xref: /haiku/src/servers/app/Layer.h (revision 02414ebd4eb68af9e481ed7a8ed7900044451322)
1 /*
2  * Copyright (c) 2001-2005, Haiku, Inc.
3  * Distributed under the terms of the MIT license.
4  *
5  * Authors:
6  *		DarkWyrm <bpmagic@columbus.rr.com>
7  *		Adi Oanca <adioanca@gmail.com>
8  *		Stephan Aßmus <superstippi@gmx.de>
9  *
10  * Description:
11  *		Class used for tracking drawing context and screen clipping.
12  *		One Layer per client BWindow (WindowBorder) and each BView therein.
13  */
14 
15 #ifndef _LAYER_H_
16 #define _LAYER_H_
17 
18 #include <GraphicsDefs.h>
19 #include <List.h>
20 #include <Locker.h>
21 #include <OS.h>
22 #include <String.h>
23 #include <Rect.h>
24 #include <Region.h>
25 
26 #include "RGBColor.h"
27 #include "ServerWindow.h"
28 
29 enum {
30 	B_LAYER_NONE		= 1,
31 	B_LAYER_MOVE		= 2,
32 	B_LAYER_SIMPLE_MOVE	= 3,
33 	B_LAYER_RESIZE		= 4,
34 	B_LAYER_MASK_RESIZE	= 5,
35 };
36 
37 enum {
38 	B_LAYER_ACTION_NONE = 0,
39 	B_LAYER_ACTION_MOVE,
40 	B_LAYER_ACTION_RESIZE
41 };
42 
43 enum {
44 	B_LAYER_CHILDREN_DEPENDANT = 0x1000U,
45 };
46 
47 class ServerApp;
48 class RootLayer;
49 class DrawingEngine;
50 class DrawState;
51 class ServerBitmap;
52 
53 class PointerEvent {
54  public:
55 	int32		code;		// B_MOUSE_UP, B_MOUSE_DOWN, B_MOUSE_MOVED,
56 							// B_MOUSE_WHEEL_CHANGED
57 	bigtime_t	when;
58 	BPoint		where;
59 	float		wheel_delta_x;
60 	float		wheel_delta_y;
61 	int32		modifiers;
62 	int32		buttons;	// B_PRIMARY_MOUSE_BUTTON, B_SECONDARY_MOUSE_BUTTON
63 							// B_TERTIARY_MOUSE_BUTTON
64 	int32		clicks;
65 };
66 
67 class Layer {
68  public:
69 								Layer(BRect frame, const char* name,
70 									  int32 token, uint32 resize,
71 									  uint32 flags, DrawingEngine* driver);
72 	virtual						~Layer();
73 
74 	// name
75 	virtual	void				SetName(const char* name);
76 	inline	const char*			Name() const
77 									{ return fName.String(); }
78 
79 	// children handling
80 			void				AddChild(Layer* child, ServerWindow* serverWin);
81 			void				RemoveChild(Layer* child);
82 			void				RemoveSelf();
83 			bool				HasChild(Layer* layer);
84 
85 			uint32				CountChildren() const;
86 			Layer*				FindLayer(const int32 token);
87 			Layer*				LayerAt(const BPoint &pt, bool recursive = true);
88 
89 	virtual	Layer*				FirstChild() const;
90 	virtual	Layer*				NextChild() const;
91 	virtual	Layer*				PreviousChild() const;
92 	virtual	Layer*				LastChild() const;
93 
94 			void				SetAsTopLayer(bool option)
95 									{ fIsTopLayer = option; }
96 	inline	bool				IsTopLayer() const
97 									{ return fIsTopLayer; }
98 
99 	// visible state
100 			void				Show(bool invalidate = true);
101 			void				Hide(bool invalidate = true);
102 			bool				IsHidden() const;
103 			bool				IsVisuallyHidden() const;
104 
105 	// graphic state and attributes
106 			void				PushState();
107 			void				PopState();
108 			DrawState*			CurrentState() const { return fDrawState; }
109 
110 			void				SetViewColor(const RGBColor& color);
111 	inline	const RGBColor&		ViewColor() const
112 									{ return fViewColor; }
113 			void				SetBackgroundBitmap(const ServerBitmap* bitmap);
114 	inline	const ServerBitmap*	BackgroundBitmap() const
115 									{ return fBackgroundBitmap; }
116 			void				SetOverlayBitmap(const ServerBitmap* bitmap);
117 	inline	const ServerBitmap*	OverlayBitmap() const
118 									{ return fOverlayBitmap; }
119 
120 	// coordinate system
121 			BRect				Bounds() const;
122 			BRect				Frame() const;
123 			BPoint				BoundsOrigin() const; // BoundsFrameDiff()?
124 			float				Scale() const;
125 
126 			void				ConvertToParent(BPoint* pt) const;
127 			void				ConvertToParent(BRect* rect) const;
128 			void				ConvertToParent(BRegion* reg) const;
129 			void				ConvertFromParent(BPoint* pt) const;
130 			void				ConvertFromParent(BRect* rect) const;
131 			void				ConvertFromParent(BRegion* reg) const;
132 
133 			void				ConvertToScreen(BPoint* pt) const;
134 			void				ConvertToScreen(BRect* rect) const;
135 			void				ConvertToScreen(BRegion* reg) const;
136 			void				ConvertFromScreen(BPoint* pt) const;
137 			void				ConvertFromScreen(BRect* rect) const;
138 			void				ConvertFromScreen(BRegion* reg) const;
139 
140 	virtual	void				MoveBy(float x, float y);
141 	virtual	void				ResizeBy(float x, float y);
142 	virtual	void				ScrollBy(float x, float y);
143 			void				CopyBits(BRect& src, BRect& dst,
144 										 int32 xOffset, int32 yOffset);
145 
146 	// input handling
147 	virtual	void				MouseDown(const BMessage *msg);
148 	virtual	void				MouseUp(const BMessage *msg);
149 	virtual	void				MouseMoved(const BMessage *msg);
150 	virtual	void				MouseWheelChanged(const BMessage *msg);
151 
152 	virtual	void				KeyDown(const BMessage *msg);
153 	virtual	void				KeyUp(const BMessage *msg);
154 	virtual	void				UnmappedKeyDown(const BMessage *msg);
155 	virtual	void				UnmappedKeyUp(const BMessage *msg);
156 	virtual	void				ModifiersChanged(const BMessage *msg);
157 
158 	virtual	void				WorkspaceActivated(int32 index, bool active);
159 	virtual	void				WorkspacesChanged(uint32 oldWorkspaces, uint32 newWorkspaces);
160 	virtual	void				Activated(bool active);
161 
162 	// action hooks
163 	virtual	void				MovedByHook(float dx, float dy);
164 	virtual	void				ResizedByHook(float dx, float dy, bool automatic);
165 	virtual	void				ScrolledByHook(float dx, float dy);
166 
167 	// app_server objects getters
168 			ServerWindow*		Window() const
169 									{ return fServerWin; }
170 			ServerApp*			App() const
171 									{ return fServerWin? fServerWin->App(): NULL; }
172 	inline	WinBorder*			Owner() const
173 									{ return fOwner; }
174 			RootLayer*			GetRootLayer() const
175 									{ return fRootLayer; }
176 			void				SetRootLayer(RootLayer* rl)
177 									{ fRootLayer = rl; }
178 			DrawingEngine*		GetDrawingEngine() const
179 									{ return fDriver; }
180 
181 	// flags
182 			uint32				EventMask() const
183 									{ return fEventMask; }
184 			uint32				EventOptions() const
185 									{ return fEventOptions; }
186 	inline	void				QuietlySetEventMask(uint32 em)
187 									{ fEventMask = em; }
188 	inline	void				QuietlySetEventOptions(uint32 eo)
189 									{ fEventOptions = eo; }
190 	inline	uint32				ResizeMode() const
191 									{ return fResizeMode; }
192 	inline	uint32				Flags() const
193 									{ return fFlags; }
194 			void				SetFlags(uint32 flags);
195 
196 	// clipping stuff and redraw
197 	inline	const BRegion&		VisibleRegion() const { return fVisible2; }
198 	inline	const BRegion&		FullVisible() const { return fFullVisible2; }
199 
200 	virtual	void				GetWantedRegion(BRegion& reg);
201 
202 			void				MarkForRebuild(const BRegion &dirty);
203 			void				TriggerRebuild();
204 			void				_GetAllRebuildDirty(BRegion *totalReg);
205 
206 	virtual	void				Draw(const BRect& r);
207 			void				_AllRedraw(const BRegion &invalid);
208 
209 	// others
210 			void				PruneTree();
211 
212  private:
213 	friend class RootLayer;
214 	friend class WinBorder;
215 	friend class ServerWindow;
216 
217  			void				do_Hide();
218  			void				do_Show();
219 			void				do_MoveBy(float dx, float dy);
220 			void				do_ResizeBy(float dx, float dy);
221 			void				do_ScrollBy(float dx, float dy);
222 			void				do_CopyBits(BRect& src, BRect& dst,
223 											int32 xOffset, int32 yOffset);
224 
225 	// private clipping stuff
226 	virtual	void				_ReserveRegions(BRegion &reg);
227 			void				_RebuildVisibleRegions( const BRegion &invalid,
228 														const BRegion &parentLocalVisible,
229 														const Layer *startFrom);
230 			void				_ClearVisibleRegions();
231 			void				_ResizeLayerFrameBy(float x, float y);
232 			void				_RezizeLayerRedrawMore(BRegion &reg, float dx, float dy);
233 			void				_ResizeLayerFullUpdateOnResize(BRegion &reg, float dx, float dy);
234 
235 	// for updating client-side coordinates
236 			void				AddToViewsWithInvalidCoords() const;
237 			void				SendViewCoordUpdateMsg() const;
238 
239 
240 			BString				fName;
241 			BRect				fFrame;
242 // TODO: should be removed or reused in a similar fashion
243 // to hold the accumulated origins from the graphics state stack.
244 // The same needs to be done for "scale". (Keeping an accumulated
245 // value.)
246 //			BPoint				fBoundsLeftTop;
247 
248 			BRegion				fVisible2;
249 			BRegion				fFullVisible2;
250 			BRegion				fDirtyForRebuild;
251 
252 			DrawingEngine*		fDriver;
253 			RootLayer*			fRootLayer;
254 			ServerWindow*		fServerWin;
255 			WinBorder*			fOwner;
256 
257 			DrawState*			fDrawState;
258 
259 			Layer*				fParent;
260 			Layer*				fPreviousSibling;
261 			Layer*				fNextSibling;
262 			Layer*				fFirstChild;
263 			Layer*				fLastChild;
264 
265 	mutable	Layer*				fCurrent;
266 
267 			int32				fViewToken;
268 			uint32				fFlags;
269 			uint16				fAdFlags;
270 			uint32				fResizeMode;
271 			uint32				fEventMask;
272 			uint32				fEventOptions;
273 
274 			bool				fHidden;
275 			bool				fIsTopLayer;
276 			RGBColor			fViewColor;
277 
278 	const	ServerBitmap*		fBackgroundBitmap;
279 	const	ServerBitmap*		fOverlayBitmap;
280 
281 };
282 
283 #endif // _LAYER_H_
284