xref: /haiku/src/kits/app/AppMisc.cpp (revision b247f935d133a42c427cad8a759a1bf2f65bc290)
1 /*
2  * Copyright 2001-2015, Haiku, Inc.
3  * Distributed under the terms of the MIT License.
4  *
5  * Authors:
6  *		Axel Dörfler, axeld@pinc-software.de
7  *		Ingo Weinhold, bonefish@@users.sf.net
8  */
9 
10 
11 #include <AppMisc.h>
12 
13 #include <stdlib.h>
14 #include <string.h>
15 #include <sys/utsname.h>
16 #include <unistd.h>
17 
18 #include <Entry.h>
19 #include <image.h>
20 #include <Messenger.h>
21 #include <OS.h>
22 
23 #include <ServerLink.h>
24 #include <ServerProtocol.h>
25 
26 
27 namespace BPrivate {
28 
29 
30 static team_id sCurrentTeam = -1;
31 
32 
33 /*!	\brief Returns the path to an application's executable.
34 	\param team The application's team ID.
35 	\param buffer A pointer to a pre-allocated character array of at least
36 		   size B_PATH_NAME_LENGTH to be filled in by this function.
37 	\return
38 	- \c B_OK: Everything went fine.
39 	- \c B_BAD_VALUE: \c NULL \a buffer.
40 	- another error code
41 */
42 status_t
43 get_app_path(team_id team, char *buffer)
44 {
45 	// The only way to get the path to the application's executable seems to
46 	// be to get an image_info of its image, which also contains a path.
47 	// Several images may belong to the team (libraries, add-ons), but only
48 	// the one in question should be typed B_APP_IMAGE.
49 	if (!buffer)
50 		return B_BAD_VALUE;
51 
52 	image_info info;
53 	int32 cookie = 0;
54 
55 	while (get_next_image_info(team, &cookie, &info) == B_OK) {
56 		if (info.type == B_APP_IMAGE) {
57 			strlcpy(buffer, info.name, B_PATH_NAME_LENGTH - 1);
58 			return B_OK;
59 		}
60 	}
61 
62 	return B_ENTRY_NOT_FOUND;
63 }
64 
65 
66 /*!	\brief Returns the path to the application's executable.
67 	\param buffer A pointer to a pre-allocated character array of at least
68 		   size B_PATH_NAME_LENGTH to be filled in by this function.
69 	\return
70 	- \c B_OK: Everything went fine.
71 	- \c B_BAD_VALUE: \c NULL \a buffer.
72 	- another error code
73 */
74 status_t
75 get_app_path(char *buffer)
76 {
77 	return get_app_path(B_CURRENT_TEAM, buffer);
78 }
79 
80 
81 /*!	\brief Returns an entry_ref referring to an application's executable.
82 	\param team The application's team ID.
83 	\param ref A pointer to a pre-allocated entry_ref to be initialized
84 		   to an entry_ref referring to the application's executable.
85 	\param traverse If \c true, the function traverses symbolic links.
86 	\return
87 	- \c B_OK: Everything went fine.
88 	- \c B_BAD_VALUE: \c NULL \a ref.
89 	- another error code
90 */
91 status_t
92 get_app_ref(team_id team, entry_ref *ref, bool traverse)
93 {
94 	status_t error = (ref ? B_OK : B_BAD_VALUE);
95 	char appFilePath[B_PATH_NAME_LENGTH];
96 
97 	if (error == B_OK)
98 		error = get_app_path(team, appFilePath);
99 
100 	if (error == B_OK) {
101 		BEntry entry(appFilePath, traverse);
102 		error = entry.GetRef(ref);
103 	}
104 
105 	return error;
106 }
107 
108 
109 /*!	\brief Returns an entry_ref referring to the application's executable.
110 	\param ref A pointer to a pre-allocated entry_ref to be initialized
111 		   to an entry_ref referring to the application's executable.
112 	\param traverse If \c true, the function traverses symbolic links.
113 	\return
114 	- \c B_OK: Everything went fine.
115 	- \c B_BAD_VALUE: \c NULL \a ref.
116 	- another error code
117 */
118 status_t
119 get_app_ref(entry_ref *ref, bool traverse)
120 {
121 	return get_app_ref(B_CURRENT_TEAM, ref, traverse);
122 }
123 
124 
125 /*!	\brief Returns the ID of the current team.
126 	\return The ID of the current team.
127 */
128 team_id
129 current_team()
130 {
131 	if (sCurrentTeam < 0) {
132 		thread_info info;
133 		if (get_thread_info(find_thread(NULL), &info) == B_OK)
134 			sCurrentTeam = info.team;
135 	}
136 	return sCurrentTeam;
137 }
138 
139 
140 void
141 init_team_after_fork()
142 {
143 	sCurrentTeam = -1;
144 }
145 
146 
147 /*!	Returns the ID of the supplied team's main thread.
148 	\param team The team.
149 	\return
150 	- The thread ID of the supplied team's main thread
151 	- \c B_BAD_TEAM_ID: The supplied team ID does not identify a running team.
152 	- another error code
153 */
154 thread_id
155 main_thread_for(team_id team)
156 {
157 	// Under Haiku the team ID is equal to it's main thread ID. We just get
158 	// a team info to verify the existence of the team.
159 	team_info info;
160 	status_t error = get_team_info(team, &info);
161 	return error == B_OK ? team : error;
162 }
163 
164 
165 /*!	\brief Returns whether the application identified by the supplied
166 		   \c team_id is currently showing a modal window.
167 	\param team the ID of the application in question.
168 	\return \c true, if the application is showing a modal window, \c false
169 			otherwise.
170 */
171 bool
172 is_app_showing_modal_window(team_id team)
173 {
174 	// TODO: Implement!
175 	return true;
176 }
177 
178 
179 #ifndef HAIKU_TARGET_PLATFORM_LIBBE_TEST
180 
181 
182 /*!	Creates a connection with the desktop.
183 */
184 status_t
185 create_desktop_connection(ServerLink* link, const char* name, int32 capacity)
186 {
187 	// Create the port so that the app_server knows where to send messages
188 	port_id clientPort = create_port(capacity, name);
189 	if (clientPort < 0)
190 		return clientPort;
191 
192 	link->SetReceiverPort(clientPort);
193 
194 	BMessage request(AS_GET_DESKTOP);
195 	request.AddInt32("user", getuid());
196 	request.AddInt32("version", AS_PROTOCOL_VERSION);
197 	request.AddString("target", getenv("TARGET_SCREEN"));
198 
199 	BMessenger server("application/x-vnd.Haiku-app_server");
200 	BMessage reply;
201 	status_t status = server.SendMessage(&request, &reply);
202 	if (status != B_OK)
203 		return status;
204 
205 	port_id desktopPort = reply.GetInt32("port", B_ERROR);
206 	if (desktopPort < 0)
207 		return desktopPort;
208 
209 	link->SetSenderPort(desktopPort);
210 	return B_OK;
211 }
212 
213 
214 #else // HAIKU_TARGET_PLATFORM_LIBBE_TEST
215 
216 
217 static port_id sServerPort = -1;
218 
219 
220 port_id
221 get_app_server_port()
222 {
223 	if (sServerPort < 0) {
224 		// No need for synchronization - in the worst case, we'll call
225 		// find_port() twice.
226 		sServerPort = find_port(SERVER_PORT_NAME);
227 	}
228 
229 	return sServerPort;
230 }
231 
232 
233 /*! Creates a connection with the desktop.
234 */
235 status_t
236 create_desktop_connection(ServerLink* link, const char* name, int32 capacity)
237 {
238 	port_id serverPort = get_app_server_port();
239 	if (serverPort < 0)
240 		return serverPort;
241 
242 	// Create the port so that the app_server knows where to send messages
243 	port_id clientPort = create_port(capacity, name);
244 	if (clientPort < 0)
245 		return clientPort;
246 
247 	link->SetTo(serverPort, clientPort);
248 
249 	link->StartMessage(AS_GET_DESKTOP);
250 	link->Attach<port_id>(clientPort);
251 	link->Attach<int32>(getuid());
252 	link->AttachString(getenv("TARGET_SCREEN"));
253 	link->Attach<int32>(AS_PROTOCOL_VERSION);
254 
255 	int32 code;
256 	if (link->FlushWithReply(code) != B_OK || code != B_OK) {
257 		link->SetSenderPort(-1);
258 		return B_ERROR;
259 	}
260 
261 	link->Read<port_id>(&serverPort);
262 	link->SetSenderPort(serverPort);
263 
264 	return B_OK;
265 }
266 
267 
268 #endif // HAIKU_TARGET_PLATFORM_LIBBE_TEST
269 
270 
271 } // namespace BPrivate
272