1 /* 2 Open Tracker License 3 4 Terms and Conditions 5 6 Copyright (c) 1991-2000, Be Incorporated. All rights reserved. 7 8 Permission is hereby granted, free of charge, to any person obtaining a copy of 9 this software and associated documentation files (the "Software"), to deal in 10 the Software without restriction, including without limitation the rights to 11 use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies 12 of the Software, and to permit persons to whom the Software is furnished to do 13 so, subject to the following conditions: 14 15 The above copyright notice and this permission notice applies to all licensees 16 and shall be included in all copies or substantial portions of the Software. 17 18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF TITLE, MERCHANTABILITY, 20 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 21 BE INCORPORATED BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 22 AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF, OR IN CONNECTION 23 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 25 Except as contained in this notice, the name of Be Incorporated shall not be 26 used in advertising or otherwise to promote the sale, use or other dealings in 27 this Software without prior written authorization from Be Incorporated. 28 29 Tracker(TM), Be(R), BeOS(R), and BeIA(TM) are trademarks or registered trademarks 30 of Be Incorporated in the United States and other countries. Other brand product 31 names are registered trademarks or trademarks of their respective holders. 32 All rights reserved. 33 */ 34 35 // Icon cache is used for drawing node icons; it caches icons 36 // and reuses them for successive draws 37 38 #include <Debug.h> 39 40 #include "PoseList.h" 41 #include "Pose.h" 42 43 44 BPose* 45 PoseList::FindPose(const node_ref* node, int32* resultingIndex) const 46 { 47 int32 count = CountItems(); 48 for (int32 index = 0; index < count; index++) { 49 BPose* pose = ItemAt(index); 50 ASSERT(pose->TargetModel()); 51 if (*pose->TargetModel()->NodeRef() == *node) { 52 if (resultingIndex != NULL) 53 *resultingIndex = index; 54 55 return pose; 56 } 57 } 58 59 return NULL; 60 } 61 62 63 BPose* 64 PoseList::FindPose(const entry_ref* entry, int32* resultingIndex) const 65 { 66 int32 count = CountItems(); 67 for (int32 index = 0; index < count; index++) { 68 BPose* pose = ItemAt(index); 69 ASSERT(pose->TargetModel()); 70 if (*pose->TargetModel()->EntryRef() == *entry) { 71 if (resultingIndex != NULL) 72 *resultingIndex = index; 73 74 return pose; 75 } 76 } 77 return NULL; 78 } 79 80 81 BPose* 82 PoseList::FindPose(const Model* model, int32* resultingIndex) const 83 { 84 return FindPose(model->NodeRef(), resultingIndex); 85 } 86 87 88 BPose* 89 PoseList::DeepFindPose(const node_ref* node, int32* resultingIndex) const 90 { 91 int32 count = CountItems(); 92 for (int32 index = 0; index < count; index++) { 93 BPose* pose = ItemAt(index); 94 Model* model = pose->TargetModel(); 95 if (*model->NodeRef() == *node) { 96 if (resultingIndex != NULL) 97 *resultingIndex = index; 98 99 return pose; 100 } 101 // if model is a symlink, try matching node with the target 102 // of the link 103 if (model->IsSymLink()) { 104 model = model->LinkTo(); 105 if (model != NULL && *model->NodeRef() == *node) { 106 if (resultingIndex != NULL) 107 *resultingIndex = index; 108 109 return pose; 110 } 111 } 112 } 113 114 return NULL; 115 } 116 117 118 PoseList* 119 PoseList::FindAllPoses(const node_ref* node) const 120 { 121 int32 count = CountItems(); 122 PoseList *result = new PoseList(5, false); 123 for (int32 index = 0; index < count; index++) { 124 BPose *pose = ItemAt(index); 125 Model *model = pose->TargetModel(); 126 if (*model->NodeRef() == *node) { 127 result->AddItem(pose, 0); 128 continue; 129 } 130 131 if (!model->IsSymLink()) 132 continue; 133 134 model = model->LinkTo(); 135 if (model != NULL && *model->NodeRef() == *node) { 136 result->AddItem(pose); 137 continue; 138 } 139 140 if (model == NULL) { 141 Model model(pose->TargetModel()->EntryRef(), true); 142 if (*model.NodeRef() == *node) 143 result->AddItem(pose); 144 } 145 } 146 147 return result; 148 } 149 150 151 BPose* 152 PoseList::FindPoseByFileName(const char* name, int32* _index) const 153 { 154 int32 count = CountItems(); 155 for (int32 index = 0; index < count; index++) { 156 BPose* pose = ItemAt(index); 157 ASSERT(pose->TargetModel()); 158 if (strcmp(pose->TargetModel()->EntryRef()->name, name) == 0) { 159 if (_index != NULL) 160 *_index = index; 161 162 return pose; 163 } 164 } 165 166 return NULL; 167 } 168