14703fb5dSbeveloper //------------------------------------------------------------------------------ 24703fb5dSbeveloper // Copyright (c) 2001-2002, OpenBeOS 34703fb5dSbeveloper // 44703fb5dSbeveloper // Permission is hereby granted, free of charge, to any person obtaining a 54703fb5dSbeveloper // copy of this software and associated documentation files (the "Software"), 64703fb5dSbeveloper // to deal in the Software without restriction, including without limitation 74703fb5dSbeveloper // the rights to use, copy, modify, merge, publish, distribute, sublicense, 84703fb5dSbeveloper // and/or sell copies of the Software, and to permit persons to whom the 94703fb5dSbeveloper // Software is furnished to do so, subject to the following conditions: 104703fb5dSbeveloper // 114703fb5dSbeveloper // The above copyright notice and this permission notice shall be included in 124703fb5dSbeveloper // all copies or substantial portions of the Software. 134703fb5dSbeveloper // 144703fb5dSbeveloper // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 154703fb5dSbeveloper // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 164703fb5dSbeveloper // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 174703fb5dSbeveloper // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 184703fb5dSbeveloper // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 194703fb5dSbeveloper // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 204703fb5dSbeveloper // DEALINGS IN THE SOFTWARE. 214703fb5dSbeveloper // 224703fb5dSbeveloper // File Name: GameSoundDevice.h 234703fb5dSbeveloper // Author: Christopher ML Zumwalt May (zummy@users.sf.net) 244703fb5dSbeveloper // Description: Manages the game producer. The class may change with out 254703fb5dSbeveloper // notice and was only inteneded for use by the GameKit at 264703fb5dSbeveloper // this time. Use at your own risk. 274703fb5dSbeveloper //------------------------------------------------------------------------------ 284703fb5dSbeveloper 294703fb5dSbeveloper #ifndef _GAMESOUNDDEVICE_H 304703fb5dSbeveloper #define _GAMESOUNDDEVICE_H 314703fb5dSbeveloper 324703fb5dSbeveloper #include <GameSoundDefs.h> 334703fb5dSbeveloper 344703fb5dSbeveloper 354703fb5dSbeveloper class BMediaNode; 364703fb5dSbeveloper class GameSoundBuffer; 374703fb5dSbeveloper struct Connection; 384703fb5dSbeveloper 39*e7d2f0f0SStefano Ceccherini class BGameSoundDevice { 404703fb5dSbeveloper public: 414703fb5dSbeveloper BGameSoundDevice(); 424703fb5dSbeveloper virtual ~BGameSoundDevice(); 434703fb5dSbeveloper 444703fb5dSbeveloper status_t InitCheck() const; 454703fb5dSbeveloper virtual const gs_audio_format & Format() const; 464703fb5dSbeveloper virtual const gs_audio_format & Format(gs_id sound) const; 474703fb5dSbeveloper 484703fb5dSbeveloper virtual status_t CreateBuffer(gs_id * sound, 494703fb5dSbeveloper const gs_audio_format * format, 504703fb5dSbeveloper const void * data, 514703fb5dSbeveloper int64 frames); 524703fb5dSbeveloper virtual status_t CreateBuffer(gs_id * sound, 534703fb5dSbeveloper const void * object, 544703fb5dSbeveloper const gs_audio_format * format); 554703fb5dSbeveloper virtual void ReleaseBuffer(gs_id sound); 564703fb5dSbeveloper 574703fb5dSbeveloper virtual status_t Buffer(gs_id sound, 584703fb5dSbeveloper gs_audio_format * format, 59*e7d2f0f0SStefano Ceccherini void *& data); 604703fb5dSbeveloper 614703fb5dSbeveloper virtual bool IsPlaying(gs_id sound); 624703fb5dSbeveloper virtual status_t StartPlaying(gs_id sound); 634703fb5dSbeveloper virtual status_t StopPlaying(gs_id sound); 644703fb5dSbeveloper 654703fb5dSbeveloper virtual status_t GetAttributes(gs_id sound, 664703fb5dSbeveloper gs_attribute * attributes, 674703fb5dSbeveloper size_t attributeCount); 684703fb5dSbeveloper virtual status_t SetAttributes(gs_id sound, 694703fb5dSbeveloper gs_attribute * attributes, 704703fb5dSbeveloper size_t attributeCount); 714703fb5dSbeveloper 724703fb5dSbeveloper protected: 734703fb5dSbeveloper void SetInitError(status_t error); 744703fb5dSbeveloper 754703fb5dSbeveloper gs_audio_format fFormat; 764703fb5dSbeveloper private: 774703fb5dSbeveloper status_t Connect(); 784703fb5dSbeveloper int32 AllocateSound(); 794703fb5dSbeveloper 804703fb5dSbeveloper status_t fInitError; 814703fb5dSbeveloper 824703fb5dSbeveloper Connection * fConnection; 834703fb5dSbeveloper bool fIsConnected; 844703fb5dSbeveloper 854703fb5dSbeveloper int32 fSoundCount; 864703fb5dSbeveloper GameSoundBuffer ** fSounds; 874703fb5dSbeveloper }; 884703fb5dSbeveloper 894703fb5dSbeveloper BGameSoundDevice* GetDefaultDevice(); 904703fb5dSbeveloper void ReleaseDevice(); 914703fb5dSbeveloper 924703fb5dSbeveloper #endif 93