dea37ffa304a537fabd586)
1 //------------------------------------------------------------------------------
2 //	Copyright (c) 2001-2002, Haiku, Inc.
3 //
4 //	Permission is hereby granted, free of charge, to any person obtaining a
5 //	copy of this software and associated documentation files (the "Software"),
6 //	to deal in the Software without restriction, including without limitation
7 //	the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 //	and/or sell copies of the Software, and to permit persons to whom the
9 //	Software is furnished to do so, subject to the following conditions:
10 //
11 //	The above copyright notice and this permission notice shall be included in
12 //	all copies or substantial portions of the Software.
13 //
14 //	THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 //	IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 //	FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 //	AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 //	LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 //	FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
20 //	DEALINGS IN THE SOFTWARE.
21 //
22 //	File Name:		Layer.h
23 //	Author:			DarkWyrm <bpmagic@columbus.rr.com>
24 //					Adi Oanca <adioanca@cotty.iren.com>
25 //					Stephan Aßmus <superstippi@gmx.de>
26 //	Description:	Class used for rendering to the frame buffer. One layer per
27 //					view on screen and also for window decorators
28 //
29 //------------------------------------------------------------------------------
30 #ifndef _LAYER_H_
31 #define _LAYER_H_
32 
33 #include <GraphicsDefs.h>
34 #include <List.h>
35 #include <Locker.h>
36 #include <OS.h>
37 #include <String.h>
38 #include <Rect.h>
39 #include <Region.h>
40 
41 #include "RGBColor.h"
42 #include "ServerWindow.h"
43 
44 //#define NEW_CLIPPING 1
45 
46 enum {
47 	B_LAYER_NONE		= 1,
48 	B_LAYER_MOVE		= 2,
49 	B_LAYER_SIMPLE_MOVE	= 3,
50 	B_LAYER_RESIZE		= 4,
51 	B_LAYER_MASK_RESIZE	= 5,
52 };
53 
54 enum {
55 	B_LAYER_ACTION_NONE = 0,
56 	B_LAYER_ACTION_MOVE,
57 	B_LAYER_ACTION_RESIZE
58 };
59 
60 enum {
61 	B_LAYER_CHILDREN_DEPENDANT = 0x1000U,
62 };
63 
64 // easy way to determine class type
65 enum {
66 	AS_LAYER_CLASS		= 1,
67 	AS_WINBORDER_CLASS	= 2,
68 	AS_ROOTLAYER_CLASS	= 3,
69 };
70 
71 class ServerApp;
72 class RootLayer;
73 class DisplayDriver;
74 class LayerData;
75 class ServerBitmap;
76 
77 class PointerEvent {
78  public:
79 	int32		code;		// B_MOUSE_UP, B_MOUSE_DOWN, B_MOUSE_MOVED,
80 							// B_MOUSE_WHEEL_CHANGED
81 	bigtime_t	when;
82 	BPoint		where;
83 	float		wheel_delta_x;
84 	float		wheel_delta_y;
85 	int32		modifiers;
86 	int32		buttons;	// B_PRIMARY_MOUSE_BUTTON, B_SECONDARY_MOUSE_BUTTON
87 							// B_TERTIARY_MOUSE_BUTTON
88 	int32		clicks;
89 };
90 
91 class Layer {
92  public:
93 								Layer(BRect frame, const char* name,
94 									  int32 token, uint32 resize,
95 									  uint32 flags, DisplayDriver* driver);
96 	virtual						~Layer();
97 
98 			void				AddChild(Layer* child, ServerWindow* serverWin);
99 			void				RemoveChild(Layer* child);
100 			void				RemoveSelf();
101 			bool				HasChild(Layer* layer);
102 
103 			void				SetRootLayer(RootLayer* rl)
104 									{ fRootLayer = rl; }
105 			RootLayer*			GetRootLayer() const
106 									{ return fRootLayer; }
107 
108 			uint32				CountChildren() const;
109 			Layer*				FindLayer(const int32 token);
110 			Layer*				LayerAt(const BPoint &pt, bool recursive = true);
111 
112 	virtual	Layer*				FirstChild() const;
113 	virtual	Layer*				NextChild() const;
114 	virtual	Layer*				PreviousChild() const;
115 	virtual	Layer*				LastChild() const;
116 
117 	virtual	void				SetName(const char* name);
118 	inline	const char*			Name() const
119 									{ return fName.String(); }
120 
121 	inline	uint32				ResizeMode() const
122 									{ return fResizeMode; }
123 
124 	virtual	void				SetFlags(uint32 flags);
125 	inline	uint32				Flags() const
126 									{ return fFlags; }
127 
128 #ifndef NEW_CLIPPING
129 	virtual	void				RebuildFullRegion();
130 			void				StartRebuildRegions(const BRegion& reg,
131 													Layer* target,
132 													uint32 action,
133 													BPoint& pt);
134 
135 			void				RebuildRegions(const BRegion& reg,
136 											   uint32 action,
137 											   BPoint pt,
138 											   BPoint ptOffset);
139 
140 			uint32				ResizeOthers(float x, float y,
141 											 BPoint coords[],
142 											 BPoint* ptOffset);
143 
144 			void				EmptyGlobals();
145 
146 #endif
147 			void				Redraw(const BRegion& reg,
148 									   Layer* startFrom = NULL);
149 
150 	virtual	void				Draw(const BRect& r);
151 
152 			void				Show(bool invalidate = true);
153 			void				Hide(bool invalidate = true);
154 			bool				IsHidden() const;
155 
156 	// graphic state
157 			void				PushState();
158 			void				PopState();
159 
160 	// coordinate system
161 			BRect				Bounds() const;
162 			BRect				Frame() const;
163 
164 	virtual	void				MoveBy(float x, float y);
165 	virtual	void				ResizeBy(float x, float y);
166 	virtual	void				ScrollBy(float x, float y);
167 
168 	virtual	void				MouseDown(const PointerEvent& evt);
169 	virtual	void				MouseUp(const PointerEvent& evt);
170 	virtual	void				MouseMoved(const PointerEvent& evt, uint32 transit);
171 	virtual	void				WorkspaceActivated(int32 index, bool active);
172 	virtual	void				WorkspacesChanged(uint32 oldWorkspaces, uint32 newWorkspaces);
173 
174 			BPoint				BoundsOrigin() const; // BoundsFrameDiff()?
175 			float				Scale() const;
176 
177 			BPoint				ConvertToParent(BPoint pt);
178 			BRect				ConvertToParent(BRect rect);
179 			BRegion				ConvertToParent(BRegion* reg);
180 
181 			BPoint				ConvertFromParent(BPoint pt);
182 			BRect				ConvertFromParent(BRect rect);
183 			BRegion				ConvertFromParent(BRegion* reg);
184 
185 			BPoint				ConvertToTop(BPoint pt);
186 			BRect				ConvertToTop(BRect rect);
187 			BRegion				ConvertToTop(BRegion* reg);
188 
189 			BPoint				ConvertFromTop(BPoint pt);
190 			BRect				ConvertFromTop(BRect rect);
191 			BRegion				ConvertFromTop(BRegion *reg);
192 
193 
194 			DisplayDriver*		GetDisplayDriver() const
195 									{ return fDriver; }
196 
197 			ServerWindow*		Window() const
198 									{ return fServerWin; }
199 
200 			ServerApp*			App() const
201 									{ return fServerWin? fServerWin->App(): NULL; }
202 
203 	inline	WinBorder*			Owner() const
204 									{ return fOwner; }
205 
206 	virtual	bool				HasClient()
207 									{ return true; }
208 
209 			uint32				EventMask() const
210 									{ return fEventMask; }
211 
212 			uint32				EventOptions() const
213 									{ return fEventOptions; }
214 
215 	inline	void				QuietlySetEventMask(uint32 em)
216 									{ fEventMask = em; }
217 
218 	inline	void				QuietlySetEventOptions(uint32 eo)
219 									{ fEventOptions = eo; }
220 
221 			void				PruneTree();
222 
223 	// debugging
224 			void				PrintToStream();
225 			void				PrintNode();
226 			void				PrintTree();
227 
228 	// server "private" - should not be used
229 			void				SetAsTopLayer(bool option)
230 									{ fIsTopLayer = option; }
231 
232 	inline	bool				IsTopLayer() const
233 									{ return fIsTopLayer; }
234 
235 			BRegion*			ClippingRegion() const
236 									{ return fClipReg; }
237 
238 								// automatic background blanking by app_server
239 			void				SetViewColor(const RGBColor& color);
240 	inline	const RGBColor&		ViewColor() const
241 									{ return fViewColor; }
242 
243 			void				SetBackgroundBitmap(const ServerBitmap* bitmap);
244 	inline	const ServerBitmap*	BackgroundBitmap() const
245 									{ return fBackgroundBitmap; }
246 
247 								// overlay support
248 								// TODO: This can't be all, what about color key?
249 			void				SetOverlayBitmap(const ServerBitmap* bitmap);
250 	inline	const ServerBitmap*	OverlayBitmap() const
251 									{ return fOverlayBitmap; }
252 
253 			void				CopyBits(BRect& src, BRect& dst,
254 										 int32 xOffset, int32 yOffset);
255 #ifndef NEW_CLIPPING
256 	inline	const BRegion&		VisibleRegion() const { return fVisible; }
257 	inline	const BRegion&		FullVisible() const { return fFullVisible; }
258 
259 #else
260 	inline	const BRegion&		VisibleRegion() const { return fVisible2; }
261 	inline	const BRegion&		FullVisible() const { return fFullVisible2; }
262 
263 	virtual	void				GetWantedRegion(BRegion& reg) const;
264 
265 	virtual	void				MovedByHook(float dx, float dy);
266 	virtual	void				ResizedByHook(float dx, float dy, bool automatic);
267 	virtual	void				ScrolledByHook(float dx, float dy);
268 
269 			void				ConvertToParent2(BPoint* pt) const;
270 			void				ConvertToParent2(BRect* rect) const;
271 			void				ConvertToParent2(BRegion* reg) const;
272 			void				ConvertFromParent2(BPoint* pt) const;
273 			void				ConvertFromParent2(BRect* rect) const;
274 			void				ConvertFromParent2(BRegion* reg) const;
275 
276 			void				ConvertToScreen2(BPoint* pt) const;
277 			void				ConvertToScreen2(BRect* rect) const;
278 			void				ConvertToScreen2(BRegion* reg) const;
279 			void				ConvertFromScreen2(BPoint* pt) const;
280 			void				ConvertFromScreen2(BRect* rect) const;
281 			void				ConvertFromScreen2(BRegion* reg) const;
282 			bool				IsVisuallyHidden() const;
283  private:
284  			void				do_Hide();
285  			void				do_Show();
286 			void				do_RebuildVisibleRegions(const BRegion &invalid,
287 														const Layer *startFrom);
288 			void				do_MoveBy(float dx, float dy);
289 			void				do_ResizeBy(float dx, float dy);
290 			void				do_ScrollBy(float dx, float dy);
291 
292 			void				do_Invalidate(	const BRegion &invalid,
293 												const Layer *startFrom = NULL);
294 
295 			void				do_Redraw(	const BRegion &invalid,
296 											const Layer *startFrom = NULL);
297 
298 			void				rebuild_visible_regions(const BRegion &invalid,
299 													const BRegion &parentLocalVisible,
300 													const Layer *startFrom);
301 
302 	virtual	void				_ReserveRegions(BRegion &reg);
303 	virtual	void				_GetWantedRegion(BRegion &reg);
304 
305 			void				clear_visible_regions();
306 			void				resize_layer_frame_by(float x, float y);
307 			void				rezize_layer_redraw_more(BRegion &reg, float dx, float dy);
308 			void				resize_layer_full_update_on_resize(BRegion &reg, float dx, float dy);
309 
310 #endif
311  private:
312 			void				do_CopyBits(BRect& src, BRect& dst,
313 											int32 xOffset, int32 yOffset);
314 
315  protected:
316 	friend class RootLayer;
317 	friend class WinBorder;
318 	friend class ServerWindow;
319 // TODO: remove, is here for debugging purposes only
320 friend class OffscreenWinBorder;
321 
322 #ifndef NEW_CLIPPING
323 			void				move_layer(float x, float y);
324 			void				resize_layer(float x, float y);
325 
326 			void				FullInvalidate(const BRect& rect);
327 			void				FullInvalidate(const BRegion& region);
328 			void				Invalidate(const BRegion& region);
329 #endif
330 
331 			BRect				fFrame;
332 // TODO: should be removed or reused in a similar fashion
333 // to hold the accumulated origins from the graphics state stack.
334 // The same needs to be done for "scale". (Keeping an accumulated
335 // value.)
336 //			BPoint				fBoundsLeftTop;
337 			WinBorder*			fOwner;
338 
339 			Layer*				fParent;
340 			Layer*				fPreviousSibling;
341 			Layer*				fNextSibling;
342 			Layer*				fFirstChild;
343 			Layer*				fLastChild;
344 
345 	mutable	Layer*				fCurrent;
346 
347 #ifndef NEW_CLIPPING
348 			BRegion				fVisible;
349 			BRegion				fFullVisible;
350 			BRegion				fFull;
351 			int8				fFrameAction;
352 #else
353  private:
354 			BRegion				fVisible2;
355 			BRegion				fFullVisible2;
356  protected:
357 #endif
358 			BRegion*			fClipReg;
359 
360 			ServerWindow*		fServerWin;
361 			BString				fName;
362 			int32				fViewToken;
363 			uint32				fFlags;
364 			uint32				fResizeMode;
365 			uint32				fEventMask;
366 			uint32				fEventOptions;
367 			bool				fHidden;
368 			bool				fIsTopLayer;
369 			uint16				fAdFlags;
370 			int8				fClassID;
371 
372 			DisplayDriver*		fDriver;
373 			LayerData*			fLayerData;
374 
375 			RootLayer*			fRootLayer;
376 
377  private:
378 			void				RequestDraw(const BRegion& reg,
379 											Layer* startFrom);
380 			ServerWindow*		SearchForServerWindow();
381 
382 			void				SendUpdateMsg(BRegion& reg);
383 			void				AddToViewsWithInvalidCoords() const;
384 			void				SendViewCoordUpdateMsg() const;
385 
386 			RGBColor			fViewColor;
387 
388 	const	ServerBitmap*		fBackgroundBitmap;
389 	const	ServerBitmap*		fOverlayBitmap;
390 
391 };
392 
393 #endif // _LAYER_H_
394