1 /* 2 Open Tracker License 3 4 Terms and Conditions 5 6 Copyright (c) 1991-2000, Be Incorporated. All rights reserved. 7 8 Permission is hereby granted, free of charge, to any person obtaining a copy of 9 this software and associated documentation files (the "Software"), to deal in 10 the Software without restriction, including without limitation the rights to 11 use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies 12 of the Software, and to permit persons to whom the Software is furnished to do 13 so, subject to the following conditions: 14 15 The above copyright notice and this permission notice applies to all licensees 16 and shall be included in all copies or substantial portions of the Software. 17 18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF TITLE, MERCHANTABILITY, 20 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 21 BE INCORPORATED BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 22 AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF, OR IN CONNECTION 23 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 25 Except as contained in this notice, the name of Be Incorporated shall not be 26 used in advertising or otherwise to promote the sale, use or other dealings in 27 this Software without prior written authorization from Be Incorporated. 28 29 Tracker(TM), Be(R), BeOS(R), and BeIA(TM) are trademarks or registered trademarks 30 of Be Incorporated in the United States and other countries. Other brand product 31 names are registered trademarks or trademarks of their respective holders. 32 All rights reserved. 33 */ 34 35 #include <string.h> 36 #include <Debug.h> 37 #include <Bitmap.h> 38 #include <NodeInfo.h> 39 40 #include "icons.h" 41 #include "icons_logo.h" 42 #include "BarMenuBar.h" 43 #include "BarWindow.h" 44 #include "BeMenu.h" 45 #include "DeskBarUtils.h" 46 #include "ResourceSet.h" 47 #include "TeamMenu.h" 48 49 50 TBarMenuBar::TBarMenuBar(TBarView *bar, BRect frame, const char *name) 51 : BMenuBar(frame, name, B_FOLLOW_NONE, B_ITEMS_IN_ROW, false), 52 fBarView(bar), 53 fAppListMenuItem(NULL) 54 { 55 SetItemMargins(0.0f, 0.0f, 0.0f, 0.0f); 56 57 TBeMenu *beMenu = new TBeMenu(bar); 58 TBarWindow::SetBeMenu(beMenu); 59 60 fBeMenuItem = new TBarMenuTitle(frame.Width(), frame.Height(), 61 AppResSet()->FindBitmap(B_MESSAGE_TYPE, R_BeLogoIcon), beMenu); 62 AddItem(fBeMenuItem); 63 } 64 65 66 TBarMenuBar::~TBarMenuBar() 67 { 68 } 69 70 71 void 72 TBarMenuBar::SmartResize(float width, float height) 73 { 74 if (width == -1.0f && height == -1.0f) { 75 BRect frame = Frame(); 76 width = frame.Width(); 77 height = frame.Height(); 78 } else 79 ResizeTo(width, height); 80 81 width -= 1; 82 83 int32 count = CountItems(); 84 if (fBeMenuItem) 85 fBeMenuItem->SetWidthHeight(width / count, height); 86 if (fAppListMenuItem) 87 fAppListMenuItem->SetWidthHeight(width / count, height); 88 89 InvalidateLayout(); 90 } 91 92 93 void 94 TBarMenuBar::AddTeamMenu() 95 { 96 if (CountItems() > 1) 97 return; 98 99 BRect frame(Frame()); 100 delete fAppListMenuItem; 101 102 fAppListMenuItem = new TBarMenuTitle(0.0f, 0.0f, 103 AppResSet()->FindBitmap(B_MESSAGE_TYPE, R_TeamIcon), new TTeamMenu()); 104 AddItem(fAppListMenuItem); 105 SmartResize(frame.Width() - 1.0f, frame.Height()); 106 } 107 108 109 void 110 TBarMenuBar::RemoveTeamMenu() 111 { 112 if (CountItems() < 2) 113 return; 114 115 if (fAppListMenuItem) { 116 RemoveItem((BMenuItem *)fAppListMenuItem); 117 delete fAppListMenuItem; 118 fAppListMenuItem = NULL; 119 } 120 121 BRect frame = Frame(); 122 SmartResize(frame.Width(), frame.Height()); 123 } 124 125 126 void 127 TBarMenuBar::Draw(BRect rect) 128 { 129 // want to skip the fancy BMenuBar drawing code. 130 BMenu::Draw(rect); 131 } 132 133 134 void 135 TBarMenuBar::DrawBackground(BRect rect) 136 { 137 BMenu::DrawBackground(rect); 138 } 139 140 141 void 142 TBarMenuBar::MouseMoved(BPoint where, uint32 code, const BMessage *message) 143 { 144 // the following code parallels that in ExpandoMenuBar for DnD tracking 145 146 if (!message) { 147 // force a cleanup 148 fBarView->DragStop(true); 149 BMenuBar::MouseMoved(where, code, message); 150 return; 151 } 152 153 switch (code) { 154 case B_ENTERED_VIEW: 155 { 156 BPoint loc; 157 uint32 buttons; 158 GetMouse(&loc, &buttons); 159 // attempt to start DnD tracking 160 if (message && buttons != 0) { 161 fBarView->CacheDragData(const_cast<BMessage *>(message)); 162 MouseDown(loc); 163 } 164 break; 165 } 166 } 167 BMenuBar::MouseMoved(where, code, message); 168 } 169 170 171 static void 172 init_tracking_hook(BMenuItem *item, bool (*hookFunction)(BMenu *, void *), 173 void *state) 174 { 175 if (!item) 176 return; 177 178 BMenu *windowMenu = item->Submenu(); 179 if (windowMenu) 180 // have a menu, set the tracking hook 181 windowMenu->SetTrackingHook(hookFunction, state); 182 } 183 184 185 void 186 TBarMenuBar::InitTrackingHook(bool (*hookFunction)(BMenu *, void *), 187 void *state, bool both) 188 { 189 BPoint loc; 190 uint32 buttons; 191 GetMouse(&loc, &buttons); 192 // set the hook functions for the two menus 193 // will always have the be menu 194 // may have the app menu as well (mini mode) 195 if (fBeMenuItem->Frame().Contains(loc) || both) 196 init_tracking_hook(fBeMenuItem, hookFunction, state); 197 198 if (fAppListMenuItem && (fAppListMenuItem->Frame().Contains(loc) || both)) 199 init_tracking_hook(fAppListMenuItem, hookFunction, state); 200 } 201