xref: /haiku/src/apps/midiplayer/MidiPlayerWindow.cpp (revision 9760dcae2038d47442f4658c2575844c6cf92c40)
1 /*
2  * Copyright (c) 2004 Matthijs Hollemans
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in
12  * all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
20  * DEALINGS IN THE SOFTWARE.
21  */
22 
23 #include <GridLayoutBuilder.h>
24 #include <GroupLayout.h>
25 #include <GroupLayoutBuilder.h>
26 #include <MidiProducer.h>
27 #include <MidiRoster.h>
28 #include <StorageKit.h>
29 #include <SpaceLayoutItem.h>
30 
31 #include "MidiPlayerApp.h"
32 #include "MidiPlayerWindow.h"
33 #include "ScopeView.h"
34 #include "SynthBridge.h"
35 
36 #define _W(a) (a->Frame().Width())
37 #define _H(a) (a->Frame().Height())
38 
39 //------------------------------------------------------------------------------
40 
41 MidiPlayerWindow::MidiPlayerWindow()
42 	: BWindow(BRect(0, 0, 1, 1), "MidiPlayer", B_TITLED_WINDOW,
43 	          B_ASYNCHRONOUS_CONTROLS | B_NOT_RESIZABLE | B_NOT_ZOOMABLE | B_AUTO_UPDATE_SIZE_LIMITS)
44 {
45 	playing = false;
46 	scopeEnabled = true;
47 	reverb = B_REVERB_BALLROOM;
48 	volume = 75;
49 	windowX = -1;
50 	windowY = -1;
51 	inputId = -1;
52 	instrLoaded = false;
53 
54 	be_synth->SetSamplingRate(44100);
55 
56 	bridge = new SynthBridge;
57 	//bridge->Register();
58 
59 	CreateViews();
60 	LoadSettings();
61 	InitControls();
62 }
63 
64 //------------------------------------------------------------------------------
65 
66 MidiPlayerWindow::~MidiPlayerWindow()
67 {
68 	StopSynth();
69 
70 	//bridge->Unregister();
71 	bridge->Release();
72 }
73 
74 //------------------------------------------------------------------------------
75 
76 bool MidiPlayerWindow::QuitRequested()
77 {
78 	be_app->PostMessage(B_QUIT_REQUESTED);
79 	return true;
80 }
81 
82 //------------------------------------------------------------------------------
83 
84 void MidiPlayerWindow::MessageReceived(BMessage* msg)
85 {
86 	switch (msg->what)
87 	{
88 		case MSG_PLAY_STOP:
89 			OnPlayStop();
90 			break;
91 
92 		case MSG_SHOW_SCOPE:
93 			OnShowScope();
94 			break;
95 
96 		case MSG_INPUT_CHANGED:
97 			OnInputChanged(msg);
98 			break;
99 
100 		case MSG_REVERB_NONE:
101 			OnReverb(B_REVERB_NONE);
102 			break;
103 
104 		case MSG_REVERB_CLOSET:
105 			OnReverb(B_REVERB_CLOSET);
106 			break;
107 
108 		case MSG_REVERB_GARAGE:
109 			OnReverb(B_REVERB_GARAGE);
110 			break;
111 
112 		case MSG_REVERB_IGOR:
113 			OnReverb(B_REVERB_BALLROOM);
114 			break;
115 
116 		case MSG_REVERB_CAVERN:
117 			OnReverb(B_REVERB_CAVERN);
118 			break;
119 
120 		case MSG_REVERB_DUNGEON:
121 			OnReverb(B_REVERB_DUNGEON);
122 			break;
123 
124 		case MSG_VOLUME:
125 			OnVolume();
126 			break;
127 
128 		case B_SIMPLE_DATA:
129 			OnDrop(msg);
130 			break;
131 
132 		default:
133 			super::MessageReceived(msg);
134 			break;
135 	}
136 }
137 
138 //------------------------------------------------------------------------------
139 
140 void MidiPlayerWindow::FrameMoved(BPoint origin)
141 {
142 	super::FrameMoved(origin);
143 	windowX = Frame().left;
144 	windowY = Frame().top;
145 	SaveSettings();
146 }
147 
148 //------------------------------------------------------------------------------
149 
150 void MidiPlayerWindow::MenusBeginning()
151 {
152 	for (int32 t = inputPopUp->CountItems() - 1; t > 0; --t)
153 	{
154 		delete inputPopUp->RemoveItem(t);
155 	}
156 
157 	// Note: if the selected endpoint no longer exists, then no endpoint is
158 	// marked. However, we won't disconnect it until you choose another one.
159 
160 	inputOff->SetMarked(inputId == -1);
161 
162 	int32 id = 0;
163 	BMidiEndpoint* endp;
164 	while ((endp = BMidiRoster::NextEndpoint(&id)) != NULL)
165 	{
166 		if (endp->IsProducer())
167 		{
168 			BMessage* msg = new BMessage;
169 			msg->what = MSG_INPUT_CHANGED;
170 			msg->AddInt32("id", id);
171 
172 			BMenuItem* item = new BMenuItem(endp->Name(), msg);
173 			inputPopUp->AddItem(item);
174 			item->SetMarked(inputId == id);
175 		}
176 
177 		endp->Release();
178 	}
179 }
180 
181 //------------------------------------------------------------------------------
182 
183 void MidiPlayerWindow::CreateInputMenu()
184 {
185 	inputPopUp = new BPopUpMenu("inputPopUp");
186 
187 	BMessage* msg = new BMessage;
188 	msg->what = MSG_INPUT_CHANGED;
189 	msg->AddInt32("id", -1);
190 
191 	inputOff = new BMenuItem("Off", msg);
192 
193 	inputPopUp->AddItem(inputOff);
194 
195 	inputMenu = new BMenuField("Live input:", inputPopUp, NULL);
196 }
197 
198 //------------------------------------------------------------------------------
199 
200 void MidiPlayerWindow::CreateReverbMenu()
201 {
202 	BPopUpMenu* reverbPopUp = new BPopUpMenu("reverbPopUp");
203 
204 	reverbNone = new BMenuItem(
205 		"None", new BMessage(MSG_REVERB_NONE));
206 
207 	reverbCloset = new BMenuItem(
208 		"Closet", new BMessage(MSG_REVERB_CLOSET));
209 
210 	reverbGarage = new BMenuItem(
211 		"Garage", new BMessage(MSG_REVERB_GARAGE));
212 
213 	reverbIgor = new BMenuItem(
214 		"Igor's lab", new BMessage(MSG_REVERB_IGOR));
215 
216 	reverbCavern = new BMenuItem(
217 		"Cavern", new BMessage(MSG_REVERB_CAVERN));
218 
219 	reverbDungeon = new BMenuItem(
220 		"Dungeon", new BMessage(MSG_REVERB_DUNGEON));
221 
222 	reverbPopUp->AddItem(reverbNone);
223 	reverbPopUp->AddItem(reverbCloset);
224 	reverbPopUp->AddItem(reverbGarage);
225 	reverbPopUp->AddItem(reverbIgor);
226 	reverbPopUp->AddItem(reverbCavern);
227 	reverbPopUp->AddItem(reverbDungeon);
228 
229 	reverbMenu = new BMenuField("Reverb:", reverbPopUp, NULL);
230 }
231 
232 //------------------------------------------------------------------------------
233 
234 void MidiPlayerWindow::CreateViews()
235 {
236 	// Set up needed views
237 	scopeView = new ScopeView;
238 
239 	showScope = new BCheckBox("showScope", "Scope",
240 		new BMessage(MSG_SHOW_SCOPE));
241 	showScope->SetValue(B_CONTROL_ON);
242 
243 	CreateInputMenu();
244 	CreateReverbMenu();
245 
246 	volumeSlider = new BSlider("volumeSlider", NULL, NULL, 0, 100,
247 		B_HORIZONTAL);
248 	rgb_color col = { 152, 152, 255 };
249 	volumeSlider->UseFillColor(true, &col);
250 	volumeSlider->SetModificationMessage(new BMessage(MSG_VOLUME));
251 
252 	playButton = new BButton("playButton", "Play", new BMessage(MSG_PLAY_STOP));
253 	playButton->SetEnabled(false);
254 
255 	BBox* divider = new BBox(B_EMPTY_STRING, B_WILL_DRAW | B_FRAME_EVENTS,
256 		B_FANCY_BORDER);
257 	divider->SetExplicitMaxSize(
258 		BSize(B_SIZE_UNLIMITED, 1));
259 
260 	BStringView* volumeLabel = new BStringView(NULL, "Volume:");
261 	volumeLabel->SetAlignment(B_ALIGN_LEFT);
262 	volumeLabel->SetExplicitMaxSize(BSize(B_SIZE_UNLIMITED, B_SIZE_UNSET));
263 
264 	// Build the layout
265 	SetLayout(new BGroupLayout(B_HORIZONTAL));
266 
267 	AddChild(BGroupLayoutBuilder(B_VERTICAL, 10)
268 		.Add(scopeView)
269 		.Add(BGridLayoutBuilder(10, 10)
270 			.Add(BSpaceLayoutItem::CreateGlue(), 0, 0)
271 			.Add(showScope, 1, 0)
272 
273 			.Add(reverbMenu->CreateLabelLayoutItem(), 0, 1)
274 			.Add(reverbMenu->CreateMenuBarLayoutItem(), 1, 1)
275 
276 			.Add(inputMenu->CreateLabelLayoutItem(), 0, 2)
277 			.Add(inputMenu->CreateMenuBarLayoutItem(), 1, 2)
278 
279 			.Add(volumeLabel, 0, 3)
280 			.Add(volumeSlider, 1, 3)
281 		)
282 		.AddGlue()
283 		.Add(divider)
284 		.AddGlue()
285 		.Add(playButton)
286 		.AddGlue()
287 		.SetInsets(5, 5, 5, 5)
288 	);
289 }
290 
291 //------------------------------------------------------------------------------
292 
293 void MidiPlayerWindow::InitControls()
294 {
295 	Lock();
296 
297 	showScope->SetValue(scopeEnabled ? B_CONTROL_ON : B_CONTROL_OFF);
298 	scopeView->SetEnabled(scopeEnabled);
299 
300 	inputOff->SetMarked(true);
301 
302 	reverbNone->SetMarked(reverb == B_REVERB_NONE);
303 	reverbCloset->SetMarked(reverb == B_REVERB_CLOSET);
304 	reverbGarage->SetMarked(reverb == B_REVERB_GARAGE);
305 	reverbIgor->SetMarked(reverb == B_REVERB_BALLROOM);
306 	reverbCavern->SetMarked(reverb == B_REVERB_CAVERN);
307 	reverbDungeon->SetMarked(reverb == B_REVERB_DUNGEON);
308 	be_synth->SetReverb(reverb);
309 
310 	volumeSlider->SetValue(volume);
311 
312 	if (windowX != -1 && windowY != -1)
313 	{
314 		MoveTo(windowX, windowY);
315 	}
316 	else
317 	{
318 		CenterOnScreen();
319 	}
320 
321 	Unlock();
322 }
323 
324 //------------------------------------------------------------------------------
325 
326 void MidiPlayerWindow::LoadSettings()
327 {
328 	BFile file(SETTINGS_FILE, B_READ_ONLY);
329 
330 	if (file.InitCheck() != B_OK) { return; }
331 	if (file.Lock() != B_OK) { return; }
332 
333 	file.ReadAttr("Scope", B_BOOL_TYPE, 0, &scopeEnabled, sizeof(bool));
334 	file.ReadAttr("Reverb", B_INT32_TYPE, 0, &reverb, sizeof(int32));
335 	file.ReadAttr("Volume", B_INT32_TYPE, 0, &volume, sizeof(int32));
336 	file.ReadAttr("WindowX", B_FLOAT_TYPE, 0, &windowX, sizeof(float));
337 	file.ReadAttr("WindowY", B_FLOAT_TYPE, 0, &windowY, sizeof(float));
338 
339 	file.Unlock();
340 }
341 
342 //------------------------------------------------------------------------------
343 
344 void MidiPlayerWindow::SaveSettings()
345 {
346 	BFile file(SETTINGS_FILE, B_CREATE_FILE | B_ERASE_FILE | B_WRITE_ONLY);
347 
348 	if (file.InitCheck() != B_OK) { return; }
349 	if (file.Lock() != B_OK) { return; }
350 
351 	file.WriteAttr("Scope", B_BOOL_TYPE, 0, &scopeEnabled, sizeof(bool));
352 	file.WriteAttr("Reverb", B_INT32_TYPE, 0, &reverb, sizeof(int32));
353 	file.WriteAttr("Volume", B_INT32_TYPE, 0, &volume, sizeof(int32));
354 	file.WriteAttr("WindowX", B_FLOAT_TYPE, 0, &windowX, sizeof(float));
355 	file.WriteAttr("WindowY", B_FLOAT_TYPE, 0, &windowY, sizeof(float));
356 
357 	file.Sync();
358 	file.Unlock();
359 }
360 
361 //------------------------------------------------------------------------------
362 
363 void MidiPlayerWindow::LoadFile(entry_ref* ref)
364 {
365 	if (playing)
366 	{
367 		scopeView->SetPlaying(false);
368 		scopeView->Invalidate();
369 		UpdateIfNeeded();
370 
371 		StopSynth();
372 	}
373 
374 	synth.UnloadFile();
375 
376 	if (synth.LoadFile(ref) == B_OK)
377 	{
378 		// Ideally, we would call SetVolume() in InitControls(),
379 		// but for some reason that doesn't work: BMidiSynthFile
380 		// will use the default volume instead. So we do it here.
381 		synth.SetVolume(volume / 100.0f);
382 
383 		playButton->SetEnabled(true);
384 		playButton->SetLabel("Stop");
385 		scopeView->SetHaveFile(true);
386 		scopeView->SetPlaying(true);
387 		scopeView->Invalidate();
388 
389 		StartSynth();
390 	}
391 	else
392 	{
393 		playButton->SetEnabled(false);
394 		playButton->SetLabel("Play");
395 		scopeView->SetHaveFile(false);
396 		scopeView->SetPlaying(false);
397 		scopeView->Invalidate();
398 
399 		(new BAlert(
400 			NULL, "Could not load song", "OK", NULL, NULL,
401 			B_WIDTH_AS_USUAL, B_STOP_ALERT))->Go();
402 	}
403 }
404 
405 //------------------------------------------------------------------------------
406 
407 void MidiPlayerWindow::StartSynth()
408 {
409 	synth.Start();
410 	synth.SetFileHook(_StopHook, (int32) this);
411 	playing = true;
412 }
413 
414 //------------------------------------------------------------------------------
415 
416 void MidiPlayerWindow::StopSynth()
417 {
418 	if (!synth.IsFinished())
419 	{
420 		synth.Fade();
421 	}
422 
423 	playing = false;
424 }
425 
426 //------------------------------------------------------------------------------
427 
428 void MidiPlayerWindow::_StopHook(int32 arg)
429 {
430 	((MidiPlayerWindow*) arg)->StopHook();
431 }
432 
433 //------------------------------------------------------------------------------
434 
435 void MidiPlayerWindow::StopHook()
436 {
437 	Lock();  // we may be called from the synth's thread
438 
439 	playing = false;
440 
441 	scopeView->SetPlaying(false);
442 	scopeView->Invalidate();
443 	playButton->SetEnabled(true);
444 	playButton->SetLabel("Play");
445 
446 	Unlock();
447 }
448 
449 //------------------------------------------------------------------------------
450 
451 void MidiPlayerWindow::OnPlayStop()
452 {
453 	if (playing)
454 	{
455 		playButton->SetEnabled(false);
456 		scopeView->SetPlaying(false);
457 		scopeView->Invalidate();
458 		UpdateIfNeeded();
459 
460 		StopSynth();
461 	}
462 	else
463 	{
464 		playButton->SetLabel("Stop");
465 		scopeView->SetPlaying(true);
466 		scopeView->Invalidate();
467 
468 		StartSynth();
469 	}
470 }
471 
472 //------------------------------------------------------------------------------
473 
474 void MidiPlayerWindow::OnShowScope()
475 {
476 	scopeEnabled = !scopeEnabled;
477 	scopeView->SetEnabled(scopeEnabled);
478 	scopeView->Invalidate();
479 	SaveSettings();
480 }
481 
482 //------------------------------------------------------------------------------
483 
484 void MidiPlayerWindow::OnInputChanged(BMessage* msg)
485 {
486 	int32 newId;
487 	if (msg->FindInt32("id", &newId) == B_OK)
488 	{
489 		BMidiProducer* endp;
490 
491 		endp = BMidiRoster::FindProducer(inputId);
492 		if (endp != NULL)
493 		{
494 			endp->Disconnect(bridge);
495 			endp->Release();
496 		}
497 
498 		inputId = newId;
499 
500 		endp = BMidiRoster::FindProducer(inputId);
501 		if (endp != NULL)
502 		{
503 			if (!instrLoaded)
504 			{
505 				scopeView->SetLoading(true);
506 				scopeView->Invalidate();
507 				UpdateIfNeeded();
508 
509 				bridge->Init(B_BIG_SYNTH);
510 				instrLoaded = true;
511 
512 				scopeView->SetLoading(false);
513 				scopeView->Invalidate();
514 			}
515 
516 			endp->Connect(bridge);
517 			endp->Release();
518 
519 			scopeView->SetLiveInput(true);
520 			scopeView->Invalidate();
521 		}
522 		else
523 		{
524 			scopeView->SetLiveInput(false);
525 			scopeView->Invalidate();
526 		}
527 	}
528 }
529 
530 //------------------------------------------------------------------------------
531 
532 void MidiPlayerWindow::OnReverb(reverb_mode mode)
533 {
534 	reverb = mode;
535 	be_synth->SetReverb(reverb);
536 	SaveSettings();
537 }
538 
539 //------------------------------------------------------------------------------
540 
541 void MidiPlayerWindow::OnVolume()
542 {
543 	volume = volumeSlider->Value();
544 	synth.SetVolume(volume / 100.0f);
545 	SaveSettings();
546 }
547 
548 //------------------------------------------------------------------------------
549 
550 void MidiPlayerWindow::OnDrop(BMessage* msg)
551 {
552 	entry_ref ref;
553 	if (msg->FindRef("refs", &ref) == B_OK)
554 	{
555 		LoadFile(&ref);
556 	}
557 }
558 
559 //------------------------------------------------------------------------------
560