xref: /haiku/src/kits/interface/MenuWindow.cpp (revision 93aeb8c3bc3f13cb1f282e3e749258a23790d947)
1 //------------------------------------------------------------------------------
2 //	Copyright (c) 2001-2005, Haiku, Inc.
3 //
4 //	Permission is hereby granted, free of charge, to any person obtaining a
5 //	copy of this software and associated documentation files (the "Software"),
6 //	to deal in the Software without restriction, including without limitation
7 //	the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 //	and/or sell copies of the Software, and to permit persons to whom the
9 //	Software is furnished to do so, subject to the following conditions:
10 //
11 //	The above copyright notice and this permission notice shall be included in
12 //	all copies or substantial portions of the Software.
13 //
14 //	THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 //	IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 //	FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 //	AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 //	LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 //	FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
20 //	DEALINGS IN THE SOFTWARE.
21 //
22 //	File Name:		MenuWindow.cpp
23 //	Authors:		Marc Flerackers (mflerackers@androme.be)
24 //					Stefano Ceccherini (burton666@libero.it)
25 //	Description:	BMenuWindow is a custom BWindow for BMenus.
26 //------------------------------------------------------------------------------
27 // TODO: Add scrollers
28 
29 #include <Menu.h>
30 #include <MenuWindow.h>
31 
32 // TODO: taken from Deskbar's WindowMenu.cpp.
33 // this should go to some private header.
34 const window_feel kMenuWindowFeel = (window_feel)1025;
35 
36 // This draws the frame around the BMenu
37 class BMenuFrame : public BView {
38 public:
39 	BMenuFrame() :
40 		BView(BRect(0, 0, 1, 1), "menu frame", B_FOLLOW_ALL_SIDES, B_WILL_DRAW)
41 	{
42 	};
43 
44 	virtual void AttachedToWindow()
45 	{
46 		BView::AttachedToWindow();
47 		ResizeTo(Window()->Bounds().Width(), Window()->Bounds().Height());
48 	};
49 
50 	virtual void Draw(BRect updateRect)
51 	{
52 		BRect bounds(Bounds());
53 
54 		SetHighColor(tint_color(ui_color(B_MENU_BACKGROUND_COLOR), B_DARKEN_2_TINT));
55 		StrokeLine(BPoint(bounds.right, bounds.top),
56 					BPoint(bounds.right, bounds.bottom - 1));
57 		StrokeLine(BPoint(bounds.left + 1, bounds.bottom),
58 					BPoint(bounds.right, bounds.bottom));
59 	};
60 
61 };
62 
63 
64 BMenuWindow::BMenuWindow(const char *name)
65 	:
66 	// The window will be resized by BMenu, so just pass a dummy rect
67 	//BWindow(BRect(0, 0, 0, 0), name, B_BORDERED_WINDOW_LOOK, kMenuWindowFeel,
68 	//		B_NOT_ZOOMABLE),
69 	BWindow(BRect(0, 0, 0, 0), name, B_BORDERED_WINDOW_LOOK, B_FLOATING_ALL_WINDOW_FEEL,
70 			B_NOT_ZOOMABLE|B_AVOID_FRONT|B_AVOID_FOCUS),
71 	fUpperScroller(NULL),
72 	fLowerScroller(NULL)
73 {
74 	BMenuFrame *menuFrame = new BMenuFrame();
75 	AddChild(menuFrame);
76 }
77 
78 
79 BMenuWindow::~BMenuWindow()
80 {
81 }
82