1 #include "Utility.h" 2 #include <math.h> 3 4 float round(float n, int32 max) 5 { 6 max = (int32)pow(10, (float)max); 7 8 n *= max; 9 n += 0.5; 10 11 int32 tmp = (int32)floor(n); 12 return (float)tmp / (max); 13 } 14