xref: /haiku/src/preferences/joysticks/CalibWin.cpp (revision 4bd0c1066b227cec4b79883bdef697c7a27f2e90)
1 /*
2  * Copyright 2007 Haiku.
3  * Distributed under the terms of the MIT License.
4  *
5  * Authors:
6  *		Oliver Ruiz Dorantes, oliver.ruiz.dorantes_at_gmail.com
7  *		Ryan Leavengood, leavengood@gmail.com
8  */
9 
10 
11 #include "CalibWin.h"
12 
13 #include <View.h>
14 #include <CheckBox.h>
15 #include <StringView.h>
16 #include <ListView.h>
17 #include <Button.h>
18 #include <Box.h>
19 
20 /*
21 	All this code is here is just to not have an empty view at
22 	Clicking the Calibrate function.
23 
24 	All controls in this view needs to be created and placed dynamically according
25 	with the Joystick descriptors
26 */
27 
28 CalibWin::CalibWin(BRect frame,const char *title, window_look look,
29 	window_feel feel, uint32 flags, uint32 workspace)
30 	: BWindow(frame,title,look,feel,flags,workspace)
31 {
32 	// Allocate object
33 	fButton12 = new BButton(BRect(213.00,86.00,268.00,105.00),"Button12","Button",NULL);
34 	fButton11 = new BButton(BRect(148.00,88.00,206.00,110.00),"Button11","Button",NULL);
35 	fButton10 = new BButton(BRect(205.00,168.00,260.00,190.00),"Button10","Button",NULL);
36 	fButton9  = new BButton(BRect(213.00,137.00,263.00,163.00),"Button9","Button", NULL);
37 	fButton8  = new BButton(BRect(144.00,173.00,189.00,194.00),"Button8","Button",NULL);
38 	fButton7  = new BButton(BRect(145.00,145.00,193.00,168.00),"Button7","Button",NULL);
39 	fButton6  = new BButton(BRect(217.00,109.00,261.00,131.00),"Button6","Button",NULL);
40 	fButton5  = new BButton(BRect(147.00,116.00,194.00,139.00),"Button5","Button",NULL);
41 	fButton4 = new BButton(BRect(189.00,263.00,271.00,288.00),"Button4","Button",NULL);
42 	fButton3 = new BButton(BRect(17.00,254.00,100.00,284.00),"Button3","Button",NULL);
43 
44 	fStringView9 = new BStringView(BRect(8.00,175.00,116.00,190.00),"StringView9","Text");
45 	fStringView8 = new BStringView(BRect(10.00,154.00,112.00,172.00),"StringView8","Text");
46 	fStringView7 = new BStringView(BRect(9.00,132.00,116.00,148.00),"StringView7","Text");
47 	fStringView6 = new BStringView(BRect(11.00,114.00,120.00,128.00),"StringView6","Text");
48 	fStringView5 = new BStringView(BRect(11.00,93.00,121.00,108.00),"StringView5","Text");
49 	fStringView4 = new BStringView(BRect(12.00,73.00,121.00,88.00),"StringView4","Text");
50 	fStringView3 = new BStringView(BRect(26.00,17.00,258.00,45.00),"StringView3","Text3");
51 
52 	fBox = new BBox(BRect(12.00,7.00,280.00,67.00),"Box1",
53 		B_FOLLOW_LEFT | B_FOLLOW_TOP,B_WILL_DRAW | B_NAVIGABLE, B_FANCY_BORDER);
54 
55 	fView = new BView(Bounds(),"View3", B_FOLLOW_NONE,B_WILL_DRAW);
56 
57 	fView->SetViewUIColor(B_PANEL_BACKGROUND_COLOR);
58 
59 	// Adding object
60   	fBox->AddChild(fStringView3);
61 
62 	fView->AddChild(fButton3);
63 	fView->AddChild(fButton4);
64 	fView->AddChild(fBox);
65 
66 	fView->AddChild(fStringView4);
67 	fView->AddChild(fStringView5);
68 	fView->AddChild(fStringView6);
69 	fView->AddChild(fStringView7);
70 	fView->AddChild(fStringView8);
71 	fView->AddChild(fStringView9);
72 
73 	fView->AddChild(fButton5);
74 	fView->AddChild(fButton6);
75 	fView->AddChild(fButton7);
76 	fView->AddChild(fButton8);
77 	fView->AddChild(fButton9);
78 	fView->AddChild(fButton10);
79 	fView->AddChild(fButton11);
80 	fView->AddChild(fButton12);
81 
82    AddChild(fView);
83 }
84 
85 
86 void CalibWin::MessageReceived(BMessage *message)
87 {
88 	switch(message->what)
89 	{
90 		default:
91 			BWindow::MessageReceived(message);
92 			break;
93 	}
94 }
95 
96 
97 bool CalibWin::QuitRequested()
98 {
99 	return BWindow::QuitRequested();
100 }
101 
102