xref: /haiku/src/apps/deskbar/BarMenuBar.cpp (revision 4f00613311d0bd6b70fa82ce19931c41f071ea4e)
1 /*
2 Open Tracker License
3 
4 Terms and Conditions
5 
6 Copyright (c) 1991-2000, Be Incorporated. All rights reserved.
7 
8 Permission is hereby granted, free of charge, to any person obtaining a copy of
9 this software and associated documentation files (the "Software"), to deal in
10 the Software without restriction, including without limitation the rights to
11 use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
12 of the Software, and to permit persons to whom the Software is furnished to do
13 so, subject to the following conditions:
14 
15 The above copyright notice and this permission notice applies to all licensees
16 and shall be included in all copies or substantial portions of the Software.
17 
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF TITLE, MERCHANTABILITY,
20 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 BE INCORPORATED BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF, OR IN CONNECTION
23 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 
25 Except as contained in this notice, the name of Be Incorporated shall not be
26 used in advertising or otherwise to promote the sale, use or other dealings in
27 this Software without prior written authorization from Be Incorporated.
28 
29 Tracker(TM), Be(R), BeOS(R), and BeIA(TM) are trademarks or registered trademarks
30 of Be Incorporated in the United States and other countries. Other brand product
31 names are registered trademarks or trademarks of their respective holders.
32 All rights reserved.
33 */
34 
35 #include <string.h>
36 #include <Debug.h>
37 #include <Bitmap.h>
38 #include <NodeInfo.h>
39 
40 #include "icons.h"
41 #include "icons_logo.h"
42 #include "BarMenuBar.h"
43 #include "BarWindow.h"
44 #include "BeMenu.h"
45 #include "DeskBarUtils.h"
46 #include "ResourceSet.h"
47 #include "TeamMenu.h"
48 
49 
50 TBarMenuBar::TBarMenuBar(TBarView *bar, BRect frame, const char *name)
51 	:	BMenuBar(frame, name, B_FOLLOW_NONE, B_ITEMS_IN_ROW, false),
52 		fBarView(bar),
53 		fAppListMenuItem(NULL)
54 {
55 	SetItemMargins(0.0f, 0.0f, 0.0f, 0.0f);
56 
57 	TBeMenu *beMenu = new TBeMenu(bar);
58 	TBarWindow::SetBeMenu(beMenu);
59 
60 	fBeMenuItem = new TBarMenuTitle(frame.Width(), frame.Height(),
61 		AppResSet()->FindBitmap(B_MESSAGE_TYPE, R_BeLogoIcon), beMenu);
62 	AddItem(fBeMenuItem);
63 }
64 
65 
66 TBarMenuBar::~TBarMenuBar()
67 {
68 }
69 
70 
71 void
72 TBarMenuBar::SmartResize(float width, float height)
73 {
74 	if ((width == -1.0f) && (height == -1.0f)) {
75 		BRect frame = Frame();
76 		width = frame.Width();
77 		height = frame.Height();
78 	} else
79 		ResizeTo(width, height);
80 
81 
82 	width -= 1;
83 
84 	int32 count = CountItems();
85 	if (fBeMenuItem)
86 		fBeMenuItem->SetWidthHeight(width / count, height);
87 	if (fAppListMenuItem)
88 		fAppListMenuItem->SetWidthHeight(width / count, height);
89 
90 	InvalidateLayout();
91 }
92 
93 
94 void
95 TBarMenuBar::AddTeamMenu()
96 {
97 	if (CountItems() > 1)
98 		return;
99 
100 	BRect frame(Frame());
101 	delete fAppListMenuItem;
102 
103 	fAppListMenuItem = new TBarMenuTitle(0.0f, 0.0f,
104 		AppResSet()->FindBitmap(B_MESSAGE_TYPE, R_TeamIcon), new TTeamMenu());
105 	AddItem(fAppListMenuItem);
106 	SmartResize(frame.Width() - 1.0f, frame.Height());
107 }
108 
109 
110 void
111 TBarMenuBar::RemoveTeamMenu()
112 {
113 	if (CountItems() < 2)
114 		return;
115 
116 	if (fAppListMenuItem) {
117 		RemoveItem((BMenuItem *)fAppListMenuItem);
118 		delete fAppListMenuItem;
119 		fAppListMenuItem = NULL;
120 	}
121 
122 	BRect frame = Frame();
123 	SmartResize(frame.Width(), frame.Height());
124 }
125 
126 
127 void
128 TBarMenuBar::Draw(BRect rect)
129 {
130 	// want to skip the fancy BMenuBar drawing code.
131 	BMenu::Draw(rect);
132 }
133 
134 
135 void
136 TBarMenuBar::DrawBackground(BRect rect)
137 {
138 	BMenu::DrawBackground(rect);
139 }
140 
141 
142 //	the following code parallels that in ExpandoMenuBar for DnD tracking
143 void
144 TBarMenuBar::MouseMoved(BPoint where, uint32 code, const BMessage *message)
145 {
146 	if (!message) {
147 		//	force a cleanup
148 		fBarView->DragStop(true);
149 		BMenuBar::MouseMoved(where, code, message);
150 		return;
151 	}
152 
153 	switch (code) {
154 		case B_ENTERED_VIEW:
155 			{
156 				BPoint loc;
157 				uint32 buttons;
158 				GetMouse(&loc, &buttons);
159 				//	attempt to start Dnd tracking
160 				if (message && buttons != 0) {
161 					fBarView->CacheDragData(const_cast<BMessage *>(message));
162 					MouseDown(loc);
163 				}
164 			}
165 			break;
166 	}
167 	BMenuBar::MouseMoved(where, code, message);
168 }
169 
170 
171 static void
172 init_tracking_hook(BMenuItem *item,bool (*hookfunction)(BMenu *, void *), void *state)
173 {
174 	if (!item)
175 		return;
176 
177 	BMenu *windowmenu = item->Submenu();
178 	if (windowmenu)
179 		//	have a menu, set the tracking hook
180 		windowmenu->SetTrackingHook(hookfunction, state);
181 }
182 
183 
184 void
185 TBarMenuBar::InitTrackingHook(bool (*hookfunction)(BMenu *, void *), void *state, bool both)
186 {
187 	BPoint loc;
188 	uint32 buttons;
189 	GetMouse(&loc, &buttons);
190 	//	set the hook functions for the two menus
191 	//	will always have the be menu
192 	//	may have the app menu as well (mini mode)
193 	if (fBeMenuItem->Frame().Contains(loc) || both)
194 		init_tracking_hook(fBeMenuItem, hookfunction, state);
195 
196 	if (fAppListMenuItem && (fAppListMenuItem->Frame().Contains(loc) || both))
197 		init_tracking_hook(fAppListMenuItem, hookfunction, state);
198 }
199