1 /* 2 * Copyright 2001-2013 Haiku, Inc. All rights reserved. 3 * Distributed under the terms of the MIT License. 4 * 5 * Authors: 6 * Marc Flerackers (mflerackers@androme.be) 7 * Axel Dörfler, axeld@pinc-software.de 8 * Rene Gollent (rene@gollent.com) 9 * Philippe Saint-Pierre, stpere@gmail.com 10 * John Scipione, jscipione@gmail.com 11 */ 12 13 14 //! BOutlineListView represents a "nestable" list view. 15 16 17 #include <OutlineListView.h> 18 19 #include <algorithm> 20 21 #include <stdio.h> 22 #include <stdlib.h> 23 24 #include <ControlLook.h> 25 #include <Window.h> 26 27 #include <binary_compatibility/Interface.h> 28 29 30 typedef int (*compare_func)(const BListItem* a, const BListItem* b); 31 32 33 struct ListItemComparator { 34 ListItemComparator(compare_func compareFunc) 35 : 36 fCompareFunc(compareFunc) 37 { 38 } 39 40 bool operator()(const BListItem* a, const BListItem* b) const 41 { 42 return fCompareFunc(a, b) < 0; 43 } 44 45 private: 46 compare_func fCompareFunc; 47 }; 48 49 50 static void 51 _GetSubItems(BList& sourceList, BList& destList, BListItem* parent, int32 start) 52 { 53 for (int32 i = start; i < sourceList.CountItems(); i++) { 54 BListItem* item = (BListItem*)sourceList.ItemAt(i); 55 if (item->OutlineLevel() <= parent->OutlineLevel()) 56 break; 57 destList.AddItem(item); 58 } 59 } 60 61 62 static void 63 _DoSwap(BList& list, int32 firstIndex, int32 secondIndex, BList* firstItems, 64 BList* secondItems) 65 { 66 BListItem* item = (BListItem*)list.ItemAt(firstIndex); 67 list.SwapItems(firstIndex, secondIndex); 68 list.RemoveItems(secondIndex + 1, secondItems->CountItems()); 69 list.RemoveItems(firstIndex + 1, firstItems->CountItems()); 70 list.AddList(secondItems, firstIndex + 1); 71 int32 newIndex = list.IndexOf(item); 72 if (newIndex + 1 < list.CountItems()) 73 list.AddList(firstItems, newIndex + 1); 74 else 75 list.AddList(firstItems); 76 } 77 78 79 // #pragma mark - BOutlineListView 80 81 82 BOutlineListView::BOutlineListView(BRect frame, const char* name, 83 list_view_type type, uint32 resizingMode, uint32 flags) 84 : 85 BListView(frame, name, type, resizingMode, flags) 86 { 87 } 88 89 90 BOutlineListView::BOutlineListView(const char* name, list_view_type type, 91 uint32 flags) 92 : 93 BListView(name, type, flags) 94 { 95 } 96 97 98 BOutlineListView::BOutlineListView(BMessage* archive) 99 : 100 BListView(archive) 101 { 102 int32 i = 0; 103 BMessage subData; 104 while (archive->FindMessage("_l_full_items", i++, &subData) == B_OK) { 105 BArchivable* object = instantiate_object(&subData); 106 if (!object) 107 continue; 108 109 BListItem* item = dynamic_cast<BListItem*>(object); 110 if (item) 111 AddItem(item); 112 } 113 } 114 115 116 BOutlineListView::~BOutlineListView() 117 { 118 fFullList.MakeEmpty(); 119 } 120 121 122 BArchivable* 123 BOutlineListView::Instantiate(BMessage* archive) 124 { 125 if (validate_instantiation(archive, "BOutlineListView")) 126 return new BOutlineListView(archive); 127 128 return NULL; 129 } 130 131 132 status_t 133 BOutlineListView::Archive(BMessage* archive, bool deep) const 134 { 135 // Note: We can't call the BListView Archive function here, as we are also 136 // interested in subitems BOutlineListView can have. They are even stored 137 // with a different field name (_l_full_items vs. _l_items). 138 139 status_t status = BView::Archive(archive, deep); 140 if (status != B_OK) 141 return status; 142 143 status = archive->AddInt32("_lv_type", fListType); 144 if (status == B_OK && deep) { 145 int32 i = 0; 146 BListItem* item = NULL; 147 while ((item = static_cast<BListItem*>(fFullList.ItemAt(i++)))) { 148 BMessage subData; 149 status = item->Archive(&subData, true); 150 if (status >= B_OK) 151 status = archive->AddMessage("_l_full_items", &subData); 152 153 if (status < B_OK) 154 break; 155 } 156 } 157 158 if (status >= B_OK && InvocationMessage() != NULL) 159 status = archive->AddMessage("_msg", InvocationMessage()); 160 161 if (status == B_OK && fSelectMessage != NULL) 162 status = archive->AddMessage("_2nd_msg", fSelectMessage); 163 164 return status; 165 } 166 167 168 void 169 BOutlineListView::MouseDown(BPoint where) 170 { 171 MakeFocus(); 172 173 int32 index = IndexOf(where); 174 175 if (index != -1) { 176 BListItem* item = ItemAt(index); 177 178 if (item->fHasSubitems 179 && LatchRect(ItemFrame(index), item->fLevel).Contains(where)) { 180 if (item->IsExpanded()) 181 Collapse(item); 182 else 183 Expand(item); 184 } else 185 BListView::MouseDown(where); 186 } 187 } 188 189 190 void 191 BOutlineListView::KeyDown(const char* bytes, int32 numBytes) 192 { 193 if (numBytes == 1) { 194 int32 currentSel = CurrentSelection(); 195 switch (bytes[0]) { 196 case B_RIGHT_ARROW: 197 { 198 BListItem* item = ItemAt(currentSel); 199 if (item && item->fHasSubitems) { 200 if (!item->IsExpanded()) 201 Expand(item); 202 else 203 Select(currentSel + 1); 204 } 205 return; 206 } 207 208 case B_LEFT_ARROW: 209 { 210 BListItem* item = ItemAt(currentSel); 211 if (item) { 212 if (item->fHasSubitems) 213 Collapse(item); 214 else { 215 item = Superitem(item); 216 if (item) 217 Select(IndexOf(item)); 218 } 219 } 220 return; 221 } 222 } 223 } 224 225 BListView::KeyDown(bytes, numBytes); 226 } 227 228 229 void 230 BOutlineListView::FrameMoved(BPoint newPosition) 231 { 232 BListView::FrameMoved(newPosition); 233 } 234 235 236 void 237 BOutlineListView::FrameResized(float newWidth, float newHeight) 238 { 239 BListView::FrameResized(newWidth, newHeight); 240 } 241 242 243 void 244 BOutlineListView::MouseUp(BPoint where) 245 { 246 BListView::MouseUp(where); 247 } 248 249 250 bool 251 BOutlineListView::AddUnder(BListItem* item, BListItem* superItem) 252 { 253 if (superItem == NULL) 254 return AddItem(item); 255 256 fFullList.AddItem(item, FullListIndexOf(superItem) + 1); 257 258 item->fLevel = superItem->OutlineLevel() + 1; 259 superItem->fHasSubitems = true; 260 261 if (superItem->IsItemVisible() && superItem->IsExpanded()) { 262 item->SetItemVisible(true); 263 264 int32 index = BListView::IndexOf(superItem); 265 266 BListView::AddItem(item, index + 1); 267 Invalidate(LatchRect(ItemFrame(index), superItem->OutlineLevel())); 268 } else 269 item->SetItemVisible(false); 270 271 return true; 272 } 273 274 275 bool 276 BOutlineListView::AddItem(BListItem* item) 277 { 278 return AddItem(item, FullListCountItems()); 279 } 280 281 282 bool 283 BOutlineListView::AddItem(BListItem* item, int32 fullListIndex) 284 { 285 if (fullListIndex < 0) 286 fullListIndex = 0; 287 else if (fullListIndex > FullListCountItems()) 288 fullListIndex = FullListCountItems(); 289 290 if (!fFullList.AddItem(item, fullListIndex)) 291 return false; 292 293 // Check if this item is visible, and if it is, add it to the 294 // other list, too 295 296 if (item->fLevel > 0) { 297 BListItem* super = _SuperitemForIndex(fullListIndex, item->fLevel); 298 if (super == NULL) 299 return true; 300 301 bool hadSubitems = super->fHasSubitems; 302 super->fHasSubitems = true; 303 304 if (!super->IsItemVisible() || !super->IsExpanded()) { 305 item->SetItemVisible(false); 306 return true; 307 } 308 309 if (!hadSubitems) { 310 Invalidate(LatchRect(ItemFrame(IndexOf(super)), 311 super->OutlineLevel())); 312 } 313 } 314 315 int32 listIndex = _FindPreviousVisibleIndex(fullListIndex); 316 317 if (!BListView::AddItem(item, IndexOf(FullListItemAt(listIndex)) + 1)) { 318 // adding didn't work out, we need to remove it from the main list again 319 fFullList.RemoveItem(fullListIndex); 320 return false; 321 } 322 323 return true; 324 } 325 326 327 bool 328 BOutlineListView::AddList(BList* newItems) 329 { 330 return AddList(newItems, FullListCountItems()); 331 } 332 333 334 bool 335 BOutlineListView::AddList(BList* newItems, int32 fullListIndex) 336 { 337 if ((newItems == NULL) || (newItems->CountItems() == 0)) 338 return false; 339 340 for (int32 i = 0; i < newItems->CountItems(); i++) 341 AddItem((BListItem*)newItems->ItemAt(i), fullListIndex + i); 342 343 return true; 344 } 345 346 347 bool 348 BOutlineListView::RemoveItem(BListItem* item) 349 { 350 return _RemoveItem(item, FullListIndexOf(item)) != NULL; 351 } 352 353 354 BListItem* 355 BOutlineListView::RemoveItem(int32 fullListIndex) 356 { 357 return _RemoveItem(FullListItemAt(fullListIndex), fullListIndex); 358 } 359 360 361 bool 362 BOutlineListView::RemoveItems(int32 fullListIndex, int32 count) 363 { 364 if (fullListIndex >= FullListCountItems()) 365 fullListIndex = -1; 366 if (fullListIndex < 0) 367 return false; 368 369 // TODO: very bad for performance!! 370 while (count--) 371 BOutlineListView::RemoveItem(fullListIndex); 372 373 return true; 374 } 375 376 377 BListItem* 378 BOutlineListView::FullListItemAt(int32 fullListIndex) const 379 { 380 return (BListItem*)fFullList.ItemAt(fullListIndex); 381 } 382 383 384 int32 385 BOutlineListView::FullListIndexOf(BPoint where) const 386 { 387 int32 index = BListView::IndexOf(where); 388 389 if (index > 0) 390 index = _FullListIndex(index); 391 392 return index; 393 } 394 395 396 int32 397 BOutlineListView::FullListIndexOf(BListItem* item) const 398 { 399 return fFullList.IndexOf(item); 400 } 401 402 403 BListItem* 404 BOutlineListView::FullListFirstItem() const 405 { 406 return (BListItem*)fFullList.FirstItem(); 407 } 408 409 410 BListItem* 411 BOutlineListView::FullListLastItem() const 412 { 413 return (BListItem*)fFullList.LastItem(); 414 } 415 416 417 bool 418 BOutlineListView::FullListHasItem(BListItem* item) const 419 { 420 return fFullList.HasItem(item); 421 } 422 423 424 int32 425 BOutlineListView::FullListCountItems() const 426 { 427 return fFullList.CountItems(); 428 } 429 430 431 int32 432 BOutlineListView::FullListCurrentSelection(int32 index) const 433 { 434 int32 i = BListView::CurrentSelection(index); 435 436 BListItem* item = BListView::ItemAt(i); 437 if (item) 438 return fFullList.IndexOf(item); 439 440 return -1; 441 } 442 443 444 void 445 BOutlineListView::MakeEmpty() 446 { 447 fFullList.MakeEmpty(); 448 BListView::MakeEmpty(); 449 } 450 451 452 bool 453 BOutlineListView::FullListIsEmpty() const 454 { 455 return fFullList.IsEmpty(); 456 } 457 458 459 void 460 BOutlineListView::FullListDoForEach(bool(*func)(BListItem* item)) 461 { 462 fFullList.DoForEach(reinterpret_cast<bool (*)(void*)>(func)); 463 } 464 465 466 void 467 BOutlineListView::FullListDoForEach(bool (*func)(BListItem* item, void* arg), 468 void* arg) 469 { 470 fFullList.DoForEach(reinterpret_cast<bool (*)(void*, void*)>(func), arg); 471 } 472 473 474 BListItem* 475 BOutlineListView::Superitem(const BListItem* item) 476 { 477 int32 index = FullListIndexOf((BListItem*)item); 478 if (index == -1) 479 return NULL; 480 481 return _SuperitemForIndex(index, item->OutlineLevel()); 482 } 483 484 485 void 486 BOutlineListView::Expand(BListItem* item) 487 { 488 ExpandOrCollapse(item, true); 489 } 490 491 492 void 493 BOutlineListView::Collapse(BListItem* item) 494 { 495 ExpandOrCollapse(item, false); 496 } 497 498 499 bool 500 BOutlineListView::IsExpanded(int32 fullListIndex) 501 { 502 BListItem* item = FullListItemAt(fullListIndex); 503 if (!item) 504 return false; 505 506 return item->IsExpanded(); 507 } 508 509 510 BHandler* 511 BOutlineListView::ResolveSpecifier(BMessage* message, int32 index, 512 BMessage* specifier, int32 what, const char* property) 513 { 514 return BListView::ResolveSpecifier(message, index, specifier, what, 515 property); 516 } 517 518 519 status_t 520 BOutlineListView::GetSupportedSuites(BMessage* data) 521 { 522 return BListView::GetSupportedSuites(data); 523 } 524 525 526 status_t 527 BOutlineListView::Perform(perform_code code, void* _data) 528 { 529 switch (code) { 530 case PERFORM_CODE_MIN_SIZE: 531 ((perform_data_min_size*)_data)->return_value 532 = BOutlineListView::MinSize(); 533 return B_OK; 534 case PERFORM_CODE_MAX_SIZE: 535 ((perform_data_max_size*)_data)->return_value 536 = BOutlineListView::MaxSize(); 537 return B_OK; 538 case PERFORM_CODE_PREFERRED_SIZE: 539 ((perform_data_preferred_size*)_data)->return_value 540 = BOutlineListView::PreferredSize(); 541 return B_OK; 542 case PERFORM_CODE_LAYOUT_ALIGNMENT: 543 ((perform_data_layout_alignment*)_data)->return_value 544 = BOutlineListView::LayoutAlignment(); 545 return B_OK; 546 case PERFORM_CODE_HAS_HEIGHT_FOR_WIDTH: 547 ((perform_data_has_height_for_width*)_data)->return_value 548 = BOutlineListView::HasHeightForWidth(); 549 return B_OK; 550 case PERFORM_CODE_GET_HEIGHT_FOR_WIDTH: 551 { 552 perform_data_get_height_for_width* data 553 = (perform_data_get_height_for_width*)_data; 554 BOutlineListView::GetHeightForWidth(data->width, &data->min, 555 &data->max, &data->preferred); 556 return B_OK; 557 } 558 case PERFORM_CODE_SET_LAYOUT: 559 { 560 perform_data_set_layout* data = (perform_data_set_layout*)_data; 561 BOutlineListView::SetLayout(data->layout); 562 return B_OK; 563 } 564 case PERFORM_CODE_LAYOUT_INVALIDATED: 565 { 566 perform_data_layout_invalidated* data 567 = (perform_data_layout_invalidated*)_data; 568 BOutlineListView::LayoutInvalidated(data->descendants); 569 return B_OK; 570 } 571 case PERFORM_CODE_DO_LAYOUT: 572 { 573 BOutlineListView::DoLayout(); 574 return B_OK; 575 } 576 } 577 578 return BListView::Perform(code, _data); 579 } 580 581 582 void 583 BOutlineListView::ResizeToPreferred() 584 { 585 BListView::ResizeToPreferred(); 586 } 587 588 589 void 590 BOutlineListView::GetPreferredSize(float* _width, float* _height) 591 { 592 int32 count = CountItems(); 593 594 if (count > 0) { 595 float maxWidth = 0.0; 596 for (int32 i = 0; i < count; i++) { 597 // The item itself does not take his OutlineLevel into account, so 598 // we must make up for that. Also add space for the latch. 599 float itemWidth = ItemAt(i)->Width() + be_plain_font->Size() 600 + (ItemAt(i)->OutlineLevel() + 1) 601 * be_control_look->DefaultItemSpacing(); 602 if (itemWidth > maxWidth) 603 maxWidth = itemWidth; 604 } 605 606 if (_width != NULL) 607 *_width = maxWidth; 608 if (_height != NULL) 609 *_height = ItemAt(count - 1)->Bottom(); 610 } else 611 BView::GetPreferredSize(_width, _height); 612 } 613 614 615 void 616 BOutlineListView::MakeFocus(bool state) 617 { 618 BListView::MakeFocus(state); 619 } 620 621 622 void 623 BOutlineListView::AllAttached() 624 { 625 BListView::AllAttached(); 626 } 627 628 629 void 630 BOutlineListView::AllDetached() 631 { 632 BListView::AllDetached(); 633 } 634 635 636 void 637 BOutlineListView::DetachedFromWindow() 638 { 639 BListView::DetachedFromWindow(); 640 } 641 642 643 void 644 BOutlineListView::FullListSortItems(int (*compareFunc)(const BListItem* a, 645 const BListItem* b)) 646 { 647 SortItemsUnder(NULL, false, compareFunc); 648 } 649 650 651 void 652 BOutlineListView::SortItemsUnder(BListItem* superItem, bool oneLevelOnly, 653 int (*compareFunc)(const BListItem* a, const BListItem* b)) 654 { 655 // This method is quite complicated: basically, it creates a real tree 656 // from the items of the full list, sorts them as needed, and then 657 // populates the entries back into the full and display lists 658 659 int32 firstIndex = FullListIndexOf(superItem) + 1; 660 int32 lastIndex = firstIndex; 661 BList* tree = _BuildTree(superItem, lastIndex); 662 663 _SortTree(tree, oneLevelOnly, compareFunc); 664 665 // Populate to the full list 666 _PopulateTree(tree, fFullList, firstIndex, false); 667 668 if (superItem == NULL 669 || (superItem->IsItemVisible() && superItem->IsExpanded())) { 670 // Populate to BListView's list 671 firstIndex = fList.IndexOf(superItem) + 1; 672 lastIndex = firstIndex; 673 _PopulateTree(tree, fList, lastIndex, true); 674 675 if (fFirstSelected != -1) { 676 // update selection hints 677 fFirstSelected = _CalcFirstSelected(0); 678 fLastSelected = _CalcLastSelected(CountItems()); 679 } 680 681 // only invalidate what may have changed 682 _RecalcItemTops(firstIndex); 683 BRect top = ItemFrame(firstIndex); 684 BRect bottom = ItemFrame(lastIndex - 1); 685 BRect update(top.left, top.top, bottom.right, bottom.bottom); 686 Invalidate(update); 687 } 688 689 _DestructTree(tree); 690 } 691 692 693 int32 694 BOutlineListView::CountItemsUnder(BListItem* superItem, bool oneLevelOnly) const 695 { 696 int32 i = FullListIndexOf(superItem); 697 if (i == -1) 698 return 0; 699 700 ++i; 701 int32 count = 0; 702 uint32 baseLevel = superItem->OutlineLevel(); 703 704 for (; i < FullListCountItems(); i++) { 705 BListItem* item = FullListItemAt(i); 706 707 // If we jump out of the subtree, return count 708 if (item->fLevel <= baseLevel) 709 return count; 710 711 // If the level matches, increase count 712 if (!oneLevelOnly || item->fLevel == baseLevel + 1) 713 count++; 714 } 715 716 return count; 717 } 718 719 720 BListItem* 721 BOutlineListView::EachItemUnder(BListItem* superItem, bool oneLevelOnly, 722 BListItem* (*eachFunc)(BListItem* item, void* arg), void* arg) 723 { 724 int32 i = IndexOf(superItem); 725 if (i == -1) 726 return NULL; 727 728 while (i < FullListCountItems()) { 729 BListItem* item = FullListItemAt(i); 730 731 // If we jump out of the subtree, return NULL 732 if (item->fLevel < superItem->OutlineLevel()) 733 return NULL; 734 735 // If the level matches, check the index 736 if (!oneLevelOnly || item->fLevel == superItem->OutlineLevel() + 1) { 737 item = eachFunc(item, arg); 738 if (item != NULL) 739 return item; 740 } 741 742 i++; 743 } 744 745 return NULL; 746 } 747 748 749 BListItem* 750 BOutlineListView::ItemUnderAt(BListItem* superItem, bool oneLevelOnly, 751 int32 index) const 752 { 753 int32 i = FullListIndexOf(superItem); 754 if (i == -1) 755 return NULL; 756 757 while (i < FullListCountItems()) { 758 BListItem* item = FullListItemAt(i); 759 760 // If we jump out of the subtree, return NULL 761 if (item->fLevel < superItem->OutlineLevel()) 762 return NULL; 763 764 // If the level matches, check the index 765 if (!oneLevelOnly || item->fLevel == superItem->OutlineLevel() + 1) { 766 if (index == 0) 767 return item; 768 769 index--; 770 } 771 772 i++; 773 } 774 775 return NULL; 776 } 777 778 779 bool 780 BOutlineListView::DoMiscellaneous(MiscCode code, MiscData* data) 781 { 782 if (code == B_SWAP_OP) 783 return _SwapItems(data->swap.a, data->swap.b); 784 785 return BListView::DoMiscellaneous(code, data); 786 } 787 788 789 void 790 BOutlineListView::MessageReceived(BMessage* msg) 791 { 792 BListView::MessageReceived(msg); 793 } 794 795 796 void BOutlineListView::_ReservedOutlineListView1() {} 797 void BOutlineListView::_ReservedOutlineListView2() {} 798 void BOutlineListView::_ReservedOutlineListView3() {} 799 void BOutlineListView::_ReservedOutlineListView4() {} 800 801 802 void 803 BOutlineListView::ExpandOrCollapse(BListItem* item, bool expand) 804 { 805 if (item->IsExpanded() == expand || !FullListHasItem(item)) 806 return; 807 808 item->fExpanded = expand; 809 810 // TODO: merge these cases together, they are pretty similar 811 812 if (expand) { 813 uint32 level = item->fLevel; 814 int32 fullListIndex = FullListIndexOf(item); 815 int32 index = IndexOf(item) + 1; 816 int32 startIndex = index; 817 int32 count = FullListCountItems() - fullListIndex - 1; 818 BListItem** items = (BListItem**)fFullList.Items() + fullListIndex + 1; 819 820 BFont font; 821 GetFont(&font); 822 while (count-- > 0) { 823 item = items[0]; 824 if (item->fLevel <= level) 825 break; 826 827 if (!item->IsItemVisible()) { 828 // fix selection hints 829 if (index <= fFirstSelected) 830 fFirstSelected++; 831 if (index <= fLastSelected) 832 fLastSelected++; 833 834 fList.AddItem(item, index++); 835 item->Update(this, &font); 836 item->SetItemVisible(true); 837 } 838 839 if (item->HasSubitems() && !item->IsExpanded()) { 840 // Skip hidden children 841 uint32 subLevel = item->fLevel; 842 items++; 843 844 while (--count > 0 && items[0]->fLevel > subLevel) 845 items++; 846 } else 847 items++; 848 } 849 _RecalcItemTops(startIndex); 850 } else { 851 // collapse 852 uint32 level = item->fLevel; 853 int32 fullListIndex = FullListIndexOf(item); 854 int32 index = IndexOf(item); 855 int32 startIndex = index; 856 int32 max = FullListCountItems() - fullListIndex - 1; 857 int32 count = 0; 858 bool selectionChanged = false; 859 860 BListItem** items = (BListItem**)fFullList.Items() + fullListIndex + 1; 861 862 while (max-- > 0) { 863 item = items[0]; 864 if (item->fLevel <= level) 865 break; 866 867 if (item->IsItemVisible()) { 868 fList.RemoveItem(item); 869 item->SetItemVisible(false); 870 if (item->IsSelected()) { 871 selectionChanged = true; 872 item->Deselect(); 873 } 874 count++; 875 } 876 877 items++; 878 } 879 880 _RecalcItemTops(startIndex); 881 // fix selection hints 882 // if the selected item was just removed by collapsing, select its 883 // parent 884 if (ListType() == B_SINGLE_SELECTION_LIST && selectionChanged) 885 fFirstSelected = fLastSelected = index; 886 887 if (index < fFirstSelected && index + count < fFirstSelected) { 888 // all items removed were higher than the selection range, 889 // adjust the indexes to correspond to their new visible positions 890 fFirstSelected -= count; 891 fLastSelected -= count; 892 } 893 894 int32 maxIndex = fList.CountItems() - 1; 895 if (fFirstSelected > maxIndex) 896 fFirstSelected = maxIndex; 897 898 if (fLastSelected > maxIndex) 899 fLastSelected = maxIndex; 900 901 if (selectionChanged) 902 SelectionChanged(); 903 } 904 905 _FixupScrollBar(); 906 Invalidate(); 907 } 908 909 910 BRect 911 BOutlineListView::LatchRect(BRect itemRect, int32 level) const 912 { 913 float latchWidth = be_plain_font->Size(); 914 float latchHeight = be_plain_font->Size(); 915 float indentOffset = level * be_control_look->DefaultItemSpacing(); 916 float heightOffset = itemRect.Height() / 2 - latchHeight / 2; 917 918 return BRect(0, 0, latchWidth, latchHeight) 919 .OffsetBySelf(itemRect.left, itemRect.top) 920 .OffsetBySelf(indentOffset, heightOffset); 921 } 922 923 924 void 925 BOutlineListView::DrawLatch(BRect itemRect, int32 level, bool collapsed, 926 bool highlighted, bool misTracked) 927 { 928 BRect latchRect(LatchRect(itemRect, level)); 929 rgb_color base = ui_color(B_PANEL_BACKGROUND_COLOR); 930 int32 arrowDirection = collapsed ? BControlLook::B_RIGHT_ARROW 931 : BControlLook::B_DOWN_ARROW; 932 933 be_control_look->DrawArrowShape(this, latchRect, itemRect, base, 934 arrowDirection, 0, B_DARKEN_4_TINT); 935 } 936 937 938 void 939 BOutlineListView::DrawItem(BListItem* item, BRect itemRect, bool complete) 940 { 941 if (item->fHasSubitems) { 942 DrawLatch(itemRect, item->fLevel, !item->IsExpanded(), 943 item->IsSelected() || complete, false); 944 } 945 946 itemRect.left += LatchRect(itemRect, item->fLevel).right; 947 BListView::DrawItem(item, itemRect, complete); 948 } 949 950 951 int32 952 BOutlineListView::_FullListIndex(int32 index) const 953 { 954 BListItem* item = ItemAt(index); 955 956 if (item == NULL) 957 return -1; 958 959 return FullListIndexOf(item); 960 } 961 962 963 void 964 BOutlineListView::_PopulateTree(BList* tree, BList& target, 965 int32& firstIndex, bool onlyVisible) 966 { 967 BListItem** items = (BListItem**)target.Items(); 968 int32 count = tree->CountItems(); 969 970 for (int32 index = 0; index < count; index++) { 971 BListItem* item = (BListItem*)tree->ItemAtFast(index); 972 973 items[firstIndex++] = item; 974 975 if (item->HasSubitems() && (!onlyVisible || item->IsExpanded())) { 976 _PopulateTree(item->fTemporaryList, target, firstIndex, 977 onlyVisible); 978 } 979 } 980 } 981 982 983 void 984 BOutlineListView::_SortTree(BList* tree, bool oneLevelOnly, 985 int (*compareFunc)(const BListItem* a, const BListItem* b)) 986 { 987 BListItem** items = (BListItem**)tree->Items(); 988 std::sort(items, items + tree->CountItems(), 989 ListItemComparator(compareFunc)); 990 991 if (oneLevelOnly) 992 return; 993 994 for (int32 index = tree->CountItems(); index-- > 0;) { 995 BListItem* item = (BListItem*)tree->ItemAt(index); 996 997 if (item->HasSubitems()) 998 _SortTree(item->fTemporaryList, false, compareFunc); 999 } 1000 } 1001 1002 1003 void 1004 BOutlineListView::_DestructTree(BList* tree) 1005 { 1006 for (int32 index = tree->CountItems(); index-- > 0;) { 1007 BListItem* item = (BListItem*)tree->ItemAt(index); 1008 1009 if (item->HasSubitems()) 1010 _DestructTree(item->fTemporaryList); 1011 } 1012 1013 delete tree; 1014 } 1015 1016 1017 BList* 1018 BOutlineListView::_BuildTree(BListItem* superItem, int32& fullListIndex) 1019 { 1020 int32 fullCount = FullListCountItems(); 1021 uint32 level = superItem != NULL ? superItem->OutlineLevel() + 1 : 0; 1022 BList* list = new BList; 1023 if (superItem != NULL) 1024 superItem->fTemporaryList = list; 1025 1026 while (fullListIndex < fullCount) { 1027 BListItem* item = FullListItemAt(fullListIndex); 1028 1029 // If we jump out of the subtree, break out 1030 if (item->fLevel < level) 1031 break; 1032 1033 // If the level matches, put them into the list 1034 // (we handle the case of a missing sublevel gracefully) 1035 list->AddItem(item); 1036 fullListIndex++; 1037 1038 if (item->HasSubitems()) { 1039 // we're going deeper 1040 _BuildTree(item, fullListIndex); 1041 } 1042 } 1043 1044 return list; 1045 } 1046 1047 1048 void 1049 BOutlineListView::_CullInvisibleItems(BList& list) 1050 { 1051 int32 index = 0; 1052 while (index < list.CountItems()) { 1053 if (reinterpret_cast<BListItem*>(list.ItemAt(index))->IsItemVisible()) 1054 ++index; 1055 else 1056 list.RemoveItem(index); 1057 } 1058 } 1059 1060 1061 bool 1062 BOutlineListView::_SwapItems(int32 first, int32 second) 1063 { 1064 // same item, do nothing 1065 if (first == second) 1066 return true; 1067 1068 // fail, first item out of bounds 1069 if ((first < 0) || (first >= CountItems())) 1070 return false; 1071 1072 // fail, second item out of bounds 1073 if ((second < 0) || (second >= CountItems())) 1074 return false; 1075 1076 int32 firstIndex = min_c(first, second); 1077 int32 secondIndex = max_c(first, second); 1078 BListItem* firstItem = ItemAt(firstIndex); 1079 BListItem* secondItem = ItemAt(secondIndex); 1080 BList firstSubItems, secondSubItems; 1081 1082 if (Superitem(firstItem) != Superitem(secondItem)) 1083 return false; 1084 1085 if (!firstItem->IsItemVisible() || !secondItem->IsItemVisible()) 1086 return false; 1087 1088 int32 fullFirstIndex = _FullListIndex(firstIndex); 1089 int32 fullSecondIndex = _FullListIndex(secondIndex); 1090 _GetSubItems(fFullList, firstSubItems, firstItem, fullFirstIndex + 1); 1091 _GetSubItems(fFullList, secondSubItems, secondItem, fullSecondIndex + 1); 1092 _DoSwap(fFullList, fullFirstIndex, fullSecondIndex, &firstSubItems, 1093 &secondSubItems); 1094 1095 _CullInvisibleItems(firstSubItems); 1096 _CullInvisibleItems(secondSubItems); 1097 _DoSwap(fList, firstIndex, secondIndex, &firstSubItems, 1098 &secondSubItems); 1099 1100 _RecalcItemTops(firstIndex); 1101 _RescanSelection(firstIndex, secondIndex + secondSubItems.CountItems()); 1102 Invalidate(Bounds()); 1103 1104 return true; 1105 } 1106 1107 1108 /*! \brief Removes a single item from the list and all of its children. 1109 1110 Unlike the BeOS version, this one will actually delete the children, too, 1111 as there should be no reference left to them. This may cause problems for 1112 applications that actually take the misbehaviour of the Be classes into 1113 account. 1114 */ 1115 BListItem* 1116 BOutlineListView::_RemoveItem(BListItem* item, int32 fullListIndex) 1117 { 1118 if (item == NULL || fullListIndex < 0 1119 || fullListIndex >= FullListCountItems()) { 1120 return NULL; 1121 } 1122 1123 uint32 level = item->OutlineLevel(); 1124 int32 superIndex; 1125 BListItem* super = _SuperitemForIndex(fullListIndex, level, &superIndex); 1126 1127 if (item->IsItemVisible()) { 1128 // remove children, too 1129 while (fullListIndex + 1 < FullListCountItems()) { 1130 BListItem* subItem = FullListItemAt(fullListIndex + 1); 1131 1132 if (subItem->OutlineLevel() <= level) 1133 break; 1134 1135 if (subItem->IsItemVisible()) 1136 BListView::RemoveItem(subItem); 1137 1138 fFullList.RemoveItem(fullListIndex + 1); 1139 delete subItem; 1140 } 1141 BListView::RemoveItem(item); 1142 } 1143 1144 fFullList.RemoveItem(fullListIndex); 1145 1146 if (super != NULL) { 1147 // we might need to change the fHasSubitems field of the parent 1148 BListItem* child = FullListItemAt(superIndex + 1); 1149 if (child == NULL || child->OutlineLevel() <= super->OutlineLevel()) 1150 super->fHasSubitems = false; 1151 } 1152 1153 return item; 1154 } 1155 1156 1157 /*! Returns the super item before the item specified by \a fullListIndex 1158 and \a level. 1159 */ 1160 BListItem* 1161 BOutlineListView::_SuperitemForIndex(int32 fullListIndex, int32 level, 1162 int32* _superIndex) 1163 { 1164 BListItem* item; 1165 fullListIndex--; 1166 1167 while (fullListIndex >= 0) { 1168 if ((item = FullListItemAt(fullListIndex))->OutlineLevel() 1169 < (uint32)level) { 1170 if (_superIndex != NULL) 1171 *_superIndex = fullListIndex; 1172 return item; 1173 } 1174 1175 fullListIndex--; 1176 } 1177 1178 return NULL; 1179 } 1180 1181 1182 int32 1183 BOutlineListView::_FindPreviousVisibleIndex(int32 fullListIndex) 1184 { 1185 fullListIndex--; 1186 1187 while (fullListIndex >= 0) { 1188 if (FullListItemAt(fullListIndex)->fVisible) 1189 return fullListIndex; 1190 1191 fullListIndex--; 1192 } 1193 1194 return -1; 1195 } 1196