xref: /haiku/src/apps/deskbar/BarMenuBar.cpp (revision 98057dd02a2411868fd4c35f7a48d20acfd92c23)
1 /*
2 Open Tracker License
3 
4 Terms and Conditions
5 
6 Copyright (c) 1991-2000, Be Incorporated. All rights reserved.
7 
8 Permission is hereby granted, free of charge, to any person obtaining a copy of
9 this software and associated documentation files (the "Software"), to deal in
10 the Software without restriction, including without limitation the rights to
11 use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
12 of the Software, and to permit persons to whom the Software is furnished to do
13 so, subject to the following conditions:
14 
15 The above copyright notice and this permission notice applies to all licensees
16 and shall be included in all copies or substantial portions of the Software.
17 
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF TITLE, MERCHANTABILITY,
20 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 BE INCORPORATED BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF, OR IN CONNECTION
23 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 
25 Except as contained in this notice, the name of Be Incorporated shall not be
26 used in advertising or otherwise to promote the sale, use or other dealings in
27 this Software without prior written authorization from Be Incorporated.
28 
29 Tracker(TM), Be(R), BeOS(R), and BeIA(TM) are trademarks or registered
30 trademarks of Be Incorporated in the United States and other countries. Other
31 brand product names are registered trademarks or trademarks of their respective
32 holders.
33 All rights reserved.
34 */
35 
36 #include <Debug.h>
37 
38 #include "BarMenuBar.h"
39 
40 #include <string.h>
41 
42 #include <Bitmap.h>
43 #include <NodeInfo.h>
44 
45 #include "icons.h"
46 #include "icons_logo.h"
47 #include "BarWindow.h"
48 #include "DeskbarMenu.h"
49 #include "DeskbarUtils.h"
50 #include "ResourceSet.h"
51 #include "TeamMenu.h"
52 
53 
54 TBarMenuBar::TBarMenuBar(TBarView* bar, BRect frame, const char* name)
55 	: BMenuBar(frame, name, B_FOLLOW_NONE, B_ITEMS_IN_ROW, false),
56 	fBarView(bar),
57 	fAppListMenuItem(NULL)
58 {
59 	SetItemMargins(0.0f, 0.0f, 0.0f, 0.0f);
60 
61 	TDeskbarMenu* beMenu = new TDeskbarMenu(bar);
62 	TBarWindow::SetDeskbarMenu(beMenu);
63 
64 	fDeskbarMenuItem = new TBarMenuTitle(frame.Width(), frame.Height(),
65 		AppResSet()->FindBitmap(B_MESSAGE_TYPE, R_LeafLogoBitmap), beMenu);
66 	AddItem(fDeskbarMenuItem);
67 }
68 
69 
70 TBarMenuBar::~TBarMenuBar()
71 {
72 }
73 
74 
75 void
76 TBarMenuBar::SmartResize(float width, float height)
77 {
78 	if (width == -1.0f && height == -1.0f) {
79 		BRect frame = Frame();
80 		width = frame.Width();
81 		height = frame.Height();
82 	} else
83 		ResizeTo(width, height);
84 
85 	width -= 1;
86 
87 	int32 count = CountItems();
88 	if (fDeskbarMenuItem)
89 		fDeskbarMenuItem->SetWidthHeight(width / count, height);
90 	if (fAppListMenuItem)
91 		fAppListMenuItem->SetWidthHeight(width / count, height);
92 
93 	InvalidateLayout();
94 }
95 
96 
97 void
98 TBarMenuBar::AddTeamMenu()
99 {
100 	if (CountItems() > 1)
101 		return;
102 
103 	BRect frame(Frame());
104 	delete fAppListMenuItem;
105 
106 	fAppListMenuItem = new TBarMenuTitle(0.0f, 0.0f,
107 		AppResSet()->FindBitmap(B_MESSAGE_TYPE, R_TeamIcon), new TTeamMenu());
108 	AddItem(fAppListMenuItem);
109 	SmartResize(frame.Width() - 1.0f, frame.Height());
110 }
111 
112 
113 void
114 TBarMenuBar::RemoveTeamMenu()
115 {
116 	if (CountItems() < 2)
117 		return;
118 
119 	if (fAppListMenuItem) {
120 		RemoveItem((BMenuItem*)fAppListMenuItem);
121 		delete fAppListMenuItem;
122 		fAppListMenuItem = NULL;
123 	}
124 
125 	BRect frame = Frame();
126 	SmartResize(frame.Width(), frame.Height());
127 }
128 
129 
130 void
131 TBarMenuBar::Draw(BRect rect)
132 {
133 	// want to skip the fancy BMenuBar drawing code.
134 	BMenu::Draw(rect);
135 }
136 
137 
138 void
139 TBarMenuBar::DrawBackground(BRect rect)
140 {
141 	BMenu::DrawBackground(rect);
142 }
143 
144 
145 void
146 TBarMenuBar::MouseMoved(BPoint where, uint32 code, const BMessage* message)
147 {
148 	// the following code parallels that in ExpandoMenuBar for DnD tracking
149 
150 	if (!message) {
151 		// force a cleanup
152 		fBarView->DragStop(true);
153 		BMenuBar::MouseMoved(where, code, message);
154 		return;
155 	}
156 
157 	switch (code) {
158 		case B_ENTERED_VIEW:
159 		{
160 			BPoint loc;
161 			uint32 buttons;
162 			GetMouse(&loc, &buttons);
163 			// attempt to start DnD tracking
164 			if (message && buttons != 0) {
165 				fBarView->CacheDragData(const_cast<BMessage*>(message));
166 				MouseDown(loc);
167 			}
168 			break;
169 		}
170 	}
171 	BMenuBar::MouseMoved(where, code, message);
172 }
173 
174 
175 static void
176 init_tracking_hook(BMenuItem* item, bool (*hookFunction)(BMenu*, void*),
177 	void* state)
178 {
179 	if (!item)
180 		return;
181 
182 	BMenu* windowMenu = item->Submenu();
183 	if (windowMenu) {
184 		// have a menu, set the tracking hook
185 		windowMenu->SetTrackingHook(hookFunction, state);
186 	}
187 }
188 
189 
190 void
191 TBarMenuBar::InitTrackingHook(bool (*hookFunction)(BMenu*, void*),
192 	void* state, bool both)
193 {
194 	BPoint loc;
195 	uint32 buttons;
196 	GetMouse(&loc, &buttons);
197 	// set the hook functions for the two menus
198 	// will always have the deskbar menu
199 	// may have the app menu as well (mini mode)
200 	if (fDeskbarMenuItem->Frame().Contains(loc) || both)
201 		init_tracking_hook(fDeskbarMenuItem, hookFunction, state);
202 
203 	if (fAppListMenuItem && (fAppListMenuItem->Frame().Contains(loc) || both))
204 		init_tracking_hook(fAppListMenuItem, hookFunction, state);
205 }
206 
207