1 /* 2 * Copyright 2001-2009 Haiku, Inc. All rights reserved. 3 * Distributed under the terms of the MIT license. 4 * 5 * Authors: 6 * Erik Jaesler, erik@cgsoftware.com 7 */ 8 9 10 /*! Semaphore-type class for thread safety */ 11 12 13 #include <OS.h> 14 #include <Locker.h> 15 #include <SupportDefs.h> 16 17 #include "support_kit_config.h" 18 19 20 // Data Member Documentation: 21 // 22 // The "fBenaphoreCount" member is set to 1 if the BLocker style is 23 // semaphore. If the style is benaphore, it is initialized to 0 and 24 // is incremented atomically when it is acquired, decremented when it 25 // is released. By setting the benaphore count to 1 when the style is 26 // semaphore, the benaphore effectively becomes a semaphore. I was able 27 // to determine this is what Be's implementation does by testing the 28 // result of the CountLockRequests() member. 29 // 30 // The "fSemaphoreID" member holds the sem_id returned from create_sem() 31 // when the BLocker is constructed. It is used to acquire and release 32 // the lock regardless of the lock style (semaphore or benaphore). 33 // 34 // The "fLockOwner" member holds the thread_id of the thread which 35 // currently holds the lock. If no thread holds the lock, it is set to 36 // B_ERROR. 37 // 38 // The "fRecursiveCount" member holds a count of the number of times the 39 // thread holding the lock has acquired the lock without a matching unlock. 40 // It is basically the number of times the thread must call Unlock() before 41 // the lock can be acquired by a different thread. 42 // 43 44 45 BLocker::BLocker() 46 { 47 InitLocker(NULL, true); 48 } 49 50 51 BLocker::BLocker(const char *name) 52 { 53 InitLocker(name, true); 54 } 55 56 57 BLocker::BLocker(bool benaphoreStyle) 58 { 59 InitLocker(NULL, benaphoreStyle); 60 } 61 62 63 BLocker::BLocker(const char *name, bool benaphoreStyle) 64 { 65 InitLocker(name, benaphoreStyle); 66 } 67 68 69 /*! This constructor is not documented. The final argument is ignored for 70 now. In Be's headers, its called "for_IPC". DO NOT USE THIS 71 CONSTRUCTOR! 72 */ 73 BLocker::BLocker(const char *name, bool benaphoreStyle, 74 bool) 75 { 76 InitLocker(name, benaphoreStyle); 77 } 78 79 80 BLocker::~BLocker() 81 { 82 delete_sem(fSemaphoreID); 83 } 84 85 86 status_t 87 BLocker::InitCheck() const 88 { 89 return fSemaphoreID >= 0 ? B_OK : fSemaphoreID; 90 } 91 92 93 bool 94 BLocker::Lock() 95 { 96 status_t result; 97 return AcquireLock(B_INFINITE_TIMEOUT, &result); 98 } 99 100 101 status_t 102 BLocker::LockWithTimeout(bigtime_t timeout) 103 { 104 status_t result; 105 106 AcquireLock(timeout, &result); 107 return result; 108 } 109 110 111 void 112 BLocker::Unlock() 113 { 114 // The Be Book explicitly allows any thread, not just the lock owner, to 115 // unlock. This is bad practice and Haiku should not allow it. 116 if (!IsLocked()) 117 debugger("Trying to unlock from the wrong thread (#6400)"); 118 119 // Decrement the number of outstanding locks this thread holds 120 // on this BLocker. 121 fRecursiveCount--; 122 123 // If the recursive count is now at 0, that means the BLocker has 124 // been released by the thread. 125 if (fRecursiveCount == 0) { 126 // The BLocker is no longer owned by any thread. 127 fLockOwner = B_ERROR; 128 129 // Decrement the benaphore count and store the undecremented 130 // value in oldBenaphoreCount. 131 int32 oldBenaphoreCount = atomic_add(&fBenaphoreCount, -1); 132 133 // If the oldBenaphoreCount is greater than 1, then there is 134 // at lease one thread waiting for the lock in the case of a 135 // benaphore. 136 if (oldBenaphoreCount > 1) { 137 // Since there are threads waiting for the lock, it must 138 // be released. Note, the old benaphore count will always be 139 // greater than 1 for a semaphore so the release is always done. 140 release_sem(fSemaphoreID); 141 } 142 } 143 } 144 145 146 thread_id 147 BLocker::LockingThread() const 148 { 149 return fLockOwner; 150 } 151 152 153 bool 154 BLocker::IsLocked() const 155 { 156 // This member returns true if the calling thread holds the lock. 157 // The easiest way to determine this is to compare the result of 158 // find_thread() to the fLockOwner. 159 return find_thread(NULL) == fLockOwner; 160 } 161 162 163 int32 164 BLocker::CountLocks() const 165 { 166 return fRecursiveCount; 167 } 168 169 170 int32 171 BLocker::CountLockRequests() const 172 { 173 return fBenaphoreCount; 174 } 175 176 177 sem_id 178 BLocker::Sem() const 179 { 180 return fSemaphoreID; 181 } 182 183 184 void 185 BLocker::InitLocker(const char *name, bool benaphore) 186 { 187 if (name == NULL) 188 name = "some BLocker"; 189 190 if (benaphore && !BLOCKER_ALWAYS_SEMAPHORE_STYLE) { 191 // Because this is a benaphore, initialize the benaphore count and 192 // create the semaphore. Because this is a benaphore, the semaphore 193 // count starts at 0 (ie acquired). 194 fBenaphoreCount = 0; 195 fSemaphoreID = create_sem(0, name); 196 } else { 197 // Because this is a semaphore, initialize the benaphore count to -1 198 // and create the semaphore. Because this is semaphore style, the 199 // semaphore count starts at 1 so that one thread can acquire it and 200 // the next thread to acquire it will block. 201 fBenaphoreCount = 1; 202 fSemaphoreID = create_sem(1, name); 203 } 204 205 // The lock is currently not acquired so there is no owner. 206 fLockOwner = B_ERROR; 207 208 // The lock is currently not acquired so the recursive count is zero. 209 fRecursiveCount = 0; 210 } 211 212 213 bool 214 BLocker::AcquireLock(bigtime_t timeout, status_t *error) 215 { 216 // By default, return no error. 217 status_t status = B_OK; 218 219 // Only try to acquire the lock if the thread doesn't already own it. 220 if (!IsLocked()) { 221 // Increment the benaphore count and test to see if it was already 222 // greater than 0. If it is greater than 0, then some thread already has 223 // the benaphore or the style is a semaphore. Either way, we need to 224 // acquire the semaphore in this case. 225 int32 oldBenaphoreCount = atomic_add(&fBenaphoreCount, 1); 226 if (oldBenaphoreCount > 0) { 227 do { 228 status = acquire_sem_etc(fSemaphoreID, 1, B_RELATIVE_TIMEOUT, 229 timeout); 230 } while (status == B_INTERRUPTED); 231 232 // Note, if the lock here does time out, the benaphore count 233 // is not decremented. By doing this, the benaphore count will 234 // never go back to zero. This means that the locking essentially 235 // changes to semaphore style if this was a benaphore. 236 // 237 // Doing the decrement of the benaphore count when the acquisition 238 // fails is a risky thing to do. If you decrement the counter at 239 // the same time the thread which holds the benaphore does an 240 // Unlock(), there is serious risk of a race condition. 241 // 242 // If the Unlock() sees a positive count and releases the semaphore 243 // and then the timed out thread decrements the count to 0, there 244 // is no one to take the semaphore. The next two threads will be 245 // able to acquire the benaphore at the same time! The first will 246 // increment the counter and acquire the lock. The second will 247 // acquire the semaphore and therefore the lock. Not good. 248 // 249 // This has been discussed on the becodetalk mailing list and 250 // Trey from Be had this to say: 251 // 252 // I looked at the LockWithTimeout() code, and it does not have 253 // _this_ (ie the race condition) problem. It circumvents it by 254 // NOT doing the atomic_add(&count, -1) if the semaphore 255 // acquisition fails. This means that if a 256 // BLocker::LockWithTimeout() times out, all other Lock*() attempts 257 // turn into guaranteed semaphore grabs, _with_ the overhead of a 258 // (now) useless atomic_add(). 259 // 260 // Given Trey's comments, it looks like Be took the same approach 261 // I did. The output of CountLockRequests() of Be's implementation 262 // confirms Trey's comments also. 263 // 264 // Finally some thoughts for the future with this code: 265 // - If 2^31 timeouts occur on a 32-bit machine (ie today), 266 // the benaphore count will wrap to a negative number. This 267 // would have unknown consequences on the ability of the BLocker 268 // to continue to function. 269 // 270 } 271 } 272 273 // If the lock has successfully been acquired. 274 if (status == B_OK) { 275 // Set the lock owner to this thread and increment the recursive count 276 // by one. The recursive count is incremented because one more Unlock() 277 // is now required to release the lock (ie, 0 => 1, 1 => 2 etc). 278 fLockOwner = find_thread(NULL); 279 fRecursiveCount++; 280 } 281 282 if (error != NULL) 283 *error = status; 284 285 // Return true if the lock has been acquired. 286 return (status == B_OK); 287 } 288