1 /* 2 Open Tracker License 3 4 Terms and Conditions 5 6 Copyright (c) 1991-2000, Be Incorporated. All rights reserved. 7 8 Permission is hereby granted, free of charge, to any person obtaining a copy of 9 this software and associated documentation files (the "Software"), to deal in 10 the Software without restriction, including without limitation the rights to 11 use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies 12 of the Software, and to permit persons to whom the Software is furnished to do 13 so, subject to the following conditions: 14 15 The above copyright notice and this permission notice applies to all licensees 16 and shall be included in all copies or substantial portions of the Software. 17 18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF TITLE, MERCHANTABILITY, 20 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 21 BE INCORPORATED BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 22 AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF, OR IN CONNECTION 23 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 25 Except as contained in this notice, the name of Be Incorporated shall not be 26 used in advertising or otherwise to promote the sale, use or other dealings in 27 this Software without prior written authorization from Be Incorporated. 28 29 Tracker(TM), Be(R), BeOS(R), and BeIA(TM) are trademarks or registered trademarks 30 of Be Incorporated in the United States and other countries. Other brand product 31 names are registered trademarks or trademarks of their respective holders. 32 All rights reserved. 33 */ 34 35 #include <Debug.h> 36 37 #include "BarMenuBar.h" 38 39 #include <string.h> 40 41 #include <Bitmap.h> 42 #include <NodeInfo.h> 43 44 #include "icons.h" 45 #include "icons_logo.h" 46 #include "BarWindow.h" 47 #include "BeMenu.h" 48 #include "DeskBarUtils.h" 49 #include "ResourceSet.h" 50 #include "TeamMenu.h" 51 52 53 TBarMenuBar::TBarMenuBar(TBarView *bar, BRect frame, const char *name) 54 : BMenuBar(frame, name, B_FOLLOW_NONE, B_ITEMS_IN_ROW, false), 55 fBarView(bar), 56 fAppListMenuItem(NULL) 57 { 58 SetItemMargins(0.0f, 0.0f, 0.0f, 0.0f); 59 60 TBeMenu *beMenu = new TBeMenu(bar); 61 TBarWindow::SetBeMenu(beMenu); 62 63 fBeMenuItem = new TBarMenuTitle(frame.Width(), frame.Height(), 64 AppResSet()->FindBitmap(B_MESSAGE_TYPE, R_BeLogoIcon), beMenu); 65 AddItem(fBeMenuItem); 66 } 67 68 69 TBarMenuBar::~TBarMenuBar() 70 { 71 } 72 73 74 void 75 TBarMenuBar::SmartResize(float width, float height) 76 { 77 if (width == -1.0f && height == -1.0f) { 78 BRect frame = Frame(); 79 width = frame.Width(); 80 height = frame.Height(); 81 } else 82 ResizeTo(width, height); 83 84 width -= 1; 85 86 int32 count = CountItems(); 87 if (fBeMenuItem) 88 fBeMenuItem->SetWidthHeight(width / count, height); 89 if (fAppListMenuItem) 90 fAppListMenuItem->SetWidthHeight(width / count, height); 91 92 InvalidateLayout(); 93 } 94 95 96 void 97 TBarMenuBar::AddTeamMenu() 98 { 99 if (CountItems() > 1) 100 return; 101 102 BRect frame(Frame()); 103 delete fAppListMenuItem; 104 105 fAppListMenuItem = new TBarMenuTitle(0.0f, 0.0f, 106 AppResSet()->FindBitmap(B_MESSAGE_TYPE, R_TeamIcon), new TTeamMenu()); 107 AddItem(fAppListMenuItem); 108 SmartResize(frame.Width() - 1.0f, frame.Height()); 109 } 110 111 112 void 113 TBarMenuBar::RemoveTeamMenu() 114 { 115 if (CountItems() < 2) 116 return; 117 118 if (fAppListMenuItem) { 119 RemoveItem((BMenuItem *)fAppListMenuItem); 120 delete fAppListMenuItem; 121 fAppListMenuItem = NULL; 122 } 123 124 BRect frame = Frame(); 125 SmartResize(frame.Width(), frame.Height()); 126 } 127 128 129 void 130 TBarMenuBar::Draw(BRect rect) 131 { 132 // want to skip the fancy BMenuBar drawing code. 133 BMenu::Draw(rect); 134 } 135 136 137 void 138 TBarMenuBar::DrawBackground(BRect rect) 139 { 140 BMenu::DrawBackground(rect); 141 } 142 143 144 void 145 TBarMenuBar::MouseMoved(BPoint where, uint32 code, const BMessage *message) 146 { 147 // the following code parallels that in ExpandoMenuBar for DnD tracking 148 149 if (!message) { 150 // force a cleanup 151 fBarView->DragStop(true); 152 BMenuBar::MouseMoved(where, code, message); 153 return; 154 } 155 156 switch (code) { 157 case B_ENTERED_VIEW: 158 { 159 BPoint loc; 160 uint32 buttons; 161 GetMouse(&loc, &buttons); 162 // attempt to start DnD tracking 163 if (message && buttons != 0) { 164 fBarView->CacheDragData(const_cast<BMessage *>(message)); 165 MouseDown(loc); 166 } 167 break; 168 } 169 } 170 BMenuBar::MouseMoved(where, code, message); 171 } 172 173 174 static void 175 init_tracking_hook(BMenuItem *item, bool (*hookFunction)(BMenu *, void *), 176 void *state) 177 { 178 if (!item) 179 return; 180 181 BMenu *windowMenu = item->Submenu(); 182 if (windowMenu) 183 // have a menu, set the tracking hook 184 windowMenu->SetTrackingHook(hookFunction, state); 185 } 186 187 188 void 189 TBarMenuBar::InitTrackingHook(bool (*hookFunction)(BMenu *, void *), 190 void *state, bool both) 191 { 192 BPoint loc; 193 uint32 buttons; 194 GetMouse(&loc, &buttons); 195 // set the hook functions for the two menus 196 // will always have the be menu 197 // may have the app menu as well (mini mode) 198 if (fBeMenuItem->Frame().Contains(loc) || both) 199 init_tracking_hook(fBeMenuItem, hookFunction, state); 200 201 if (fAppListMenuItem && (fAppListMenuItem->Frame().Contains(loc) || both)) 202 init_tracking_hook(fAppListMenuItem, hookFunction, state); 203 } 204