1 //------------------------------------------------------------------------------ 2 // Copyright (c) 2001-2002, Haiku, Inc. 3 // 4 // Permission is hereby granted, free of charge, to any person obtaining a 5 // copy of this software and associated documentation files (the "Software"), 6 // to deal in the Software without restriction, including without limitation 7 // the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 // and/or sell copies of the Software, and to permit persons to whom the 9 // Software is furnished to do so, subject to the following conditions: 10 // 11 // The above copyright notice and this permission notice shall be included in 12 // all copies or substantial portions of the Software. 13 // 14 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 17 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 19 // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 20 // DEALINGS IN THE SOFTWARE. 21 // 22 // File Name: CursorData.cpp 23 // Author: DarkWyrm <bpmagic@columbus.rr.com> 24 // Description: File containing default cursor data 25 // 26 //------------------------------------------------------------------------------ 27 #include <SupportDefs.h> 28 29 /* 30 The first four bytes of cursor data give information about the cursor: 31 32 Byte 1: Size in pixels-per-side. Cursors are always square; currently, only 16-by-16 33 cursors are allowed. 34 Byte 2: Color depth in bits-per-pixel. Currently, only one-bit monochrome is allowed. 35 Bytes 3&4: Hot spot coordinates. Given in "cursor coordinates" where (0,0) is the upper 36 left corner of the cursor grid, byte 3 is the hot spot's y coordinate, and byte 4 is its x 37 coordinate. The hot spot is a single pixel that's "activated" when the user clicks the mouse. 38 To push a button, for example, the hot spot must be within the button's bounds. 39 40 Next comes an array of pixel color data. Pixels are specified from left to right in rows starting at 41 the top of the image and working downward. The size of an array element is the depth of the 42 image. In one-bit depth... 43 44 the 16x16 array fits in 32 bytes. 45 1 is black and 0 is white. 46 47 Then comes the pixel transparency bitmask, given left-to-right and top-to-bottom. 1 is opaque, 0 is 48 transparent. Transparency only applies to white pixels—black pixels are always opaque. 49 */ 50 51 52 // Impressive ASCII art, eh? 53 54 uint8 default_cursor_data[] = { 55 16,1,0,0, 56 255,224, // ***********----- 57 128,16, // *----------*---- 58 128,16, // *----------*---- 59 128,96, // *--------**----- 60 128,16, // *----------*---- 61 128,8, // *-----------*--- 62 128,8, // *-----------*--- 63 128,16, // *----------*---- 64 128,32, // *---------*----- 65 144,64, // *--*-----*------ 66 144,128, // *--*----*------- 67 105,0, // -**-*--*-------- 68 6,0, // -----**--------- 69 70 0,0, // ---------------- 71 0,0, // ---------------- 72 0,0, // ---------------- 73 74 // default_cursor mask - black pixels are always opaque 75 255,224, 76 255,240, 77 255,240, 78 255,224, 79 255,240, 80 255,248, 81 255,248, 82 255,240, 83 255,224, 84 255,192, 85 255,128, 86 111,0, 87 6,0, 88 89 0,0, 90 0,0, 91 0,0 92 }; 93 94 uint8 default_text_data[] = { 95 0x10, 0x01, 0x07, 0x07, 0x00, 0x00, 0x06, 0xC0, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 96 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x06, 0xC0, 0x00, 0x00, 0x06, 0xC0, 0x0F, 0xE0, 0x07, 0xC0, 0x03, 0x80, 97 0x03, 0x80, 0x03, 0x80, 0x03, 0x80, 0x03, 0x80, 0x03, 0x80, 0x03, 0x80, 0x03, 0x80, 0x03, 0x80, 0x03, 0x80, 0x07, 0xC0, 0x0F, 0xE0, 98 0x06, 0xC0 99 }; 100 101 uint8 default_move_data[] = { 102 0x10, 0x01, 0x07, 0x07, 0x00, 0x00, 0x01, 0x00, 0x03, 0x80, 0x07, 0xC0, 0x00, 0x00, 0x10, 0x10, 0x30, 0x18, 0x71, 0x1C, 0x30, 0x18, 103 0x10, 0x10, 0x00, 0x00, 0x07, 0xC0, 0x03, 0x80, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x03, 0x80, 0x07, 0xC0, 0x0F, 0xE0, 104 0x1F, 0xF0, 0x38, 0x38, 0x7B, 0xBC, 0xFB, 0xBE, 0x7B, 0xBC, 0x38, 0x38, 0x1F, 0xF0, 0x0F, 0xE0, 0x07, 0xC0, 0x03, 0x80, 0x01, 0x00, 105 0x00, 0x00 106 }; 107 108 uint8 default_drag_data[] = { 109 0x10, 0x01, 0x00, 0x00, 0xFF, 0x00, 0x81, 0x00, 0x82, 0x00, 0x82, 0x00, 0x81, 0xFF, 0x80, 0x81, 0xB0, 0x41, 0xC8, 0x41, 0x04, 0x81, 110 0x03, 0x01, 0x02, 0x01, 0x02, 0x01, 0x02, 0x01, 0x02, 0x01, 0x02, 0x01, 0x03, 0xFF, 0xFF, 0x00, 0xFF, 0x00, 0xFE, 0x00, 0xFE, 0x00, 111 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xCF, 0xFF, 0x07, 0xFF, 0x03, 0xFF, 0x03, 0xFF, 0x03, 0xFF, 0x03, 0xFF, 0x03, 0xFF, 0x03, 0xFF, 112 0x03, 0xFF 113 }; 114 115 uint8 default_resize_data[] = { 116 0x10, 0x01, 0x00, 0x00, 0x00, 0x00, 0x7C, 0x3E, 0x78, 0x1E, 0x70, 0x0E, 0x68, 0x16, 0x44, 0x22, 0x02, 0x40, 0x01, 0x80, 0x01, 0x80, 117 0x02, 0x40, 0x44, 0x22, 0x68, 0x16, 0x70, 0x0E, 0x78, 0x1E, 0x7C, 0x3E, 0x00, 0x00, 0xFE, 0x7F, 0xFE, 0x7F, 0xFC, 0x3F, 0xF8, 0x1F, 118 0xFC, 0x3F, 0xEE, 0x77, 0xC7, 0xE3, 0x03, 0xC0, 0x03, 0xC0, 0xC7, 0xE3, 0xEE, 0x77, 0xFC, 0x3F, 0xF8, 0x1F, 0xFC, 0x3F, 0xFE, 0x7F, 119 0xFE, 0x7F 120 }; 121 122 uint8 default_resize_ew_data[] = { 123 0x10, 0x01, 0x07, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x11, 0x10, 0x31, 0x18, 0x71, 0x1C, 0x71, 0x1C, 124 0x31, 0x18, 0x11, 0x10, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x03, 0x80, 0x03, 0x80, 0x0B, 0xA0, 125 0x1B, 0xB0, 0x3B, 0xB8, 0x7B, 0xBC, 0xFB, 0xBE, 0xFB, 0xBE, 0x7B, 0xBC, 0x3B, 0xB8, 0x1B, 0xB0, 0x0B, 0xA0, 0x03, 0x80, 0x03, 0x80, 126 0x01, 0x00 127 }; 128 129 uint8 default_resize_ns_data[] = { 130 0x10, 0x01, 0x07, 0x07, 0x00, 0x00, 0x01, 0x80, 0x03, 0xC0, 0x07, 0xE0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFE, 0x00, 0x00, 131 0x00, 0x00, 0x00, 0x00, 0x07, 0xE0, 0x03, 0xC0, 0x01, 0x80, 0x00, 0x00, 0x00, 0x00, 0x01, 0x80, 0x03, 0xC0, 0x07, 0xE0, 0x0F, 0xF0, 132 0x1F, 0xF8, 0x00, 0x00, 0x7F, 0xFE, 0xFF, 0xFF, 0x7F, 0xFE, 0x00, 0x00, 0x1F, 0xF8, 0x0F, 0xF0, 0x07, 0xE0, 0x03, 0xC0, 0x01, 0x80, 133 0x00, 0x00 134 }; 135 136 uint8 default_resize_nwse_data[] = { 137 0x10, 0x01, 0x08, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1F, 0x08, 0x1E, 0x10, 0x1C, 0x20, 0x18, 0x40, 0x10, 0x80, 0x01, 0x08, 138 0x02, 0x18, 0x04, 0x38, 0x08, 0x78, 0x10, 0xF8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3F, 0xCC, 0x3F, 0x9C, 139 0x3F, 0x38, 0x3E, 0x70, 0x3C, 0xE4, 0x39, 0xCC, 0x33, 0x9C, 0x27, 0x3C, 0x0E, 0x7C, 0x1C, 0xFC, 0x39, 0xFC, 0x33, 0xFC, 0x00, 0x00, 140 0x00, 0x00 141 }; 142 143 uint8 default_resize_nesw_data[] = { 144 0x10, 0x01, 0x07, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0xF8, 0x08, 0x78, 0x04, 0x38, 0x02, 0x18, 0x01, 0x08, 0x10, 0x80, 145 0x18, 0x40, 0x1C, 0x20, 0x1E, 0x10, 0x1F, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x33, 0xFC, 0x39, 0xFC, 146 0x1C, 0xFC, 0x0E, 0x7C, 0x27, 0x3C, 0x33, 0x9C, 0x39, 0xCC, 0x3C, 0xE4, 0x3E, 0x70, 0x3F, 0x38, 0x3F, 0x9C, 0x3F, 0xCC, 0x00, 0x00, 147 0x00, 0x00 148 }; 149 150 151 // known good cursor data for testing rest of system 152 uint8 cross_cursor[] = {16,1,5,5, 153 14,0,4,0,4,0,4,0,128,32,241,224,128,32,4,0, 154 4,0,4,0,14,0,0,0,0,0,0,0,0,0,0,0, 155 14,0,4,0,4,0,4,0,128,32,245,224,128,32,4,0, 156 4,0,4,0,14,0,0,0,0,0,0,0,0,0,0,0 157 }; 158