xref: /haiku/src/kits/game/GSUtility.h (revision 24159a0c7d6d6dcba9f2a0c1a7c08d2c8167f21b)
1 //------------------------------------------------------------------------------
2 //	Copyright (c) 2001-2002, OpenBeOS
3 //
4 //	Permission is hereby granted, free of charge, to any person obtaining a
5 //	copy of this software and associated documentation files (the "Software"),
6 //	to deal in the Software without restriction, including without limitation
7 //	the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 //	and/or sell copies of the Software, and to permit persons to whom the
9 //	Software is furnished to do so, subject to the following conditions:
10 //
11 //	The above copyright notice and this permission notice shall be included in
12 //	all copies or substantial portions of the Software.
13 //
14 //	THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 //	IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 //	FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 //	AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 //	LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 //	FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
20 //	DEALINGS IN THE SOFTWARE.
21 //
22 //	File Name:		GameSoundDevice.h
23 //	Author:			Christopher ML Zumwalt May (zummy@users.sf.net)
24 //	Description:	Utility functions used by sound system
25 //------------------------------------------------------------------------------
26 
27 #ifndef _GAMESOUND_UTILITY_H
28 #define _GAMESOUND_UTILITY_H
29 
30 // Standard Includes -----------------------------------------------------------
31 
32 // System Includes -------------------------------------------------------------
33 
34 // Project Includes ------------------------------------------------------------
35 #include <GameSoundDefs.h>
36 
37 // Local Includes --------------------------------------------------------------
38 
39 // Local Defines ---------------------------------------------------------------
40 
41 struct _gs_ramp
42 {
43 	float inc;
44 	float orignal;
45 	float* value;
46 
47 	float frame_total;
48 	float frame_inc;
49 
50 	float frame_count;
51 	float frame_inc_count;
52 
53 	bigtime_t duration;
54 };
55 
56 _gs_ramp* 	InitRamp(float* value, float set, float frames, bigtime_t duration);
57 bool 		ChangeRamp(_gs_ramp* ramp);
58 size_t		get_sample_size(int32 format);
59 void 		media_to_gs_format(gs_audio_format * dest, media_raw_audio_format * source);
60 
61 #endif
62