xref: /haiku/src/servers/app/Angle.h (revision 17889a8c70dbb3d59c1412f6431968753c767bab)
1 //------------------------------------------------------------------------------
2 //	Copyright (c) 2001-2002, Haiku, Inc.
3 //
4 //	Permission is hereby granted, free of charge, to any person obtaining a
5 //	copy of this software and associated documentation files (the "Software"),
6 //	to deal in the Software without restriction, including without limitation
7 //	the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 //	and/or sell copies of the Software, and to permit persons to whom the
9 //	Software is furnished to do so, subject to the following conditions:
10 //
11 //	The above copyright notice and this permission notice shall be included in
12 //	all copies or substantial portions of the Software.
13 //
14 //	THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 //	IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 //	FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 //	AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 //	LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 //	FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
20 //	DEALINGS IN THE SOFTWARE.
21 //
22 //	File Name:		Angle.h
23 //	Author:			DarkWyrm <bpmagic@columbus.rr.com>
24 //	Description:	Angle class for speeding up trig functions
25 //
26 //------------------------------------------------------------------------------
27 #ifndef _ANGLE_H_
28 #define _ANGLE_H_
29 
30 #include <GraphicsDefs.h>
31 
32 /*!
33 	\class Angle Angle.h
34 	\brief Class for speeding up trig functions. Works in degrees only.
35 */
36 class Angle {
37 public:
38 						Angle(float angle);
39 						Angle();
40 virtual					~Angle();
41 
42 		void			Normalize();
43 
44 		float			Sine(void);
45 		Angle			InvSine(float value);
46 
47 		float			Cosine(void);
48 		Angle			InvCosine(float value);
49 
50 		float			Tangent(int *status=NULL);
51 		Angle			InvTangent(float value);
52 
53 		uint8			Quadrant(void);
54 		Angle			Constrain180(void);
55 		Angle			Constrain90(void);
56 
57 		void			SetValue(float angle);
58 		float			Value(void) const;
59 
60 		Angle			&operator=(const Angle &from);
61 		Angle			&operator=(const float &from);
62 		Angle			&operator=(const long &from);
63 		Angle			&operator=(const int &from);
64 
65 		bool			operator==(const Angle &from);
66 		bool			operator!=(const Angle &from);
67 		bool			operator<(const Angle &from);
68 		bool			operator>(const Angle &from);
69 		bool			operator>=(const Angle &from);
70 		bool			operator<=(const Angle &from);
71 
72 protected:
73 		void			_InitTrigTables(void);
74 
75 		float			fAngleValue;
76 };
77 
78 #endif
79