xref: /haiku/src/kits/media/SoundPlayNode.cpp (revision 508f54795f39c3e7552d87c95aae9dd8ec6f505b)
1 /*
2  * Copyright 2002-2010, Haiku.
3  * Distributed under the terms of the MIT License.
4  *
5  * Authors:
6  *		Marcus Overhagen
7  *		Jérôme Duval
8  */
9 
10 
11 /*!	This is the BBufferProducer used internally by BSoundPlayer.
12 */
13 
14 
15 #include "SoundPlayNode.h"
16 
17 #include <string.h>
18 #include <stdlib.h>
19 #include <unistd.h>
20 
21 #include <TimeSource.h>
22 #include <MediaRoster.h>
23 #include "debug.h"
24 
25 
26 #define SEND_NEW_BUFFER_EVENT (BTimedEventQueue::B_USER_EVENT + 1)
27 
28 
29 namespace BPrivate {
30 
31 
32 SoundPlayNode::SoundPlayNode(const char* name, BSoundPlayer* player)
33 	:
34 	BMediaNode(name),
35 	BBufferProducer(B_MEDIA_RAW_AUDIO),
36 	BMediaEventLooper(),
37 	fPlayer(player),
38 	fInitStatus(B_OK),
39 	fOutputEnabled(true),
40 	fBufferGroup(NULL),
41 	fFramesSent(0),
42 	fTooEarlyCount(0)
43 {
44 	CALLED();
45 	fOutput.format.type = B_MEDIA_RAW_AUDIO;
46 	fOutput.format.u.raw_audio = media_multi_audio_format::wildcard;
47 }
48 
49 
50 SoundPlayNode::~SoundPlayNode()
51 {
52 	CALLED();
53 	Quit();
54 }
55 
56 
57 bool
58 SoundPlayNode::IsPlaying()
59 {
60 	return RunState() == B_STARTED;
61 }
62 
63 
64 bigtime_t
65 SoundPlayNode::CurrentTime()
66 {
67 	int frameRate = (int)fOutput.format.u.raw_audio.frame_rate;
68 	return frameRate == 0 ? 0
69 		: bigtime_t((1000000LL * fFramesSent) / frameRate);
70 }
71 
72 
73 media_multi_audio_format
74 SoundPlayNode::Format() const
75 {
76 	return fOutput.format.u.raw_audio;
77 }
78 
79 
80 // #pragma mark - implementation of BMediaNode
81 
82 
83 BMediaAddOn*
84 SoundPlayNode::AddOn(int32* _internalID) const
85 {
86 	CALLED();
87 	// This only gets called if we are in an add-on.
88 	return NULL;
89 }
90 
91 
92 void
93 SoundPlayNode::Preroll()
94 {
95 	CALLED();
96 	// TODO: Performance opportunity
97 	BMediaNode::Preroll();
98 }
99 
100 
101 status_t
102 SoundPlayNode::HandleMessage(int32 message, const void* data, size_t size)
103 {
104 	CALLED();
105 	return B_ERROR;
106 }
107 
108 
109 void
110 SoundPlayNode::NodeRegistered()
111 {
112 	CALLED();
113 
114 	if (fInitStatus != B_OK) {
115 		ReportError(B_NODE_IN_DISTRESS);
116 		return;
117 	}
118 
119 	SetPriority(B_URGENT_PRIORITY);
120 
121 	fOutput.format.type = B_MEDIA_RAW_AUDIO;
122 	fOutput.format.u.raw_audio = media_multi_audio_format::wildcard;
123 	fOutput.destination = media_destination::null;
124 	fOutput.source.port = ControlPort();
125 	fOutput.source.id = 0;
126 	fOutput.node = Node();
127 	strcpy(fOutput.name, Name());
128 
129 	Run();
130 }
131 
132 
133 status_t
134 SoundPlayNode::RequestCompleted(const media_request_info& info)
135 {
136 	CALLED();
137 	return B_OK;
138 }
139 
140 
141 void
142 SoundPlayNode::SetTimeSource(BTimeSource* timeSource)
143 {
144 	CALLED();
145 	BMediaNode::SetTimeSource(timeSource);
146 }
147 
148 
149 void
150 SoundPlayNode::SetRunMode(run_mode mode)
151 {
152 	TRACE("SoundPlayNode::SetRunMode mode:%i\n", mode);
153 	BMediaNode::SetRunMode(mode);
154 }
155 
156 
157 // #pragma mark - implementation for BBufferProducer
158 
159 
160 status_t
161 SoundPlayNode::FormatSuggestionRequested(media_type type, int32 /*quality*/,
162 	media_format* format)
163 {
164 	// FormatSuggestionRequested() is not necessarily part of the format
165 	// negotiation process; it's simply an interrogation -- the caller wants
166 	// to see what the node's preferred data format is, given a suggestion by
167 	// the caller.
168 	CALLED();
169 
170 	// a wildcard type is okay; but we only support raw audio
171 	if (type != B_MEDIA_RAW_AUDIO && type != B_MEDIA_UNKNOWN_TYPE)
172 		return B_MEDIA_BAD_FORMAT;
173 
174 	// this is the format we'll be returning (our preferred format)
175 	format->type = B_MEDIA_RAW_AUDIO;
176 	format->u.raw_audio = media_multi_audio_format::wildcard;
177 
178 	return B_OK;
179 }
180 
181 
182 status_t
183 SoundPlayNode::FormatProposal(const media_source& output, media_format* format)
184 {
185 	// FormatProposal() is the first stage in the BMediaRoster::Connect()
186 	// process. We hand out a suggested format, with wildcards for any
187 	// variations we support.
188 	CALLED();
189 
190 	// is this a proposal for our one output?
191 	if (output != fOutput.source) {
192 		TRACE("SoundPlayNode::FormatProposal returning B_MEDIA_BAD_SOURCE\n");
193 		return B_MEDIA_BAD_SOURCE;
194 	}
195 
196 	// if wildcard, change it to raw audio
197 	if (format->type == B_MEDIA_UNKNOWN_TYPE)
198 		format->type = B_MEDIA_RAW_AUDIO;
199 
200 	// if not raw audio, we can't support it
201 	if (format->type != B_MEDIA_RAW_AUDIO) {
202 		TRACE("SoundPlayNode::FormatProposal returning B_MEDIA_BAD_FORMAT\n");
203 		return B_MEDIA_BAD_FORMAT;
204 	}
205 
206 #if DEBUG >0
207 	char buf[100];
208 	string_for_format(*format, buf, sizeof(buf));
209 	TRACE("SoundPlayNode::FormatProposal: format %s\n", buf);
210 #endif
211 
212 	return B_OK;
213 }
214 
215 
216 status_t
217 SoundPlayNode::FormatChangeRequested(const media_source& source,
218 	const media_destination& destination, media_format* _format,
219 	int32* /* deprecated */)
220 {
221 	CALLED();
222 
223 	// we don't support any other formats, so we just reject any format changes.
224 	return B_ERROR;
225 }
226 
227 
228 status_t
229 SoundPlayNode::GetNextOutput(int32* cookie, media_output* _output)
230 {
231 	CALLED();
232 
233 	if (*cookie == 0) {
234 		*_output = fOutput;
235 		*cookie += 1;
236 		return B_OK;
237 	} else {
238 		return B_BAD_INDEX;
239 	}
240 }
241 
242 
243 status_t
244 SoundPlayNode::DisposeOutputCookie(int32 cookie)
245 {
246 	CALLED();
247 	// do nothing because we don't use the cookie for anything special
248 	return B_OK;
249 }
250 
251 
252 status_t
253 SoundPlayNode::SetBufferGroup(const media_source& forSource,
254 	BBufferGroup* newGroup)
255 {
256 	CALLED();
257 
258 	// is this our output?
259 	if (forSource != fOutput.source) {
260 		TRACE("SoundPlayNode::SetBufferGroup returning B_MEDIA_BAD_SOURCE\n");
261 		return B_MEDIA_BAD_SOURCE;
262 	}
263 
264 	// Are we being passed the buffer group we're already using?
265 	if (newGroup == fBufferGroup)
266 		return B_OK;
267 
268 	// Ahh, someone wants us to use a different buffer group. At this point we
269 	// delete the one we are using and use the specified one instead.
270 	// If the specified group is NULL, we need to recreate one ourselves, and
271 	// use *that*. Note that if we're caching a BBuffer that we requested
272 	// earlier, we have to Recycle() that buffer *before* deleting the buffer
273 	// group, otherwise we'll deadlock waiting for that buffer to be recycled!
274 	delete fBufferGroup;
275 		// waits for all buffers to recycle
276 
277 	if (newGroup != NULL) {
278 		// we were given a valid group; just use that one from now on
279 		fBufferGroup = newGroup;
280 		return B_OK;
281 	}
282 
283 	// we were passed a NULL group pointer; that means we construct
284 	// our own buffer group to use from now on
285 	return AllocateBuffers();
286 }
287 
288 
289 status_t
290 SoundPlayNode::GetLatency(bigtime_t* _latency)
291 {
292 	CALLED();
293 
294 	// report our *total* latency:  internal plus downstream plus scheduling
295 	*_latency = EventLatency() + SchedulingLatency();
296 	return B_OK;
297 }
298 
299 
300 status_t
301 SoundPlayNode::PrepareToConnect(const media_source& what,
302 	const media_destination& where, media_format* format,
303 	media_source* _source, char* _name)
304 {
305 	// PrepareToConnect() is the second stage of format negotiations that
306 	// happens inside BMediaRoster::Connect(). At this point, the consumer's
307 	// AcceptFormat() method has been called, and that node has potentially
308 	// changed the proposed format. It may also have left wildcards in the
309 	// format. PrepareToConnect() *must* fully specialize the format before
310 	// returning!
311 	CALLED();
312 
313 	// is this our output?
314 	if (what != fOutput.source)	{
315 		TRACE("SoundPlayNode::PrepareToConnect returning "
316 			"B_MEDIA_BAD_SOURCE\n");
317 		return B_MEDIA_BAD_SOURCE;
318 	}
319 
320 	// are we already connected?
321 	if (fOutput.destination != media_destination::null)
322 		return B_MEDIA_ALREADY_CONNECTED;
323 
324 	// the format may not yet be fully specialized (the consumer might have
325 	// passed back some wildcards). Finish specializing it now, and return an
326 	// error if we don't support the requested format.
327 
328 #if DEBUG > 0
329 	char buf[100];
330 	string_for_format(*format, buf, sizeof(buf));
331 	TRACE("SoundPlayNode::PrepareToConnect: input format %s\n", buf);
332 #endif
333 
334 	// if not raw audio, we can't support it
335 	if (format->type != B_MEDIA_UNKNOWN_TYPE
336 		&& format->type != B_MEDIA_RAW_AUDIO) {
337 		TRACE("SoundPlayNode::PrepareToConnect: non raw format, returning "
338 			"B_MEDIA_BAD_FORMAT\n");
339 		return B_MEDIA_BAD_FORMAT;
340 	}
341 
342 	// the haiku mixer might have a hint
343 	// for us, so check for it
344 	#define FORMAT_USER_DATA_TYPE 		0x7294a8f3
345 	#define FORMAT_USER_DATA_MAGIC_1	0xc84173bd
346 	#define FORMAT_USER_DATA_MAGIC_2	0x4af62b7d
347 	uint32 channel_count = 0;
348 	float frame_rate = 0;
349 	if (format->user_data_type == FORMAT_USER_DATA_TYPE
350 		&& *(uint32 *)&format->user_data[0] == FORMAT_USER_DATA_MAGIC_1
351 		&& *(uint32 *)&format->user_data[44] == FORMAT_USER_DATA_MAGIC_2) {
352 		channel_count = *(uint32 *)&format->user_data[4];
353 		frame_rate = *(float *)&format->user_data[20];
354 		TRACE("SoundPlayNode::PrepareToConnect: found mixer info: "
355 			"channel_count %ld, frame_rate %.1f\n", channel_count, frame_rate);
356 	}
357 
358 	media_format default_format;
359 	default_format.type = B_MEDIA_RAW_AUDIO;
360 	default_format.u.raw_audio.frame_rate = frame_rate > 0 ? frame_rate : 44100;
361 	default_format.u.raw_audio.channel_count = channel_count > 0
362 		? channel_count : 2;
363 	default_format.u.raw_audio.format = media_raw_audio_format::B_AUDIO_FLOAT;
364 	default_format.u.raw_audio.byte_order = B_MEDIA_HOST_ENDIAN;
365 	default_format.u.raw_audio.buffer_size = 0;
366 	format->SpecializeTo(&default_format);
367 
368 	if (format->u.raw_audio.buffer_size == 0) {
369 		format->u.raw_audio.buffer_size
370 			= BMediaRoster::Roster()->AudioBufferSizeFor(
371 				format->u.raw_audio.channel_count, format->u.raw_audio.format,
372 				format->u.raw_audio.frame_rate);
373 	}
374 
375 #if DEBUG > 0
376 	string_for_format(*format, buf, sizeof(buf));
377 	TRACE("SoundPlayNode::PrepareToConnect: output format %s\n", buf);
378 #endif
379 
380 	// Now reserve the connection, and return information about it
381 	fOutput.destination = where;
382 	fOutput.format = *format;
383 	*_source = fOutput.source;
384 	strcpy(_name, Name());
385 	return B_OK;
386 }
387 
388 
389 void
390 SoundPlayNode::Connect(status_t error, const media_source& source,
391 	const media_destination& destination, const media_format& format,
392 	char* name)
393 {
394 	CALLED();
395 
396 	// is this our output?
397 	if (source != fOutput.source) {
398 		TRACE("SoundPlayNode::Connect returning\n");
399 		return;
400 	}
401 
402 	// If something earlier failed, Connect() might still be called, but with
403 	// a non-zero error code.  When that happens we simply unreserve the
404 	// connection and do nothing else.
405 	if (error) {
406 		fOutput.destination = media_destination::null;
407 		fOutput.format.type = B_MEDIA_RAW_AUDIO;
408 		fOutput.format.u.raw_audio = media_multi_audio_format::wildcard;
409 		return;
410 	}
411 
412 	// Okay, the connection has been confirmed.  Record the destination and
413 	// format that we agreed on, and report our connection name again.
414 	fOutput.destination = destination;
415 	fOutput.format = format;
416 	strcpy(name, Name());
417 
418 	// Now that we're connected, we can determine our downstream latency.
419 	// Do so, then make sure we get our events early enough.
420 	media_node_id id;
421 	FindLatencyFor(fOutput.destination, &fLatency, &id);
422 	TRACE("SoundPlayNode::Connect: downstream latency = %Ld\n", fLatency);
423 
424 	// reset our buffer duration, etc. to avoid later calculations
425 	bigtime_t duration = ((fOutput.format.u.raw_audio.buffer_size * 1000000LL)
426 		/ ((fOutput.format.u.raw_audio.format
427 				& media_raw_audio_format::B_AUDIO_SIZE_MASK)
428 			* fOutput.format.u.raw_audio.channel_count))
429 		/ (int32)fOutput.format.u.raw_audio.frame_rate;
430 	SetBufferDuration(duration);
431 	TRACE("SoundPlayNode::Connect: buffer duration is %Ld\n", duration);
432 
433 	fInternalLatency = (3 * BufferDuration()) / 4;
434 	TRACE("SoundPlayNode::Connect: using %Ld as internal latency\n",
435 		fInternalLatency);
436 	SetEventLatency(fLatency + fInternalLatency);
437 
438 	// Set up the buffer group for our connection, as long as nobody handed us
439 	// a buffer group (via SetBufferGroup()) prior to this.
440 	// That can happen, for example, if the consumer calls SetOutputBuffersFor()
441 	// on us from within its Connected() method.
442 	if (!fBufferGroup)
443 		AllocateBuffers();
444 }
445 
446 
447 void
448 SoundPlayNode::Disconnect(const media_source& what,
449 	const media_destination& where)
450 {
451 	CALLED();
452 
453 	// is this our output?
454 	if (what != fOutput.source) {
455 		TRACE("SoundPlayNode::Disconnect returning\n");
456 		return;
457 	}
458 
459 	// Make sure that our connection is the one being disconnected
460 	if (where == fOutput.destination && what == fOutput.source) {
461 		fOutput.destination = media_destination::null;
462 		fOutput.format.type = B_MEDIA_RAW_AUDIO;
463 		fOutput.format.u.raw_audio = media_multi_audio_format::wildcard;
464 		delete fBufferGroup;
465 		fBufferGroup = NULL;
466 	} else {
467 		fprintf(stderr, "\tDisconnect() called with wrong source/destination (%ld/%ld), ours is (%ld/%ld)\n",
468 			what.id, where.id, fOutput.source.id, fOutput.destination.id);
469 	}
470 }
471 
472 
473 void
474 SoundPlayNode::LateNoticeReceived(const media_source& what, bigtime_t howMuch,
475 	bigtime_t performanceTime)
476 {
477 	CALLED();
478 
479 	TRACE("SoundPlayNode::LateNoticeReceived, %Ld too late at %Ld\n", howMuch,
480 		performanceTime);
481 
482 	// is this our output?
483 	if (what != fOutput.source) {
484 		TRACE("SoundPlayNode::LateNoticeReceived returning\n");
485 		return;
486 	}
487 
488 	if (RunMode() != B_DROP_DATA) {
489 		// We're late, and our run mode dictates that we try to produce buffers
490 		// earlier in order to catch up.  This argues that the downstream nodes are
491 		// not properly reporting their latency, but there's not much we can do about
492 		// that at the moment, so we try to start producing buffers earlier to
493 		// compensate.
494 
495 		fInternalLatency += howMuch;
496 
497 		if (fInternalLatency > 30000)	// avoid getting a too high latency
498 			fInternalLatency = 30000;
499 
500 		SetEventLatency(fLatency + fInternalLatency);
501 		TRACE("SoundPlayNode::LateNoticeReceived: increasing latency to %Ld\n", fLatency + fInternalLatency);
502 	} else {
503 		// The other run modes dictate various strategies for sacrificing data quality
504 		// in the interests of timely data delivery.  The way *we* do this is to skip
505 		// a buffer, which catches us up in time by one buffer duration.
506 
507 		size_t nFrames = fOutput.format.u.raw_audio.buffer_size
508 			/ ((fOutput.format.u.raw_audio.format & media_raw_audio_format::B_AUDIO_SIZE_MASK)
509 			* fOutput.format.u.raw_audio.channel_count);
510 
511 		fFramesSent += nFrames;
512 
513 		TRACE("SoundPlayNode::LateNoticeReceived: skipping a buffer to try to catch up\n");
514 	}
515 }
516 
517 
518 void
519 SoundPlayNode::EnableOutput(const media_source& what, bool enabled,
520 	int32* /* deprecated */)
521 {
522 	CALLED();
523 
524 	// If I had more than one output, I'd have to walk my list of output
525 	// records to see which one matched the given source, and then
526 	// enable/disable that one.
527 	// But this node only has one output, so I just make sure the given source
528 	// matches, then set the enable state accordingly.
529 
530 	// is this our output?
531 	if (what != fOutput.source) {
532 		fprintf(stderr, "SoundPlayNode::EnableOutput returning\n");
533 		return;
534 	}
535 
536 	fOutputEnabled = enabled;
537 }
538 
539 
540 void
541 SoundPlayNode::AdditionalBufferRequested(const media_source& source,
542 	media_buffer_id previousBuffer, bigtime_t previousTime,
543 	const media_seek_tag* previousTag)
544 {
545 	CALLED();
546 	// we don't support offline mode
547 	return;
548 }
549 
550 
551 void
552 SoundPlayNode::LatencyChanged(const media_source& source,
553 	const media_destination& destination, bigtime_t newLatency, uint32 flags)
554 {
555 	CALLED();
556 
557 	TRACE("SoundPlayNode::LatencyChanged: new_latency %Ld\n", newLatency);
558 
559 	// something downstream changed latency, so we need to start producing
560 	// buffers earlier (or later) than we were previously.  Make sure that the
561 	// connection that changed is ours, and adjust to the new downstream
562 	// latency if so.
563 	if (source == fOutput.source && destination == fOutput.destination) {
564 		fLatency = newLatency;
565 		SetEventLatency(fLatency + fInternalLatency);
566 	} else {
567 		TRACE("SoundPlayNode::LatencyChanged: ignored\n");
568 	}
569 }
570 
571 
572 // #pragma mark - implementation for BMediaEventLooper
573 
574 
575 void
576 SoundPlayNode::HandleEvent(const media_timed_event* event, bigtime_t lateness,
577 	bool realTimeEvent)
578 {
579 	CALLED();
580 	switch (event->type) {
581 		case BTimedEventQueue::B_START:
582 			HandleStart(event,lateness,realTimeEvent);
583 			break;
584 		case BTimedEventQueue::B_SEEK:
585 			HandleSeek(event,lateness,realTimeEvent);
586 			break;
587 		case BTimedEventQueue::B_WARP:
588 			HandleWarp(event,lateness,realTimeEvent);
589 			break;
590 		case BTimedEventQueue::B_STOP:
591 			HandleStop(event,lateness,realTimeEvent);
592 			break;
593 		case BTimedEventQueue::B_HANDLE_BUFFER:
594 			// we don't get any buffers
595 			break;
596 		case SEND_NEW_BUFFER_EVENT:
597 			if (RunState() == BMediaEventLooper::B_STARTED)
598 				SendNewBuffer(event, lateness, realTimeEvent);
599 			break;
600 		case BTimedEventQueue::B_DATA_STATUS:
601 			HandleDataStatus(event,lateness,realTimeEvent);
602 			break;
603 		case BTimedEventQueue::B_PARAMETER:
604 			HandleParameter(event,lateness,realTimeEvent);
605 			break;
606 		default:
607 			fprintf(stderr,"  unknown event type: %li\n", event->type);
608 			break;
609 	}
610 }
611 
612 
613 // #pragma mark - protected methods
614 
615 
616 // how should we handle late buffers?  drop them?
617 // notify the producer?
618 status_t
619 SoundPlayNode::SendNewBuffer(const media_timed_event* event,
620 	bigtime_t lateness, bool realTimeEvent)
621 {
622 	CALLED();
623 	// printf("latency = %12Ld, event = %12Ld, sched = %5Ld, arrive at %12Ld, now %12Ld, current lateness %12Ld\n", EventLatency() + SchedulingLatency(), EventLatency(), SchedulingLatency(), event->event_time, TimeSource()->Now(), lateness);
624 
625 	// make sure we're both started *and* connected before delivering a buffer
626 	if (RunState() != BMediaEventLooper::B_STARTED
627 		|| fOutput.destination == media_destination::null)
628 		return B_OK;
629 
630 	// The event->event_time is the time at which the buffer we are preparing
631 	// here should arrive at it's destination. The MediaEventLooper should have
632 	// scheduled us early enough (based on EventLatency() and the
633 	// SchedulingLatency()) to make this possible.
634 	// lateness is independent of EventLatency()!
635 
636 	if (lateness > (BufferDuration() / 3) ) {
637 		printf("SoundPlayNode::SendNewBuffer, event scheduled much too late, "
638 			"lateness is %Ld\n", lateness);
639 	}
640 
641 	// skip buffer creation if output not enabled
642 	if (fOutputEnabled) {
643 
644 		// Get the next buffer of data
645 		BBuffer* buffer = FillNextBuffer(event->event_time);
646 
647 		if (buffer) {
648 
649 			// If we are ready way too early, decrase internal latency
650 /*
651 			bigtime_t how_early = event->event_time - TimeSource()->Now() - fLatency - fInternalLatency;
652 			if (how_early > 5000) {
653 
654 				printf("SoundPlayNode::SendNewBuffer, event scheduled too early, how_early is %Ld\n", how_early);
655 
656 				if (fTooEarlyCount++ == 5) {
657 					fInternalLatency -= how_early;
658 					if (fInternalLatency < 500)
659 						fInternalLatency = 500;
660 					printf("SoundPlayNode::SendNewBuffer setting internal latency to %Ld\n", fInternalLatency);
661 					SetEventLatency(fLatency + fInternalLatency);
662 					fTooEarlyCount = 0;
663 				}
664 			}
665 */
666 			// send the buffer downstream if and only if output is enabled
667 			if (SendBuffer(buffer, fOutput.source, fOutput.destination)
668 					!= B_OK) {
669 				// we need to recycle the buffer
670 				// if the call to SendBuffer() fails
671 				printf("SoundPlayNode::SendNewBuffer: Buffer sending "
672 					"failed\n");
673 				buffer->Recycle();
674 			}
675 		}
676 	}
677 
678 	// track how much media we've delivered so far
679 	size_t nFrames = fOutput.format.u.raw_audio.buffer_size
680 		/ ((fOutput.format.u.raw_audio.format
681 			& media_raw_audio_format::B_AUDIO_SIZE_MASK)
682 		* fOutput.format.u.raw_audio.channel_count);
683 	fFramesSent += nFrames;
684 
685 	// The buffer is on its way; now schedule the next one to go
686 	// nextEvent is the time at which the buffer should arrive at it's
687 	// destination
688 	bigtime_t nextEvent = fStartTime + bigtime_t((1000000LL * fFramesSent)
689 		/ (int32)fOutput.format.u.raw_audio.frame_rate);
690 	media_timed_event nextBufferEvent(nextEvent, SEND_NEW_BUFFER_EVENT);
691 	EventQueue()->AddEvent(nextBufferEvent);
692 
693 	return B_OK;
694 }
695 
696 
697 status_t
698 SoundPlayNode::HandleDataStatus(const media_timed_event* event,
699 	bigtime_t lateness, bool realTimeEvent)
700 {
701 	TRACE("SoundPlayNode::HandleDataStatus status: %li, lateness: %Li\n",
702 		event->data, lateness);
703 
704 	switch (event->data) {
705 		case B_DATA_NOT_AVAILABLE:
706 			break;
707 		case B_DATA_AVAILABLE:
708 			break;
709 		case B_PRODUCER_STOPPED:
710 			break;
711 		default:
712 			break;
713 	}
714 	return B_OK;
715 }
716 
717 
718 status_t
719 SoundPlayNode::HandleStart(const media_timed_event* event, bigtime_t lateness,
720 	bool realTimeEvent)
721 {
722 	CALLED();
723 	// don't do anything if we're already running
724 	if (RunState() != B_STARTED) {
725 		// We want to start sending buffers now, so we set up the buffer-sending
726 		// bookkeeping and fire off the first "produce a buffer" event.
727 
728 		fFramesSent = 0;
729 		fStartTime = event->event_time;
730 		media_timed_event firstBufferEvent(event->event_time,
731 			SEND_NEW_BUFFER_EVENT);
732 
733 		// Alternatively, we could call HandleEvent() directly with this event,
734 		// to avoid a trip through the event queue, like this:
735 		//
736 		//		this->HandleEvent(&firstBufferEvent, 0, false);
737 		//
738 		EventQueue()->AddEvent(firstBufferEvent);
739 	}
740 	return B_OK;
741 }
742 
743 
744 status_t
745 SoundPlayNode::HandleSeek(const media_timed_event* event, bigtime_t lateness,
746 	bool realTimeEvent)
747 {
748 	CALLED();
749 	TRACE("SoundPlayNode::HandleSeek(t=%lld, d=%li, bd=%lld)\n",
750 		event->event_time, event->data, event->bigdata);
751 	return B_OK;
752 }
753 
754 
755 status_t
756 SoundPlayNode::HandleWarp(const media_timed_event* event, bigtime_t lateness,
757 	bool realTimeEvent)
758 {
759 	CALLED();
760 	return B_OK;
761 }
762 
763 
764 status_t
765 SoundPlayNode::HandleStop(const media_timed_event* event, bigtime_t lateness,
766 	bool realTimeEvent)
767 {
768 	CALLED();
769 	// flush the queue so downstreamers don't get any more
770 	EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true,
771 		SEND_NEW_BUFFER_EVENT);
772 
773 	return B_OK;
774 }
775 
776 
777 status_t
778 SoundPlayNode::HandleParameter(const media_timed_event* event,
779 	bigtime_t lateness, bool realTimeEvent)
780 {
781 	CALLED();
782 	return B_OK;
783 }
784 
785 
786 status_t
787 SoundPlayNode::AllocateBuffers()
788 {
789 	CALLED();
790 
791 	// allocate enough buffers to span our downstream latency, plus one
792 	size_t size = fOutput.format.u.raw_audio.buffer_size;
793 	int32 count = int32(fLatency / BufferDuration() + 1 + 1);
794 
795 	TRACE("SoundPlayNode::AllocateBuffers: latency = %Ld, buffer duration "
796 		"= %Ld, count %ld\n", fLatency, BufferDuration(), count);
797 
798 	if (count < 3)
799 		count = 3;
800 
801 	TRACE("SoundPlayNode::AllocateBuffers: creating group of %ld buffers, "
802 		"size = %lu\n", count, size);
803 
804 	fBufferGroup = new BBufferGroup(size, count);
805 	if (fBufferGroup->InitCheck() != B_OK) {
806 		ERROR("SoundPlayNode::AllocateBuffers: BufferGroup::InitCheck() "
807 			"failed\n");
808 	}
809 
810 	return fBufferGroup->InitCheck();
811 }
812 
813 
814 BBuffer*
815 SoundPlayNode::FillNextBuffer(bigtime_t eventTime)
816 {
817 	CALLED();
818 
819 	// get a buffer from our buffer group
820 	BBuffer* buffer = fBufferGroup->RequestBuffer(
821 		fOutput.format.u.raw_audio.buffer_size, BufferDuration() / 2);
822 
823 	// If we fail to get a buffer (for example, if the request times out), we
824 	// skip this buffer and go on to the next, to avoid locking up the control
825 	// thread
826 	if (buffer == NULL) {
827 		ERROR("SoundPlayNode::FillNextBuffer: RequestBuffer failed\n");
828 		return NULL;
829 	}
830 
831 	if (fPlayer->HasData()) {
832 		fPlayer->PlayBuffer(buffer->Data(),
833 			fOutput.format.u.raw_audio.buffer_size, fOutput.format.u.raw_audio);
834 	} else
835 		memset(buffer->Data(), 0, fOutput.format.u.raw_audio.buffer_size);
836 
837 	// fill in the buffer header
838 	media_header* header = buffer->Header();
839 	header->type = B_MEDIA_RAW_AUDIO;
840 	header->size_used = fOutput.format.u.raw_audio.buffer_size;
841 	header->time_source = TimeSource()->ID();
842 	header->start_time = eventTime;
843 
844 	return buffer;
845 }
846 
847 
848 }	// namespace BPrivate
849